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Mech Equipment and listings
Topic Started: Jul 8 2012, 03:13 PM (174 Views)
Mjonlir31
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Mecha Equipment

Mecha equipment falls into several categories: flight systems, sensor systems, defense systems, weapons (both hand-held and integrated), and miscellaneous systems.

Installing a piece of equipment on a mecha—be it a weapon or some other integrated system requires investing an amount of time determined by the mecha’s size: Large 15 minutes, Huge 45 minutes, Gargantuan 3 hour, If the system occupies more than one equipment slot on the mecha, multiply the installation time by the number of slots it takes up.

In addition to a general description, each piece of equipment may contain the following information:

Equipment Slots: The number of equipment slots needed to install the equipment. Some pieces of equipment are limited to specific body slots, as noted here.

Activation: How long it takes to activate the piece of equipment

Range/Range Increment: A range listing indicates the maximum distance out to which the equipment functions. If a range increment is listed instead, it represents the distance at which accuracy begins to decline, as per the rules on range increments.

Unless otherwise noted, equipment with a range increment has a maximum of ten increments.

Leave Room for the Pilot

When equipping a mecha from scratch, make sure to leave at least two vacant equipment slots for the mecha operator’s cockpit. On Large mecha, the operator always occupies two of the following three equipment slots: helmet, torso, and back. On Huge and bigger mecha, the designer has more choice when placing the operator’s cockpit.
Edited by Mjonlir31, Jul 8 2012, 03:37 PM.
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Mjonlir31
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Mecha Flight Systems

All mecha are equipped with legs that allow them to walk and run. A mecha’s size determines its base speed, as noted in Table: Mecha Sizes. This section describes various optional flight systems. To build a flight system from scratch, a character must s invest at least 60 hours in its assembly. They can shorten this time however it by default excludes testing time

Afterburner System

The afterburner system dumps a shot of raw fuel into the mecha’s thruster system, giving the mecha a temporary speed boost. The mecha’s fly speed is doubled for 1 round. The afterburner system is good for only one use; additional activations require additional afterburner systems.

Equipment Slots: 1, must be torso, back, or leg.
Activation: Free action.
Range: Personal.
Duration: 1 round.


Jetpack

A jetpack combines vectored thrust with simple avionics, granting the mecha a fly speed of 100 feet . The jetpack carries enough fuel for the mecha to travel a total of 1,000 feet;

Equipment Slots: 1, must be back or boots; or 2, must be left leg and right leg.
Activation: Free action.


Jet-Assist Wings

Jet-assist wings allow a flying mecha to maneuver more effectively, but do not provide the mecha with the ability to fly. A mecha with jet-assist wings improves its flight maneuverability by one category (clumsy to poor, poor to average, and so on).

Equipment Slots: 2, must be back/shoulders (Large or Huge); 3, must be back/shoulders (Gargantuan or Colossal).
Activation: None.


Thruster Boots
Thruster boots combine powerful fusion thrusters to give the mecha a fly speed of 150 feet

Equipment Slots: 1, must be boots.
Activation: None.


Ramjet Thruster Boots

The best thruster system available uses ramjet technology to improve the performance of the PL 7 thruster boots, granting the mecha a fly speed of 200 feet

Equipment Slots: 1, must be boots.
Activation: None.


Edited by Mjonlir31, Jul 8 2012, 03:18 PM.
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Mecha Sensor Systems

Sensor systems make it easier for mecha operators to perceive their surroundings; however, not all mecha are equipped with sensors (or even require them). In such cases, mecha operators must rely on their own acute vision and hearing.

A mecha equipped with sensors conducts passive scans of the surrounding area constantly, without the operator’s attention. A passive scan extends in all directions at once, providing the operator with data on surrounding terrain, obstacles, and the location of other creatures, vehicles, and mecha within several miles of the mecha’s position.

A sensor system can also be used to conduct an active scan of a single target. A mecha’s operator can use the onboard sensor system to actively scan a single nonliving target (usually another mecha or vehicle) and determine specific information about that target, as specified in the sensor system’s description.

To build a sensor system from scratch, a character must invest 30 hours in its assembly. A character can decrease this time but this means the system has not been field tested

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Class I Sensor System

This sensor system includes air/space radar that allows a mecha operator to scan the basic topography of the surrounding area and pick out targets well enough to aim weapons at them. The operator can use the sensor system to actively scan a single nonliving target (usually another mecha or vehicle) and determine all the following information about that target:

The target’s size.
The target’s locomotive capabilities.
The target’s present direction or trajectory.

Equipment Slots: 1.
Range: 1-mile-radius emanation centered on your mecha.
Area: 1 nonliving target (active scan only).
Duration: 1 round (active scan mode).

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Class II Sensor System

This sensor system includes an electromagnetic (EM) detector array that localizes electromagnetic emissions, and an infrared detector that tracks targets by their heat signatures. It also incorporates a high-resolution video system that differentiates targets by their visual profile. The hi-res video system incorporates a zoom feature, allowing close inspection of distant targets.
The operator can use the sensor system to actively scan a single nonliving target (usually another mecha or vehicle) and determine all the following information about that target:

The target’s size.
The target’s locomotive capabilities.
The target’s present direction or trajectory.
The number of living creatures aboard, if applicable.
The composition of the target’s hull or superstructure, as well as the type of its armor, if any.
The target’s weapon systems (functional and nonfunctional).

Equipment Slots: 1.
Range: 1-mile-radius emanation centered on your mecha.
Area: 1 nonliving target (active scan only).
Duration: 1 round (active scan mode).

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Class III Sensor System

This system combines the features of the Class II sensor system with an advanced night-vision unit.
The mecha operator gains darkvision to a range of 90 feet. The operator can use the sensor system to actively scan a single nonliving target (usually another mecha or vehicle) and determine all the following information about that target:

The target’s size.
The target’s locomotive capabilities.
The target’s present direction or trajectory.
The number of living creatures aboard, if applicable.
The composition of the target’s hull or superstructure, as well as the type of its armor, if any.
The target’s weapon systems (functional and nonfunctional).

Equipment Slots: 1.
Range: 1-mile-radius emanation centered on your mecha.
Area: 1 nonliving target (active scan only).
Duration: 1 round (active scan mode).

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Enigma Sensor Suite

Using a combination of thermal imaging, X-rays, and vibration sensors, the Enigma sensor suite enables the operator to effectively see through solid objects. Fine details can’t be detected, but a mecha using the Enigma suite could tell, for example, that three Medium-size humanoids were crouched behind a closed door, or that an escape tunnel runs from one building to another.

Equipment Slots: 1.
Activation: has to be actively used
Range: 150 feet. Cone-shaped emanation.
Duration: 1 round (active scan mode). (No passive scan mode)


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Farsight Targeting System

The standard computer-assisted targeting system for mecha combines holographic displays and heuristic target-prediction profiling to increase a mecha operator’s accuracy.

Equipment Slots: 1, must be helmet or visor.
Activation: has to switched on and requires line of sight
Range: 1 mile
Duration: Persistent.

(military grade equipment)

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Class IV Sensor System

This system includes electromagnetic (EM), infrared detector, hi-res video, and nightvision sensors similar to those found on the Class II and Class III systems. It also incorporates a ladar system that uses low-powered laser beams to quickly locate and identify difficult terrain, distant obstacles, and targets.

The target’s size.
The target’s locomotive capabilities.
The target’s present direction or trajectory.
The number of living creatures aboard, if applicable.
The composition of the target’s hull or superstructure, as well as the type of its armor, if any.
The target’s weapon systems (both functional and nonfunctional).
How much damage the target has taken.

Range: 10-mile-radius emanation centered on your mecha.
Duration: 1 round (active scan mode).

(military grade equipment)

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Class V Sensor System

This system improves upon earlier sensor systems by replacing the air/space radar with powerful multiband radar that quickly and effortlessly identifies and tracks mecha, creatures, and vehicles. It also combines the electromagnetic, infrared, and video scanners into a single, more powerful array. The Class V sensor system also extends the mecha’s nightvision capability.
The mecha operator gains darkvision to a range of 180 feet. This system only viable on huge or larger mechs

The target’s size.
The target’s locomotive capabilities.
The target’s present direction or trajectory.
The number of living creatures aboard, if applicable.
The composition of the target’s hull or superstructure, as well as the type of its armor, if any.
The target’s weapon, defense, and sensor systems (both functional and nonfunctional).
How much damage the target has taken.

Equipment Slots: 2
Activation: Move action (active scan mode only).
Range: 10-mile-radius emanation centered on your mecha.
Duration: 1 round (active scan mode).

(military grade equipment)

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Class VI Sensor System

This sensor system resembles the Class V sensor array, except that it replaces the multiband radar unit with multiphase radar capable of penetrating nearly any obstacle or barrier.It is also capable of scanning for psionic presences. The mecha operator gains darkvision to a range of 180 feet. Suitable for colossal mechs only.

The target’s size.
The target’s locomotive capabilities.
The target’s present direction or trajectory.
The number of living creatures aboard, if applicable.
The composition of the target’s hull or superstructure, as well as the type of its armor, if any.
The target’s weapon, defense, and sensor systems (both functional and nonfunctional).
How much damage the target has taken
If the target has psionic abilities

Equipment Slots: 2.
Range: 100-mile-radius emanation centered on your mecha.
Duration: 1 round (active scan mode).

(Exetremely restricted military grade equipment)
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Mjonlir31
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The above are just a sample of whats available a player should feel free to design their own parts and then pm myself or ides about it :)
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