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Planetary Bonuses
Topic Started: Dec 31 2006, 12:23 PM (3,556 Views)
Zero Hawkins

Administrator
Planets Controlled
Galactic Alliance Remnant - 4
The New Jedi Order - 3
The Empire in Exile- 4
The Sith Order - 16
Neutral/Wild Space - 11

Planets Control Status

Galactic Alliance Remnant
Mon Calamari
Iego
Sluis Van
Ryloth

The New Jedi Order
Dantooine
Ossus
Yavin IV


The Empire in Exile
Bastion
Muunlist
Borosk
Agamar
Gwori

The Sith Empire
Coruscant
Kuat
Eriadu
Fondor
Corellia
Sullust
Bothawui
Rendili
Geonosis
Kamino
Wayland
Duro
Naboo
Tatooine
Korriban
Ziost


Neutral/Wild Space
Nar Shaddaa
Mandalore
Concord Dawn
Dxun
Hoth
Ord Mantel
Endor
Kashyyyk
Rhen Var
Dathomir
Ilum

[align=center]Posted Image[/align]
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Zero Hawkins

Administrator
Bonuses (Planet | Feature | Requirement)
Mon Calamari - (Unique: Capital World, Unique: Super Heavy Shipyard)
Sluis Van - (Orbital Shipyard)


Dantooine - (Lightsaber crystals)
Ossus - (Archives)


Coruscant- (Unique: Capital World, Archives)
Bothawui - (Orbital Shipyard, Unique: Spynet)
Eriadu - (Orbital Shipyard, Unique: Super Heavy Shipyard)
Fondor - (Orbital Shipyard)
Korriban - (Archives, Lightsaber Crystals)
Kuat - (Orbital Shipyard, Unique: Super Heavy Shipyard)
Corellia - (Orbital Shipyard)
Sullust - (Orbital Shipyard)
Rendili - (Orbital Shipyard)
Ord Mantel - (Orbital Shipyard)
Geonosis - (Unigue: Droid Ship Facilities, Unique: Droid Foundry)
Kamino - (Unique: Underwater Garrison, Unique: Cloning Facilities)


Bastion - (Unique: Capital World, Orbital Shipyard)
Muunilist - (Unique: Banking World)


Mandalore - (Unique: Mandalorian Garrison, Orbital Shipyard)
Ilum - (Lightsaber crystals)
Nar Shaddaa - (Unique: Black Market)
Rhen Var - (Archives)


Meanings
Lightsaber Crystals - You can get lightsaber crystals without having to role-play it out

Archives - Provides a faction with the ability to field Force Sensitives in combat at Acolyte level. These Acolytes have only the basic core powers at low level, as well as basic combat abilities. In order to create a temple or academy for a Force Using Organization, and Archives must be present.

Orbital Shipyard - Can produce 8 ships every 2 weeks. 2 Destroyer class, 6 Frigate class.

Unique Planetary Bonuses:
Unique: Droid Foundries - Can only be used on Geonosis and cannot be purchased by a faction. The Geonosian Droid Foundries allow for the production of droids; acting as an Infantry Garrison for battledroids. This bonus allows for the control and fielding of a droid army. The standard Droid Army is comprised of 25,000 B1 Battledroids, 5,000 B2 Battledroids, and 1,000 Droideka. However, after acquiring the planet new droids can be produced to replace these droids.

Unique: Droid Ship Facilities - Can only be used on Geonosis and cannot be purchased by a faction. The Geonosian Droid Ship Facilities allow for the production of various unmanned assault vehicles, acting as a Vehicle factory for larger assault droids or a shipyard for droid fighters. This bonus allows for the control and fielding of a droid starfighter corps as well as a corps droid heavy armored assault vehicles. The standard Droid Army is comprised of 25,000 Vulture-class Fighters, 5,000 Tri-Fighters, and 1,000 Hyena-class Bombers. However, after acquiring the planet new droids can be produced to replace these droids.

Unique: Cloning Facilities - Can only be used on Kamino and cannot be purchased by a faction. The Kaminoian Clone facilities allow for the production of clones; acting as an Infantry Garrisson, or as a means to revive dead PC or NPC characters.

Unique: Capital World This planet is a symbol for one of the Galactic factions, as such it is considered a 'capital' world. In order to defeat a given faction in a full scale war, this world must be taken along with the defeat of the various leadership of said faction.

Unique: Super Heavy Shipyard - Can produce 10 ships every 2 weeks, 1 Imperious class, 3 Destroyer class, 4 Frigate class. (The Super Shipyard is the only shipyard capable of producing the Imperious class Star Destroyer)

Unique: Banking World This planet functions similar to a Super Shipyard, except that new ships are "bought" rather than produced locally. The same limits apply with 10 ships every 2 weeks, 1 Imperious class, 3 Destroyer class, 4 Frigate class.

Unique: Black Market This planet functions similar to a Shipyard except on a reduced scale. The holder of this planet can produce 4 ships every 2 weeks, however these four ships can be 1 Destroyer or Equivalent ship, and 3 frigates; of ships used by any faction save a fanon ship approved in the Technology Bureau. Examples include Pellaeon-class, Ardent-class, Scythe-class, Tri-Scythe-class, ShaShore-class, and Sabertooth-class.

Unique: Spynet The Bothan Spynet is among the best spys in the entire Galaxy, holding this planet allows for the use of spy drones in both space, and on the ground. These drones are unmanned, and are coated in a special reflec polymer to disable sensors/scanners. As such, they are excellent for gathering information. (Note: They are still visible to the naked eye)

Unique: Mandalorian Garrison The Mandalorians are among the best soldiers in the entire galaxy. Holding this planet allows a faction to make use of these terrifying super heavy soldiers in battle. Mandalorians wear heavy beskar armor, and carry frighteningly powerful weapons. They are well suited for combat in any environment and are highly trained and disciplined.

Unique: Underwater Garrison This highly fortified underwater structure must fall to 'conquer' the planet. Holding this planet allows a faction to make use of a highly defensible hardened under water facility, as well as underwater defenses that come along with the planet.
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Darik Kane
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The Prodigal Son
Administrator
Planetary Bonuses: How do they work?

The Planetary Bonus system is intended to allow factions to 'grow' easily. This is accomplished with the idea that some planets have specific bonuses for the factions that hold them. These bonuses can be archives, shipyards, lightsaber crystal caves for the norm. Or special Unique bonuses that cannot be put into new areas, and can only be used on the specific planet that has that unique bonus. Some bonuses, such as the Unique: Bothan Spynet, are active at all times and do not increase a factions numbers or ships. However, other bonuses such as the various shipyards, super heavy shipyards, Unique: Black Market, and Unique: Bank World, can only be used every 2 weeks.

In order to use such a bonus, faction leaders have a special report template to use, which will detail which planet bonus is being used, and how they wish to use it.


How do we get new Planetary Bonuses?

An excellent question! A new planetary bonus can be obtained in one of two ways. Once a faction has obtained 3 planets under its banner, it can choose to obtain a new bonus for one of its planets by giving up their current bonuses for the two week cycle. For instance. One of the Sith Lords has conquered Korriban, Ziost, and Ossus. Giving him a foothold in the Outer Rim. However, he does not have a single shipyard to his name. If he revokes his bonuses for his three planets for a two week cycle, not training any new Sith using his 3 archive bonuses, he can then build a shipyard at one of the 3 planets, and 2 weeks later use his new shipyard.

Can I build one of the Unique planetary bonuses?

No, the Unique Planetary bonuses cannot be built on a new world, as most are a signature aspect of the planet they are currently on. New planets that are brought into the Rp when new factions are created may have similiar bonuses, opening up more opportunity during the course of the Rp.


What about ships?

Ah, this is also a good point. New ships are limited to that faction's ships, or ships from previous eras. So, a Sith Imperial shipyard cannot build GAR ships, however should that Sith Lord choose to build say, Seperatist ships from the Clone Wars, it is perfectly acceptable.

Can I build a Super Star Destroyer?

No, there will be no giant 19 km ships this time around. It is possible however to build the step inbetween, a Battlecruiser. However, this particular ship. (Half the size of the Executor) would require a faction to have a Super Heavy Shipyard, as well as full use of that shipyard. So, in order to build a Battlecruiser, that particular shipyard would not be able to build any other ship for that 2 week cycle, only the Battlecruiser.

Can I build fanon ships?

Yes, though the design must first be approved via the report center, and you may only build half the numbers allowed for canon ships. For instance. A regular shipyard can only build 1 destroyer, and 3 frigate ships if fanon ships are being built.
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