| Paper Fallout, the story; so our ideas and the story can be in two different topics so it's not confusing | |
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| Tweet Topic Started: Aug 2 2013, 03:43 PM (1,842 Views) | |
| Atticus | Aug 2 2013, 03:43 PM Post #1 |
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Wister Location: Rogueport Vault Music: http://www.youtube.com/watch?v=tvHMsS-DPuA After years of stealing rations from the Piantas, they finally had you made. But really, it was only a matter of time: the Piantas had eyes everywhere in the Vault, and one of your fellow Bandits you shared loot with for protection might've talked. The fact that the Overseer hated your guts didn't help either. To them, you were just another lowly Bandit trying to get their hands on what didn't belong to you. You knew that was why a group of guards came and knocked on your door this morning. And you knew what that meant, so you readied yourself. But even though you dreaded the thought of being captured by the Piantas, you knew that a last stand would be far less than successful. Thus, you hurried and gathered up as many things as you possibly could and hid them among you. Your trusty revolver was an absolute must, for even though it looked far scarier than it was, that was all you needed it for. Unfortunately, you had only had about thirty-five bullets, and those go quickly in firefights. Though, since only the security guards were supposed to actually have firearms, it was better than most. In addition to your gun and ammo, you also grabbed your last remaining Smoke Bomb, a single Stempak, and your Sleepy Sheep. You would have moved on to the stolen rations you had hidden in your room, but unfortunately that was about when the security guards overrode your door's security system and ran into your quarters. Before you even knew it, the Pianta Security Guards had you on the floor and were bludgeoning you with their police batons. As you were flipped over and kicked, you spied one Security Guard who was a Ninji, and it seemed as if he was trying to get the others to end their assault. After all, you hadn't even initiated violence. You weren't surprised though, that tule didn't seem to apply when a Bandit being the one beaten. While the Piantas can say what they want about Bandits, you were actually capable of taking a beating. Thus, you played the waiting game through the hot flashes of pain until eventually, as you predicted, they stopped. What you didn't predict was that the Overseer was going to make an appearance. You supposed that he had only come to rub in the fact that you were finally caught, but it turned out to be more than that. The Overseer Pianta pointed his crooked mobster's grin down at you and you realized you could only see empty pools of malice in the his eyes, black and unforgiving. The Overseer: I gotta hand it to ya, kid. You've managed to avoid us for quite a long time, much longer than any of da other Bandit moolies who thought dey could fleece me and make outta here happy. Both our kinds are good at deceit. Youse Bandits and your talent for stealing, running, and hiding with what is rightfully ours like da mooly rats you are, and us guys for letting people know only da secrets we want them to. Well, it's your lucky day, kid. Ya getta learn one of da Vault's greatest secrets. The security guards brought you to your feet and restrained you. You could now gaze deep into the abyss of The Overseer's eyes, and for a moment, that made you wish you were back on the floor. The Overseer leaned in close and his grin grew wilder in a way that made you uneasy. The Overseer: Ya ever wonder why this Vault don't have no brigs for no good troublemakers like yourself? Wister: I always figured you just offed us and threw the bodies in the incinerator... Left Vault Security Officer: Ha! You're dreaming if you think we'd waste our bullets on the likes of you. That's a laugh. The Overseer: Officer Flowers is right. More than few peons have left this Vault over da years since the bombs dropped, just not under conditions they liked too much. See, kicking youse punks out is much easier than having to keep you trash penned up here wit' us, or even throwin' you in da incinerator. You'll most likely die on your own out there, and we'll have more rations for all da people we keep in here. Everybody wins... well, except you of course. But in da end, your mooly ass really isn't our problem. Wister: They'll find out the Vault was opened, and want to know why. Right Vault Security Officer: We threw out some other trash just last week. Nobody found out then, and nobody is going to now. We seal that area off to the public when someone is getting exiled. The scum seemingly vanishes, and life goes on for the rest. The Overseer: Hope dat extra food was worth it while ya had it. You'll be missing it soon, kid. Daniels, do it. [end music] You felt a blow to your head from your right and everything went black. When you regained consciousness, you were on the ground again in darkness. As you tried to shuffle back to your feet, you felt what you immediately recognized as bones and got up quicker, seeing a few skeletons on the ground nearby. You then light up your Pep-Boy 3000 and saw that you were outside of the gigantic Vault door that had a picture of a winking Pianta in the center that annoyed you slightly. The same steel door that you were taught stood to keep the horrors of the outside away. But apparently, it had been opened numerous times for the benefit of the corrupt Piantas running the Vault. You looked at the Vault door for a few seconds, uncertain, and considered the skeletons that were at your feet, and all uncertainty vanished. If anything, you were happy that you were finally departing the Vault. Thoughts of the outside filled your head replacing the former feeling with wonder and opportunity. You were being thrown into a world harder than any you could ever imagine, and you nearly felt giddy. There surely had to be something that survived the bombs, and whatever it was, you were determined to steal it for yourself. Thus, without even looking back at the annoying Pianta face representing those who would continue to horde the world they were accustomed to, you began to walk towards your destiny. Into the dark cave you went, with nothing but the light provided by your Pep-Boy 3000 illuminating your path. Location: Rogueport Vault Cave Music: http://www.youtube.com/watch?v=ifGiqPD3QLA As you trod forward in the dark, featureless cave, you think back to the skeletons. Were they unfortunate souls who had been killed and thrown outside? Were they exiles whose fear kept them at the door until their death? Or worse still, were they poor saps who got cooked alive pounding on the Vault door as fire rained from the sky? You decided not to dwell on it, it gave you the creeps. Still, the Piantas had mentioned exiling some other Vault Dwellers recently. They couldn't have possibly been wore down to nothing but bones in a week's time. Perhaps, they could be found somewhere outside. As you reached the ramp leading up and saw light peeking through the door at the top, you realized that the simple wooden door was the only thing now keeping you away from the surface. You simply stood there for a second, mesmerized by the light's siren call. Then, as if motivated by the prospect of true sunlight alone, you swiftly moved up the ramp and scrambled through the door open. Almost instantly, the light struck your unshielded eyes in full force and all you could see was enveloped in burning light. You fell to the floor again. Location: The Wasteland, Outside of Rogueport Vault Music: http://www.youtube.com/watch?v=8JKVanqVvVw After your eyes adjusted to the sunlight in what felt like hours but was mere minutes, you look at the surface for the first time in your life, and while not surprised, you're still a bit disappointed. You nearly feel dizzy as questions flood your mind. The ground looked mostly lifeless and desiccated, what few plants that were around were sickly-looking and meager. The air was relatively cool. Dust blew in all directions. Directly to the north, there seemed to be a moderately large civilization in the distance looking to be made from haphazard scrap. You only saw pictures of it in the Vault, but you think it might be what once was Glitzville, a place where the wealthy watched people fight as sport. Perhaps it crashed during all of the commotion of the Great War? To the northwest near the civilization you believe you can see a rather large building. There's a sign near the top of the building, but you can't make out the letters at this distance. Also, you believe there is a toad figure standing outside of it, but you can't be sure. And then to the northeast, you see there is a camp of some sort, judging by tents, smoke from a fire, and figures walking around them. There are most likely more areas of interest somewhere nearby, but you can only see so far with your eyes alone. Still, your mind is already flooded with so many questions already. Where will you go first? Will the people you encounter be friendly, or hostile? More importantly, will they have valuables? Well, what will you do? GAINED (starting) INVENTORY |
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| Atticus | Aug 4 2013, 12:13 AM Post #2 |
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Trubba Location: Bowser's Vault Music: http://www.yourepeat.com/watch/?v=EOB278741rQ&s=yt It has only been a couple of days since your caretaker passed away. Stompadompolus had been a well known figure in the Vault since, after all, he had been one of the oldest still alive. He never gave you a clear answer when you asked him how old he was, but maybe that was for the best. If he had actually been alive before the bombs dropped and people knew, he would have been regularly bombarded by questions from the others, and he might've just wanted to rest. Still, you felt nothing but curiosity about the surface. Stompadompolus had told you several things about the surface while teaching you, things you assumed were in old books, but were never entirely sure of. You had learned both the tales of the vain Grubba and the picked-on Tubba Blubba, and became ever more grateful each passing day that you had actually received an education unlike the other members of your kind. In addition, Stompadompolus told you about the striving cities of Toad Town and Rogueport, as well as Bowser's Kingdom, prior to the war breaking out. All three massively grew in size as industries began to spring up after the apparent deaths of Mario and Luigi. You couldn't help but wonder what these three places were like today. Were they still intact, under the thumb of a tyrant or king, or were they just ashes of once great civilizations? The other Clubbas showed no curiosity about the surface. Instead, they were simply the hired brutes of the Koopas yet again, always eager to crack a head without question. This thought saddened you because you knew you were different from them, and that made you pretty much alone. Not because you wished to be like them of course, but because you wished they were like you, just so you could have somebody to talk to, fellow student of Stompadompolus or not. The only teaching the Vault ever gave to Clubbas was how to fight, and that seemed to be purposeful. While you were thankful for that as well, you preferred being taught by your mentor much more. The reason why you were thankful for knowing how to fight was because the Vault was a chaotic place. Among other things, the other Clubbas frequently started fights with you because of how different you were. A Clubba cared for by an elderly Goomba scholar; a Clubba who preferred not to fight, but to discover and learn new things. Unfortunately, those Clubba bullies united with the majority of the Bandits in the Vault and formed their own organization to terrorize and harass all they saw inferior. They called themselves the Tunnel Shanks, and you've been trying to avoid or fight them off for years. It is on this particular day that they make you realize that you can no longer remain in such a confined, dismal place after losing the only one who has ever cared about you, what basically amounted to your family. You were on your way back towards your quarters which were still fulled of lingering memories of your old mentor when they approached you. While you were far more intellectual than the other Clubbas, you still retained both the might and fury they themselves had. As always, the Tunnel Shanks crowded around you to prevent you from continuing past. The Bandit members never really directly confronted you. It was always the other Clubbas. Left Clubba: Well, what do we have here? It's the nerd Clubba, going back on home! Trubba: Leave me alone. Right Clubba: Aw, is someone feeling a bit moody ever since grandpa goom-gooms died? Left Clubba: Your real parents never died, they left because they didn't want to raise such an ugly freak like you! While you would have much rather preferred to get out of a situation like that without violence and just go on your way, you knew the Tunnel Shanks better than anyone. They were glorified children and rather than growing up to be adults, they became mindless punks whose entire existence was defined by attacking those who were weaker than them. Rather than letting them continue their taunting and allow them to have the first attack, you slammed your way past their blockade leading to your quarters, knocking down just enough for you to get through before the rest could react. They chased after you all while screaming curses, but you paid them no mind. You had finally suffered enough of the Tunnel Shanks' pestering, and you weren't dumb enough to start a fight in which you were greatly outnumbered. Instead, you intended to make it back to your quarters to arm yourself. When you reached your door down the hall, you quickly entered and secured it so they couldn't get in. With a moment of peace, you decided that you not only had enough of the Tunnel Shanks, you also had enough of this Vault. Stompadompolus wouldn't want you to suffer down here any more, even if that meant dangers on the surface. That was why you quickly grabbed some of your things, especially your trusty Rebar Club. You snatched a box of Gourmet Guy's Snack Cakes, a pile of some Scrap Metal you found, and a single Bobby Pin. Rather than allowing the Tunnel Shanks to eventually manhandle or break down your door, you went straight out to meet them. They would always remember the day when you charged out of your quarters against them with that Rebar Club in your hands, swinging insanely in a rage that made berserk seem like an understatement. You were hoping to only injure them and get past, but a few of them ended up dying in the heat of the moment. But it wasn't often that someone survived a fight against multiple enemies without getting hurt, but when the dust cleared you didn't have a scratch on you. The majority of the Tunnel Shanks scattered down the chrome halls in multiple directions, leaving only you and and a few corpses behind. Feeling that sort of primal rage scared you a bit, it made you feel closer to the Clubbas who now were bodies at your feet. And worst of all: it felt good. You knew that such an instinct was practical, but could consume you if unwary. Nobody was out in the hallways as you made your way towards the Vault Atrium, and that was perfectly fine with you. The security was lax on the denizens, figuring that they'd purge themselves of the weak eventually. You opened the door to the controls for the imprisoning Vault Door, and were surprised to see a Goomba there, but he did not look surprised to see you. Goomba: Oh good, you're finally here. Ready to leave the Vault? Of course you are, I'll open the door for you. How did he know that you were going to leave the Vault? And the time when that was going to occur? You felt off about the Goomba, but he seemed to not be an enemy. Trubba: How do you know that? Goomba: How do I know that? Come on, I'm a Goomba. I knew Stomp since I was a mere clod, he told me his Clubba friend would want to leave the Vault eventually, and after seeing those punks get wasted, I knew what you were going to do. You were going to ask him another question, but he interrupted your thoughts with more prodding to leave. Goomba: Don't just stand there, go on and get. You don't want to be around here if Koopatrols show up, believe me. It was clear to you that he wasn't going to provide any answers, and if security did come, they'd bring you to the brig for torture. You walked out of the control room and towards the Vault door, which the Goomba had already started to open. You didn't look back as you entered the dark rocky tunnel into parts unknown, leaving what encompassed your entire world for most of your life. Until now. Location: Bowser's Vault Cave Music: http://www.yourepeat.com/watch/?v=os0DX25en7M&s=yt As you heard the Vault door close behind you, you finally realized how total and unknown your journey was. There was no going back now, and if the wastes proved too inhospitable, then you're finished. Still, Stompadompolus once mentioned a society living in a desert, unknown to many. It may have survived the war, and if so, might even take you in. If you could find them. The tunnel was empty and alone, and that only served to deepen that feeling within yourself. As you began walking down in near-complete blackness, you wished Stompadompolus was with you still, to be your guide and help you stay alive. Though you had nobody, at least you were out of that Vault, where you still had no one. You reached a ramp built into the rock leading upward and saw light at the end peering in through a battered wooden door. That must be the sunlight you were told of, real, actual sunlight. You were eager to see what lay beyond the door, and feel the sunlight for yourself, but then you were stopped. Stompadompolus' voice rang in your head telling you to shade your eyes as you walked through. You did so with your clubbing hand as you pushed the door open. Location: Outside of Bowser's Vault Music: http://www.youtube.com/watch?v=b9bh66UmOik Your eyes were flooded in light from the sun, but you could still see a bit due to you shading yourself. The ground was composed of black sediment that felt strangely natural underneath your feet. You looked up and saw many clouds slowly lazing about in the sky, with no real signs of flying life. Directly ahead of you was what looked like a winding pass that looked pretty treacherous without supplies, beyond that on the other side of the same level as you was a large building with several smokestacks in the distance. To your right was apparently a town but looked more like a fortress with its banners and battlements. You have no idea what any of these places may hold, or even if the inhabitants would be friendly. Perhaps the town might have answers? Well, what will you do? GAINED (starting) INVENTORY
Edited by Khan, Apr 1 2014, 04:44 PM.
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| Khan | Aug 4 2013, 08:53 PM Post #3 |
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Shen Ji Location: Rogueport Vault Music http://www.youtube.com/watch?v=bsfKJRgeUsM You had just gotten back to your apartment from a certainly eventful patrol. It was hard to watch the Bandit kid get beaten. Even if he was a thief, that was just excessive. The Piantas committed such acts of corruption and cruelty more than one would call "regularly", and throughout it all you did your best to stake things out for ethics and honor, like your father and grandfather before him did. The Ninji code of honor was something your family held sacred, and it defined your morality and attitude, which didn't win you many friends in the confined space of a Vault filled with seedy Rogueport progeny. In fact, you think there were only a handful of Ninji families within the whole complex, barely escaping from the mountains down all those years ago. As you sat down on your bed and looked up at your framed copy of the Ninji Code hanging on the wall across from you, you began reflecting on the way things were in the Vault. Every day people were beaten, robbed, or killed and most of the time nobody was given justice, sometimes even the guards committed such acts. Incidents of injustice you witnessed slowly drifted across your mind: the toad family whose little kid had to watch his parents get tied down and beaten half to death by the uncaring Pianta Guards; the Goomba who lost all of his ration tickets at gunpoint by a hooded Koopa right in front of The Overseer, who ignored everything; the brutal apartment invasion that left an innocent elderly Yoshi homeless, with you finding his body a few days later in the refuse pile headed to the incinerator. As more and more images of all the filth rushed through your mind, faster with each passing memory, you began to grow angry. Really angry. Angry that such things were going on even right as you sat there in your apartment, angry that almost nobody cared for morality and conscience here, and most of all, angry that you just sighed and took a blind eye to things if you couldn't stop them for so long. Uncontrollable fury filled your mind. In a few swift movements, you put on your father's handed down boots, grabbed a stempack along with your shuriken, and then flipped across the room to grab your ancestral Ninji Blade from the wall and open the door in a split second. You exited with a swift, almost silent,patter of steps, your mind empty of nothing but fiery vengeance. Civilians roaming the halls stepped to the side when they saw you coming, almost like they could feel your anger and it scared them. As you rounded a corner over by the Vault cafeteria, you spotted two Pianta guards with two Bandits against the wall, apparently threatening them. An image of the kid getting beaten in front of you flashed in your mind in a blur, and when you were aware of your surroundings once more, blood pooled on the floor as the Piantas were missing their heads and all of the nearby Dwellers looked on frightened. Shen Ji: Are you unharmed, Bandits? Bandit: Uh... Yeah. Hey listen man, you're not going to go all psycho on me too, are you? Shen Ji: Is there a reason I should? Bandit: Uh... The Bandit looked around for the other one that was being harassed with him, but the second Bandit had already ran. Shen Ji: Just go. The Bandit didn't need to be told twice, he was gone almost faster than the Piantas' necks. You didn't really care what the Bandits did, the Piantas had done far too much for far too long. Without looking back, you started solemnly walking down the hall with The Overseer's office as your destination. That was when you saw another Ninji, one of your father's old friends: Gra Ling. Gra Ling: Shen, what in The Master's name are you doing? There's blood on your sword. Shen Ji: This has gone on for far too long, I'm ending it now. Gra Ling: All you're going to accomplish is getting yourself killed, and making life harder for the rest of us Ninjis. This isn't our way, we do not kill for vindication. You hadn't thought about what might happen if you failed, about the fate of the rest of the Ninjis. Your anger subsided a bit as you remembered your Code. Shen Ji: You... You're right, Gra. But what am I to do now? Gra Ling: Leave the Vault. I'll tell The Overseer the truth, and what will be so, will be. If you stay, you will be killed, and I know that you have a far greater destiny than dying in this cesspool. Leave the Vault? Like the Bandit kid and all those others lazily tossed outside by the Piantas? Perhaps outside you could find a purpose that wasn't completely full of the unscrupulous. Shen Ji: Can you not come with me? Gra Ling: Unfortunately not. My family is here, and I will not put them in danger on the outside. You were disappointed that you would not have a companion, but you understood. Without another word, you nodded at Gra and ran off in another hallway direction. Hopefully he would be okay. Heading towards the Vault atrium, you avoided Piantas patrolling the hallways by side-stepping through side routes you learned about as a guard. When you got to the door leading to the control room for the Vault Door and to the Door itself, it was sealed off, probably due to the recent exile. You looked around for a side-path and saw a vent above you. You jumped inside and emerged into the control chamber, activating the Door opening sequence. Looking through the window at the massive metal barrier opening for you made you feel actually happy and relieved. The outside was a big place, and more importantly, not under control by the Piantas. It was that which gave you a hope that someday you would find peace, somewhere out there; and if you died, then you would make sure you died honorably. You silently pattered through the Vault Door and felt the last of your anger melt as you heard the liberating sound of it closing behind you in the darkness. Location: Rogueport Vault Cave Music: http://www.youtube.com/watch?v=CR3dM-GlZK8 The dark cave put you at ease. You were not afraid of the dark, you were afraid of people. The darkness and shadow were friends that helped you avoid or strike out at evil from its safety, and if anything would attempt to hurt you within the dark's embrace, you would destroy it as well. As you walked forward, you stepped on what felt like bones of some surely unfortunate souls. You decided to give them a small rite as you passed. Shen Ji: Vode an. You passed through the rest of the cave thinking about your father, and what he would think of you now if he was still around, not consumed by disease. You thought he would understand. Then you remembered something else your grandfather used to talk about, about the ancient Ninji temple high up in the Shiver Mountain range, perhaps it was still there? You decided to check eventually, after getting situated to surface life. Only The Master knows what answers may be there, if the temple was still standing. As you approached the ramp leading up to the light shining, you faced it head on, almost falling over, but still standing as your eyes adjusted to the unbearable light. Location: Outside Rogueport Vault Music: http://www.youtube.com/watch?v=ncmrdAX2lSg You felt sad upon seeing the surface's condition. Your grandparents had told such beautiful stories about the landscape before the war, only to lead up to barren, featureless ground and radioactive wind. And all the while the sun just stood there indifferent to it all. There was no sign of the Bandit kid, so you presumed he had found his way. Adjusting your sword in its sheath, you surveyed the landscape. In front of you there was a relatively nearby camp with some moving figures, a building of moderate size with a lone person out front that had a sign that was too far away to read accurately, a large factory to your left, and what seemed to be a large settlement composed amid rubble far in the distance. Well, what will you do? GAINED (starting) INVENTORY
Edited by Khan, Aug 9 2013, 03:50 PM.
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| Atticus | Aug 9 2013, 05:00 PM Post #4 |
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Jake Location: Toadtown Vault Music: http://www.youtube.com/watch?v=cScVoZWVDLQ You have been through numerous wars. You have hopped from world to world. But now, you find yourself confined within this place of metal and concrete in a land that had descended into a war far worse than any you have seen before. The toads within are kind enough, but you never really ever said to yourself that you wanted to go and live in a cave for your retirement. It wasn't your style. Still, even if you wanted to go out and explore the irradiated hellhole the outside is (which you do), the vault door was massive as a burning airship. In addition, you had no clue to what the password could be. But still, not all was bad. It was better than dying repeatedly ad infinitum once more, at least. Yet, you constantly felt that need to explore knocking on the door of your mind, the old pirate wanderlust. You figured that you would just wait and see how things turned out for now though. During your time wandering in the vault, you surprisingly saw someone slightly familiar. A blue yoshi walking along the side of his father. There was no doubt in your mind that it was Atticus, but when you passed him, he showed no signs of recognizing who you were. How could anybody forget the glorious Jake Robins? Sure, you never faced the guy in battle directly, but his army had been the death of the Viking army unfortunately ended up in. That was among many other things that you believed were truly unfair, like Popple not only kidnapping Toady of the Pirate army, but basically putting him on life support before making him a literal office toady. Then, Atticus' army showed up with a gigantic Toast robot and basically killed the entire army of the Vikings while simultaneously riding the cave like a mechanic bull. It wasn't even tasteful. You had been looking towards getting revenge on the Wastelanders for a long time, but where was the fun when it was a different version of him? Thus, you distanced yourself from Atticus. While he didn't know you, you still felt a tad bit bitter about drowning inside that cave. Granted, it really didn't matter because it seemed like every time you die, you just jump to another universe anyways. Reincarnation was a real bitch some times. And at other times, the universe itself was the one who died and was reincarnated. Now that you thought about it, that had been happening a bit too much lately, not that you prefer being killed by a moronic orange fish or being drowned in a cave, but you couldn't notice the constant shifts in reality. It was then as you sat around in your quarters reminiscing about the past that you heard the sirens go off throughout the entire Vault. Grabbing your bag (which contained your last Gold Dubloon, Universal Toolkit, and Handcannon) as well as your trusty cutlass, you went for the door to see what all the fuss was about. When it opened, you were met with a more revolting sight than a cult obsessed with Smooze. The creature before you reminded you of a cockroach, but only much larger. In addition, its eyes were shaped differently, which widened in what looked like hungry surprise as the door opened. It launched itself towards you, but all you did was slice it in two with the cutlass as you nonchalantly walked out the door. Whatever you had just killed was not alone, and its buddies were currently swarming the halls of the Vault. At first, you thought this would just be a simple extermination from which to exaggerate claims of glory, but after a short time of killing the roach creatures, you stumbled near two Vault security guards who didn't realize you were there. Deciding to eavesdrop, you quickly stumbled back out of sight, waving your arms slightly, before they noticed you. Guard One: Damned Radpunies... I don't think they've ever been this bad before! Guard Two: Wilkins said that someone set a Bob-Omb off. Guard One: And people wondered why Vault-Tec didn't allow Bob-Ombs in the normal Vaults. Because they goddamn explode! But no, because Bobbery and Bombette helped Mario once, suddenly it's an injustice to not allow living *bombs* in a confined *bomb* shelter. Idiots... Guard Two: Wilkins also mentioned that someone opened the Vault door. That news immediately caught your attention. The door was open? Then you finally had your chance to escape this tacky metal tomb. You were about to begin heading towards where the door was, but you sighed as you heard the guards yelling at you. Guard One: Citizen! Return to your quarters at once, or I will be forced to shoot! The Overseer has declared lock down due to the Radpuni outbreak and it applies to all residents! They wanted to perform damage control. Not only did they need to take care of the Radpunies, but they also needed to make sure that nobody left the Vault if the door was open. They were trying to hide that from you. But you had no intention of staying a moment longer in this hole. Right as they began to fire their pistols, you ducked around the corner and began to run through the Vault corridors, desperate to escape once and for all. Jake: You will always remember that this was the day that you almost caught Undying Jake Robins! Guard Two: Come back and we might not shoot you! Jake: Don't worry lads, I'll be back right quick after a nice breath of outside air, promise! Unfortunately, the air probably tasted terrible out there. Everything you had both seen and heard about the surface seemed not at all cozy but hellish, however, you would rather risk your life outside than wait to die in a cave, even if it was air conditioned. You were a pirate after all. Before, some called you naive, or even went so far to call you that idiot that just keeps on popping up no matter how many times he dies. But alas, you are indeed a pirate! Or, well, a viking. Then... uh, you can't even recall your days in the Smooze army much; someone attacked, you probably died, and then onto the next world you went. Those guys who had an obsession with punching sharks were cool. Then you tried to do your own thing only for the universe to die. At least you had a little fun, right? Your original point was that you were not the scared little naive Jake Robins you were thought out to be. And after dying a handful of times and ending up here, felt that a lawless wasteland was as close to the high seas as you were opt to get, and that worked fine for you. Still, after living in the Vault for a while, you couldn't help but feel the same thing any Vault Dweller would feel when they saw their Vault's door wide open. Awe, surprise, maybe even a little fear? But you were an... an inter-dimensional explorer... kind of. What would you be if you didn't feel alive as you plunged head first into a potentially hostile world? As you shuffled and walked on into the darkened cave beyond the opened door, leaving the residents of the Vault to deal with their problems on their own, you couldn't help but find yourself musing on what might happen if you die here. But in the back of your mind, you couldn't help but also wonder something else: Didn't Atticus leave his Vault in the other universe? Did history repeat itself? Perhaps, perhaps not. You'll have to see now won't you? And that was half the fun. Location: Toadtown Vault Cave Music: http://www.youtube.com/watch?v=TBoHpmDFDg4 There was one thing you had never been able to understand about the world Atticus had been from. How could things have turned out so badly without even one profiteer? Sure, you had been in plenty of wars yourself, but none of them had such catastrophic results as this. There had at least been one side who had survived (usually not yours) but in this world, all three warring sides had been wiped out. But it's your lucky day. You get to go and pick through the rubble and have a chance to piece things together to answer the question for yourself. After all, until the next jump, this world is your home, whether you learned to enjoy it as a privilege or complain it as a curse. Though, you've never had one so ruined and wrecked. With that, you hap-hazardly stumbled through the darkened cave in front of the Vault door, kicking over a few rocks, until, without hesitation, you pushed the wooden door open and departed the cave. Your eyes burned brighter than The Redeemer's laser with a flash, and finally arrived in the dismal, unexplored world that was the Wasteland. Location: Outside of Toadtown Vault Music: http://www.youtube.com/watch?v=w2nMwMOUIos Surprisingly, the air didn't taste as horrible as you had imagined. Much better than the same stale air of the Vault, and far better than the Oberjarl's cooking. The land was brown and lifeless, stretching featurelessly on for what seemed to be miles of exposed rock, radioactive plumes, and blast-exposed land. A grotesque fly creature floated toward you, but you idly cut it down as you took a gander at anything interesting. The entrance to the Vault was on a ridge, so you received a good look of the areas around you. Ahead of you and to the west stood a rather large building you couldn't quite make out. There appeared to tents with small moving figures outside, but you couldn't be sure or not. Further north, on a smaller hill, looked to be another cave. Perhaps, the cave led east? There looked to be a collapsed train tunnel nearby it, but that was hopeless. Finally, to the northwest, there was a set of ruins that appeared to be a town at one point. You believed you could see a statue in the middle, but you were unable to tell who it was supposed to be. Well, what will you do? GAINED (starting) INVENTORY |
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| Khan | Aug 14 2013, 02:26 AM Post #5 |
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Seras Location: Bowser's Vault Music: http://www.youtube.com/watch?v=r8N46PZbSOI (yourepeat doesn't work right now) Cleaning the vault was pretty fulfilling and contented work to you. You had few aspirations about doing little else, much less advancing out into the wastes like that Clubba that walked by your master's apartment earlier; besides, your master, Kodjay, treated you alright and didn't ask you to do anything weird or too demanding. The life of a slave may have primed you for this, but at least you didn't hate what you were doing, and people tended to ignore you a lot as property. And being ignored in this Vault meant that you were less likely to be chosen as a target by a thief or murderer. Kodjay currently being a respected Koopa gang leader helped a bit too. Yoshis, like most species from the Mushroom Kingdom, were slaves or worse in Bowser's Vault. It was only through desperation that your progenitors took refuge there after the other Vaults were full, and you don't really blame them. Servitude is better than being dead, at least you tell yourself that. All the time. As you finished scrubbing the floor of your master's apartment, you overheard Kodjay talking with someone in the other room. Eavesdropping wasn't really a concern of yours, but the area was pretty quiet as they talked and allowed you to hear as you went to go clean something else. Kodjay: You said you wanted what, now? Speak up, shell-licker. Voice: I said, how much for the little girl? I want her... Kodjay: Two hundred ration stamps and some Psiloshrooms, but not until she's sixteen in a few weeks. It'll give me time to find a replacement. What? Kodjay wanted to sell you to somebody that sounded beyond creepy? This alarmed and panicked you immediately. Kodjay: I assume, Senpai, that you want to use her as a "special slave"? You might not want to be too rough starting out, the ground hasn't been tilled. Senpai: Don't you worry, Kodjay, I know... exactly, what I'm going to do. Oh yes. Kodjay: Yeah, well, you just make sure you pay me in full or I'll send my Hammerbros to break your fuckin' legs. Senpai: Hehe, agreed. Kodjay: Now scram before I lose patience with your face. Senpai: Come on, Fredrick. You heard a door open and hastily began acting like you were working again. As you heard footsteps behind you, you couldn't help but glance back and see a twitchy purple-coated Koopa with a scarred face eerily smiling with all his teeth at you as he stared at you for a few seconds before limping out, followed by a rather serious-looking Koopa with a mohawk and a sledgehammer. You may not have wanted or asked for much out of life, but one thing you did know is that you did not want to ever see that face again. Nothing had ever disturbed you more than the thought of that Senpai guy doing whatever he wanted to you like some depraved person's video entertainment. Maybe that Clubba that left earlier wasn't so crazy after all in leaving. Clubbas were usually dumb, so if he could get out, then you probably could too. Dying outside on the wastes above was a much more merciful fate than whatever awaited you here. But how...? The Torque Co. Slave Collar on your neck would explode if you were gone and Kodjay realized it. Kodjay was still in his room, probably drinking and watching something on his Entertainitron. It looked like you'd have to take a chance on leaving and deactivating it along the way. You knew the layout of the place from your constant upkeep of it, and so you walked over to a non-functioning microwave and pulled out the pistol from within that your master kept there in case of emergencies. Inside the microwave was also a single stempack, some ammo, and a few bobby pins. You reckoned that would be enough to at least get you out, and maybe you could find things on the surface. Just as you were about to head outside, you stopped and grabbed a box of Sugar Bob-Ombs. Normally, you would only get a single scoop of the precious cereal every week for a good job, but since you were leaving, why not take the whole thing? After, you quietly exited the apartment and began walking towards where the Atrium was supposedly located, you had never been near there before. Things were pretty quiet for a while, and you were ignored. At least, until the Tunnel Shanks showed up. A group of Bandits and a Clubba stopped you in your path, noticing the slave collar. Clubba: Hey, where you goin' beautiful? You lost? Seras: Uh, no. No, I'm just... uh... Bandit: Maybe her master would let us take turns with her if we brought her back. Clubba: Hey, that's a good idea, Tony. "Tony" shrugged. Clubba: Alright, boys. Grab 'er. The Bandits all began smiling almost as the Koopa from earlier had smiled, and that brought you to the same panic and desperation you felt earlier. You pulled out the gun and fired into the crowd of assailants wildly, not really feeling like yourself anymore. After wounding two and killing one, they all retreated away to lick their wounds. You looked nervously down at the corpse, not really sure how to feel now that you killed for the first time. You felt jumpy, dissonant, and a bit sick. You gingerly stepped over the corpse and walked towards the atrium door, which apparently was still unlocked. When you entered the chamber with the huge Vault door, you found a Goomba there that looked impatient, looking over some papers int he control box. Still nervous from the last encounter, you pulled your gun on him. Seras Y-you there, hands up. Goomba: Woah, woah, woah, calm yourself there sweet cheeks. There's no need for that, I ain't going to hurt you. Seras: How do I know that? Goomba: Well, for starters, I'm a Goomba, and we're practically harmless, always getting the short end of the stick. Second, I helped that Clubba from earlier leave the Vault, which I presume you are here to do as well? Seras: Yes, actually. But what do you want... in return? Goomba: Nothing at all. In fact, to further prove my honest goodwill, I'll even deactivate that collar of yours. The Goomba walked over to you and used some sort of lockpick on the collar to open it. You didn't like him touching you, but he didn't make any moves. Goomba: There, now scram before somebody comes in here and kills us both. The Goomba went back over to the control console and activated the opening sequence. You felt leery about the outside, but calmed yourself with the thought of that Koopa's face haunting in your mind. You waved back at the Goomba and said thanks, but he just motioned you to go. Then you were in the dark. Location: Bowser's Vault Tunnel Music: http://www.youtube.com/watch?v=x5R9_PStN-k You didn't like the cave at all. The slaves that misbehaved used to be locked into the Vault's storage room alone in the dark, and after only once being in there it made you very uneasy to be in the dark alone. Still, you could see light up ahead at the top of a ramp, so it wasn't all bad. Whoever that Goomba was, he seemed to be planning something. After all, he had the passcode for the door, he had whatever was on those papers, and he had that lockpick of his. Still, that was none of your business, right now you were just grateful that he took off your collar. As you approached the wooden door to leave, you felt a slight hope that maybe the wastes would be actually accommodating, you could do whatever you want, after all. You identified this feeling as freedom, and you scrambled out the door on the minor high it gave you. Location: Outside Bowser's Vault Music: http://www.youtube.com/watch?v=b9bh66UmOik Scrambling through the door in haste was a mistake as a blinding, searing light filled your vision, nearly blinding you. As you dusted yourself off the ground, you began to get your bearings, observing the scarred wastes before you. The black rock that made up the ground looked fairly sinister, but you supposed that was a given being in Bowser's old lands. In front of you was a pass that seemed like dangerous in both footing and atmosphere, beyond that was a factory of some sort with a lettering you couldn't make out, and to your right was what seemed to be a fortress settlement. Before you could even think about what to do next, a bearded Toad wearing tattered rags limped out from behind some large rocks on your left and collapsed in front of you. You flipped him over onto his back. Toad: Broken Chain... Why? Seras: Broken Chain? Toad: Escaped... master, was going to take refuge in Broken Chain. Seras: What is that? Are you going to be alright? Before the Toad could answer you, he closed his eyes and exhaled his last breath. What was this Broken Chain place, and was this guy an escaped slave like yourself? You figured that maybe later you would find out. Unfortunately, the toad didn't have anything on him. Well, what will you do? GAINED (starting) INVENTORY
Edited by Khan, Aug 18 2013, 07:46 PM.
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| Atticus | Aug 17 2013, 05:03 PM Post #6 |
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Trubba Location: The Wasteland (Bowser's Region) Music: http://www.yourepeat.com/watch?v=fbZKutIwhRU You began your journey east towards the fortress. As you walked amidst the forlorn winds kicking black dust up around you underneath the harsh wasteland sun, you wondered what you would find there. Would there be people or ruin? More importantly, would they be friendly? Sane even? The Tunnel Shanks had been easy enough to deal with, but you weren't so sure about getting in a fight with someone who had lived out here for their entire lives, living a toughened day-to-day existence in a constant fight for survival. As a matter of fact, you feared that the jumpsuit you currently wore was nothing but a wearable target sign. The Tunnel Shanks had targeted you merely because you had been taught and cared for by a Goomba, how would wastelanders react to seeing someone who had lived in a Vault for their entire lives? With jealously? Brutality at an easy target? They were forced to fight and struggle over what was most likely considered garbage back in the Vault. You would have to be extra cautious out here. The trip east wasn't too eventful. There seemed to be nothing out here, nothing but dirt. Still, if nothing else, you were getting used to sunlight as well as the dirt beneath your shoes; and the wind calmed you a bit, gave you room to think. It was good to no longer be cooped up in the Vault. After all, Clubbas were the largest species there, and walls sometimes felt restricting in more ways than one. While the sky remained dismal and empty (other than the slowly passing clouds), you were glad to see the wide open sky you swore you might fall into. Other than getting used to the wasteland, the journey was without conflict. You only stopped twice to investigate something you had passed along the way. The first time had been a rusted green pipe completely filled with rubble. There was nothing you could do to clear the pipe, so you resumed walking. The second time was to investigate the bones of a wanderer who had died long ago. There had been a book in his bony hands, but all the pages were faded away and covered in dirt. What had been written was now rendered illegible. Once more, you continued forwards. While you were glad that you didn't end up in another fight, you knew that traveling wouldn't always be this easy. Though the tales back in the Vault were meant only to terrify for the sake of making the residents afraid and dependent on the Overseer's help, you were certainly aware of the possibility of monsters lurking in the more dangerous portions of the wasteland. Stompadompolus taught you well. At last, you had finally reached civilization. Or, at least you thought, as you walked closer and closer to the large gate of the fortress. You could now see the banners and flags. They were covered in dust, but you could see that they matched Bowser's colors, or at least were close. The flags seemed to feature green spiked shells in the center on a red and black flag, whereas Bowser's flag, according to Stompadompolus, was just a red and black flag with his face on it. Before you could ponder it any more, you stepped closer towards the gate, and suddenly two Koopatrols decked in dark green and red armor appeared out of nowhere, both armed with curved swords. Then, you heard something above the gate. A koopa with a blue shell and an eyepatch was standing there, with what appeared to be a sniper rifle aimed right at you. Left Koopatrol: Who are you to boldly approach the gate of grand Koopolis? Home of our mighty legion? Right Koopatrol: The Sons of Bowser are not fond of trespassers. State your name and purpose, or be thrown into the cemetery with the other drifters. While you still maintained the fear of wastelanders being hostile towards Vault Dwellers, you knew that if you didn't answer, they would probably just kill you right there and then. Still, couldn't they see your jumpsuit...? Did they care? What if you said the wrong the thing? Trubba: My name is Sirius Trubba, and I'm from the Vault west of here. Can I enter? I'm looking for work. Left Koopatrol: How do we know you're not lying? That Vault has been sealed right for an age, only thing out here are Raiders and some of those muties. A few crazy Doogans have even approached before, but Stockholm above managed to put them out of their misery before they even touched our gate. Right Koopatrol: I've been to the Vault door west of here. Even if it was shut tighter than Peach's... the face of the old Koopa King is on it. Trubba: It's on the back of my jumpsuit as well. Left Koopatrol: Jeff, you don't believe this vagrant, do you...? Jeff: Silence, Mark. Show us your jumpsuit then. You turned around to show the back of the jumpsuit to the Koopatrols. When you turned around, both koopatrols were silent in thought. Mark: So what? You know what his order was. None enter until- Jeff: Yeah, yeah I know. Vault Dweller, if you wish to enter Koopolis, you must first show your worthiness to the Sons of Bowser. To the northwest, there is a factory. It used to belong to a company that created weapons for the Koopa King in the days of before the war. We believe that there are still operational bullet bill cannons somewhere inside. The problem is that it's teeming with Feral Ghouls, and we will not spare our soldiers on a rumor. Mark: You really believe that a Vault Dweller can accomplish this task? Jeff: Our forces are focused on the build up against the NMR. Besides, we have nothing to lose. If he does manage to accomplish the goal, not only will the Feral Ghoul problem be dealt with, but we will be able to take the cannons to fortify our borders. If he dies, then we lose nothing. But before you go off, Clubba, I must warn you since your species is usually rather slow. Feral Ghouls, while easy to kill, can become rather menacing if they corner or outnumber you. Clear a path to the cannons, and then we'll talk. Mark: Bring back proof that you actually went through with it, though. Whether it's the heads of the ghouls themselves or some other proof, we don't care. Jeff: Oh, and I guess I could probably spare you a few coins if you actually make it back alive and successful. Maybe some spare junk, if you're lucky. It won't be much, but considering you're new to the surface, you probably don't have a damn thing of value other than some mementos you carried out of that cave of yours. Mark: Well, off you go then. Or not. You can just sit outside of the gate for all we care. I'm sure Stockholm will enjoy your company. Trubba: I'll go see what I can possibly do. Trubba turned around and looked towards where he was supposed to go. He could see the factory, but that was about it from where he was standing. Well, what will you do? NEW QUEST ADDED NOTES/RUMORS ADDED LOCATION DISCOVERED: Koopolis +2XP NUMBER OF MOVES LEFT IN CYCLE: 1 Edited by Khan, Aug 24 2013, 11:05 AM.
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| Atticus | Aug 24 2013, 11:28 AM Post #7 |
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Trubba Location: The Wasteland (Bowser's Region) Music: http://www.youtube.com/watch?v=UpgphEhyYNs The journey northwest was uneventful, but it had cost you a bit of time. Nightfall was nearing, according to your trusty Pep-Boy. While you were walking, you believed you saw a camp to the northeast. You believed it might be the mutants that the guards mentioned. Then again, you didn't know what else those hulking figures on the horizon could be instead. You decided that perhaps you would venture in that direction sometime in the future. For now, you wished for passage into Koopolis. You didn't know yet how to feel about the Sons of Bowser, but supposed you would see when you actually made it into the city itself. When you reached the factory, you found yourself in awe. It was of the old world, alright. Parts of the building were coming and falling apart, but it had remained mostly intact. High above was a sign: the factory was named "Bullet Bill's". You believed the name was a bit simplistic, or just narcissism for whoever Bill was, but it worked for the most part, you guessed. You focused your mind on the task at hand, and opened the large metal doors, peering into the darkness of the factory. How many of these Feral Ghouls would be waiting? How many of them were lurking and waiting for someone to bluntly and foolishly walk right into their lair? This was a weapons factory, but would you be able to make it to the weapons before you found yourself swarmed by the creatures the guards spoke of? Maybe you could find some? It would most likely be night by the time you emerged, if you emerged at all. Throwing away all caution and care to the winds of the wastes, you entered the dark factory with your rebar club in hand. Immediately, you were met with three Feral Ghouls. BATTLE! LOCATION DISCOVERED: Bullet Bill's +2 XP NUMBER OF MOVES LEFT IN CYCLE: -- Edited by Khan, Apr 1 2014, 04:46 PM.
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| Atticus | Aug 24 2013, 04:57 PM Post #8 |
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Wister Location: The Wasteland (Rogueport's Region) Music: http://www.youtube.com/watch?feature=player_detailpage&v=gUChbEq0Ljs#t=26 You desperately dived behind a couple of large rocks as the bullets began to fly. It seemed you were either very unlucky, or perhaps, just very dumb. But, you thought it may be luck, probably, since this was your first day out in the wastes, after all. Mistakes were bound to be made, right? But this situation calls for a rewind to have all the pieces to come together and gradually make sense. Except, in your case, the pieces were all individual mistakes. Put them together, and you have one pitifully colossal mistake. Though, as you have now learned firsthand, the wastes have little pity. First, you had decided to travel towards the camp. But rather than simply walk to it, you decided you would sneak up to it and perhaps eavesdrop on those dwelling there. A good plan, if it hadn't been in the middle of a bright sunny day. In addition, your Pep-Boy's screen reflected sunlight brightly. Mistake numbers one and two. Your third mistake occurred when you stepped close enough to the camp to see that the people inside were actually not people as you knew them, but zombie things. Screaming out of surprise and fear, you immediately gave away your position completely. You had a long way to go before becoming battle hardened wanderer of the wastes, or a thief lurking within the shadows (or, broad daylight, as you seem to prefer). Nonetheless, the zombies were well used to that type of reaction, and had a pissed off response ready. Unfortunately for you, it pisses them off even more if the aghast reaction is from a no good Bandit scum prowling among them. Bandits aren't really good at hiding anyway, they're good at sleight of hand and trickery; you're no Ninji. For a second you reflected on the irony that the species that had the biggest ethical stick up their asses were also the best at sneaking, but other matters brought you back to reality. In the split second you screamed, you realized all too late that the zombie toad who had noticed you had a scary-looking sniper rifle on his back. It was another mistake, but it wasn't as large as the one you would have made if you hadn't leaped behind cover. Rather than making yet another mistake and beginning a battle against numerous armed zombies while you only had a low caliber revolver, you decided to try and take the diplomatic route. Granted, Bandits weren't well known for diplomacy, but it was about your only option other than standing up and getting a bullet through the skull. Wister: Wait! Stop, I don't want to fight! Zombie One: Yeah, right. You Bandit types never want to fight when we catch you. Either you're running, stealing, or cutting throats. Wister: No, really! I just left my Vault a little while ago and I was just... being cautious. Zombie Two: A Vault Dweller? Haven't seen one of those in a long time. So like always with Bandits, you're probably just full with shit. Zombie Sniper: I'm tired of constantly trying to be tricked by you assholes. But I'll give you a chance, I guess. But let me make this clear: try anything or even dare to raise that peashooter of yours, well, I'll just blow your head off. The revolver would have probably been pretty intimidating if they didn't outclass you in every way. Nonetheless, you didn't really have much else of a choice other than to do what he said, try and outrun the bullets, or try and take down three armed zombies with a revolver. If you stood up, then they would see your Vault Jumpsuit and know you're telling the truth. Or, they would shoot you anyways. Life out here really wasn't all that different from the Rogueport Vault, unfortunately. Still, life wouldn't be life without a few gambles here and there. You stood up while making sure your revolver wasn't in your hands, but still in reach resting on the rocks. All of the zombies were looking towards you now. There were a few koopas, a few goombas, but the only toad was the one holding the sniper rifle. They looked bad from here, so you weren't really anxious to get closer to them. Most of their skin had fallen off long ago, and what remained simply dangled. Their eyes looked as if they were literally glowing with radiation, you couldn't tell if they were or not. Zombie Sniper: Turn around. You turned around, and hoped that it was to show them the winking Pianta on the back of your jumpsuit and not so they could just shoot you in the back. A moment passed, and you still waited for the deafening sound of the gunshot as well as the blackness that would immediately follow. Instead, the zombie sniper spoke up again. Zombie Sniper: You can turn around now. So, Vault Dweller. What's your name? Wister: Wister Feltch. Zombie Sniper: Wister Feltch? Weird name for a Bandit. My name is Ben Vakk. I'm the only Ben throughout these entire wastes, you'll find. Wister: How do you know that you're the only Ben? Ben: Well, I did actually meet another Ben a week or so ago far southeast of here, but I ended up drowning him in a pond. Originally went there after hearing a rumor, but predictably, it was basically just sludge. Didn't matter to me any though because while I don't have the looks of a smoothskin, I have a lot more durable digestion system. Rads ain't nothing to me. Wister: Smoothskin? Ben: It's our name for those who were lucky enough to be spared from what we got hit with. I'd get used to it if I were you. This camp is known as Ghouls' Rest for a reason, after all. Not a single smoothskin to be found. You've clearly never seen a ghoul before. I was a wanderer before I found this place. A pretty damned good one too, but I decided to put my sniper rifle to use defending my friends from smoothskins like yourself. You can stay and talk a while if you want, or you can move on like most smoothskins do. You picked up your revolver from the rocks slowly and put it back where it belonged and was about to step closer towards the camp, but suddenly Ben raised his sniper rifle once more before your foot even fell. Terrified that the conversation had been for absolutely nothing, you ducked as the sniper rifle went off. After realizing you hadn't been hit, you turned around and saw a feral ghoul standing there with its claws still in the air. Between its eyes was where the bullet had landed. It fell backwards to the ground, and you looked back towards the only Ben of the wastes. Ben: Those things you CAN call zombies. Welcome to Ghouls' Rest. If you're interested, I might have a job or two for a smoothskin. But remember, if I catch you stealing a single god damned thing... off goes your head. He walked away, leaving you standing there along with the body. You can't help but wonder how high your odds of survival would increase if you had someone like him tagging along with you. Well, what will you do? NOTES/RUMORS ADDED LOCATION DISCOVERED: Ghouls' Rest +2 XP NUMBER OF MOVES LEFT IN CYCLE: 1 Edited by Khan, Apr 1 2014, 04:46 PM.
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| Khan | Aug 29 2013, 12:03 AM Post #9 |
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Shen Ji Location: The Wasteland (Rogueport Region) Music: http://www.yourepeat.com/watch/?v=cMe6RGZ1oI0&s=yt The walk over to the settlement was neither hurried nor lagging. You walked on, taking in the surrounding rocky landscape devoid of almost any signs of life and silently meditating on it all. The people in the past must have surely favored conflict to diplomacy, and if so, maybe they deserved what they got for their attitude? No, nobody deserved this; especially not the innocent people caught in the middle. The wasteland sun beat down on you as you passed the camp on the way to the settlement. It looked like there was a bit of movement, but you were too far away to make it out clearly. Whatever it was, it was their concern for now. You passed a building to your left as well, and saw nothing but a lone Toad standing vigil appearing to be fiddling with something outside it. Again, you had other matters to attend to for now. It appeared as if there was no vegetation at all in this area of the wasteland, at least that you saw. The wind sang hollow notes as you trod further on. At last, after a bit more walking, the settlement was in your grasp. Two guards stood outside a huge gate composed of charred, destroyed junk that could have at one point been a lively town. However, it looked as if the damage had not come entirely from bombs of any kind, though you couldn't be sure. There was a young-looking Goomba guard wielding a two-handed rifle of some kind (you weren't too good with guns) and makeshift scrap armor, and a rather monstrously large blue Clubba with a studded club that was bigger than you who had little armor other than a horned helmet and shoulder protection with a yellow chevron on his left side, both made of scrap. The guards cautiously approached you as you neared the gate, but they didn't seem hostile at all; at least, not completely. You felt lucky. Clubba: Who are you doing here? Long time, almost Ninjis nothing. Goomba: Ugh... If only I hadn't been sent to guard duty. What my superior officer is trying to ask is what's your business, and who you are. The Goomba glanced back at the huge Clubba, who was slightly drooling as he stared at you. Goomba: As you might've guessed, we don't get many, uh... Ninjis. But I hear most of you guys are pretty mellow. Shen Ji: As long as you treat me and others fair, I will stay that way. I am Shen Ji, descendant of Ming Ji.; I come from the Vault to the South. What is this place? Clubba: Open not Vault, come how he? Out kicked? The Clubba frowned and hit his club on the ground, which made you nervous slightly. Goomba: Look big guy, I'm wondering that too, but just calm your mane and let me do the talking, okay? The Clubba reluctantly nodded and took a thundering step backward, eyeing you carefully but yawning and looking off in the distance. The Goomba ignored him. Goomba: You're looking at the fabulous junk heap that is Glitz's End, fitting name huh? I'm Goombler, and that good-looking guy is Jubba; we're the bored to tears lackeys The Horde got to guard the door. But uh, you said you came from the Vault? A few guys came from there a while back, but left and headed off to the East. Were you thrown out too? Shen Ji: No, I left on my own accord. The corruption and opportunism got to me. Goombler: Well, I'm not going to say you're going to be any happier up here, especially because you might be a bit crazy if you willingly left luxury many of us would fight in the arena for. Shen Ji: You can only imagine what it was like, you do not understand. Goombler shook his head in disbelief. Shen Ji: You mentioned an arena? Can I enter? I have something I am looking for. Goombler: I knew you'd ask that, and the boss gave me orders not to let any freeloaders in. I guess the other Vault people annoyed him or something. Anyway, you help us, and we'll help you. Shen Ji: What do you request? Goombler: We've been hearing about some cannibals in the nearby area that are causing caravans to avoid the area, as well as hurt the nearby couriers and make some of our scavengers go missing. We've spotted some in the nearby cave to the East up on a bluff, so going there might be a good start. Shen Ji: I'll consider your offer, and be back if it is done. You turned to leave. but Goombler had something to add. Goombler: Wait, one more thing: bring back their heads. All of them. The boss says he wants them to make an example of, and as proof. You nodded and walked away, hearing Goombler and Jubba talk amongst themselves unintelligibly as you looked around. It was getting a bit late, it would be sundown soon. The camp looked a bit quieter, you couldn't see much about the building the Toad was standing in front of from its back, and you could see some foothills to the East where the cave must lie. Well, what will you do? NEW QUEST ADDED NOTES/RUMORS ADDED LOCATION DISCOVERED: Glitz's End +2 XP NUMBER OF MOVES LEFT IN CYCLE: 1 Edited by Khan, Aug 29 2013, 02:51 AM.
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| Atticus | Aug 29 2013, 06:21 AM Post #10 |
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Administrator
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Jake Location: The Wasteland (Toadtown Region) Music: http://www.youtube.com/watch?v=Gwv3kdbLFLI You were already tired of walking underneath the wasteland sun mere minutes after you departed the Vault; seriously, the heat was beginning to get to you. Strange that something as mundane as the heat wass bothering you, considering the large number of exploits and feats under your belt. You were both a pirate and a viking... and a bounty hunter... and a cultist? You should be able to withstand both heat and cold. Nonetheless, you desperately sought somewhere to rest. That was why you chose the building with the numerous figures outside of it. Upon getting closer, panting slightly, it looked like the building was a library of some kind according to the sign on top, which was faded and impossible to discern more from. In addition to being able to read only half of the sign, you could now see the people standing outside. There was a handful of Shy Guys in grey robes and Toads wearing some strange but yet durable looking armor holding what you assumed to be laser rifles. They didn't look too pleased to be there. For the time being, you didn't really care about them. You wanted to get into the library, a place of refuge. More importantly, a place of shade. However, predictably, the two toads guarding the entrance didn't allow you to enter. Left Toad Guard: Sorry, but Kindling is already full of wastelanders. You'll have to find some other hole to die in. Isn't that right, Terry T.? Terry T.: My moody comrade here, Ran T., is correct. Sorry, but you're not getting in here. Toad or not. Jake Robins: Come on, lads, can't we all just settle this with a pint? You'll be buying, of course. Ran T.: Screw your pint! You're not getting in! How about you go sit with those assholes in the power armor? Terry T.: The Shy Brotherhood just won't leave us alone. It's really beginning to become irritating. Jake Robins: Shy Brotherhood? They don't have a leader named Kane do they? Terry T.: Not that I know of, but they are trying to kick us out of the building we settled in. Jake Robins: Hmm... What if I made the bad men go away, eh? Could I come in then? Ran T.: Hah! Go right ahead and get your head shot off with a laser rifle! Be my guest! I could use a laugh. Terry T.: Now hold on, that actually gives me an idea. You really want to enter Kindling? Jake Robins: Yes, sure, alright... Just let me in already! Pretty please?! Terry T.: One of our scavengers went to the ruins a bit northeast of here. We told him not to, but that bastard was stubborn. Unfortunately, he took... something a bit important from us with him. We need it back. I guess if he's still alive, you could bring him back too. I'd really like to see him again. Jake Robins: What did he take? Terry T.: Oh, you'll know it when you see it. Trust me. Be careful though. The area's wildlife infests those ruins. In addition, something else might have moved in... Jake Robins: You don't know who you're dealing with. I'll be back soon. You turned around and began to walk away, but remembered something. Jake Robins: Also, by the way, did you see two blue yoshis pass through here? Ran T.: Maybe we did, maybe we didn't. One of the most important lessons you'll learn out here is that nobody just gives information out for free. Grease the wheels, and maybe we'll remember something. Terry T.: You might have guessed by now, but guard duty isn't exactly the best fucking job available. These lousy bastards wanted a bribe. Maybe, you could talk them into spilling the information? You were known for your charisma, after all. As for the job request, you're a bit suspicious. Why wouldn't they tell you what it is that they want you to retrieve, and why would you know it when you see it? Actually, you could probably try your luck and try to talk them into giving out that bit of info too. Well, what will you do? NEW QUEST ADDED NOTES/RUMORS ADDED LOCATION DISCOVERED: Kindling + 2XP NUMBER OF MOVES LEFT IN CYCLE: 1 Edited by Khan, Aug 29 2013, 12:53 PM.
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7:58 AM Jul 11