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Perks
Topic Started: Oct 12 2015, 06:50 AM (93 Views)
Atticus
Administrator
Combat Perks


Multi-Purpose Perks


Wasteland Adaptation Perks


Personal Betterment Perks


Crafting Perks
Edited by Atticus, Oct 12 2015, 07:02 AM.
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Atticus
Administrator
GENERAL EFFECTIVENESS PERK SYSTEM, SOME MAY BE REUSED AND PORTED INTO THE NEW ONE BELOW
Edited by Atticus, Oct 17 2015, 03:46 PM.
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Atticus
Administrator
NEW GENERAL PERKS:
Lead Belly
The world's pretty ruined, but you can always find a meal. While quite a few would probably argue that eating decades old and irradiated pre-war food or drinking the sludge of the Kolorado River is hardly good health, you do it daily on a day to day basis and feel just fine. Your stomach puts even Gourmet Guy's belly to shame! You are able to consume irradiated food and drink and suffer less radiation than you would, and true stomachs of iron will actually boost the healing effect of food and drink.
Rank One: Lessens the radiation of irradiated food and drink, ranging from pre-war supplies to the carcasses of Wasteland wildlife and the toxic water of the filthy Kolorado River.
Rank Two: Enhances the healing effect of food and liquids.

Grim Reaper's Sprint
Whenever you clutch your weapon close, if you try real hard, you may be able to hear the pattering of the feet of the tired old Grim Reaper because he's just having trouble keeping up with your kills! Whenever you kill an enemy with one of your extra abilities that consumes a fraction of your FP, whether it be from one of your talents, VATs, or any other non Vault-Tec approved badges you find out there, a small fraction of your FP is immediately replenished.

Rippo's Quest
Some talk of a bulbous purple figure wandering around somewhere out there in the Wastes. They say many have tried to kill this being, but none have ever succeeded. Some have said they've seen this otherworldly being actually walk straight into a Deathchomp den, and not only did it survive, but the purple being caused the Deathchomps to flee their own den in terror, as if all they wanted to do was desperately get away from him. Take this perk, and maybe one day... if your cards are just right, he may come and aid you in battle. However, despite all of the stories surrounding this legendary being, it is said that while the purple being in fact is truly invulnerable to pretty much all forms of attack, they are completely nonviolent. The best you can hope for if this being actually even does exist and actually come to your aid is perhaps a distraction. This perk is actually compatible with Mysterious Stranger...

Mysterious Stranger
The existence of humans is an odd thing in this world. There were only a handful of them in the pre-war days. With the Great War and the mysterious deaths of the Mario Bros... quite a few, if not most, simply assumed that humans as a whole were extinct, with the closest thing remaining being the still living Toads. But among the vaguest and most secret Wasteland rumors and legends, there is the story of the Mysterious Stranger, the last surviving human in the Wasteland. No one knows his name, only that he walks the wastes with a loaded .44 magnum and a deadly and precise aim. There used to be a group that wore a weird sort of necklace around their necks in tribute of this figure. But they, along with the Mysterious Stranger's Charms have long since disappeared from the wastes. Take this perk, and the Mysterious Stranger may come to your aid in battle. This perk is actually compatible with Rippo's Quest...

PROJECTILES/PROJECTILE WEAPONS (these can be general perks)
Quick Draw
Tired of being second to shoot? Become a quick draw and get the drop on your enemies! With this perk, you will be much more likely to get the first attack in a battle, and you will personally react better whenever your group is ambushed or attacked during a sandstorm! If the character that takes this perk possesses the Agility perk, the effects of this perk will be amplified.

Eagle Eye
In these days, it can be hard to see in the wasteland, with all the storms that usually happen. With this perk, become an eagle eye, and have your vision not be as negatively effected when these various storms happen. In such a voltaile and violent wasteland, it's important to be able to aim well. Accuracy is also improved in general if this perk is taken. Additionally, you will be more capable when handling a scoped weapon, whether it be a plain old Sniper Rifle or Scoped Laser Rifle. If the character that takes this perk possesses the Perception perk, the effects of this perk will be amplified.

Heavy Equipment
Not every boy and girl who dreams of one day wielding a Minigun or a Fat Man are born with the strength of a Clubba, and it's plain embarrassing to go into a battle with an ultimate and gigantic weapon of pure violence only to not be able to hold it for more than five seconds. Likewise, Power Armor would be more useful if it was a less of a burden to actually walk around in. With this perk, you'll be qualified to put such tools to their proper and intended use. If the character that takes this perk possesses the Strength perk, the effects of this perk will be amplified. Dual wield missile launchers, and wear TWO suits of Power Armor!* (*you may be unable to dual wield missile launchers and wear two suits of Power Armor).

SKILL BOONS
Edited by Atticus, Oct 20 2015, 01:28 PM.
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