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(Breaking headlines that have just got our attention. Kyo Rusenai, only heir to the rich, well known and powerful Rusenai dragon clan son of its head Chidori Rusenai, is missing, believed kidnapped. He was last seen as a guest of the Tomyia family on Toro Hub. A Rusenai spokesperson stated that the situation is being investigated thoroughly and they have hired a team of licensed appointed bounty hunters to track Kyo and his possible kidnappers and any substantiated information regarding his kidnapping carries a large reward.) (Truy-corporation has announced that it has finally gained control of Geriusl 6 after months of hostility with a population of settled westerners. The breakthrough was achieved when UBC mercenaries broke through the westerners camp and killed most of the opposing fighters. Geriusl 6 is a small inhabitable planentoid in council space with around 300 westerners illegally living on it. Truy-corporation took possession of the planentoid with a business deal. However the local Westerners would not leave and the company took steps to ensure the safety of its resources and personnel on the planentoid and talks broke down into violence. However the Awakened have responded to this and a spokesperson for them has said that the light of retribution of the lord will come swiftly on those that commit such an injustice.
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Galactic World Profile
Topic Started: Jul 8 2012, 09:03 PM (343 Views)
Mjonlir31
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The Galactic World Profile (GWP) is a set of codes describing the qualities and characteristics of a world.These codes vary as worlds change
GWP Typical Format

Name Hex Physical Stats Trade Classifications Travel Zone
Teris 0407 C77A9A9 Hi In Wa A

Thus the planet Teris is located in hex 0407 in the sector, it has physical stats of C77A9A9, and has trade classification of "Hi In Wa", and the Travel Zone is A (amber alert). This is a useful way of finding outsome information about a planet beforehand and its also used to classify new planets

The Breakdown of physical stats is

Starport
Planetary Size
Atmosphere
Hydrosphere
Population
Government
Law level

Starport

Establishment for the landing, servicing, refueling, and control of starships. Starports range in quality from A (the best and most extensive) to E (the worst, little more than a spot of cleared ground).
Starports generally have two components: a surface facility and an orbital facility. The surface facility includes cargo handling installations, a landing field, control towers, and other necessary areas. Surface starport components are frequently called Down (as in Regina Down Starport). Orbital facilities are present (usually in stationary orbit above the surface component) to enable handling of unstreamlined ships, and to allow construction of heavy craft in orbit. The orbital component is often called Orbital (as in Regina Orbital Starport). Type D and E starports have no extensive orbital facilities, but usually have navigational satellites or similar equipment. Non-streamlined ships at these starports must be serviced by shuttles. Starports, being the primary point at which starships interact with a system, are usually the location for additional bases, such as naval bases or other military installations, and for shipyards.

Starports are given codes in the GWP for systems. The codes in general use are:

Starport/Spaceport Codes

Starport/Spaceport Codes
CodeQualityShipyardsRepairRefuel
A (Starport)ExcellentStarships (Including military grade craft)OverhaulRefined
B (Starport)GoodSpacecraftOverhaulRefined
C (Starport)RoutineMajorUnrefined
D (Starport)PoorMinorUnrefined
E
(Starport)
FrontierSuperficiaUnrefined
F (Spaceport)GoodMinorUnrefined
G (Spaceport)PoorSuperficiaUnrefined
H
(Spaceport)
Primitive
X (Starport)None
Y (Spaceport)None








(note Spaceports are open ports to anyone, starports tend to controlled by a single faction)
Edited by Mjonlir31, Jul 12 2012, 09:30 PM.
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Worlds are classified according to their physical size. All worlds encountered are recorded, however. Gas Giants are simply classified as Small or Large.



Planetary Size
CodeDescriptionDiameter (Km)
RAsteroid/Planetary Ring (around worldMultiple < 1
OAsteroid/Planetary Belt (around star)Multiple < 200
D*Debris< 200
SVery Small200-799
1Small800-2399
2Small (e.g. Luna)2,400-3,999
3Small (e.g. Mercury)4,000-5,599
4Small (e.g. Mars)5,600-7,199
5Medium7,200-8,799
6Medium8,800-10,399
7Medium10,400-11,999
8Large (e.g. Venus/Terra)12,000-13,599
9Large13,600-15,199
ALarge15,200-16,799
BHuge16,800+
SGGSmall Gas Giant40,000-120,000
LGGLarge Gas Giant120,000-240,000+


Note that the size code D ( Debris ) is non-standard. It is included to cover such cases as comets of hulks, which are less than 200Km, but not part of an asteroid belt, yet important enough to have mention
Edited by Mjonlir31, Jul 8 2012, 09:33 PM.
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Atmosphere
The atmosphere code is a GWP code to represent the breathing environment encountered on the world. Some atmospheres require specific personal equipment for survival and protection.
Vacuum or Trace Atmosphere: The atmosphere has a pressure of less than 0.1 atmospheres, which requires the use of a vacc suit.

Very Thin Atmosphere: The atmosphere has a pressure of 0 1 to 0.42 atmospheres, which requires the use of a compressor to ensure sufficient oxygen.

Tainted Atmosphere: The atmosphere contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a filter mask. Tainted, very thin atmospheres require a combination respirator/filter mask for survival.

Thin Atmosphere: The atmosphere has a pressure of 0 43 to 0.70 atmospheres. The atmosphere is a standard oxygen/nitrogen mix, which is breathable without assistance.

Standard Atmosphere: The atmosphere has a pressure of 0.71 to 1.49 atmospheres. The atmosphere is a standard oxygen/nitrogen mix, which is breathable without assistance.

Dense Atmosphere: The atmosphere has a pressure of 1.50 to 2.49 atmospheres The atmosphere is a standard oxygen/nitrogen mix, which is breathable without assistance.

Exotic Atmosphere: An unusual gas mix which requires the use of oxygen tanks, but protective suits are not needed.

Corrosive Atmosphere: A concentrated gas mix or unusual temperature creates a corrosive environment, which requires the use of a protective suit or vacc suit.

Insidious Atmosphere: The atmosphere is similar to a corrosive atmosphere, but extreme conditions cause the corrosive effects to defeat any protective measures in 2 to 12 hours.

Dense, High Atmosphere: Pressure at or below sea level is too great to support life but is breathable at higher altitudes.

Ellipsoid: The world’s surface is ellipsoidal, not spherical. Because the atmosphere remains spherical, surface atmospheric pressure ranges from very high at the middle to very low at the ends Breathable bands may exist at some point within the range of pressure.

Thin, Low Atmosphere: The world is large and massive, with a thin atmosphere which settles to the lowest levels of the terrain. The atmosphere is unbreathable at most altitudes except the very low ones (as in depressions or deep valleys)


WORLD ATMOSPHERE
CodeGeneral DescriptionPressure (ATM)
0

Vacuum< 0.001
1Vacuum (trace)0.001-0.09
2Vacuum (very thin tainted)0.10-0.42
3Vacuum (very thin)0.10-0.42
4Thin (tainted)0.43-0.70
5Thin0.43-0.70
6Standard0.71-1.49
7Standard (tainted)0.71-1.49
8Dense1.50-2.49
9Dense (tainted)1.50-2.49
AExoticvaries
BExotic (corrosive)varies
CExotic (insidious)varies
DExotic (dense, high)varies
EExotic (ellipsoid)varies
FExotic (thin, low)varies


Vacuum requires a vacc suit.
Tainted requires a filter mask.
Very thin requires a respirator.
Very thin tainted requires a combination respirator/filter mask.
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Hydrosphere Edit
For normal worlds, the hydrosphere will be water; on other worlds (with exotic, corrosive, or insidious Atmospheres), it may be other liquids or fluids such as ammonia.
Some worlds with vacuum atmospheres may have hydrographic percentages greater than 0 indicating that the world has ice caps present; the water will not be freestanding liquid. A Desert World may have up to 4% free-standing water and still be considered a Desert World. Conversely, a Water World may have a 95% hydrosphere and still be considered a Water World.

Hydrographic Codes
CodeDescription% Surface Water
0Desert World 0 - 4
1Dry World5-14
2Dry World15-24
3Wet World25-34
4Wet World35-44
5Wet World45-54
6Wet World55-64
7Wet World65-74
8Wet World75-84
9Wet World85-94
AWater World95-100
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Population

This GWP code is an indicator of the world's population. This figure represents the exponent (number of zeros) which follow the first population digit (this digit is outlined in the extended data).
Following the example from the GWP page Teris has a population code of 9 and a population multiplier of 3. Thus the population is roughly 3x109 people or 3 billion (3,000,000,000 - three followed by 9 zeros). The actual population will be between 2.5 and 3.5 billion.

Population Codes
CodeDescriptionPopulation (where P is the population multiplier)
0Low<10 (P)
1Low10 to 100 (P0)
2Low100 to 1,000 (P00)
3Low1,000 to 10,000 (P,000)
4Moderate10,000 to 100,000 (P0,000)
5Moderate100,000 to 1,000,000 (P00,000)
6Moderate1 Million to 10 Million (P,000,000)
7Moderate10 Million to 100 Million (P0,000,000)
8Moderate100 Million to 1 Billion (P00,000,000)
9High1 Billion to 10 Billion (P,000,000,000)
AHigh10 Billion to 100 Billion (P0,000,000,000)
BHigh100 Billion to 1 Trillion (P00,000,000,000


Dead worlds are those worlds with a Population GWP code of zero, Government code 0, Law Level code 0. Worlds with such elements in the UWP qualify for the DW trade classification. .
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Government

Government types in the GWP indicates the general type of authority. The Planetary Government table describes characteristics of each government type. Balkanization is a special result which indicates that there is no world government; instead several rival territorial governments exist. In such cases, the specific qualities of each territory on the planet should be separately listed.

Government Codes
CodeNameDescription
0No Government Structure.In many cases, tribal, clan or family bonds predominate
1Company/Corporation.Government by a company managerial elite, citizens are company employees
2Participating Democracy.Government by advice and consent of the citizen
3Self-Perpetuatlng Oligarchy.Government by a restricted minority, with little or no input from the masses
4Representative Democracy.Government by elected representatives
5Feudal TechnocracyGovernment by specific individuals for those who agree to be ruled Relationships are based on the performance of technical activities which are mutually beneficial
6Captive Government/ColonyGovernment by a leadership answerable to an outside group, a colony or conquered area.
7Balkanization.No central ruling authority exists. rival governments compete for control.
8Civil Service Bureaucracy.Government by agencies employing individuals selected for their expertise
9Impersonal BureaucracyGovernment by agencies which are insulated from the governed
ACharismatic Dictator.Government by a single leader enjoying the confidence of the citizens
BNon-Charismatic Leader.A previous charismatic dictator has been replaced by a leader through normal channels.
CCharismatic Oligarchy.Government by a select group, organization, or class enjoying overwhelming confidence of the citizenry.
DReligious Dictatorship.Government by a religious minority which has little regard for the needs of the citizenry
EReligious AutocracyGovernment by a single religious leader having absolute power over the citizenry
FTotalitarian OligarchyGovernment by an all-powerful minority which maintains absolute control through widespread coercion and oppression
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Law level

Law Level is an indication of the relative oppressiveness of the world. The code of the GWP is classified on the Law Level table to show prohibitions against weapons. It also influences the difficulty to avoid being harassed or arrested by local authorities.

The Law Level is only a guideline on local restrictions on possession and use of weapons by individuals. Police, Security and Military forces are usually not bound by these law levels, though may be influenced by them.

Law Level Codes
Code DescriptionProhibited Weapons/Controls

(including those of earlier codes)
0No LawNo Prohibitions
1Low LawExplosives, poision gas
2Low LawPortable Plasma Weapons
3Low LawAny fully automatic weapon
4Moderate LawAssault Weapons and Cyro weapons
5Moderate LawPersonal Concealable Weapons
6Moderate LawAll firearms except home defense weapons (scattergun type weapons)
7High LawShotguns, Blade Weapons Controlled
8Extreme LawWeapon possession
9Extreme LawRigid control of civilian movement
AExtreme LawUnrestricted invasion of privacy
BExtreme LawParamilitary law enforcement
CExtreme LawFull-fledged police state
DExtreme LawAll facets of daily life rigidly controlled, Severe punishment for petty infractions
EExtreme LawLegalized oppressive practices, Totally oppressive and restrictive
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Trade ClassificationsEdit
Trade Classifications are used in determining the purchase/sale price of goods. The area in the GWP for the trade classifications (which are usually abbreviated to two letters) is also used for additional remarks.

Agricultural (Ag)
Devoted to agricultural products. Agricultural goods market well to Desert, Fluid Seas, Poor, Water Worlds, and Industrial Worlds. Agricultural Worlds are good markets for Industrial Worlds, Agricultural Worlds, Barren Worlds (for new plant and animal strains), and Rich Worlds.

Asteroid Belt (As)
A ring of many small worldlets, not capable of retaining an atmosphere or water. Asteroid Belt goods market well to Industrial, Nonagricultural, Vacuum Worlds, and Asteroid Belts. Asteroid Belts are good markets for Agricultural, Industrial, Nonagricultural, and Vacuum Worlds.

Barren World (Ba)
A Barren world has no population, government, or law level. Goods from Barren Worlds are raw materials mined or gathered by a ship crew. They are poor sources of cargoes and resources and cannot be markets.

Desert World (De)
Desert worlds have no free-standing water. Desert World goods sell well to Desert and Nonagricultural Worlds. They are good markets for Agricultural, Desert, Industrial, Nonagricultural, and Rich Worlds.

Fluid Oceans (Fl)
A fluid world has oceans of a liquid other than water, e.g., ammonia or methane. Non-water oceans may be sources of raw materials, and the World's products sell well on Industrial and Fluid Worlds. Worlds with fluid oceans are good markets for Fluid and Industrial Worlds.
High Population (Hi)
A world with a billion or more in population. High Population World goods, because of the economy of scale for production, sell well on High Population, Low Population, and Rich Worlds. High Population Worlds are good markets for Agricultural, Industrial, High Population, and Rich Worlds.

Ice-Capped (IC)
A world with little or no atmosphere with all of its water frozen. Goods from Ice-capped Worlds sell well on Industrial Worlds; the worlds are poor markets.

Industrial (In)
Industrial worlds have large production and manufacturing bases. Industrial goods sell well on most worlds, and Industrial Worlds are good markets for most goods.

Low Population (Lo)
A world with a population less than 10,000. Low Population World cargos sell well to Industrial and Rich Worlds. Low Population Worlds are rarely self-supporting; they are excellent markets for High Population and Agricultural Worlds.

Nonagricultural (NA)
Nonagricultural worlds are not able to produce quality foodstuffs and must import them. Nonagricultural Worlds are good sources for Asteroid Belts, and Nonagricultural, Desert, and Vacuum Worlds.

Nonindustrial (NI)
Nonindustrial worlds have not developed a large manufacturing capability and must import much of their finished goods. Nonindustrial Worlds are markets for goods from Industrial Worlds. They are sources of goods for Industrial Worlds; their goods sell poorly on Nonindustrial Worlds.

Poor (Po)
Poor worlds are undeveloped, and may have marginal environments. Poor Worlds are markets for Industrial Worlds. They are not good sources of cargoes.

Rich (Ri)
Rich worlds have good climates and non-harmful environments. As such, they are much sought after. Rich Worlds are good markets for Asteroid Belts, and Agricultural, High Population, Industrial, Low Population, Rich, and Water Worlds. They are good sources of cargos for Agricultural, Desert, Industrial, High Population, Rich, and Nonagricultural Worlds.

Vacuum World (Va)
Single worlds with no atmosphere. Vacuum Worlds are markets for goods from Asteroid Belts, and Industrial, Nonagricultural and Vacuum Worlds. They are good sources of cargoes for Asteroid Belts, Industrial Worlds, and Vacuum Worlds.

Water World (Wa)
Water worlds have 95% or more of their surface coved in an ocean of H2O. Water Worlds are good markets for Industrial and Water Worlds They are good sources of cargoes for Industrial, Rich, and Water Worlds

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Remarks may also contain additional information about the mainworld. In the extended UWP system, remarks are also applied to worlds other than the mainworld in the system.

AC
Crotoan’ Site. A high-tech remnant of the now-vanished Crotoans.

Cp
Subsector Capltal. The capital of the local region.

Cx
Sector or Reglonal Capltal. The capital of the local sector.

Ex
Exile Camp. A dumping ground for political dissidents.

Mr
Mllltary Rule. A world under overall control of the local military (regardless of government type).

Pr
Prison Camp. A prison for criminals.

Rs
Research Station. An experimental facility.

Xb
X-Boat Station. An Imperial facility for rapid message transmission.
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Travel Zone
Standard form of classification for worlds in terms of relative danger. As a service to spacefarers, theCoucil publishes travel zone classifications which indicate the degree of danger a world presents to visitors.
Standard classifications are:

Green (no danger)

Amber Zone (caution advised)

Red Zone (severe danger)
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