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rippo
Topic Started: Jan 31 2014, 08:14 AM (41 Views)
Atticus
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Chet Rippo (distraction):
Trash Can of Hurting (20 days, active): Plain trash can Chet always carries around. He mainly just hits people with it.
Trash Can of Anarchy (20 days, active): Chet Rippo reaches into a full looking trash can and pulls out random things that has random effects, which he then throws at people.
Trash Can of Bears (20 days, active): He pulls out a uniquer looking trash can, and then fires real life sized bears at people.
Trash Can of Waste (20 days, active): Chet pulls out a trash can that looks like it has a paper taped to it with a radioactive sign scribbled onto it, and begins to spill toxic waste everywhere. It corrodes things, flesh and mechanic.
Trash Cans of Music (20 days, active): Chet will flip two trash cans upside down to use as kettle drums, and literally start wailing the shit out of them like drums. His opponents will break down and weep as the power of this terrifying display rips their morale asunder, while Team Chet only continues to prevail.
Trash Can of Concealing (20 days, active): Chet will use a trash can to hide himself, and he will still be able to move around, undetected. Snake style.
Trash Can of Overflowing (20 days, active): Chet will pull out a seemingly bottomless but full trash can, and start literally flooding areas with pure garbage.
Trash Can of Recycling (20 days, active): Is there a missile heading Chet's way? All he has to do is hold up this handy magical trash can, and it will not only catch the missile, but Chet will be able to send it back at a target of his choice. Unfortunately, it can only hold one projectile at a time.
Trash Can of Mexican Prom Babies (20 days, OaB): Like a motherfucking stork, Chet will deliver this trash can full of abandoned Mexican Prom Babies to some unlucky enemy, and that enemy will then be stuck with them. Even the most wicked of characters will find themselves unable to leave these babies to their fate, and thus become distracted by having to care for them.
Trash Can Forts (20 days, active): No matter the battlefield, Chet is capable of quickly constructing forts of trash cans. Not only are they actually pretty durable, people will want to stay away from them because of the obvious stench. A few of Chet's entourage members can fit inside with him.
Dry Shroom (20 days, active): In each battle, Chet always has one dry shroom with him. If he eats it, he heals a massive amount. If somebody steals it and tries to eat it, the result is eating a normal dry shroom.
Melty Chocolate Bars (20 days, active): Chet keeps a bunch of these in his front pockets. Often, he'll pull one out and eat it. For some reason, this increases Chet's resolve, and his status as a goddamned tank. After eating one, attacks on Chet will be like a faint tickle.
Chet's World (20 days, OaB): Have you ever imagined what it would be like to be Chet? Well, you'll have your chance. Chet will mutter some mumbo jumbo gibberish, and you'll be forced to see the world as Chet sees it. You'll start being unable to not pick up any pieces of trash lying around, and whatever you say will be translated into Chet speak. Not only will your allies begin to not understand you, but they'll start to be irritated and not listen to you at all.
Socko (20 days, OaB): Chet will pull out his beloved sock puppet friend, and Socko will have a heated argument with an enemy. For some reason, the enemy will become completely ensnared in this argument, even though they're arguing with one of Chet's stinking socks. These arguments can be about any absurd reason, but it will always end the same. Socko attacking the enemy and most likely temporarily knocking them out with his stench. All hail the sock puppets!
Witty Banter (20 days, passive): Chet is one of the most charismatic characters NW has to offer. That meaning, he's so stubborn and annoying that you'll do anything if it means he'll go away.
He Gets Around (20 days, passive): Chet's normal ability of being able to basically wander anywhere.
Immortal (20 days, passive): Basically, Chet's normal ability of being durable as all hell.
Unwritten Rule of the Unwritten Rules (20 days, passive): Elderly Pity basically, but only with Chet.
Chet Field (20 days, passive): Even inanimate objects don't want to be around or touch Chet Rippo. Melee weapons will lose their heart as their swung at him and thus hurt less, and projectiles will change their direction mid-flight.

LW: Majora (destruction)
The Moon (20 days, OaB): To be determined how this will work.
Asylum (20 days, OaB): Majora warps Chet Rippo and one other contestant to the Asylum.
Majora's Mask (20 days, active): General form, can attack like in the boss battle from MM, flies, and can fire some sort of projectile.
Majora's Incarnation (20 days, active): Can change into this form whenever it wants but takes a few seconds to transition. Extremely fast, but weaker than the other forms.
Majora's Wrath (20 days, active): Can change into this like with Incarnation. But this one is slower, but more powerful.
Majora's Damnation (20 days, OaB): Once a battle, for the duration of one update, Majora can morph into a much larger version of itself. A monster that is capable of destroying an entire town and army with its bare hands. Extremely durable and strong, but extremely slow. It will take a shit load to bring down Majora in this form.


UT: Green Jester (combat)
Rubber Chicken (20 days, active): While it appears to be nothing but a rubber chicken, it's actually shotgun. Bawk bawk, you motherfuckers.
"Knife Crazy" (20 days, active): All characters tend to be a little crazy and psychotic, or... "knife crazy". The Green Jester takes this to a literal level and throws a basket of sharpened knives at your face.
Pojo (20 days, active): Behold! It is the mighty tyrannical king of chickens, Pojo! For whatever reason, Pojo seems to be much larger than he used to be. Thankfully though, this means the Green Jester and co. can use his old feathery friend as a transport. Chickens can't fly, you say? Pojo is no mere chicken. He is a chicken god, and also, he breathes fire at enemies.
Bombs Away! (20 days, active): Green Jester's traditional form of attack, throwing thousands of bombs at enemies.
Holy Hand Grenade of Antioch (20 days, OaB): Oh boy... this thing's back.
Concrete Donkey (20 days, OaB): Green Jester hung around a bad crowd of worms for a while there. They were always blowing each other up and killing each other, the Green Jester for a time felt like he was truly at home. Well, until he accidentally stepped on them all. He still has the gigantic concrete donkey that they regularly used in their conflicts, to drop on his own enemies.

Supporting Cast: Rip Cheato, Sleepy Bear (Okami), Yami, Gourmet Guy, Junker, Oscar the Grouch, the Extraordinary League of Grim Reapers (Death of Discworld, Azrael the Death of Universes, Death of Gauntlet (death that's mute beyond screaming, and usually stuffs himself into boxes to surprise and trick adventurers), Death of Rats, and Gregg of Windy Valley (Conker)), Mr. Smile, Mr. Frown, Pyro

Artifacts: Tragical Map (30 days, artifact map): Plastic Trash Can, Metal Trash Can, Waste Basket, Dumpster, Recycling Bin, Tiberium Trash Can, Haunted Trash Can, Vault Rubbish Disposal Unit, Trash Can of Demons, Robotic Trash Can [all 50 days]

Possibly the four boss masks from MM for Majora to use?
Edited by Atticus, Apr 13 2014, 03:18 PM.
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Atticus
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I'm probably not going to even write any of these quest ideas, but it's better to be ambitious, I guess...

The Legendary Trash Cans (quest)
General concept: Chet, Green Jester, Majora, and maybe a few of the supporting characters go off on a magical journey through time and numerous universes in search of the Legendary Trash Cans. However, this results in them bouncing into numerous familiar faces that seek to end their travels...
1) Introduction. Blaine.
2) Kane
3) Mynos
4) Toast
5)
6) Great Mighty Poo
7) Vault Boys
8) King Boo
9) Skorne
10) Happy Mask Salesman

Extra (if I actually finish the above and still manage to be motivated to write, maybe see about doing these)
The Salesman's Final War (five parter, immediate follows the conclusion of the Legendary Trash Cans, between the Happy Mask Salesman (who has reclaimed his old masks) and an enraged uber Majora who is sick of the Happy Mask Salesman's shit. The Happy Mask Salesman tries his damndest to defeat Majora, but throughout the fight, he continuously sees the memories of all he's harmed. As Majora continues his assaults, each mask he turns to use, breaks after a short time. At the end, he is left with nothing but the mask of Ben. He braces for Majora's final attack, while clinging onto the only thing he had left of the son he drowned and tortured. Following the end of the fight, Gregg leans down to where the Salesman had been standing, and picks up the Happy Mask Salesman mask.)

Chet's Wasteland Journeys (five parter, just involving Chet wandering through Paper Fallout)

Reflections of a Joker (five parter, character development for the Green Jester, and he ends up finding some sort of magic mirror in the heaps of trash Chet has collected, in which he is sucked into. He faces the Writer's Block version of himself, who basically stands for all of my fucked up characters bundled into one)

Bittersweet Retirement (five parter, an extremely older Green Jester, preparing to join another army, decides enough is enough, and he rather enters the Asylum, planning to stay the rest of his days there in retirement. But he's haunted by the various memories of each and every army and group he's ever been in, including call backs to Reflections of a Joker and his time with Chet in general.)
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Atticus
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(1)

Within a light red monorail train that needed not a single rail to make its journey through the cosmos, an increasingly irritated hamster from space scurried throughout the dark reaches of the monorail's carts. He had quickly gotten tired of hearing the monorail's new owners argue with the monorail train itself. Spehs hadn't come all this way, hadn't been through so many things just to hear a bunch of idiots argue with a train. He wondered why he had even decided to come along with them. He supposed he was just tired of not doing anything in general. He knew the Green Jester was a buffoon, and this Chet Rippo fellow, he always stuck the poor hamster into various cans, some of which still contained old spaghetti. Spehs was an ex general, and here he was... scurrying like a common rodent. Like a... well, a rat.

Often, Spehs kind of felt bad for his fellow rodent brothers. Here he was, a famed general who had led a rather great army, and had even once fought alone against a gigantic toaster robot, while these other less lucky rodents were doomed to a life of hiding and fleeing through the dark, snatching at crumbs to survive. They couldn't speak, they couldn't think, they could just...

"SQUEAK."

Yeah, that was it. They squeaked.
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