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Test 3: Turn 5
Topic Started: Oct 9 2013, 01:50 AM (305 Views)
hugmonkey
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You were having difficulty climbing through this mountain. But your concentration is broken when you hear footsteps. You briefly relax when you realize it's not one of the Elites. It's Monstroso's group.

"So...." Feanor asked, annoyed. "Are we really going through with this?"

"Indeed," Monstroso bellowed. "After all, we are EEEEEEEEVIL."

"I don't fucking care," Tronket grumbled. He glared at Addramyr. "But that one is mine!"

Apparently Team Evil had turned traitor....

Posted Image

- This map is obviously much different from others due to the terrain and even you don't totally know the consequences of stepping on various spaces.

R= Rock.
C= Cave (it's really a pit).
The "K" row, which is longer, suggests you're going downhill. You must spend all of your reflexes to stay in place, as you're sliding down into what appears to be spikes. If you slide into a point, you've just run into a spike. Bruno and yourself are in danger of this. So you must use your reflexes to remain in control and spend 1AP to move to the side, where you can slide down safely.

1-3xA-D forces those to go straight in a line (in the diag direction). 7xA-D= Elevated Ground. The Circles 4-6xA-D means you can move any direction- including diagnal. If you have any questions, let me know. This is obviously rather experimental on my part.

Turn Order

1) Monstroso (4xA)
2) Addramyr (34xK)
3) Cory (37xK)
4) Tronket (3xA)
5) Feanor (2xA)
6) Bruno (38xK).
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hugmonkey
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Tronket used 2 hand strikes to destroy the boulder on 15xE. He moved to 14xE and used a 1AP 'Green and Red' on Addramyr.

"You're mine you little shit!"

****

Green and Red: User uses the hand which has been dipped in poison.
Class: Hand-to-Hand
Casting Time: Any
Level: 2
Effect: +10 bloodloss and +5 poison.
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hugmonkey
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Lacking reflexes, Feanor could only curse as the attacks tore into him, knocking him unconscious.

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hugmonkey
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Bruno combined his AP with Cory's and created a barrier.
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hugmonkey
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Monstroso moved 4 spaces and punched at the Golem 4 times to shatter it. He moved to 20xI and threw a basic punch at Bruno, connecting with the barrier (30 dmg).
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Addramyr

Addramyr dodged the attack with ease (1RP), moved back to 17H (5AP), and attacked Tronket 5 times with the kunai.

5 x 2AP to dodge
Edited by Addramyr, Oct 10 2013, 11:53 AM.
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hugmonkey
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Addramyr felt the ground buckle underneath him and fell through. He received 14 damage from the fall and his attacks were voided. There wasn't anything noteworthy about where he was. Just a small pit. It costs 2AP to climb out.
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hugmonkey
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Cory dropped the Golem head on Monstroso, and spent the remainder of his AP working on a team technique (5AP)
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hugmonkey
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Tronket laughed at Addramyr's misfortune. He decided to temporarily change his target and prepared a dark spell.

‘Death calls upon you! Cursed are the just! Cursed are the Righteous!” Tronket chanted. “Blessed are the cruel and the wicked! BEGONE INTO DARKNESS!”

A black spear was formed in his palms. It was sent right at Cory (5AP).


Wicked Dark: A powerful dark spear which pierces the enemy.
Class: Magic
Casting Time: 100%, but only requires 50% to dodge
Level: 1
Effect: User much use an enchantment to cast this, but it does piercing damage, +20 bloodloss, stuns the enemy and the spear will reduce all of their stats by 1 until it dissipates after 2 turns.
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hugmonkey
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Bruno completed their team technique, sending it right towards Monstroso (9AP)


Friendship's Piercing Heart: A team technique which requires its users to be right next to each-other. Both of their AP is combined to create a powerful attack that is incredibly difficult to dodge. It requires some source of metal, which will add +10 bloodloss and consume the space. If the enemy is struck, they've been impaled and must match the AP used for the attack in order to pull themselves off.
Level: 3
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hugmonkey
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Monstroso chose to avoid the attack and stepped to 20xH as the golem which had dropped on him was converted to the spikes.

He growled. The team had used their location for maximum impact. He could not even get close to them at this rate. He decided that Addramyr would make the best target. He spent 3AP jumping into the air and 7AP dropping his elbow onto Addramyr, landing on 17xH (7AP to dodge and you need to flee the space).

****

Beastly Elbow Drop: If an enemy suffers from knock-down effect or below them in some capacity, the user can follow it up with jumping into the air and landing a large elbow on them.
Class: Hand-to-Hand (Punch)
Level: 1
Casting Time: 7
Effect: Every space the user is in the air, they add +5% damage to their attack. It costs extra AP to jump higher though. If it is dodged, however, the user is injured by the added %, divided between his general HP and his arm. Enemy must move off the space as well if they wish to avoid.
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