Welcome Guest [Log In] [Register]
Add Reply
Paper Fallout, the story; so our ideas and the story can be in two different topics so it's not confusing
Topic Started: Aug 2 2013, 03:43 PM (1,851 Views)
Khan

Sammy

Location: Toadtown Vault
Music: http://www.youtube.com/watch?v=zEQT9YW4SVM



You were a lonesome Shy Guy obsessed with the old stories of the Samurai Guys who used to wander the old kingdom bringing justice where they traveled using their legendary blades alongside the Ninjis. You even had a replica mask with the traditional symbolic markings on them, adopted their title as a name, and a toy katana you had since you were little that looked pretty real when sheathed. When unsheathed though, it was obviously a squeaky toy, but what was a modern Samurai Guy to do?

You had found an area deep in the power area of the Vault that had a slight opening to a cave not confined completely by the sterile chrome metal of the Vault, you came down here to meditate often. On this particular day, you decided to explore the cave deeper to see what scrap or other valuables might be there for you to tinker with, walking down into the void that must've been created when the bomb shockwaves rocked the area.

The cave was damp, and almost pitch black. It smelled funny too, but you didn't mind that much. It would've been pitch black and fruitless if you did not find actual fruit of the dark there: glowing mushrooms of strange origin. You had often read about similar mushrooms being eaten by shamans in the past for wisdom, so you greedily plucked them swiftly and downed them in a few swallows, despite them tasting like rusty coins and burning your insides a bit. You figured it was not a big deal, but felt a bit cheated when nothing happened. Apparently defeated, you went back to meditate.

You sat down and closed your eyes for what felt like one second, until you heard something
.

http://www.youtube.com/watch?v=ZWmezi27wIA

Voice: Proud warrior... You are called to duty.

Sammy Who speaks?

Voice: It is I: The Master, former head of the Toadtown dojo speaking to you from the aether.

Sammy: Really? I am humbled by your presence, Master.

You began to bow where you sat.

The Master: Hold your head high, apprentice. You are the chosen one, the only one who can bring justice, and more importantly, honor to this land. Outside the Vault, many dishonorable cads run amok, and only you can stop them. Mushido and I will guide you forth to your destiny.

You felt the honor coursing through you as if it was a menifestation of something you just ate affecting your brain harshly, but you didn't care, as you had a Wasteland to bring order to, single-handedly if necessary.

Sammy: But Master, I will need a weapon, like the ancient ones had, to accomplish this task.

The Master: You already have one. Behold.

You looked down at your toy katana, it didn't seem to be different, until you drew it. A squeaky toy no more, you now had a glowing, cold, unforgiving katana ready to strike down those who went committed atrocity.

The Master: Your weapon is yourself, and as you grow, so will it. Go now, apprentice, and leave this Vault.

Sammy: Yes, master.

You ran back to the Vault elevator and rode it back up to the top level. There, you ran past a few Toads and Yoshis that looked puzzled at you, and one Pianta that saw you coming and walked back into his apartment silently. You soon reached the Atrium, but it was guarded by two security officer Toads.

Security Officer 1: Woah, slow down there speedy shogun. Where do you think you're going?

Security Officer 2: After the recent Radpuni outbreak, we're carefully guarding the entrance. We don't want a repeat incident, especially after that guy with the funny accent got the slip on us.

The Master spoke inside your head.

The Master: These men stand in your way, tell them you are on a mission.

Sammy: Have no fear, noble guards,for I, Samurai Guy, am on an honorable mission to reclaim the wastes for justice. I implore you to let me pass, or even join my epic quest.

Security Officer 1: Where do we find these people?

Security Officer 2: Look, "Samurai Guy", nobody is supposed to leave. You could get killed out there easily, especially with that child's toy you have there.

Sammy: This is no toy, it is now my sacred instrument of order. It is a part of me, and it will strike down those who do wrong. Look at its glory!

You drew the sword and the guards looked unimpressed at its might.

Security Officer 1: Do you need meds son? Is there some place we can take you?

The Master: They mock you, demand them to stand aside.

Sammy: Stand aside now! I have no wish to fight you.

The security officers sighed and looked at each other.

Security Officer 2: Okay, fine. We'll let you out. Crazy people is probably what caused the last breach anyway.

The officers opened the door to the main vestibule and mockingly made motions for you to go.

Sammy: Thank you, fair guards. I will remember your favor.

Security Officer 1: Whatever...

You stepped into the vestibule and went up to the console, but you realized you didn't know the code.

The Master: Don't look at me, I've been dead for years.

Right as you were about to press a button or three randomly, the door opened by itself, from probably the guards, and you bowed your head for a second in reflection before charging straight into the black void beyond.




Location: Toadtown Vault Cave
Music http://www.youtube.com/watch?v=lhJNAlagKKc

You continued your banzai charge straight into the blackness of the cave, you were excited after all. You could now finally live your dream, since it turns out you were chosen by the spirits after all. Somewhere deep down, you knew this to be true ever since you were a little Shy Child.

The Master: Do not let it go to your head, Sammy, you do not want to have to buy a new mask.

Sammy: I won't, Master.

The Master: Across the land, there are places of mystical power you must find, and place your sword atop, to grant it the strength it needs for your task.

Sammy: Oh yeah, I do remember mention of that from the history books. But where are they now? Are they still standing?

The Master: That is for you to find, I can only give you advice.

You nodded and assumed The Master could feel it. As you bounded up the hill leading to the wooden door leading out, you began to walk and were out of breath.

The Master: Do not be so hasty, next time, apprentice, save your strength. Also, when you go through the door, shade your eyes.

Sammy: Isn't it blinding or something? I almost forgot, thanks Master.

You pushed the door open slowly, shading your eyes with your other hand, and entered the Wasteland.




Location: Outside Toadtown's Vault
Music: http://www.youtube.com/watch?v=cgAS00XXO2k

You weren't affected by the sun very much, due to remembering your lessons, but that only served to make you disappointed in the landscape quicker. Was there anything left to bring justice and order to out here? The land was lifeless and barren, and the wind was the only company, besides The Master, of course. It was a good thing you kept all your possessions on you, since it looked as if you might not be getting more for a little bit. As the Sun beat down, you looked at your surroundings from the ridge the Vault entrance was on.

To the west appeared to be a rather large building with tents in front of it that you couldn't make out clearly. There was another cave on a hill to the North, with a collapsed train tunnel impossible to traverse. And lastly, to the Northwest was a ruined town that seemed to have a large statue in the middle you were too far away to make out.


The Master: Choose wisely, apprentice.

Well, what will you do?

GAINED (starting) INVENTORY
Edited by Khan, Aug 29 2013, 02:19 PM.
Offline Profile Quote Post Goto Top
 
Khan

Seras

Location: The Wasteland (Bowser's Region)
Music: http://www.youtube.com/watch?v=1Trd6mxguP8



You set out towards the intimidating fortress-like settlement, feeling bad for leaving the poor dead Toad there, but having little choice in the matter. The wasteland unsurprisingly wasn't big on happy endings or ethics, and that reminded you all too well of the Vault you just left. Especially that Koopa's hungry gaze. It made you uneasy thinking of it.

Your mind wandered during the walk. Should you stay in this region of the land? Was your kind more welcome elsewhere? Would the people in this town treat you no better than the Vault Dwellers? You hoped not, as this was your only option other than facing the wasteland without any supplies alone, and judging by the unfortunate Toad you met, that might not be the most practical option.

The sun was inhospitable, especially with the exposed black sediment covering the landscape. As you passed by a caved-in pipe, you felt like you were being watched. And you didn't like that. Not one bit.


http://www.youtube.com/watch?v=mplrUgyglu0

You walked on, still feeling stalked, but trying to shake it. You eventually came across the bones of an older wanderer, covered in rags. He was clutching a book with unreadable pages before he died it seemed. Before you could look closer at it, you heard a gunshot blare nearby and the dirt impact close to you. Whoever it was, they might not miss twice.

You ran away from the skeleton and behind a dip in rock for cover. You still had not gotten a good look at your attacker.

After a minute or two, you peeked your head over and looked around; that's when you saw him. He was a Pianta wearing a dirty-looking yellow-striped purple suit with a brown cowboy hat, and was looking down at the skeleton of the wanderer, not noticing you.

You watched for a few more seconds. The Pianta bent down and picked up the illegible book, flipping through it a bit. You reached down to grab your pistol, but when you looked back with your armament he was gone without a trace.

You sighed in relief at not fighting somebody you had no clue at the potential of. You looked around behind you a bit longer, and after seeing no sight of your attacker, you stowed your pistol and turned around.

Only to meet an unspeakable abomination face-to-face. You screamed.


BATTLE!


NUMBER OF MOVES LEFT IN CYCLE: --
Edited by Khan, Sep 4 2013, 11:24 AM.
Offline Profile Quote Post Goto Top
 
Khan

Wister:

Location: Ghouls' Rest
Music: http://www.yourepeat.com/watch?v=hcLBLRwj5Xw



You walked away from the Ghoul camp without another word from any of them. Nobody seemed to notice you leave. Or care much. Not like you could expect more though.

Your newly nomadic eye was set up on the large building a ways to the west. Maybe it had treasure inside and wasn't a bunch of vigilant squatters? Only you could find out, since there was nobody nearby to ask and you didn't care to at the camp.

The harsh sun began to dip on the charred horizon, nightfall was coming, and with it who knew what. You passed by a small destroyed way station on the path leading to the large ruined town to the North, but all it had in it was miscellaneous junk. Clipboards, empty bottles, and things that no sane wanderer, much less a thrifty bandit, would want. A skeleton was sitting dutifully behind a desk in what remained of the inside, hunched over like a suicidal office employee. A few destroyed books and papers were scattered all over the floor, along with pieces of an old Chuckola Cola vending machine. Perhaps it had been picked clean already, but you didn't care enough to thoroughly inspect it. You moved on.

As you got closer to the large building, you could finally make out the letters: "Mushroom Express". Some kind of delivery set-up? The Toad standing outside was apparently playing a lute. Rather poorly too, you deemed as you got closer. His playing sounded like King Boo performing cunnilingus on a cheese grater, and not in the good way.

Whatever this place was, your hope of treasure, glory, and accessible valuables vanished. Teased by the wasteland again. Oh well.

You got closer and approached the dark green-capped Toad amid the sounds of the suffering instrument.


Wister: Uh, hello there. What is this place?

The Toad thankfully stopped playing and put the instrument into a case slung over his shoulder. He was dressed in a very, very dirty red button-up suit and regarded you with cautious curiosity.

Untalented Toad: What does a Bandit want here? We're a simple courier business.

Looks like you were right for once today. No riches.

Wister: Look man, I just wanted to know what this place was. I came from a Vault just a few hours ago, with no idea where I'm going or what anything is.

Untalented Toad: A vault you say? I guess that explains the get-up.

He made a dismissive motion with his hand at your jumpsuit. You were vaguely offended, what was that supposed to mean?

Untalented Toad: I'll fill you in on some surrounding splendors, but that's about all I can do for you right now; not counting the fact that I and many people don't trust Bandits too much.

Wister: That's about all I expected anyway.

Untalented Toad: Well, I guess I should start with my name: I'm Rast the Bard, even though *some* people like to call me Rast the Bastard. I used to wander like you, but pretty much every single partner I've had... well, either they moved on or went completely batshit crazy. It would have been a hell of a group if all of them had ever been together... but, those days are long behind me now. Now, I just play my lute out here in the day time to help keep small critters away.

You somehow thought that was probably very effective.

Rast: This, as I said, is the Mushroom Express building, we offer Courier jobs to anybody who comes in and is willing, though for a Bandit you might get treated a bit differently. We also have an shop, but not with anything too special. To the southwest of here is a large factory once belonging to Torque Co., who used to make robots and where prospectors have been going every now and again with few returning. Might be something there you could take if you're brave or stupid enough. Also to the northwest is a large building barricaded in with lasers and robots that won't let anybody get close, go there at your own risk. I actually used to know the guy who built that damned thing; but the last time I was there, he was just starting to build. Finally, there's Glitz's End to the North, where The Horde has been running itself and treating us pretty fairly.

Wister: Thanks for the info, Rast.

Rast: Sure. If you want a job, go inside and talk to Paul, he runs this place. A nice enough Goomba, if I ever saw one. Though Slade balances him out.

Wister: Who's Slade?

Rast: His shrewd Pianta accountant. He's the one who came up with the bastard thing, tells it to everyone who comes by.

Wister: Alright, well, nice talking to you.

Rast: You know, for a Bandit, you aren't nearly as bad as they come. See you.

You thought you were done here, but Rast hastily added one more thing.

Rast: Oh, and if you happen to come across a Dark Koopatrol... run. If he's having one of his moods, he'll probably disembowel you. If he's regained any of his sense, tell him that Rast said hello... and that he's sorry.

You walked a few steps back toward the road and looked around. The sky was beginning to darken, but you could still make out the factory to the southwest. The large building Rast mentioned must be on the other side of the Mushroom Express building. Glitz's End was visible from to the North as well, according to Rast.

You somehow managed to think and concentrate as Rast resumed his playing, trying to figure out what to do now and if night time would be more dangerous, especially with an apparently crazed Dark Koopatrol at large somewhere.

Well, what will you do?


NOTES/RUMORS ADDED


LOCATION DISCOVERED: Mushroom Express +2 XP

NUMBER OF MOVES LEFT IN CYCLE: 0
Edited by Khan, Sep 7 2013, 11:06 AM.
Offline Profile Quote Post Goto Top
 
Khan

Seras:

Location: The Wasteland (Bowser's Region)
Music: http://www.yourepeat.com/watch?v=3-VKfbZKeq0



You were frozen in fear at the sight of the horrid-looking abomination, which seemed to be preoccupied with itself as it groaned and seemed to frustratedly stamp its huge, flat, clawed feet. It only seemed to be wearing dirty rags scattered across its body, had two large, muscular, clawed arms along with a smaller, plainer one on its left side, and it seemed to have a Koopa shell infused with it's hide to form an exoskeleton. Its face was menacing with many sharp teeth, three eyes in a horizontal line across its forehead, and a mane of wild black hair reminiscent of a Clubba's; ultimately, it was as if the Clubba's and the Koopa's head had been indescribably fused together at a point where both seemed to be protruding from opposite sides. It stopped looking down at itself and breathing hard, and instead looked down at you with an emotion you couldn't ascertain. All three of its eyes looking down at you snapped you from your paralysis and you sprung into action with the natural reaction to dealing with hellish abominations: by pulling your pistol and firing directly at its face.

The creature did not seem to be expecting this, and writhed in pain for a few seconds, allowing you to run away a small bit. But as you turned around again, ready to fire, the abomination was already charging at you, teeth bared. You screamed and emptied the rest of your pistol's magazine into it, and though it bled, the simple low caliber pea shooter wasn't strong enough to stop it in its tracks. It tackled you to the ground, causing your gun to fly from your hand, and you closed your eyes, expecting death.

But death didn't come. Only the creature's rancid breath as it held you down and suddenly began speaking in a deep, growling tongue that enunciated clearly.


Bleeding Abomination: We were just as confused as you were, and your first reaction is to shoot us? We are offended, but not surprised at you. "Civilized" culture is always xenophobic.

You couldn't muster a reply more than panicked stammering and shivers. Maybe that was for the best.

Bleeding Abomination: Know this, Yoshi: we could kill you and devour your young flesh this second, but won't. We are a monster now, and understand this. That Pianta is responsible, but unfortunately we cannot kill him. And apparently, neither can you.

You finally managed to choke up a response.

Seras: T-t-the Pianta?

Bleeding Abomination: Yes. But he is beyond your reach right now, and ours. We must tend to our wounds, and then seek out a place that might accept us.

The Abomination got off you and looked to the horizon as you got up yourself, bruised a bit.

Bleeding Abomination: If we meet again, may it be under differing circumstances. You can refer to us as Eld, even though that was not our names before.

http://www.yourepeat.com/watch/?v=0Rb_4nVclZk

You weren't as fearful anymore. In fact, you felt pretty sorry for Eld.

Seras: E-eld you said?

Eld: Short for Eldritch, we thought it was very fitting. Our old name doesn't matter, we will never be able to return to our families. They won't accept us. You didn't.

Eld looked down solemnly and looked at you again.

Eld: Here, take this. It will lead you to where the Pianta attacked us, there may still be supplies there. And if you wish to enter the city, then they may want them back and to know what happened.

Eld tossed a tattered piece of paper to your feet.

Eld: I don't need it any more. Goodbye, Yoshi. Perhaps we'll meet again some day.

Eld began running off quite fast to the North, faster than you could catch him, even if you wanted to. He didn't wait for you to say goodbye, likely because you shot him. Despite your original plan of trying to kill Eld, that proved impossible and in retrospect, it seemed wrong to shoot somebody out of being startled. But wasn't that how the bombs were dropped in the first place? You merely continued the fear and hostility of your progenitors, and it almost ended once more in a vicious cycle of blood.

You picked up the paper and saw that it was a crudely-drawn map to a small Outpost a bit west of the city belonging to whoever the Sons of Bowser are. What was going on there, and what did the Pianta want? Should you go there or to the city? What would become of the poor creature Eld? You thought on it a bit, standing near the dusty skeleton that started it all. You reflected on Eld's bloodstains on the ground.

Well, what will you do?


KARMA CHANGE: -25

INVENTORY CHANGE: -8 Ammo

HEALTH CHANGE: -1 HP

GAINED: Eld's Map

NOTES/RUMORS ADDED


NEW QUEST ADDED


NUMBER OF MOVES LEFT IN CYCLE: 2
Edited by Khan, Sep 7 2013, 08:58 PM.
Offline Profile Quote Post Goto Top
 
Khan

Shen Ji

Location: Glitz's End
Music: http://www.yourepeat.com/watch?v=uDHggUtlKE8



You set off from the entrance of Glitz's End heading Eastward towards the foothills, where the voracious devourers of sentients apparently resided. The guards mentioned the other Vault Dwellers heading East as well, and thought maybe they had fallen victim to the cannibals... or worse. You had the feeling that this was only the beginning of the dangers lying in wait out here, and you would cleanse injustice as you found it: one transgression at a time. The Ninji Code demanded it.

You were about to leave the main road when you saw what looked to be a bunch of scattered boxes and containers. You cautiously approached them and looked inside, only to find everything cleaned out. There weren't any bodies, which you found very odd, it's almost as if... they were taken to not go to waste. Lifting up a box, you found a single coin and two rounds of Ammo that must've been carelessly dropped. You picked it up and looked at the nearby foothills.

In the dimming sunlight, you couldn't really see anything up there. There wasn't much cover either, other than the crags and cliffs themselves, but you would make due. A stealthy approach is better than a sword flurry, it is your discipline.

You crept along the sides of outcrops, your boots barely making a sound during the small ascent. As you went up the side leading to a small plateau, you peeked your head over the edge for a split second and saw a single unarmed Toad pacing back and forth around a cave entrance. You weren't sure if he was a cannibal or not, but it seems odd that they'd have a single unarmed guard. It also seemed odd that he was alone, unarmed, and in cannibal territory...

Out of good faith, when he wasn't looking, you sneaked up behind him and tapped his shoulder, sword at the ready. He turned around, looking like he had shit himself, but quickly changed into an expression of panic. The Toad seemed pretty unkempt, with unruly facial hair, dirty rags as clothes, and an orange cap.


Unkempt Toad: Oh thank the Stars somebody finally came, I thought all was for lost! Please sir, I need help!

Shen Ji: Calm yourself. Tell me what happened. Why are you here alone? Don't you know cannibals are running amok?

Unkempt Toad: That's exactly why I'm out here. Those monsters came and took my daughter, dragged her in there! Oh god, I feel so bad that I couldn't help her. I have no weapons, but maybe you could go in there and check for me?

You weren't too sure about this guy. If his daughter was kidnapped, then why didn't he try to save her? Or go get help? Or do something else besides stand here? Something wasn't right here, but if he was telling the truth the Ninji Code demands you help the innocent. The sun would set before too long, and who knows what might be lurking out there after then.

Well, what will you do?


GAINED: 1 Coin; 2 Ammo.

LOCATION DISCOVERED: Off-Putting Cave +2 XP

NUMBER OF MOVES LEFT IN CYCLE: --
Edited by Khan, Sep 7 2013, 10:29 PM.
Offline Profile Quote Post Goto Top
 
Khan

Trubba

Location: Bullet Bill's (interior)
Music: http://www.yourepeat.com/watch?v=o3CPk56BOOM



The three Feral Ghoul Goombas charged ravenously at you from the darkness, but you and your trusty rebar club were ready. You widely swung at all of them as they tried to swarm you, hitting them all square in the face with your incredible strength and causing what few teeth they had left to fly everywhere. You killed two instantly, and finished off the third one with a quick bash as it flailed around on the ground. Nothing too difficult... for now. You looked at the bodies and didn't seem to find anything but a single Coin on one of them shoved in a place you were disgusted by, and a useless clipboard on another. Oh well, you stored both anyway.

You turned on your Pep-Boy light and were about to move on when you remembered the guards asking for proof of their deaths. Well, since you had no cutting tools other than your teeth, why not try flattening them?

You hit the first one with your club in an aim to make it transportable, and you succeeded... kind-of. Instead of flattening the Feral Ghoul corpse, it just sort of splattered it everywhere. Apparently Ghouls weren't as pliable as normal. You picked up the splattered Ghoul's skull and and put it in your pocket, doing the same messy operation to the other two.

With that taken care of, you finally looked at your surroundings. Only a few lights flickered here and there, the rest was dim or dark. Every room seemed to be coated in a huge layer of dust or whatever came off from the ceiling during a shockwave. What little furniture that was left standing looked rotten and torn, or sometimes fused with the ground. Right now you appeared to be, understandably, in the vestibule. All there was here, besides ghoul corpses and their scattered teeth, was a dirty couch, a receptionist terminal, and a map on a table that was too worn and too complicated for you to read. Stompadompolus wasn't too good at teaching you topography.

You walked over behind the receptionist desk, and found a bottle of Firewater Soda, a syringe of something called "Feelin' Fine", and a few pencils, which you all took. You looked at the receptionist terminal, which was unlocked:


"Entry- I'm Dying The Way I Lived:

I heard on the radio that they said that the Mushroom Kingdom and Rogueport have both deployed their nuclear weapons. If we're going to die soon, I'm bringing out my stash to enjoy myself. Fuck these long hours, and fuck this job! I'm getting high."

All that appeared to remain of the secretary was a blank silhouette burned into the wall that vaguely seemed to be in the shape of a Koopa.

You decided to go through the left hallway, since the access to the main assembly lines was caved in from this side. Debris and clutter was interspersed throughout the walk, but nothing there or in the side offices seemed to be useful.

You emerged from an empty side office and met two wandering Feral Ghouls, this time appearing to have once been Koopas. They mindlessly charged you, and you swung, but their shells softened the blow and you got a few minor nicks before dispatching both with a mighty second hit. You gave them the same treatment as the others, removing their skulls and finding only a single cigarette on one.

You then made your way to the break room, which seemed empty of Feral Ghouls for now. It was filled with mostly overturned chairs and tables, and an empty, foul-smelling fridge on one side full of black ooze. A light flickered on and off on a chain in the middle of the room. There didn't seem to be anything worthwhile in here, but then you saw a small cabinet in the corner of the room. You tried to open it, but it was locked, and forcing it open would only damage the Items inside, so you just left it for now.

Before leaving the break room, you saw a small janitor's closet. Deciding to search in there, you opened it up and faced another Koopa Feral Ghoul wearing a filthy grey hat with a bill. You clubbed his head off before he could do much via a critical hit, and took his hat for yourself. After claiming the bottle of whiskey and pack of cigarettes in there with him, you stored his skull, but ignored the mop covered in what looked to be ancient lipstick on one end. Who knows what horrors befell that mop? Strangely, you felt a bit stronger after killing that last Ghoul, but you couldn't quite understand why.

Ignoring it and continuing on past a broken, rusty staircase leading up to collapsed catwalks, you went through a closed door and immediately stepped on a frag mine. You weren't expecting it at all, and it burned you a bit and knocked you over, but not too bad for a resilient Clubba. In case there were more mines, you tried to be extra vigilant. You entered into the main assembly line floor and looked around at the conveyor belts for anything operable. The room was massive and consisted of complex machinery and conveyor belts cutting the room into a weaving labyrinth. You found a few rounds of ammunition, an almost broken 9mm submachine gun, and an almost broken revolver, but the rest seemed to have been worn away over the years or was never fully constructed. As you continued on through the dark main factory floor, you saw two more Feral Ghoul Koopas, who charged at you again like their kin, only to barely touch you in turn. You claimed their skulls, grabbed a small knife from one, and moved on.

At the back of the main factory floor was a huge door labeled "Warehouse" that seemed the likely place to go if there was cannons to be found. But how to open it?

You turned around again and saw a door labeled "Foreman's Office", and entered it. Inside were four more Feral Ghouls and a glowing Feral Ghoul that you simply referred to as a "Glowing One". You stood your ground, worried about being possibly overwhelmed, when the Feral Ghouls hit more mines in their run towards you, blowing them to bits and leaving only the Glowing One. You waited for it to get close to strike it, but the closer it got to you, the more sickly you began to feel. As if radiation was literally coming off of it in waves. You didn't move though, and it slashed your arm before you hit it with your Rebar Club, sending it to the ground. Only, it got up fairly quickly and attacked you again. It grabbed onto your arm as you took a few steps back and began biting it as you swung at it once more, sending it flying back into the room. You then ran at it in anger and began pummeling the Glowing One while it was down, eventually reducing much of it to mush.

You then stepped away from the body and felt a bit better, looking at the office. There was a large bookshelf with all the shelves predictably collapsed, with scorched books at the bottom; a large desk with a fancy leather chair behind it that seemed unusually pristine; a computer terminal on said desk; and a bobblehead looking like a cartoon Bullet with a mouth and eyes near the terminal, which you assumed must be Bullet Bill.

Going behind the desk, you looked in drawers and found a handful of Coins, more pencils, a sharp-looking Bowie knife, a magazine with the pages stuck together, and a bottle of vodka. Nothing too great. You decided to access the computer terminal, and found it unlocked. Inside were the choices "Open Warehouse" which you chose, "Open Weapon Vault" which was locked, and two logs:


"Entry- Tearing My Hair Out:

Bowser has ordered us to increase production tenfold, despite my protests. We simply can't keep up with this stupid arms race we're having with the Mushroom Kingdom, and now apparently Rogueport. If we were smart, we'd have gotten Rogueport and Torque Co. to help us and ensure victory, but Bowser has too much pride for that, and their new leader is shrewd enough to operate independently. If we're just going to nuke each other, why do these weapons even matter?"

"Entry 2- It's Happened:

I've gotten word that the bombs are going to be dropped, everyone here is going insane and I can't control them. I'm taking what few survivors I can in my office and locking away some weapons in the Vault for us to use on the surface once the smoke clears. Mines should protect us from any of the insane workers. Hopefully that'll be enough, if we are still alive, that is."

There was nothing else to do here, so you claimed the skulls of the Ghouls, and carefully from the Glowing One, grabbed a dried shroom from the Glowing One, and exited out into the warehouse.

The warehouse was full of boxes of raw materials for weapons and ammo stacked high to the ceiling with only narrow passages between them. You headed through and saw a tarnished chrome Vault door on the side of the warehouse. It didn't look like anything but explosives or advanced locksmithing was going to force the door open, so you continued on. After a few more weaves through, you saw the Bullet Bill Cannons lined up neatly against a far wall, their ammo probably in some of these boxes. You had succeeded, got a few items, and weren't majorly wounded.

You just now had to leave and head back to Koopolis, even though it was most certainly night time by now. Unless on the way out there was something you wanted to look for in here...

Well, what will you do?


HEALTH CHANGE: -6 HP

RADIATION CHANGE: Very Low

GAINED: Financial Clipboard, Firewater Soda, "Feelin' Fine" Syringe, 4 Pencils, Cigarette, Grey Janitor's Cap, Bottle of Whiskey, Bottle of Vodka, Pack of Cigarettes, Revolver (very low condition), 9mm SMG (very low condition), 25 Ammo, Switchblade, Dirty Magazine, Dried Shroom, 13 Coins, Bowie Knife, 8 Feral Ghoul Skulls (Quest Item), Glowing One Skull (Quest Item).

QUEST UPDATED


COMBAT XP GAINED: +6 XP

LEVEL UP: Level 2- Novice Wastelander; pick one available perk and choose to upgrade HP, FP, or BP.

NUMBER OF MOVES LEFT IN CYCLE: 0
Edited by Khan, Sep 9 2013, 06:21 PM.
Offline Profile Quote Post Goto Top
 
Atticus
Administrator
Jake

Location: The Wasteland (Toadtown Region)
Music: http://www.youtube.com/watch?v=_gm1t5ppg9c



Deciding you would visit these ruins, you set forth immediately. The walk wasn't too exciting, like most walks out here likely were to be. Though you did almost trip over the skeleton of some poor Koopa. While you caught yourself, you pretty much completely desecrated the remains of the poor dead bastard and kicked his bones every which place. For some completely unknown reason, you decided to take the skull along with you. The skull reminded you of your pirate days, mainly because usually every time you went searching for treasure with Toady, there was some skeleton still with a grip on the treasure chest as if he was trying to simultaneously violate and guard it. In trying to get to your well deserved booty, you always ended up messing up the skeleton back in those days, and that tradition seemed to be continuing. You guessed that was always sort of your thing? Whenever someone needed a body desecrated or ruined, then Jake Robins was always there in short order.

Not exactly something to be proud of. Nonetheless, you walked away with one extra skull. Wastelanders usually always have some sort of random item they seem unable to stop collecting. For some, it's coffee mugs. For others, it's the dessicated remains. If you're here, why not enjoy the custom too?

With memories of your long past reawakened, you walked on a bit more eager to see what the future brought.

But all it did was bring the past back when you finally arrived at the ruins, or at least a symbol of it. In a square at the center of a group of ruined yet mostly still standing homes stood a gigantic statue of the fat plumber you knew as Mario. On the base of the statue read, "This town was founded in the memory of our fallen hero. May he forever be remembered by the residents of Mario's Town, as well as the rest of the Mushroom Kingdom."

There also seemed to be a bit of ancient green graffiti that spelled out "RIP Mr. Green." along with a crappy drawing of Luigi near the plaque. At least he received something.

This town seemed to have been erected and dedicated to the memory of the duo. Must've died somehow, which you vaguely felt disappointed at, but then you wondered how that could happen...

But you didn't have time to keep thinking about such depressing things. You are Jake Robins, and what matters most to you is adventure. But before you were able to begin exploring the buildings of this town, you noticed a figure approaching the other side of the statue from the opposite end. A Shy Guy armed with what appeared to be a katana that had weird markings on his mask. What grabbed your attention the most however was the fact that he was wearing a Vault Jumpsuit. From your Vault. He must've left soon after you did, which you were ambivalent about.

Yet before you were able to talk to him, that was when you heard the loud sounds of growling all around you. The Shy Guy heard it too, as he turned around almost the exact moment you did. In front of each of you, there were three ravenous chomps, but they were no chomps like you had ever seen before. Their teeth were sharper and more numerous, their eyes were misshapen and bloodshot, and their bodies were not composed of mostly metal like most chomps. Parts of them were some sort of sick and irradiated flesh... that seemed to be... pulsing. Despite this sight being more disturbing than Captain Toady's back hair, part of them being flesh is actually an upside for you, considering a blade would have proven barely effective on an entirely metallic foe. You put your hand on your cutlass and considered your actions.

Well, what will you do?


BATTLE!


GAINED: Koopa Skull

LOCATION DISCOVERED: Mario's Town +1 XP

MOVES LEFT IN CYCLE: --
Edited by Khan, Sep 10 2013, 09:27 AM.
Offline Profile Quote Post Goto Top
 
Atticus
Administrator
Sammy

Location: The Wasteland (Toadtown Region)
Music: www.yourepeat.com/watch?v=-ettjiCOgvQ


Taking the Master's words to heart, you thought carefully about where to go first. Which would benefit the most from the presence of a Samurai Guy's good influence? The answer struck you as completely obvious after considering it. The ruins was where you would start your journey, and begin cleansing evil with your weapon of legend. You stolidly began your march there.

The Master: Be ever cautious, apprentice. There are both mighty beasts and warriors throughout this ruined land. They will wish to test you time and time again, but if you find your noble heart you shall overcome.

Sammy: Don't forget your sage advice, Master.

As you walked through the land, you studied the wounded and lifeless area all around you. All you could see was dirt, dust, and the occasional set of bones. This entire land was a battlefield, and you would go on to make it even bloodier in the name of your code. Whether for better or for worse is still yet to be seen. All you wished is to sally forth and make your Master proud. After all, he was pretty much all you had. You never really had much of a family even before. Or friends. Why else had you been able to wander off into the Vault catacombs alone? Maybe, if you did have a family, then you wouldn't be out here on your own. You wouldn't have met your Master, and you would have still been stuck inside that cave.

The Master: *nervous cough* Don't think such thoughts, Sammy. Doubt will penetrate your soul right before some creature's teeth will.

Sammy: You always know what to do. Thanks.

That type of thinking made you feel dread, as you never wanted to go back there. Among other reasons you couldn't quite put your finger on. Besides, the outside was simply too amazing. With glee, you charged forth into the ruins the whole rest of the way. You reached the statue of what appeared to be a fat guy resembling the Mario you read about in books, looking towards it quietly and curiously. The statue though was quickly ignored when you saw someone come near. A strange looking toad, and even better yet, he had a blade at his side. He must be a fellow warrior. Perhaps he would assist your quest.

The Master: Something comes. Be aware of your surroundings, apprentice.

Hearing growls and snarling on your side of the statue, you turned around and faced some gnarly-looking, fleshy, mutated chomps. You heard similar snarling a little ways away and assumed the Toad had his own problems to deal with.

The builders of the town most likely never believed there would be a mighty battle waged underneath their mighty Overweight God's visage, but this is how legends were born. You reached for your katana and smiled when you thought you saw a glint of fear appear in the eyes of the Chomps.

Well, what will you do?


BATTLE!


LOCATION DISCOVERED: Mario's Town +1 XP

MOVES LEFT IN CYCLE: 1
Edited by Khan, Sep 10 2013, 09:27 AM.
Offline Profile Quote Post Goto Top
 
Atticus
Administrator
Wister

Location: Mushroom Express
Music: http://www.youtube.com/watch?v=0DQX_VYvpuA



You were about to walk into Mushroom Express, but you turned back towards Rast, who thankfully ceased his horrid melodies as you faced him.

Wister: Hey Rast, have you seen any other Vault Dwellers come through these parts recently?

Rast: Not that I can remember, no...

Rast looked like he was trying to remember something

Rast: Oh wait, there was one guy. A wild-talking Koopa with long hair and glasses that went West towards the swampy area over by the mountains. Over by where Darkmarsh is. If you value your life and your sanity, steer clear of that whole area.

The seriousness of Rast's voice and look in his eyes told you everything you needed to know.

Rast: Other than that, you might have better luck at Glitz's End. They might not let you in right away, but if you get on Paul's good side he might give you employee access.

Wister: What about Ghouls' Rest? Know anything about that place?

Rast: It's a camp. With ghouls. How am I supposed to know much? They're not find of smoothskins. Though there was something regarding them and a few members of The Horde that didn't like Ghouls being nearby, but you'd have to ask them. We stay out of nasty business here, helps us live longer.

Wister: Thanks. One more thing though, know anything about nearby radio stations?

Rast grabbed your arm in exasperation and pointed to your Pep-Boy.

Rast: You're definitely not the smartest Bandit out there, are you? Check your Pep-Boy, it'll take you two seconds. I'm not your personal encyclopedia.

Wister: Huh? Really? I didn't know that. Alright, I'll head inside now.

Rast: I'll probably be in in a few minutes, sun's almost down.

You nodded to Rast and then opened the worn wooden door and entered a pretty brightly lit room.

http://www.yourepeat.com/watch?v=otXevHSCoWo

That was when you saw the elderly Goomba with the suspicious look in his eye standing on the counter and the Pianta in a dark red button-up shirt next to him pointing a large shotgun right at you. You glanced to your right and saw a hovering black robot with multiple arms also pointing a small plasma caster at you.

Slade: We don't sell to no Bandits out here, I suggest you leave right back the way you came. Me and Postal here don't want to have to waste ammo on ya.

Postal was apparently the robot.

Wister: Can people stop aiming weapons at me today? Please, I'm a Vault Dweller looking for work, not to steal things.

Slade: I'm sure you are. Paul, what do ya want done?

Paul: That jumpsuit is in pretty good condition, so I'll believe him for now. Stand down Slade, but keep an eye on him.

Slade grumbled uncontentedly but stowed his weapon. He went around to another area and Postal went to a corner of the room, watching with a mechanical eye. Paul stood there half-smiling in his overalls and black boots.

Paul: Now for a proper greeting. My name is Paul, I am the head of the Mushroom Express. You'll see couriers traveling all across the wasteland, and they all work for me. My father was a courier, his father was a courier, and so on. Now who might you be, young 'un?

Wister: I'm Wister, I just came from the Vault nearby and would like to work here for some coin.

Paul: From time to time, I'll have a special job available, but I'll only give it to you if I trust you enough. As a Bandit, well... you're off to a bad start. But complete enough jobs on that board over there, then maybe we'll talk. However, you're only allowed one job at a time. I don't need a stressed out courier goin' all crazy-like after taking fifteen jobs all in different spots in the wastes... maybe, you should even use a bit of planning. If you're already heading out South and there's a package to be carried out there, why not? Don't worry about walking all the way back here just to get paid. Find another courier out there and show them the delivery order. We've got stands and stalls all throughout the wastes. They might even have new jobs for you, too.

Wister: I'll look at the board then. But first, do you know anything about Vault Dwellers that came by? Rast mentioned one going West to the swamp, but didn't say much more.

Paul suddenly looked like you had just lit his crotch on fire.

Paul:Don't be a fool now, boy. Stay away from that swamp, Darkmarsh is bad juju.

Wister: Why? What's even there?

Paul: Nothing. Just nothing, okay? Now do you have any other questions?

Wister: What do you know about nearby radio stations?

Paul: If you don't want to look at your Pep-Boy, fine. There are three wasteland-wide radio stations: Voice of Bowser from Bowser's Castle to the southeast, Toadtown News Network from Toadtown to the southwest, and Radio Rogueport Vegas to the North a ways. They all play different music types and report whatever news they find pertinent. That's pretty much it, unless you find a weaker signal somewhere out there in wastes.

Wister: Thanks. Rast just blew me off when I asked.

Paul: I wonder why...

Wister: Also, what do you have for sale?

Paul: Slade handles that, go talk to him. I run this place, he does finances and such.

You backed away from the counter and looked around the room. It wasn't too big a place, very homely. The floor was gray tile and the wallpaper was peeling. There was a radio and some scrap piled up on the counter which Paul was tinkering with, a bench to the left of the door with a map over it, and a huge board over near the corner where Postal and a few lockers were. Behind Paul was an assortment of cubbyholes filled with odds and ends. On the counter a bit farther from Paul was a cash register and a terminal facing him. You went past the board for now and went down the hall into a room, also passing a staircase that presumably led to living quarters.

You opened a door labelled "Slade's Emporium" in stickers and entered a room with a long horizontal desk that cut the area in two with Slade behind it, one section of said desk appeared to flip up to allow access. Nearby him were a few old, dusty shelves with various goods lining them, another terminal at which Slade sat, and two wall safes. You didn't really want to talk to Slade, but it was a necessity.


http://www.youtube.com/watch?v=V0RJPFOpBlg

Wister: Hello, Slade. What do you have for sale?

Slade: I suppose I'll have to sell to you, won't I?

He sighed and got up from the terminal, moving to the counter and its cash register.

Slade: Not much, but more than any other merchant outside of Glitz's End in these parts... Take a look, though I doubt you have coin. Though if you're just casing the joint, I'll be watching.

Slade's Emporium


Unfortunately, you don't really have any money. So asking to see his wares turned out to be a huge waste of time for both of you. Slade frowned at you before shooing you away. Though, at least you have an idea of how much things cost out here now. You went back outside and looked at the board.

Mushroom Express Trouble Center


Well, what will you do?

NOTES/RUMORS ADDED:


MOVES LEFT IN CYCLE: 0
Edited by Khan, Sep 11 2013, 12:13 PM.
Offline Profile Quote Post Goto Top
 
Atticus
Administrator
Goomward

Location: Bowser's Vault Cave
Music: http://www.youtube.com/watch?v=ifGiqPD3QLA



You had watched both the Trubba and the Yoshi wander out into the wastes. From afar and out of sight, you watched as both walk further and further into the wasteland, until you couldn't see them any longer. No extreme radiation, no beasts too horrible to even imagine, nothing. Just a dead land, waiting for someone with enough initiative to revive it.

Or, take advantage of those squatting in it. You still didn't know where your morality lied, other than the fact you wanted to make a profit and become someone among this new world beyond the Vault Door. Goombas had been pushed around for long enough.

You were far from an underling, and you knew it. A smile crept onto your face, as you thought of the Trubba and the Yoshi. Maybe, you'd bump into them again one day. Until then, you would see to it that you started both a laborious yet rewarding task. Exploring, and scouting the wasteland, and seeing where you could leave a mark.

There would be those who would stand in your way, but you would outsmart and outmaneuver them. Your plan had numerous pieces and roles to fill.

But all things begin with a first step. As you took that step, the vault door shut once more.
Edited by Atticus, Sep 11 2013, 02:02 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Learn More · Register Now
Go to Next Page
« Previous Topic · Board · Next Topic »
Add Reply

ZB BoHeGeHa by OverTheBelow
based on the IPB skin by Tom B