| A Blight on Humanity | |
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| Tweet Topic Started: Jul 9 2015, 04:08 PM (484 Views) | |
| Phenomenon | Jul 9 2015, 04:08 PM Post #1 |
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Given Name: Xander Bretson Alias: The Blight Furcadia Alt: The Blight Species: Homo Superior (more or less) Gender: Was male, now nongender Age: 20 Mutation: Symbiote. Not attacked by an alien symbiote, mind you- he became the symbiote. Its form is amorphous, and will attach to any living creature nearby. It cannot live for more than a week without a host. When attached to a host, it slowly attaches to the nervous system, becoming one with who (or what)ever it comes in contact with. When inactive, it resides inside the host, experiencing the world as a part of them, though it does grant healing properties and toughened skin even when inactive (healing would be a quarter of what it would take the host normally, and the host would not suffer from many diseases). Even when inactive, the symbiote grants the host enhanced reflexes and senses (akin to a cat). The more the symbiote and host are integrated, the more the symbiote can experience. The more it can see, feel, smell. At first, it might experience the world as a newborn- fuzzy.. muted.. and without full senses. When activated, the symbiote spreads throughout the body of its host, granting the host enhanced strength (ten times whatever strength the host already had). It also creates a hard armor on the host's body (hard like 1/4" of steel in the thicker places, and 1/8" steel in the thinner areas), and can create weapons from its own cells (these weapons are equivalent to 4/40 stainless steel). The healing factor also increases to one-sixth normal while active, and the symbiote is constantly supplying the host with adrenaline and a steroid-like secretion. This makes the host quite aggressive and makes most pain easy to ignore. It also has the host in a constant 'fight' reflex. Can 'extend' leathery wings to fly when active. When activated, the symbiote secretes a drug-like substance into the host, granting them pleasure, rather than pain. Weaknesses: It cannot swim while in 'symbiote' state. Its amorphous mass would simply be washed wherever the water went. No control. Because the symbiote gives its host enhanced senses, very high pitched noise (like dog whistles) are extremely irritating. If the host is infected by an autoimmune disorder, the symbiote could be seen attacked by the immune system, and die. It will vacate a host with such symptoms introduced, or risk dying. Also, it cannot stand freezing temperatures on its own- it needs a host to regulate this. Because the symbiote attaches to the nervous system, removal, even after only three days of the symbiote attaching, can be painful. The longer the symbiote is attached, the greater the pain of removal would be. After a year, the host would risk possible partial nerve damage. After two years, the host could be permanently damaged, and after full integration (three years), the host could risk coma or even death by removing the symbiote. However, after full integration, if the symbiote is forcibly removed, both the host and the symbiote could possibly go into a coma or die. If the symbiote is in a coma for more than one week, it will die. Since the symbiote supplies the host with a euphoric transformation, then pumps them up with adrenaline and the streroid-like secretion, the host has a high chance to become addicted to the symbiote, like one would become addicted to cigarettes. (The first few times will be mildly painful, as the symbiote must spread through the nervous system for at least three months before it gives enough of the euphoric secretion to be felt.) Since the symbiote doesn't want the host to suffer severe withdrawal symptoms, it does mitigate them. However, the host might become irritable and short-tempered as the symptoms progress (much like a smoker). After full integration, the host could possibly start to become aggressive like the symbiote, beginning to take on some of its aspects. Secondary Mutation: Inactive, it does still speak to the host, and will become much like a second personality, which may manifest regardless of its activity. I'm putting this as secondary, because it does take some time before the host and symbiote are truly 'one.' Even after a few days, however, the host will hear a second voice inside them. It will be quiet at first, almost more a feeling that something is there than an actual voice. The more the two are integrated, the more the host will have the voice within, and the more likely that the symbiote will develop as a secondary personality in the host, and begin to speak with the host's voice. (After full integration, imagine the poor host like Smeagol/Gollum). Physical Description: Amorphous mass of deep, oily blue. Its 'eyes' are royal purple, and glow slightly. Usually, it chooses the form of a skull of some sort, with sharp, spider-like legs. When on a host, it becomes skin while inactive, and armor while active, covering the face with a horned skull-like helmet. Personality: Angsty and manipulative. History: Xander grew up as normal kids did. He was an average child. Average student. Really, there was never anything truly special or different about him. That was, until his sixteenth birthday. He couldn't describe the feeling inside of him that night. It was like he was sick, but not a normal sort of sick. He wanted to tell his mother, but he was afraid he wouldn't be allowed to go to the soccer meet. Surely, he'd get over it, he thought. Night fully descended, and with it, his body snared him up in a grasp of hot needles. He couldn't even scream. And before he knew it, he melted into a puddle of.. goo. He craved flesh. NEEDED it. He crept into his sister's room, and attacked her. But instead of devouring her as he thought, he simply attached to her skin! He became a part of her. At last, the pain stopped. But what would he do? He disappeared, really. What had been him was gone. His sister- and by proxy him- went slowly mad. Or would have. He couldn't bare to drive his sister completely insane- no. He left. Tore himself off her and went out to find a new host- a STRING of hosts. All that was Xander was gone. Now, he was only a blight. An infection, moving from host to host. The rest, as they say, is history. Possible Future: No idea. Faction: I'm sure it'll probably choose the Brotherhood. Extra: It will take a long time RP-wise to gain all of the above listed abilities that the symbiote can grant a host. To begin, the host will only have enhances senses (even when inactive), slightly enhanced strength (active), and the hardened armor when active. The more time spent active, the faster the other abilities will be available. However, even if the symbiote is kept active quite a lot, the full potential would take three full years in game-time to be realized. This is true for each and every non-animal host the symbiote occupies. Animal hosts cannot cope with the symbiote, and will die within a week (this is only for true animals, not mutant animals like Fluffy or Ruby). Edited by Phenomenon, Jul 13 2015, 12:19 PM.
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| Ruby | Jul 10 2015, 04:57 PM Post #2 |
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The Big Cheese
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Ok just a couple things- What are you planning to be the host of them right now? They will need a way to communicate with other mutants/players, of course. I just don't want you backed into a way of making it very difficult to play this character, because it is a neat idea! Remember to discuss beforehand any ideas on attaching to a player character, too. That should not happen without prior consent. The other thing is, I feel like the symbiote gives their host too many 'perks' (what I would usually call mutations) What I read is, not only do they have toughened skin, hard armor, enhanced strength and reflexes, higher pain tolerance, and a supply of adrenaline- But also healing factor, exemption from disease, the ability to create weapons AND fly. Of course, all at various stages of symbiote awakeness. I just don't see that we have many players that could stand up to this. For example, I had Clay enter with only armor, wings, enhanced reflexes and senses. Wolverine has (of course far more powerful)healing factor, claws, strength, senses, and his added adamantium. He is one of the more 'powerful' canons in the dream, that is with how many mutations he has. I'd like to see the list of stuff the symbiote can do shaved down to somewhere between Clay and Wolvie, at least, whos' powers are somewhat similar. |
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| Phenomenon | Jul 11 2015, 02:53 PM Post #3 |
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idk, I wasn't sure if it should already have a host, or if it'd be more fun to have it attache to someone, naturally with consent. If I can't get someone to consent, then I'll have no choice but to have it attach to a random NPC. Probably human. Hm, it has to give perks, or it'd be pointless. Venom has about as many perks as this symbiote does. Maybe take away the flight thing, but aside from that, it's literally no stronger than the Spiderman symbiotes. I would imagine the disease thing would be linked to healing, but I suppose that could even be taken out. It has to protect itself somehow. idk. I was just taking most of the cues from other symbiotes, even though he was a person at some point. Or hell, make it so the healing/disease thing is only for when it's active, and even make it so the symbiote causes a sort of weakness when inactive. |
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| Ruby | Jul 11 2015, 05:55 PM Post #4 |
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The Big Cheese
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Alright. I'm sure you could discuss that with another player and possibly find someone who would be up for that. I understand that you were basing it off of that kind of symbiote, but we try to keep each new character here on a level playing field when they are first introduced. Through play all characters can gain more power later, but I'm thinking about how powerful this would make not just an npc human, but a mutant who already has extra strengths. I'm just seeing it have too many perks and not enough limitations/drawbacks to match with our current list of characters. |
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| Phenomenon | Jul 11 2015, 11:16 PM Post #5 |
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Well, Valk told me you weren't really understanding what I meant by it replacing the skin. I meant that it would do so literally, devouring the skin it replaces. Meaning if removed- the skin it ate would be permanently gone. The host would need a graft. But he came up with an interesting concept instead of this, too. Have Blight integrate into the nervous system, and have 'activating' Blight give the host a feeling of euphoria, like a drug. The more he's activated, the more it integrates, and thus, the more abilities they have access to. Like say all of the perks are if the host and Blight have been connected for so long that they basically become one being. But a new host only has like enhanced senses and the armor when active. But this would be beneficial to Blight too, as he can't remember being human. Integrating into a host means he experiences life as a human again (or mutant). The more integrated they are, the more it can feel what the host feels, etc. And if removed after a significant amount of time, it would be incredibly painful, risking a coma or even death (if the two are fully integrated, it might even kill both of them). But also have it to where it takes quite a while to integrate, based on how often Blight is active. The more he's active, the faster integration will occur, but full integration would still take no less than five years. What do you think? |
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| Ruby | Jul 12 2015, 07:10 PM Post #6 |
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The Big Cheese
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I do like that much better, and that would mean that it would take a lot of role play for the character to fully realize this potential. It would also have to start over when it found a new host, so that is quite interesting. I do suggest noting in the app that not everything is available immediately, or even on a short-term basis. That way other players and mods will be aware. |
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| Phenomenon | Jul 13 2015, 11:51 AM Post #7 |
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Yeah, and changing a few things too, like the nervous system latching. |
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| Ruby | Jul 16 2015, 11:24 AM Post #8 |
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The Big Cheese
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alright, read over everything again and knowing that the listed perks are what someone would get with full integration, with powers gaining over time, I think this would be interesting to try in our community. I accept. |
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| Glacier | Jul 27 2015, 04:04 PM Post #9 |
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Commander of Zero Station
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With the previous concerns having been addressed, i'll give my approval. |
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