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| (Breaking headlines that have just got our attention. Kyo Rusenai, only heir to the rich, well known and powerful Rusenai dragon clan son of its head Chidori Rusenai, is missing, believed kidnapped. He was last seen as a guest of the Tomyia family on Toro Hub. A Rusenai spokesperson stated that the situation is being investigated thoroughly and they have hired a team of licensed appointed bounty hunters to track Kyo and his possible kidnappers and any substantiated information regarding his kidnapping carries a large reward.) (Truy-corporation has announced that it has finally gained control of Geriusl 6 after months of hostility with a population of settled westerners. The breakthrough was achieved when UBC mercenaries broke through the westerners camp and killed most of the opposing fighters. Geriusl 6 is a small inhabitable planentoid in council space with around 300 westerners illegally living on it. Truy-corporation took possession of the planentoid with a business deal. However the local Westerners would not leave and the company took steps to ensure the safety of its resources and personnel on the planentoid and talks broke down into violence. However the Awakened have responded to this and a spokesperson for them has said that the light of retribution of the lord will come swiftly on those that commit such an injustice. |
| Mech defense and offensive systems | |
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| Tweet Topic Started: Jul 8 2012, 03:55 PM (107 Views) | |
| Mjonlir31 | Jul 8 2012, 03:55 PM Post #1 |
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Mecha Defense Systems Defense systems include energy shields, life support systems, and other equipment intended to protect the mecha and its operator from harm. To build a defense system from scratch, a character must investing 45 hours in its assembly. They can make this time shorter however the system becomes untested ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Targe Tactical Shield The Targe tactical shield—a high-tech version of the shields carried by knights of old—is worn on one of the mecha’s arms. Equipment Slots: 1, must be arm. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Round Tactical Shield The Round tactical shield improves upon the Targe tactical shield and comes with a firing slot to shoot weapons through When not deployed, the Round tactical shield can retract into the mecha’s arm. Equipment Slots: 1, must be arm. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- LX-10 Antishock Array The LX-10 antishock array grounds the mecha and protects it against electrical and EMP based attacks. Equipment Slots: 1. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pavise Tactical Shield A larger version of the Round tactical shield, the Pavise shield not only improves the mecha’s defense, but its superior ceramic coating grants the mecha resistance to fire and laser based attacks. When not deployed, the Pavise tactical shield can retract into the mecha’s arm. Deploying or retracting the shield takes a round however it comes with a firing slot to shoot weapons through Equipment Slots: 1, must be arm. Activation: None or (see text). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Delphi Defense Suite The Delphi defense suite consists of a heuristic collision avoidance system, enhanced crew restraints, and a series of adrenal and nonadrenal autoinjectors for the mecha operator. this allows for near superhuman elves of agility and awareness, allowing a mechs to avoid missile and other fast moving attacks Equipment Slots: 2 Activation: Attack action. Range: Personal. Target: You. Duration: 1 minute. Strictly military grade only ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fortification The mecha’s structural integrity is reinforced so it can shake off attacks that would cripple it otherwise. At the cost of slots this can create a mech with limited weapons however its can be mush harder to damage and destroy Installing Fortification requires time, about 10 hours of replacing parts for each slot ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Deflection Field The deflection field uses broadcast magnetics to provide a semipermeable energy field around the mecha. The operator can activate or deactivate the deflection field once per round as a free action. It can only take a limited amount of hits before burning out, the number of hits is determined by the quality of the device Equipment Slots: 1. Activation: None Target: You. Restriction: this is a military grade level piece of equipment however home-made versions do exist and the quality varies |
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| Mjonlir31 | Jul 8 2012, 04:17 PM Post #2 |
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Mecha Weapons Mecha use both melee and ranged weapons to dispatch foes. In addition, a weapon can either be handheld or integrated into the mecha’s superstructure; each version has its benefits. Handheld Weapons: A handheld weapon does not cost an equipment slot. However, a mecha with a handheld weapon can be disarmed. Integrated Weapons: An integrated weapon takes up one or more of the mecha’s equipment slots, but the mecha cannot be disarmed of the weapon. The following is a list of the more common Integrated weapons ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Anti -personnel weapons T23 Ignus Flame-Thrower Used primarily against soft, unarmored targets, the T23 Ignus Flame-Thrower sprays a 30-foot cone of burning liquid fuel.. The flame-thrower carries enough fuel for 20 attacks. Equipment Slots: 1. Hammer Chaingun Essentially a high-tech version of the medium machinegun, the Hammer Chaingun has multiple barrels that fire large-caliber ammunition. The base unit has enough room for four 50-round ammo belts. Each additional equipment slot devoted to ammo storage has room for six more ammo belts. It can be fitted with non standard specialized rounds Equipment Slots: 1.(more if extra ammo is required) Heavy infantry-light vehicle weapons Pyrex Autolaser Consisting of a rotating ring of laser cannons, the Pyrex autolaser can fire volleys of damaging laser beams to cut through lightly armored enemies Equipment Slots: 1, including hand in the case of large mechs it replaces the hand and arm altogether if equipped in the arm Havoc rocket launcher Havoc rocket launcher's warheads are micro supersonic sabot rounds that penetrate light armor like butter and and are fast enough to shoot down fast flyers. has the option to take Anti -personnel shrapnel warheads instead. (has 10 rockets as standard) Equipment Slots: 1, each additional 10 rockets takes another slot. Anti-armor weapons Plasma destructor |
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| Mjonlir31 | Jul 11 2012, 09:03 PM Post #3 |
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The above are just a sample of whats available a player should feel free to design their own parts and then pm myself or ides about it
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8:58 AM Jul 11