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Test 3: Turn 5
Topic Started: Oct 9 2013, 01:50 AM (304 Views)
hugmonkey
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You were having difficulty climbing through this mountain. But your concentration is broken when you hear footsteps. You briefly relax when you realize it's not one of the Elites. It's Monstroso's group.

"So...." Feanor asked, annoyed. "Are we really going through with this?"

"Indeed," Monstroso bellowed. "After all, we are EEEEEEEEVIL."

"I don't fucking care," Tronket grumbled. He glared at Addramyr. "But that one is mine!"

Apparently Team Evil had turned traitor....

Posted Image

- This map is obviously much different from others due to the terrain and even you don't totally know the consequences of stepping on various spaces.

R= Rock.
C= Cave (it's really a pit).
The "K" row, which is longer, suggests you're going downhill. You must spend all of your reflexes to stay in place, as you're sliding down into what appears to be spikes. If you slide into a point, you've just run into a spike. Bruno and yourself are in danger of this. So you must use your reflexes to remain in control and spend 1AP to move to the side, where you can slide down safely.

1-3xA-D forces those to go straight in a line (in the diag direction). 7xA-D= Elevated Ground. The Circles 4-6xA-D means you can move any direction- including diagnal. If you have any questions, let me know. This is obviously rather experimental on my part.

Turn Order

1) Monstroso (4xA)
2) Addramyr (34xK)
3) Cory (37xK)
4) Tronket (3xA)
5) Feanor (2xA)
6) Bruno (38xK).
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Addramyr

From 16H, Addramyr regenerated (1RP), then countered the attack with the nearby golem piece (from 17I) and his kunai (2RP; 3), before attacking Tronket 4 times with the golem-piece (8AP)

4 x 2AP golem attack for Tronkey to dodge
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hugmonkey
Administrator
Monstroso's attack did 172.5 damage, overpowering Addramyr's counter by 46.5 and forcing Addramur to 15xH.

Unable to dodge or rely on the barrier, Cory countered with a Dazzling Prize, overpowering the magic technique, much to Tronkets surprise.

"We shouldn't do any more team techniques," Bruno said and discarded the barrier. "Go and fight Tronket on the front lines."

"Right!" Cory dashed to 16xI and stopped next to Monstroso. He lashed at him with a 4AP attack followed by 2 basic attacks.



****

The Dazzling Prize: A defensive strike which does +50% dmg into the enemy weapons durability even if overpowered. This can defend against other classes too by 25%.
Level: 5

The spotlight of justice: An offensive strike which does 90% damage, but cannot be countered.
Level: 4
Casting Time: 1,4


Casting Time: Full.
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hugmonkey
Administrator
Annoyed that Cory had dispelled his technique and that he couldn't even follow up, Tronket decided to return to Addramur. But first, he had to contend with Addramyr's stupid attack.

"Fucking moron," Tronket laughed. "Haven't you learned anything!?"

He summoned his barrier. But the barrier only stopped one of the attacks! The golem took 75 damage.

"Ugh, again?! Fuck! I'll kill you..." Tronket passed out.

****
Shield From Hell: A shield designed not only to defend against attacks, but also to damage whatever is attacking them. Arms, legs and weapons are consumed by 50% of its power. Like other shields, it has normal defense capabilities, although it lacks the 10%.
Casting Time: Full-AP.

Edited by hugmonkey, Oct 12 2013, 12:19 PM.
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hugmonkey
Administrator
Bruno began focusing on transmuting his Golem, nodding in approval as Tronket fell.
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hugmonkey
Administrator
Monstroso growled as Tronket fell. Monstroso dodged Cory's attacks with ease. He then used 10AP to grab Cory for a power bomb.

Monster Bomb: A powerbomb technique where the user grabs their opponent, lifts them in the air so they are sitting on the users shoulders, and then the user slams them into the ground backfirst.
Class: Hand-to-hand (Grapple)
Level: 5
Casting Time: Full-AP
Effect: Knock-Down effect. The enemy is thrown into the ground, presumably shattering it and being stuck in a hole. They can be sent a maximum of 3 spaces DOWN and they need to use 3AP from their speed to escape. They cannot dodge while they are in the hole.
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Addramyr

Addramyr regenerated from the damage (RP) then turned his attention to Monstroso, attacking with the kunai and the now much lighter golem 5 times.

*****
I'm assuming the same deal as last time with the golem no longer costing 2AP once it's severely damaged. I can't remember if it was that I didn't have to pay the extra 2 speed or I didn't have to pay 2 per attack. I assumed the first, if not I'll attack 8 times.

to dodge 5 (or 8) x 2AP with kunai+golem
Edited by Addramyr, Oct 12 2013, 01:31 PM.
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hugmonkey
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Unable to avoid, Cory decided to enter his true form. Cory countered with another Dazzling Prize. It was not enough and Monstroso lifted him off the ground and threw him right into the mountain. Cory's body was broken into the ground ( 1 space), taking 138 damage. His weapon shattered, but Cory remained conscious...barely.

He crawled out of the space and stopped on 18xI, not wanting to risk anymore golems for this fight.

"you okay?" Bruno asked.

"Yeah..." Cory said, feeling wobbly.
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hugmonkey
Administrator
Finishing his transmutation circle, Bruno unleashed an 8AP Man-Hammer on Monstroso Warrior. He uses his transmutation stat to add a +2AP daze on Monstroso's reflexes.

****

Man-Hammer: Dazes Strength by 1AP. Level 1.
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hugmonkey
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Monstroso dodged all of Addramyr's attacks, and threw 2 basic punches at Addramyr. He then advanced to 17xI and threw 6 basic punches at Cory.

Edit: I made a pretty big mistake with Bruno. Forgot his golem was used when they used a team tech. So while I'll allow his attack to do dmg, the added transmutation won't be counted)
Edited by hugmonkey, Oct 13 2013, 11:15 AM.
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hugmonkey
Administrator
Cory was only able to dodge 3 of the punches.

"Bruno help!" he yelled.
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