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| Moira Hayes; The Salamander Witch | |||
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| Tweet Topic Started: Dec 22 2013, 11:07 PM (340 Views) | |||
| GameMasterZX | Dec 22 2013, 11:07 PM Post #1 | ||
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The Indecisive Part-Time Moderator
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Character Name: Moira Hayes Age: 314 (appears 14) Gender: Female Type: Salamander Witch Magic Chant: ~Sala Sara Sala Manda~ Partnered? No Image: ![]() Clothing and description: Moira stands at the rather unimpressive height of 5'0'', with a slight but fairly athletic build. Her skin is naturally fair, but usually lightly tanned, and shines with the moist sheen of the thin layer of sweat that constantly coats it. Her body is that of a fourteen year old girl, despite the three centuries of life she has already led. This is evidenced by her relatively short height, her somewhat scrawny musculature, and of course her almost completely flat chest, which can only barely be classified as As. Similarly, her face is fairly round and soft, like a child's, but typically holds an expression evocative of her fearsome appetite for destruction. Her hair is the blazing red of flame, and falls around her shoulders all the way to her thighs like a cascading waterfall of red. While she occasionally experiments with different hairstyles like pigtails or a braid, she most often just lets it fall freely where it likes, including in front of her fiery eyes. Ordinarily, their color is the orange-red hue of the sunset, but when under the effects of soul protect they soften into a much more natural auburn. Moira eschews traditional undergarments in favor of the convenience of always wearing a swimsuit under her clothing. Typically she'll wear one of her bikini swimsuits of varying colors and styles so that she's ready to jump in to the nearest body of water at a moments notice. To this end, she also tends to wear light clothing that can be quickly removed when she fancies a swim, though obviously in colder climates she will adapt her outfits to the environment. Her favorite style of clothing is actually the sailor-style school uniform she wore during her brief stint in a Japanese high school, of which she has since collected many more varieties. Her favorite one consists of a black shirt with a red collar and skirt, which she typically chooses to wear when going out on a mission of any sort. On those occasions when she plans to make an appearance as a witch, she will additionally wear a black cloak with a high collar and flame designs around the bottom hem and clad her feet in sandals. For Shibusen missions she drops the cloak, and trades the sandals she normally wears for loafers and thigh-high stockings. In her animal form, Moira appears as a black salamander, roughly half a meter in length from her nose to the tip of her tail, and her back is covered in red flame patterns. History: Moira was born into a small, tight-knit community living in a rural village in southern Ireland. The village was founded by a small coven of isolationist witches, exiled from the greater witch community for their unpopular stance on relations with Shinigami and his school. Specifically, this coven wanted nothing to do with him. They wanted to leave Shibusen alone and be left alone in return. They took their exile as an opportunity to completely sequester themselves away from the war that raged outside their small village, and to simply live in peace and harmony with the like-minded humans that joined their community. It was in this peaceful, idyllic setting that Moira spent the first few decades of her life, playing and laughing alongside witch and human children alike. As her animal traits first began to manifest, it was determined that she was a salamander witch, much like her mother, whose animal form was that of a newt. Her amphibious nature was well established, as she spent as much time as possible in the small lake at the center of town, where she could outswim all the other children almost before she could walk. Next came her flycatcher tongue and eventually a full animal transformation, all without incident. It seemed as though she would never be at risk of developing the destructive impulses the witches outside their village so often displayed. Until one day, an errant spark from a shoddily constructed bonfire leaped onto the dry pile of hay outside a barn house. It was a matter of mere minutes before the entire structure had erupted into flame. Working quickly and efficiently, the villagers began to ferry buckets of water from the lake to put out the fire, but their efforts turned out to be unnecessary. Using her magic chant for the first time in her life, the then twenty year old Moira calmed the flames with her magic, preventing it from spreading beyond the barn house and slowly dousing them. By the time the villagers returned with their water all that remained were embers and ash, and one very fascinated young salamander witch. The village immediately went into a state of panic, with Moira and her mother being called before the village elders to discuss this troubling discovery. Moira had somehow inherited one of the single most destructive forms of magic: pyromancy. And while she had used it to save the village, and showed no signs of destructive impulses yet, the elders were convinced it was only a matter of time before she literally exploded. When the word exile started being bandied about, Moira's mother was outraged. She argued that her daughter was still just a child, and that sending her out into the world on her own was as good as a death sentence. She was convinced that the young witch could be taught to live in peace, just like the elders themselves had taught generations of witches brought up in their coven. Finally, the elders relented. Moira would be allowed to stay in their village, so long as her destructive impulses never awakened and threatened to destroy the paradise they had carefully built. But while she had been spared exile, it didn't change the fact that all her former friends now feared Moira. The villagers she had once cheerfully played and learned and worked alongside now treated her like an outsider. A threat. For thirty more years, the young witch lived in this hostile environment, desperately trying to prove that she was in control of her destructive powers. That she was still one of the community. But unbeknownst to anyone, even her mother, there was a part of Moira that was still intrigued by these dormant powers she possessed. What manner of power must she have that she could control the primal element of flame? So, in secret, and with the utmost caution, the pyromancer began to practice with her flames. By her thirtieth birthday she was able to start fires with her magic chant, and only a decade latter she was able to do so with merely a thought. But then, mere days after her fiftieth birthday, despite her best efforts to keep her experimentation hidden, one of the village children saw her manipulating her flames. Moira called out to the child, trying to keep her from running and telling her parents. To convince her that she had her powers under control and didn't need to be feared. But the girl wouldn't listen. And in her terror at the prospect of being discovered and her rage at the suspicion with which the villagers saw her, she finally exploded. Flames ignited all around her, and the wooden structures of the village made for excellent kindling. Lost in her rage, the witch allowed her power to flow freely, burning the entire village to the ground. The other witches, while hundreds of years her elder, had lived in peace for too long, and had lost their destructive magics. No one could stop the furious pyromancer, and soon her inferno had consumed everyone she had even known and loved. Finally, a plaintive voice reached her ear, snapping her out of her rampage as she recognized its owner. There, covered in burns and trapped beneath a burning piece of roof, was Moira's mother. Panicking as she realized at last what she had done, Moira extinguished the flames consuming her mother and dragged the debris off of her, babbling apologies. Her mother stared up at her with glassy eyes and lamented that the elders had been right. They should have banished Moira when they had the chance. She cursed her daughter with her final breath, and then died. As the young witch walked away from the ashes of the village that had once been her home, the heat was unbearable, but her heart felt cold. Her destructive impulses awakened and her moral compass incinerated, she began a spree of arson and murder across the Irish countryside that quickly drew Shibusen's attention to her. For all her power, Moira was still a relatively young witch, and the meister/weapon team sent to take her down was more than up for the task. She would have been killed then and there, her soul reaped to create a deathscythe, had it not been for the other entity whose attention she had attracted. A powerful witch named Niamh had taken an interest in her, and stepped into save her from the Shibusen team, slaying both of them in a matter of moments. Taken in by her elder's impressive display of power, Moira agreed to become Niamh's apprentice. She began by teaching her soul protect, which took the better part of twenty years due to the violent, untamed nature of Moira's magic. She then began to teach Moira how to better control her powers, and turn them into a powerful weapon. After thirty more years she had developed her impact blast technique, and Niamh declared her ready to do some field work for her. The older witch had great plans for her new protege, but to begin with she mostly just wanted Moira to cause as much havoc as she could without getting caught, so she could practice her newly developed powers. During the course of these assignments, Moira had the idea for a new spell that she called impact burn. By age 150, she had completed the spell, and shortly thereafter Niamh explained what the first phase of her master plan would be. She wanted Moira to help her gather the components for a powerful spell that would give them unimaginable power. But the components were spread across the world, and difficult to get to, which was why she needed an apprentice to collect them. It took 60 years for Niamh and Moira to find and gather all the components, but at last they were ready to unleash the spell. It was then that Niamh finally explained the purpose of the spell: to gain control over all the magic of every witch alive in order to dethrone Mabaa and make Niamh the queen of all witches, and from there the entire world. However, there was one final component she needed to begin the ritual. The soul of a powerfully destructive witch. Moira's soul. The apprentice was understandably unwilling to part with that particular component, and so she rebelled against Niamh. But while she had grown powerful, her master still had centuries of experience on her, and the pyromancer knew she couldn't win as she was then. She fled, and began to train herself for the inevitable confrontation with Niamh. For thirty years they chased each other across the globe, and Moira plotted and planned and researched new spells, all to try and kill her former master. Finally, at age 240, Moira completed her most complex spell yet, which she called hells rolling. Deciding she was ready to go on the offensive, she stopped running, and met Niamh on the field of battle. The age gap hadn't changed, and her former master was undoubtedly powerful, but her magic wasn't as naturally suited to combat as Moira's. That was why she had needed an apprentice to do all the frontline combat for her. They fought to a stalemate, until Shibusen arrived in response to the witches' battle. They both escaped that confrontation alive, and spent a few years licking their wounds before the next battle began. This cycle continued for another forty years, until they finally met for what would be their final battle in a German mountain range. Once again they fought for hours, neither able to gain a significant advantage over the other, until Shibusen arrived. But this time, Moira decided she was done with their little game of cat and mouse. In desperation, she appealed to the Shibusen team for aid, briefly explaining what Niamh's plan was and insisting she was a threat to the entire world that had to be stopped. Hesitantly, the team agreed to join forces against the common foe, and Niamh was finally brought down and killed. As a sign of good faith, and because she didn't particularly have any desire to rule her fellow witches, Moira turned the formula for the spell over to Shibusen. In light of her cooperation, the Shibusen agents agreed to go their separate ways in peace, neither side particularly wanting to risk a confrontation in their weakened states. Now free of Niamh's influence and with no inclination to seek out Mabaa's coven and join the larger witch community, Moira quickly found that she had no idea what to do with herself next. She spent the next few decades experimenting with different ways to alleviate her boredom. She began with the old classics, arson and mayhem, then spent a few years going to a high school in Japan just for fun, deciding to keep the uniform once she had graduated. While there she learned about and tried out various vices, including some drugs, smoking, and alcohol, of which only smoking really appealed to her, for fairly obvious reasons. Hanging out with that crowd also lead to her discovery that there were a number of members of the opposite sex that were rather attracted to her despite her apparent youth. While she had no interest in a committed relationship, she did engage in a series of one-night stands with members of both genders that she found fairly fulfilling. Finally, just as she was growing concerned that she was running out of things to quench her thirst for excitement, the Kishin Asura escaped from his prison underneath Death City. The ensuing chaos, as well as the militarization of both Shibusen and the witches, led to some fun opportunities for battle with both sides that Moira relished. When the call went out for witches to join with Shibusen to help defeat Asura once and for all, Moira leaped at the chance. Unfortunately her lack of self-propelled flight meant she was left grounded while the main battle was taking place up on the moon. Still, she acquitted herself well in the ground battle, and was invited to join Mabaa's coven afterward. She insisted she preferred to work alone, but she uncharacteristically chose not to burn any bridges, saying she would be willing to come to the witch community's aid if they needed it. The announcement of a treaty between the witches and Shibusen both thrilled and angered her. On the one hand, she might be able to work with both Shibusen and her fellow witches again, seeing how much fun the battles against Niamh and Asura had been. But on the other, she would probably get in more trouble than ever for picking fights with Shibusen students and witches. Still, seeing as she had maintained her independence, at least for the time being, she figured things didn't need to change too much, just so long as she managed not to get caught. Out of a morbid sense of irony she decided to set up a home base in Death City, and even enrolled herself as a meister in Shibusen's EAT class, just for the fun of it. Personality: Moira is, first and foremost in her nature, narcissistic and hedonistic. The only thing that matters to her is having fun, and boredom is her ultimate anathema. This gives her a bit of an agitated demeanor at times, like the act of holding still for five minutes is physically painful to her. However, when she's engaged in an activity she's enjoying, her sense of focus is unparalleled, and dragging her away from whatever she's doing is immensely difficult. At least until she gets tired of it and wanders off to see if she can find something new and interesting to occupy her attention. One thing she has found that almost always captures her attention is battle. Whether it's a life-or-death struggle between two powerful witches slinging spells back and forth or a simple toy sword fight between kids for the fun of it, she loves the thrill of combat. She relishes new challenges, and often gets herself in over her head by underestimating a stronger opponent or holding back too much against a weaker foe to try and make the battle last longer. As a general rule she tries to avoid killing a fun opponent, not out of any sense of mercy, but just because she wants to fight them again when they get stronger. However, if an opponent proves not to be any fun at all, such as a normal human who just runs away when she starts setting things on fire with her mind, she won't hesitate to snuff them out if it amuses her. When meeting a random stranger on the street, Moira is equally likely to try and fight them, or play with them, or sleep with them, purely depending on her mood. She has little to no inhibitions restraining her actions, and those she does have are focused primarily on survival. She knows that if she goes around killing people in droves Shibusen will hunt her down and put an end to her fun for good. But so long as she believes she can get away with something, she'll never allow something as silly as morals to get in the way of having a good time. Murder? Sure. Theft? Why not. Arson? Hell yeah! Anything she can get a thrill out of is perfectly acceptable to her. Generally speaking, considerations like other people's feelings or the morality or legality of an action will only occur to her if they pose a risk to her personally. And on the occasion that she does get in over her head she is very good at slipping away safely, and hiding out until it's safe to start burning things again. Even so, Moira isn't a complete and total sociopath. She is capable of connecting with other people, as she once did in that peaceful little village so long ago, and did again in her high school a few decades back. She mostly avoids doing so because, in her experience, connections to other people will inevitably lead to pain. Even if they don't betray her, she will outlive all of them by nature of being a witch, and as a result of this mindset she has remained a very solitary being for most of her three centuries of life. She is also very wary of authority figures due to the village elders' accusations against her, and her former master Niamh's betrayal. She hates taking orders from anyone, and will only do so if she sees some profit or enjoyment in it for her. Somewhat hypocritically, she quite enjoys dragging hapless bystanders along with her for the sheer hell of it. Still, even with all her psychopathic tendencies, there does remain the faintest glimmer of good buried deep in Moira's soul. Even though she does her best to push everyone an arms length away, if someone ever could break through this tough outer shell, they might be able to reach that dying ember of the child she once was so many years ago and rekindle that flame once again. Abilities: Technique Name: Salamander Skin Effects/Description: Moira's skin shares many properties with a salamander's, most noticeably, the layer of moisture that must constantly coat it. A salamander's skin is used for respiration, and Moira's is no different, allowing her to absorb oxygen from water through her skin and effectively "breathe" underwater. Similarly, while she uses her nose and lungs to breathe air like most mammalian beings, she has a markedly harder time breathing when her skin is dry. Another shared trait is her skin's ability to adhere to almost any solid surface, allowing her to quite literally crawl along walls and ceilings, albeit at a relatively slow pace. This property also requires her skin to be moist, and can be turned on or off at will. Last but far from least, Moira's skin is effectively impervious to burns while moist, which is what allows her to manipulate her flames with impunity. However, remaining too close to a flame or any source of heat for too long will cause her skin to dry out much more rapidly than usual, and can lead to dehydration with repeated and lengthy exposure. Technique Name: Flycatcher Tongue Effects/Description: Moira's tongue is roughly three meters long and can rapidly shoot out of her mouth and be retracted again within the span of one second. In addition, her saliva has the same adhesive properties as her skin, albeit with much less bonding strength. This means that her tongue can grab and lift a small object, but only up to five pounds in weight and only for a maximum of ten seconds. She can also use her saliva on its own as an impromptu glue, but it suffers the same weight and time restrictions as her tongue. Technique Name: Transformation – Salamander Form Effects/Description: Moira can transform into her animal form, a black salamander approximately half a meter long from her nose to the tip of her tail. While her ground speed obviously suffers from her reduction in size, she can freely crawl along walls and ceilings and can practically slither through water at an impressive speed in this form. She can also breathe small bursts of flame in this form, not really hot enough to cause serious damage to a person, but enough to light a dry, flammable substance aflame. In addition, if her tail is chopped off in this form she can regrow it within one day, though this has no effect on her human form. Technique Name: Flame Haze Effects/Description: Moira can ignite and control any flame within five meters of her. She can freely mold the flames into any shape and size she wishes, as well as extinguish them in a moment if necessary. However, while she can instantly light any close enough flammable object afire with this ability, the resulting flames are no hotter than your average campfire, and not particularly suited for use as an attack. It would take several seconds of exposure to produce even the most minor of burns, and nothing short of complete immolation to be remotely threatening. In addition, she naturally cannot ignite an object that is damp or otherwise fireproofed. Also, proximity to a living soul seems to throw off her aim somehow, meaning she cannot ignite the clothes a person is wearing directly. Technique Name: Soul Protect Effects/Description: Moira can disguise her soul such that it appears to be a normal innocent soul to anyone using soul perception. However, while soul protect is active, she cannot use any of her pryomantic spells or transform, the abilities of her salamander skin become non-functional except its respiratory aid, and her tongue morphs into a normal human tongue. In addition, the aura of heat that she naturally exudes unconsciously disappears, and her fiery eye color softens to a more normal hue. Incidentally, due to the increase in the heat of the air around her, she often causes a small updraft whenever she releases her soul protect. Technique Name: Impact Blast Effects/Description: Using her magic chant, Moira can create up to three spheres of flame at a time, each roughly the size of a baseball. When cast silently, she can only create one orb of flames per post. These fireballs can then be thrown, either pyrokinetically or physically, up to fifty meters distant at a maximum speed of approximately fifteen meters per second. When the projectiles strike any solid object, they lose cohesion in a violent explosion capable of shattering concrete and denting steel. This explosion is roughly three meters in radius, and expends all of its energy in an instant. Only three projectiles created by this spell can exist at a time, and no more than three can be created in a single post. Moira can maintain any unused fireballs as long as she'd like, often orbiting around her like satellites, but the heat they give off while in proximity to her can dry out her skin, so keeping them around for too long is risky. In addition, this spell cannot be cast in the same post as Impact Burn. Technique Name: Impact Burn Effects/Description: Using her magic chant, Moira can create a large sphere of flame over her head, which then coalesces into a smaller sphere over three seconds. When cast silently, the orb takes six seconds to form instead. This smaller sphere is about the size of a basketball, and can be thrown either pyrokinetically or physically up to twenty meters distant at a maximum speed of ten meters per second. When this projectile strikes any solid object, it loses cohesion and spreads its flames across an area roughly five meters in radius. These flames act somewhat like napalm, clinging to any object they land on for up to five minutes. The heat of these flames is impressive, capable of causing second degree burns in a matter of seconds, and third degree burns if they remain in contact with the victim long enough. In addition, these flames are more resistant to attempts to extinguish them than normal flames, but being doused or smothered enough can still put them out. Only one projectile created by this spell can exist at a time, and no more than one can be created in a single post. Moira can maintain an unused fireball as long as she'd like, often orbiting around her like a satellite, but the heat it gives off while in proximity to her can dry out her skin, so keeping it around for too long is risky. In addition, this spell cannot be cast in the same post as Impact Blast. Technique Name: Hells Rolling Effects/Description: Using her magic chant, Moira can create two wheels of fire, approximately half a meter in radius. These wheels are then rolled along the ground at a top speed of 20 meters per second, up to a maximum distance of 100 meters, leaving behind trails of flames that burn for a few seconds after they've passed. Moira can steer them using her arms, but must remain completely still while doing so, or else they will simply travel in one direction until they burn out. The wheels can also roll along walls or the ceiling, and can make even 90 degree transitions from one surface to the next without losing speed. The flames that form the wheels are hot enough to cause second degree burns, but to cause series damage the flames would have to remain in contact with the victim for an extended period of time. However once they begin rolling, the wheels will not stop until they reach their max distance and burn out, meaning that each individual wheel will only cause minor damage. Only two wheels created by this spell can exist at a time, but Moira can create as many as she'd like in a single post. However unlike her other spells, the wheels cannot be maintained until ready to fire, and must be released as soon as she finishes creating them. Combat Style: Moira is primarily a long to medium range fighter, preferring to keep her enemies at a distance while she flings her destructive magics at them. This is primarily because of the double-edged sword that her flames present to her, as using her powers too close to herself can quickly dry her out, leaving her just as susceptible to burns as her opponent. She's not particularly strong or fast physically either, making melee confrontations a problem for her. At the same time however, her slippery skin and her advanced maneuverability make her well suited to escaping potentially dangerous situations. In particular, she has a huge advantage over most land-based people in the water, where her ability to breathe underwater indefinitely as well as her incredible swimming speed allow her to literally swim circles around her opponent. Though as one might imagine, her pyromantic spells don't work underwater, which reduces her effectiveness somewhat. Her other primary weakness is her relative lack of strategic thinking. Her approach to combat tends to be very straight forward, her main tactic being "blow up the enemy before they can blow me up." She is a firm believer that offense is the most devastating form of defense. However she occasionally also runs into difficulty due to her tendency to play around with her enemy, sometimes holding back from using lethal force in order to continue having fun with the fight. Miscellaneous Information: Moira is fluent in Irish, English, German, and Japanese due to her travels across the world in her three centuries of life, though she has purposefully kept her Irish accent out of a morbid sense of nostalgia. She has also picked up a bit of a smoking habit, but it seems that her natural affinity for fire as well as her unusual respiratory system has kept her lungs from receiving significant smoke damage. Strengths:
Weaknesses:
Roleplay Sample: Sonia's Profile [05/27/14] - Ding! Moira multiclasses to take a new level of meister [07/15/14] - Silent Casting Get! |
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| Tatsuken | Dec 25 2013, 03:40 AM Post #2 | ||
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Bit worried about the current form of Hells Rolling, but I trust you GM, so Moira is APPROVED, just in time for Christmas too | ||
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Den Ekigane Color Code: #666 || Demon Liquid Metal Weapon Sigil Nathaniel Color Code: bgcolor=white color=#006 || Two-Star Meister, Werewolf, and Blacksmith || Remaining Lifespan: 476 Charm Lyn Color Code: #F93 || Weretiger Meister || Remaining Lifespan: 484 badges
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