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| Tweet Topic Started: Mar 8 2007, 03:00 PM (391 Views) | |
| Troy Validus | Mar 8 2007, 03:00 PM Post #1 |
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Hey guys I was wondering and I think this may be a cool idea if pulled off right. Basically I would like to turn Nar Shaddaa into a Criminal Owned Alignment. It wouldn't be a faction but, it would be a faction allow me to explain. From what I can gather factions get allowances and fleets, the Criminals would have none of that. Instead it would just be simpyl who owns the planet. Now there would be no 1 ruler of the planet but, ruled by Crime Lords. From what I could gather there is one other Crime Lord besides me (Haven't posted me bio). Now here is where it can get really cool. Crime Lords are the rulers of a crime syndicate and are usually rich. Now I understand that starting off rich and or powerful would be bad sport so I have come up with a bit of guidelines. Can't -No Crime Lord cannot be force sensitive -Cannot apply for faction benefits Can -Get a salary of 20 Credits every three (3) days to start off. This can be used to buy NPC thugs and put bounties on people. -Interact with any other character as long as they are on the planet -Can go to meetings with other crime lords in specifc meetings. -Give information.(I would love to create a system for that.) -Can Boost salary by investing their credits in other illegal practices which would be available. Now that is basics. I understand this is sort of big and would require moderation and such and I know I'm new, actually just a day old but, I would gladly dive into this kind of work as it would be a lot of fun and could provide and interesting mini-rp sort of. It would also give a lot more things to do for smugglers and such. Oppinions? Edited: Not being able to travel and lowered credit amount - - |
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| Dorian Malus | Mar 8 2007, 03:04 PM Post #2 |
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I've already spoke to you on MSN about it, and my opinion is a definite no. You know why. |
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| Troy Validus | Mar 8 2007, 03:04 PM Post #3 |
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I actually don't know |
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| Dorian Malus | Mar 8 2007, 03:07 PM Post #4 |
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Fine, i'll explain again. o Its not fair to say, well hey i've got this new Faction thing and everything, but oh you cant join unless your Force-Sensitive. Some people dont like FS characters, and is unfair to them. o Whats up with saying they have to stay on one planet?! That basically sucks, and it means that unless people want to RP on that particular planet a lot they are stuck RP'ing with themselves constantly. I could add more, but i think those two reasons alone are enough of a reason for this not to go ahead. Just my opinion. |
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| Troy Validus | Mar 8 2007, 03:13 PM Post #5 |
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-I never said I had it? It wouldn't be mine at all. This is too limit their strength which if they play long enough could be considerable. Not to mention I thought you could have more than 1 character? If they didn't like it they don't have to join it or join with a second account that's all. -Crime Lords rarely leave the planets they operate on anyway from what I can tell. It would also make things more interesting and it the fun part wouldn't just be rp'ing it would also be outside stuff. |
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| Dorian Malus | Mar 8 2007, 03:22 PM Post #6 |
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Crimelords often leave the planets they operate on. Tyber Zann travelled the Galaxy, Jabba often frequented other planets apart from Tatooine, Sebulba's father also moved about. They all move at some point. |
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| Troy Validus | Mar 8 2007, 03:25 PM Post #7 |
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This is not the black sun or the Consortium(sp?_ nor is it Jabba's crime organization. Obviously people start off not too big and they would gain as they get bigger and play longer. Also I was thinking obviously and if you let them travel all over the place it would sort of make it easier. These characters can have some pretty big power and it would be best to limit them in some ways so not everyone is them |
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| Darth Nightshade | Mar 8 2007, 03:28 PM Post #8 |
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I think the idea of it sounds cool to me.. but it needs more work put into it as I would not want to be stuck on just one planet all the time as everyone else rps on many. |
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| Troy Validus | Mar 8 2007, 03:30 PM Post #9 |
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Thanks and maybe you have a point. I was trying to put some negatives in there so that it is not all positive. |
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| Darth Nightshade | Mar 8 2007, 03:41 PM Post #10 |
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oh and I would think it wouldnt matter if you were a force sensitive or not. If I were to play Id be force sensitive but mabey not realise it. Just stuff that happens... Im not sure what other crime groups are on here.. but you could always have them deal business with each other. SO that would bring them to leave their planets to conduct them.. thus you could then have sabatoges from the groups that are tryoing to gain power. Bounty hunters and much more.. it could then perhaps also go in and conflict with the Jedi and Sith groups from being annoying to other activities. |
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| Troy Validus | Mar 8 2007, 03:44 PM Post #11 |
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Oh I know. I put that they should be able to move to meet other Crime Lords |
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| Velix | Mar 8 2007, 04:35 PM Post #12 |
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I agree on this. Nar Shadda was the Smugglers moon afterall. |
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| Relik | Mar 8 2007, 05:33 PM Post #13 |
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Sith Lord
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It's a good idea. -Joining as a crime lord would be overdoing it, don't you think? I mean, c'mon, you've gotta start from somewhere. Be a cronie or something. Or maybe an assistant, who assassinates the Lord, so he'll be the crime lord instead. -As soon as you post your bio on what planet you're on, you're screwed. Crime Lords do travel, maybe not as much as other Star Wars characters, but they don't just sit underground and watch things happen. Sure, they use holo's and stuff to communicate, but c'mon, they do travel. -I agree with you on Force Sensitivity. They cannot be force sensitive, as they would be way over powered. Or maybe just lesser powers, maybe extremely basic knowledge of the Force. -I think your 2000 credits/ 3 days is extremely rediculous. That is way more money than anybody needs. Maybe 50-200 credits, based on somethings like what they're trafficking/ doing? (More on this later) -Information trading would also be a good idea. But we and the Mods would have to be careful about OOC knowledge, IE Godmodding. My Idea: Kind of expanding on what you said. The CL (crime lords) could invest in illegal things, like Trafficking of illegal items and substances, maybe hire assassins or mercenaries--like mini-bounties, to blow stuff up, or maybe kill other people. Real people. Maybe there could be some sort of Base Design too, where you kind of pick the layout of your base, maybe starting with 4 available rooms, #/ cronies, Guards, Security System, Furniture(meh) stuff like that. Anyway, this was a superb idea. I would do anything to get it going. Make a crime lord myself, too. Maybe special planetary or intergalactic police...? Hmm... |
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| Troy Validus | Mar 8 2007, 06:10 PM Post #14 |
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Well first I just noticed the credit thing You are extremely right. I'm sorry for not noticing that.-You are right having a lot of crime lords would be silly. But, I don't want to make this a faction as it might make it harder to get through -I sort of have the basics of a information system. Maybe sort of put things up for buying. Like fleet movements or whatever -Yea you guys have a point they should be able to move around. |
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| Relik | Mar 8 2007, 07:17 PM Post #15 |
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Sith Lord
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Up for buying, yeah... that sounds like a good idea. Maybe even assassins/ mercenaries hired to get the information from the target, at any means possible ![]() Crime "people" wouldn't be made a separate group, as the groups are generally based on Force Powers, and which side of the force you're on. The crime people would be neutral. |
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You are extremely right. I'm sorry for not noticing that.

12:56 PM Jul 11