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Paper Fallout, the story; so our ideas and the story can be in two different topics so it's not confusing
Topic Started: Aug 2 2013, 03:43 PM (1,849 Views)
Atticus
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Shen Ji

Location: Off-Putting Cave (exterior)
Music: http://www.yourepeat.com/watch?v=UpgphEhyYNs

Time to get moving. That cave could wait for some other time, right now it was just too risky. For now you would loot a few things from your dead assailants and begin going back to Glitz's End, nice and easy.

You sheathed your sword and walked over to the cannibal leader's headless corpse. Unfortunate that things had to be this way at all, but they attacked you and others, made that their lifestyle. You were slightly mad about that fact, but knew that despite everything you were bound to come across countless more just like them. You reached down into the leader's raggedy leather clothes and searched the pockets, patting them down starting with the blood caked torso and working your way down.

You found three blocky hunks of.... meat, meat that gave you a really odd feeling, with origins you could ever know, even if you wanted to. At least they were preserved. You also found a dried shroom, a single cigarette, a weird syringe thing that had the word "Psycho" carved on the side, and two coins. You also grabbed the leader's butcher knife, which seemed to be in okay condition, even if seeing your blood on it unnerved you slightly. You decided to just grab what remained of his ragged outfit too, might as well.

Not bad for an up-and-comer. You idly wondered if you should go search the other corpses, but then decided against it. After all, you shouldn't keep the guards waiting right?

Not sure about how to feel regarding the meat and the drugs, you ate the dried shroom. It tasted like bitter tears from the Star Spirits themselves mixed with harsh, unforgiving grit and you felt warm for a second after swallowing the horrid matter, but you felt like you'd be okay. You did feel more revitalized, even if only slightly. Not wanting to take any chances though, you pulled out your only stempak and injected yourself right in the neck. That perked you up immediately to almost peak condition. Stempaks were great. Too bad that was your only one; you didn't relish the thought of eating more dry shrooms. How could people live off that? Maybe that's why they became cannibals...

Your business here was concluded for the moment, now began the march back to the city. You began walking down the hills westward as the sun was only a sliver and the atmosphere grew dim, looking at the large hodge-podge city that appeared to have many torches and a few lights beginning to turn on, the a bit farther out camp lighting its own, smaller bonfire. As the night approached, who knew what would come with it? As a friend well acquainted with the shadows you were about to find out. The encroaching darkness didn't affect your sight very much. Just the way you liked it.


HEALTH CHANGE: +8 HP

RADIATION CHANGE: Very Low

GAINED: 3 Strange Meats, Psycho Syringe, 2 Coins, Butcher Knife (low condition), Cannibal Tatters, Cigarette.

LOST: Stempak

END OF SHEN JI'S DAY ONE
Edited by Khan, Apr 1 2014, 04:53 PM.
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Khan

Edgar

Location: The Wasteland (Rogueport's Region)
Music: http://www.yourepeat.com/watch?v=fbZKutIwhRU

Your name is Edgar King, and you have been wandering the wasteland your entire life. From one end of the world, you've walked to the next. As a wandering toad, you've met a lot of people and seen a lot of things. More specifically, you bumped into the four people who have been traveling with you ever since. But technically, you can't really call them people, now can you? Still, they look enough like them and in most parts of the wasteland, you get no trouble. But from time to time, there's a conflict.

Androids aren't well liked, and those who do like them, would certainly love to dismantle and get their hands on what makes them tick. People can say what they will about androids, but they've certainly proven to be more loyal friends than organic beings. Every one of them you've ever known has betrayed or disappointed you in some way or another.

With you as their leader, the group has never had many problems. But of course, that was most likely also benefitted by the fact that your group was varied, the fact that four of you are androids aside. You never truly found out where they came from nor how they were built, or even who built them. Torque Co's junk buckets certainly paled in comparison to your friends.

Hubba was a green colored Clubba armed with a Super Sledge, Alduous was a Koopatrol armed with dual swords, Guy V2 was a Shy Guy armed with a laser rifle fitted with a scope, and Ronnie was a Pianta armed with an upgraded plasma pistol. Guy V2 could repair damages done to the other androids, as long as the damages were small. He wouldn't be able to rebuild one if one was destroyed, but thankfully, the group's luck had been high for many years. Alduous actually also had medical programs geared for organic life, so he was basically a walking talking auto-doc as well as a blade whirling expert.

You never found out why it seemed as if all Koopatrols, whether robotic or organic, had an affinity towards sharp weapons.

Finally, you were armed with your trusty weathered revolver. Never have you missed a shot with it. Although, there were some certain times that you wished you had. But those times were behind you.

While Androids didn't actually require to drink or eat, your friends still wished to partake in both activities, if only to continue with their disguises as organic beings. That is why after miles of walking eastward, you walked into the bar constructed of scrap metal known as "The Bucket o' Bile", or as many patrons called it "The Wastes' End". Since not much farther East led to the much more militarized territory of the Sons of Bowser.

As you and your companions entered the bar, all conversations ceased. As you entered the bar, the establishment's bouncer sentry robot scanned your friends, revealing their android nature. There were those who treated androids as if they were human beings, but there were others who were jealous of them, as well as those who hated technology in general. Of course, that was only when it wasn't of use to them.

Even as you all walked through the bar, the patrons glared at your friends as well as at you. Someone muttered "fucking robots" under their breath, and there was another who said something of the same sentiment right out in the open. But as always, you ignored them.

When you reached the barkeeper, you had a smile on your face and one hand resting in the inside pocket or your duster, still clutching your revolver. Just in case.


Edgar: Five waters, please.

Barkeep: You can have one, but I'm not wasting good water on your buddies. On principle.

Edgar: Oh, I'm afraid it's all for one and one for all. You see, my young friends and I are on an adventure, a quest if you will. And since we find ourselves in need of refreshment, you sir, have the honor of drawing first blood.[/b]

Off went the smile.

Edgar: So I'll ask you again. For the last time. Five waters, please.

Almost immediately, glass bottles were broke on the edge of tables, crowbars and bats were pulled out as well as knives and pistols, and the barkeeper himself grabbed a sword from behind the counter. You and your friends brought your own weapons as well.

Barkeep: Who the hell do you think you are?

Edgar: Me? My name is Edgar, but they call me King.

The fight began and ended as quickly as it had begun. In the end, you did get that five waters, and the surviving inhabitants of the bar were left a lot more tolerant towards synths. Off you went, heading south for your business in the north had concluded.
Edited by Khan, Apr 1 2014, 04:53 PM.
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Khan

Jake and Sammy

Location: Mario's Town
Music: --

Jake

http://www.yourepeat.com/watch?v=b9o4bcC4AzY

There was nothing you could do, it was either truce or death. While you were used to dying, you weren't ready to die here yet; maybe you could pass it off as messing around? From your position on the ground, you inaudibly sighed at the stoic samurai before you as you looked straight up at his cracked mask.

Jake: Ha... ha... that was fun. Sure do love me a little roughhousing, eh mate? I happen to like it a bit rough, in fact. So just put that fine, er... weapon of yours away, savvy?

The Samurai mumbled to himself for a few seconds and twitched a little. You were unsure what was going to happen, so you just sat there looking at him, pondering the few feet away your cutlass was, and exactly how worth it to you that your alliance might be. After a few moments of him mumbling to himself, the Samurai responded by sheathing his blood-smattered sword with a squeak and giving you a hand to help you up.

Sammy: Ruffian, we are both injured. My Master tells me that whatever else may lurk around us may finish us off if we continue to fight amongst ourselves. Show you have honor, renounce your lawless ways, and together we may bring light to this destroyed land once more.

Jake: Uh... Sure, mate. Whatever you say.

Your former foe helped you up and you limped over to reclaim your cutlass, with no resistance. You put it back in its sheath and turned back toward your new comrade.

The samurai, however crazy he might be, was right. In the heat of things you hadn't paid much heed to the dangers of the wasteland that could be around the corner like a shadow thief. At least for the moment, an alliance was beneficial, maybe even necessary. You didn't know about "renouncing your lawless ways", but if it would keep him from killing you, then for now sure. He did seem like a very capable warrior after all... even with an eccentric weapon. You were experienced enough to know that sometimes crazy was all you needed.



Sammy

http://www.yourepeat.com/watch?v=fE5LVo6DyqE

The Master: The Toad has accepted a truce most honorable. Watch that one though, apprentice, he has proven himself untrustworthy.

Sammy: Believe me, master, I shall keep vigil.

The Toad had picked up his cutlass and was now milling about, looking over the surrounding area. He then walked over to you, extended a slightly wounded hand, and began to speak.

Jake: So... My good man, what do you call yourself? I happen to be Jake Robins, pirate, mercenary, scientist, jedi, viking extraordinaire; perhaps you've heard of me?

You had no idea how he could be all those things but be no better in combat than yourself. He might be making it up, but you supposed you should maybe introduce yourself anyway? You weren't too good at this talking to people non-essentially thing.

The Master: The fool seems full of himself. Much to learn for this one.

Sammy: There's a whole wasteland, master. We have our work cut out for us.

Jake looked confused and slightly irritated at you talking to your master.

Jake: Do you do that whole mumbling to yourself thing all the time, or what?

Sammy: I'm merely addressing my master, pirate. His spirit inhabits my body like a mighty flame.

Jake rolled his eyes slightly and shook his hand expectantly.

Jake: Whatever you say, lad. Now what do they call you? Rodin of the Mumbling Mask? Jack, maybe?

Sammy: I forsook my name when I became what I am: a Samurai Guy, perpetuating the legacy of the honorable warriors from before. The title is my new name; however, you may call me Sammy, if you wish.

Jake: Alright, Sammy, that's just grand.

Jake walked a few steps away from the large statue you were in front of, looking over a few ruined buildings slightly.

Jake: Well, now that we're on the same team, how'd you like to help ol' Jake Robins find what he came here looking for?

The Master: You should also look for supplies. Don't underestimate your wounds.

Sammy: I agree. Scavenging for supplies would also be useful, especially in case something else comes and assails us.

Jake nodded and looked back at you, making a twirling motion with his hand.

Jake: Sounds good, mate. Let's start to the North of this place and work our way down, I'll fill you in on what I was looking for as we go.

You found that strategy sound and silently followed Jake Robins, stepping over the chomp corpses as the signs of your scuffle with your new ally, toward some of the ruined houses on the southern half as he explained his trek to Kindling and what the guards asked of him.

The whole area appeared to be a very small collection of houses separated into two halves with the statue of the obese plumber in the middle at a four-way intersection. There were four houses still semi-standing on the north side, and four on the south side, with a few completely flattened buildings interspersed around them. What looked to be formerly a metal fence surrounded the four corners of the houses, now just broken and falling apart in rusty clumps, creaking in the wind. Dust blew into the town with every other gust, but it wasn't a very big problem. It still looked to be fairly early in the afternoon, judging by the sun.

Jake entered a faded red-and-white house with the door long gone, and you were about to follow him, except you saw something. Leaning against the side of the house was something you simply couldn't ignore, it was perfect for you, a steed beyond compare. You actually had never seen a horse of any kind, only in pictures from your books, but it was right there in front of you. A majestic white horse not quite in adolescence but big enough to carry you.

Samurais rode horses, didn't they? You were absolutely sure that they did.


The Master: Your steed is a gift from the gods for your valor, treasure it well apprentice.




Jake

http://www.youtube.com/watch?v=EzfL1b43CQo

You walked back towards the door of the house. It seems as if already, you have lost your very confused comrade. You thought about calling his name, but decided against it. You weren't sure if loud noises surprised him or not, and you weren't willing to risk another beating with that ridiculous toy sword he carries around. Outside, you saw him pretending to ride one of those ridiculous toy stick ponies. He even had his toy sword out, gesticulating regally to the horizon.

Why do you always end up with these types of buffoons?


Jake: Come on, Sammy. Bring your... horse, if you want.

Surprisingly, he complied, and followed you into the house.




Sammy

http://www.yourepeat.com/watch?v=fE5LVo6DyqE

There were holes in the roof and the second floor appeared to be entirely gone, with stairs leading up nowhere. The three windows on the walls in the living room, one on the left and two on the right had only small shards of lonely glass remaining in the panes, idly shimmering in the sunlight like unwanted children seeking attention. The walls were bare except for a few scorch marks and blackened scraps of wall paper. Jake went off into the room towards the back of the house into the only other visible room.

You decided to examine the furniture. There was an ugly looking torn up couch with springs visible in the center of the room, facing a surprisingly intact, unpowered television set that could maybe be scrapped by someone tech-savvy. There was also a book case against the wall that had mostly destroyed books. You decided to grab the few that were intact, and continue looking around. There was a small, ironically dusty vacuum cleaner in the corner that wouldn't turn on, which you stored handily. On a small table by the vacuum cleaner was a dried shroom, a spork, and a bottle of Chuckola Cola, which you hastily grabbed.


The Master: That Chuckola Cola is probably flat. But still refreshing.

Sammy: I've probably tasted worse.

The last room you inspected was the kitchen. You had hoped to find a toaster, but instead, you only found a broken waffle iron. It just wasn't the same, it left you a bit empty inside. There wasn't much else in the kitchen. The refrigerator was knocked over onto to the floor, its door missing. You leaned down to look into it hoping to find something, all you found was two tin cans. Disappointing, but you took them anyways. One of them was heavier than the other. With one glance down, you realized that there was some sort of small egg in one. You shrugged, and decided that you'd take it too.

There wasn't much else in the house to grab, it looked pretty cleaned out already.


Jake

http://www.yourepeat.com/watch?v=_gm1t5ppg9c

Plundering a few houses? Should be easier than jumping from a flaming airship. You left Sammy in the other room to explore that side while you went into the bedroom/bathroom area.

The bedroom had a large double bed that had skeletons of Toads in it that appeared to be trying to choke each other. There was a few picture frames on the ways showing Peach's Castle and another showing a Toad couple smiling together in wedding attire, must've been the happy skeletons. The final picture frame showed that same Toad couple slightly older, with a kid standing in front of him. He was smiling, and for some reason, that smile seemed sorrowful to you. You didn't know why.

On a night table there was a pair of eyeglasses and a dull-looking magazine, which you grabbed. There was a cabaret in the corner next to a shattered mirror that you began rifting around in, finding a white skirt with high socks and a business suit, both filthy but you also grabbed them anyway. Looking again to the skeletons on the bed, you saw some Mush-X syringes between the two skeletons which you put away too.

Entering the bathroom, you saw it to be completely overrun by revolting black fungus that made your nose wail in disgust. Everywhere was covered in it, and you didn't really want to tough it, so you closed the door hastily and went out to go see what Sammy found. Hopefully nothing more valuable than your haul.

You walked down the hallway after leaving the skeletons to their rest, and entered what appeared to be another bedroom, but this time it belonged to a kid's. Probably the boy in the picture. But the bed was empty, its sheets weren't covered in dust, only dirt. Somebody must have recently slept here. You looked underneath the bed, and sure enough, there he was. The skeleton of the boy, carelessly tossed underneath. His body was contorted, and some of the bones looked broken. Still, you didn't understand why they chose the kid's room and not the parent's. You supposed that it didn't really even matter.

On the kid's bare, peeling dresser, there was a plastic eyepatch with a black elastic band. You grabbed it and looked down at it in your hand, sitting on the kid's bed. Even in such a ruined world, there are still blatant reminders of your own past. Before you departed the room, you also took the kid's baseball and tennis racket. You closed the door, after taking one more look back at the boy's skeleton, now placed rightfully back in his bed. Sammy was standing there, looking at you. The eyepatch was still in one of your hands.


Jake: What's the haul?

Sammy: Very little. What have you found?

Jake: Some skeletons, a few knick-nacks, and a very cultured room.

Sammy mumbled to himself and seemed to laugh a little. Then made a motion with his hands where his forefingers and thumbs came together, bowed his head, and mumbled a few words. After, he looked at you.

Sammy: We should move on, maybe we can trade Items when finished.

You both left the house and continued on to the next, and the next, until eventually the whole North side was cleaned out. The houses were pretty much the same cheap design throughout; sometimes there were skeletons sitting in easy chairs or with their heads in a toilet, but some houses were empty of their former occupants. Every house or so you guys switched searching positions, and twice more encountered that mold from the first house in different areas, in various stages of development... Which made you feel uneasy, it reminded you of your old days with the SCP researchers, not in a good way.. Maybe somebody back at Kindling would know.

The Southern half was very similar, except for one house. One house still had a second floor, and inside it was a bunch of empty weapon cases, a locked safe, and a workbench. Among the weapon cases, you guys did find some weathered weapons, and even a bit of ammo. This searching for supplies thing wasn't too bad, though for now you decided to leave the locked safe. You and Sammy had now entered the last house and were wrapping things up.


Jake: Watch that bloody mold, it's everywhere in here.

Sammy backed away from the gunk covering the living room of the house, kneeling down and scrutinizing it.

Sammy: Whatever it is, it is very curious. Neither I nor my master know what it could possibly be.

Jake: It's damn nasty, that's what it is. We have no idea what we're foolin' with, and we shouldn't tarry around it because of that. I've dealt with strange mold things before. Kind-of.

Sammy: Right. I'll just grab these books and-

Sammy grabbed another intact book from a bookshelf, causing the shelf itself to slide over and reveal a terminal, and a wall safe. The old secret door trick, you should've known.

Jake: Well, lookie there. Good job, lad.

You were about to sit down at the terminal and examine it, but Sammy grabbed your arm lightly after mumbling to himself.

Sammy: My master says maybe we should examine what we've found before we touch that. We are still injured, after all, and who knows what that could do?

The little bugger was right. You hated it when he was right. You and Sammy went outside, away from the moldy growth, and sat down next to the statue's base to look at your haul. From there, you would plot your next move. Out of the corner of your eye, you saw a battered refrigerator sitting inside a destroyed house's shell, but you reckoned it could wait.


Well, what will they do?


Jake-

GAINED: 3 Mush-X Syringes, Eyeglasses, Soiled Pre-War Skirt, Filthy Pre-War Business Attire, Gnome Magazine, 9 Ammo, Pilot Light, Irradiated Maize, Oink N' Beans, Baseball, Tennis Racket, Plastic Eyepatch, 1 Coin, Squeek Rifle (low condition).

Sammy-

GAINED: Spork, Dried Shroom, Chuckola Cola, Vacuum Cleaner, 8 Pre-War Books (Mixed Genres), Toy Stick Pony, Dusty Hammer, 2 Tin Cans, Waffle Iron, 6 Ammo, Teddy Bear, 3 Coins, 9mm Pistol (low condition), Radpuni Egg.

PVP CONFLICT ENDED

JAKE'S NUMBER OF MOVES LEFT IN CYCLE: --
SAMMY'S NUMBER OF MOVES LEFT IN CYCLE: 1
Edited by Khan, Oct 14 2013, 05:26 AM.
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Khan

Jake and Sammy

Location: Mario's Town
Music: --

Jake

https://www.yourepeat.com/watch?v=TpUnKSe8yug&list=PLPQ6Se_adhQhuIGsrmvnwLI78MsO7GGUV&index=4

For some reason you felt delirious and light-headed all of a sudden. Whether it was the sun, your injuries, or the fumes from the mold in the houses, you couldn't tell, but you didn't feel like your usual self. You felt in no condition to make any difficult decisions, no matter how potentially life-saving or necessary. You figured you would be fine though.

You and Sammy were sitting at the statue's base with your assortment of items in two respective piles next to you. Sammy's "horse" was leaned against the base of the statue. The wind was whistling in the husks of the houses and broken windows like a dour orchestra performing a foreboding melody. It was getting to be pretty late in the day, but you looked to be almost done here. The oncoming night seemed far, far away in your inhibited mental state, and any potential dangers that night might be the harbinger of were even farther.

Sammy pulled out his bottle of Chuckola Cola, but you barely noticed him drinking it straight through the slit in his mask's mouthpiece and mumbling to himself. You leaned back against the statue and looked up at the sky


Sammy: You do not seem well, pirate. Perhaps you should eat something?

You didn't feel well enough to even do that. It felt like too much effort in your malaise, your joints were stiff and it was hard to move. Your breathing was also heavier.

Jake: Ugh... I don't feel like it, mate.

Sammy mumbled to himself in a slightly concerned tone, and then just shrugged and began digging into his items again. He pulled out the 9mm pistol that he looted and walked over to your item pile. You felt like saying something, but you just physically felt too drained to. Your samurai companion then began removing parts from his firearm and put them into the Squeek rifle, he seemed to be doing it quite quickly and efficiently too. Much better than you could have anyway, even if you didn't feel suddenly like a lazy sack of Smooze. After a few minutes of tinkering, Sammy threw the pistol's useless shell to the side and walked over to put the rifle in your lap, along with a small amount of ammo.

Sammy: That gun is of no use to a warrior like me, you will likely use it far better. Take it.

You looked down at the Squeek rifle and it seemed to be looking in a lot better shape, certainly not new but far more serviceable with parts from the pistol. You smiled slightly at the gesture, pondering on whether you would actually end up betraying the Shy Guy later on down the road or not. He was helpful at least.

Jake: Thanks, lad. A working gun would be handy.

Sammy nodded and started to turn around to his item pile, but then looked back at you.

Sammy: Are you sure you're well? My Master thinks that something is amiss.

You weren't sure what was going on, but there didn't seem to be anything you could do about it right now. You didn't want Sammy to know that you were exceedingly vulnerable right now, even if you were in an alliance of sorts. That old pirate survivalism.

Jake: I'm alright, just a little winded. Nothing that'll be a problem should there be trouble.

Sammy: If you say so.

That was a lie, but he seemed to have bought it fine. You were counting on trouble not showing up until whatever it was passed, but the apathetic wasteland might have other plans. You sighed and leaned back.


Sammy

Jake seemed to be acting more unusual, less active. You were examining your items again, but you couldn't help but wonder what was going on.

Sammy: I really think our pirate ally is afflicted. He would be a liability in a fight under such a haze.

The Master: Maybe, but trust his diagnosis for now. You need to learn to trust each other if you're going to get anywhere, at least for right now. You're in this together... though be mindful and cautious of treachery just in case, apprentice.

Sammy: I will, master.

You looked at your toaster parts and waffle iron. Building or taking apart things was always a passion of yours, and repairing the rifle had reawakened the machinist in you. Maybe something could be made...

Sammy: Any ideas for using the spare parts, Master?

The Master: Hmm.... That vacuum might be handy. I once used a vacuum to duel a traveling warrior in my dojo back when I was alive. Took his face clean off.

You chuckled at that and grabbed the vacuum cleaner. It was small, simple, one-handed vacuum. You thought you could do something with it; looking back over at Jake Robins, you saw he was sluggishly drawing Jolly Rogers in the lifeless dirt. He didn't seem to be his normal self, but you figured he would say something if needed.

You began taking parts off the waffle iron, reducing it to scrap metal. Then you began fixing the broken vacuum. Upon opening it up, it seemed like the electronics were fine, but it needed a new motor and a few other spare parts. You replaced a few odd pieces, and used the heating coil from the waffle iron as a substitute for the motor and tried to turn it on. The vacuum sputtered and whirred slightly, coughing ancient dust and lint out of its maw. You tried to turn it on again, and this time it roared to life; you held it triumphantly above your head as Jake Robins languidly clapped from where he was sitting. You felt thrilled by the fruits of your mechanical mind, even if you were unsure what you would do with the vacuum right now.


Jake: Now if anybody says that you suck, it won't be an insult, but a fact, eh?

Sammy: What?

You heard Jake sigh.

Jake: Nevermind...

You turned back to your items and grabbed the teddy bear you found. Back in the vault, you were picked on by other kids and nobody really stood up for you, but the pressure forced you to come up with a few preservation tactics. You used your katana to open a small slit in its left leg. Jake cringed slightly.

Jake: Did you really have to bite that?

You ignored him, slightly confused at what he was talking about. You then put your three coins inside the slit, and grabbed a few pieces of stuffing out.

The Master: Very good strategy, you are learning well.

You put some stuffing inside the tin can with the Radpuni egg, to help protect it in case you took a fall or something. Back in the vault you were carrying... something. You couldn't really remember all the way, but a Yoshi pushed you down and it broke. It breaking made you sad. What was it? Something seemed to be blocking your memory.

The Master: You must not dwell on the past, apprentice. Focus on the now. Don't you like it better out here than in the vault anyway? I do. Hehe.

Sammy: I do Master. It's just odd, and I'm curious as to why I can't remember much of my time in the Vault.

The Master: Well... uh... Curiosity killed the intrepid adventurer that asked too many questions. Let's move on.

Sammy: So be it.

You turned back toward Jake and began gathering your items.

Sammy: Come, Jake, gather your gunna. We should now go look at that terminal.

Jake: Ugh.... Okay.

The both of you gathered your stuff and went back inside the last house you exited from.


Jake

https://www.yourepeat.com/watch?v=Ot3T5ac_Dq4

Sammy was leaning down over the mold, turning his head inquisitively.

Jake: Yes, it stinks and probably isn't fun to touch. Why are you so enthralled by it?

Sammy mumbled to himself and pulled out a pre-war book and a tin can.

Sammy: Whatever this is, it isn't natural. My master thinks that I should take a sample, it may lead to answers later.

You sighed and shook your head. This Guy would fit right in with that stingy Foundation doctor lady. You watched him carefully grab a piece of the mold from the floor using a piece of paper from the book, and then hastily throw it into the tin can. The paper almost melted while he did that, but the tin can appeared to holding.

Jake: Well done, you collected goop stinkier than Toady's crusty laundry. What're we going to do about that terminal?

Sammy paused for a second in thought. You just leaned against the wall, your mind too scrambled and hazy to have such things. The Samurai Guy then consulted his "master" and turned to head towards the kitten area. You reluctantly followed.

Jake: So?

Sammy walked over to the rusty, gutted refrigerator, its door long vamoosed.

Sammy: I picked up a trick in the vault when looking at the security terminals to get passcodes. That terminal may be dishonorably fixed with a trap. If it is, we can shield ourselves by putting this refrigerator in harm's way.

Jake: That was... actually a good idea.

Sammy just nodded and motioned for you to pick up the refrigerator. You both managed to be able to pick it up, barely. The terminal was still sitting in its little hidden alcove as you left it. You both slowly walked over carrying the refrigerator upright, you couldn't lift it above your heads.

You then approached the terminal by pushing the refrigerator in front of you. As it got near the chair near the interface, bolts of lightning shot out of the terminal and flowed into the refrigerator's metal. You both managed to move your hands off in time, but the fridge absorbed the energy. Some of the energy seemed to harmlessly go into Sammy.


Jake: That... was a good call, Sammy.

Sammy: A true warrior knows when to trust his instincts and intuition.

Despite your laziness, you looked over Sammy's shoulder as he investigated the terminal. It had a few logs, an "unlock wall compartment" command which you chose, and an encrypted file labeled "Biological Testing Data" that would likely require more advanced slicing. You heard a click somewhere in the living room, but decided to read the unlocked logs first.

"Entry- Success

This is Nightshade, reporting to command. I've successfully blended in among the locals here in this pathetic display of hero worship they call a town. They have no idea, and weren't suspicious of a Pianta at all, much less an 'innocent' female like me. Ha!

Within a few days, I'll begin distribution. As per parameters, I'm keeping the data and information regarding my primary project encrypted.

As for the hats, those look to be well distributed as of yet. Whatever they know, we'll know.

Will report in every few weeks.

Nightshade out."

"Entry 2- Progress

One of the hats was almost discovered, but luckily I recovered it and brought it back here for maintenance. It's currently in my wall safe.

The results of the experiment seem to be going far better than planned. With just a few more tests, we'll have our new toy and I can head back to HQ. Dispatch said the bombs might drop sooner than anticipated, things could be bad if I had to leave in the middle of the night.

We'll see what happens.

Nightshade, out."

"Entry 3- Shit!

Got confirmation that all three are mobilizing their nukes! I'm evacuating immediately and transmitting what data I have.

Damn it, I was so close. I'd hate to see what happens to this place after.

See you all soon,

Nightshade out."

What in Popple's sack did that all mean? You weren't quite sure what to make of it all, and if there were any answers inside that encrypted file, they were beyond your reach right now.

You and Sammy left the terminal and looked around for what could've made that clicking, assuredly the wall safe. Sure enough, in the living room past a particularly nasty patch of the mold was a piece of the wall that swung open, revealing itself to be steel rather than mere drywall.

Inside the safe was a red cap with a small brim across the front that had an "M" on the front.


Jake: That's Mario's cap!

Your companion scratched his head.

Sammy: The fat plumber?

Jake: At least, it's a copy. But how would whoever "Nightshade" was use this?

Sammy shrugged and picked up the cap, storing it with his other belongings. You then turned toward the safe again, there also seemed to be two coins, three ammo, and a badge, labeled "Tough Economy". You split the items up, giving Sammy the coins but you taking the badge and ammo.

Sammy: Let us leave now, there many questions left unanswered.

You nodded and exited the house with Sammy, who mounted his "horse".


Sammy

https://www.yourepeat.com/watch?v=SefxmOv-88M

Night was falling when you emerged from the house. You still had some energy to walk, but Jake didn't seem like he was in any condition for it. What else could you do?

Jake: Hey, Sammy, I saw an intact refrigerator over near the western side, perhaps we should go look at that?

The Master: Be cautious, mind yourself apprentice.

Sammy: What are we even looking for anyway?

Jake: If I knew I would've told you, but those deadbeat town guards said nothing.

You sighed slightly, unsure of a next move. Was it the hat they were looking for, or was it something else you had missed? Was that refrigerator worth looking at? Should you go back to that locked safe?

You guys were standing in the town square again, but the sun was beginning to go down. It would get really dark without a source of light, anything could happen. But you had no idea what you should make your next course of action.


The Master: Trust your instincts.

Jake-

GAINED: Squeek Rifle (High Condition), 9 Ammo, Tough Economy (3 BP).

Sammy-

HEALTH CHANGE: +5 HP

FP CHANGE: +3 FP

RADIATION CHANGE: Very Low I

XP GAINED: +4 XP (Repair and Feat)

GAINED: Teddy Bear Wallet (5 coins inside), Jury-Rigged Vacuum, Tin Can of Strange Mold, Tin Can of Stuffing and the Radpuni Egg, Red Plumber Cap (Quest Item).

LOST: 9mm Pistol, Teddy Bear, 2 Tin Cans, Chuckola Cola, 6 ammo, Waffle Iron, Radpuni Egg.

QUESTS UPDATED


NOTES/RUMORS ADDED


END OF JAKE AND SAMMY'S DAY ONE
Edited by Khan, Dec 8 2013, 03:09 AM.
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Khan

Hannibal

Location: Toadtown (NMR Plaza)
Music: https://www.yourepeat.com/watch?v=A0M7FAoK3fM

It was good to be you. You strutted down the streets of Toadtown and nobody could touch you. You'd like to see them try, then you could introduce them to Moonless, your customized tri-laser RCW that fired jet black beams, your trademark. It was painted shimmering obsidian with gray trim and a round drum; you liked to show it off whenever you could, and using it was even better. Moonless was probably your best friend, and only truly trusted confidante. Not to mention a good way to conduct diplomacy.

You took great pride in your appearance as well, every self-respecting Pianta did. You wore a dark gray business suit and tie over your pine green skin with a leather bandolier coming from your right shoulder across your chest, containing ammo and a few other odds and ends. You wore several rings of various metals on both hands, and a pendant of a jade eagle hanging from your neck. On your head was a cowl made from a skinned arctic wolf's head.

It had lived up on Shiver Mountain, and you killed it during adolescence when out away from the outpost by yourself, exploring. The others hadn't really needed you around much anyway, much less now that you left their anal-retentive little hides there to jerk off while you did some real work. It didn't matter too much though. You felt natural when alone, more attuned to everything and focused; relying on people usually made you feel vulnerable unless they were cannon fodder or you knew them very well, enough to trust. The cowl intimidated many people when needed, and over time became a part of you just as Moonless had.

Your name was Hannibal Zerilli, Han to your few friends and "The Wolf" to everybody else. Your mission was pretty clear, but had lots of leeway. That was a good thing, doing what you wanted was nice since parameters often held you back.

Earlier you had been very busy at the patrol route of some NMR troopers a ways out from Toadtown, planting some plasma mines and bear traps and ambushing the rest, being careful to reclaim the dog tags. Those were very important. You then stored the bodies in a nearby cave full of feral fuzzies, for them to take care of, before heading to Toadtown for a meeting with General McDevlin, where you were heading now.

The streets were cracked and ancient, but fairly active here in the city. Mostly only two or three story buildings stood, but occasionally an anomaly perturbed the skyline. In the massive NMR Plaza, many new army recruits and officers set up shootings ranges, exercised, and ran drills. They had done pretty well for themselves here, forming a perimeter of defensive scrap walls, towers, and sandbags around what used to be the post and mayor offices, as well as the veterans hall. Here the top NMR brass went about the daily challenges of managing a post-nuclear republic, with the old veterans cafeteria turning into a small senate chamber and the barracks turning into the officer quarters. The NMR president stayed in the mayor's old office and lived in the commandant's suite of the barracks; you weren't likely to get a meeting with him, but General McDevlin had heard of you before when you collected the bounty on some Marauders a bit to the Northeast. He would listen.

You walked up to the security gate's control booth and glared into the window, rapping three times. The young private inside looked unnerved, but steadfast.


NMR Private: S-state your business, sir. Civilians aren't allowed in this area.

You wryly smiled and lightly put your hand on the control booth's windowsill.

Hannibal: Look kid, let me through, okay? I'm here to see General McDevlin.

You reached into your pocket and flashed the dogtags.

NMR Private: Where did you get those?

Hannibal: A pile of corpses, smoked by the Sons of Bowser. Now will you open up? Or will these men's deaths be more forgotten than you'll be.

NMR Private: Fine...

The private opened the gate and let you through. You rapped twice lightly on the side of the guard box as you passed inside, and walked straight through the courtyard to the sprawling two story compound on the other side. Some NMR troops stared as you walked past, whispering to each other only to get berated by their drill sergeants. Mostly Toads, but a few Yoshis and assorted other species here and there. You turned your head and looked at the ones practicing shooting, it was actually kind of funny at how incompetent the green recruits were, though you remembering yourself at that skill level embarrassed you.

You had taught yourself to shoot at an early age, going out on scout duties and hunting excursions by yourself since you were a boy, getting supplies off the land and killing anybody who got too close to discovering your home. One of the only ones you trusted, your now dead grandfather, taught you the basics, but you had learned yourself since then. And got pretty damn good at it.

At the other end of the courtyard stood two statues made of rusty sheeted metal in front of the faded blue, plain-looking compound. One was of a smaller figure, a Shy Guy, in the imposing power armor staring from his helmet at a Toad wearing an army helmet and a backpack, with a mushroom on the ground between them, both had their arms crossed. It was probably commemorating the NMR and Shy Brotherhood not coming to terms when the two crossed paths and skirmished years ago. The other statue was of a Toad, Yoshi, and Pianta all dressed in rags kneeling before a Toad wearing a trench coat and a gas mask like helmet, holding a fancy looking rifle vertically. That was probably the NMR's founding, them gathering local squatters after the original group of former vigilantes found an old military cache here in Toadtown and began organizing a settlement.

You didn't really like the NMR much, they seemed more like they wanted to extend beyond their reach can or should allow. They didn't deserve to inherit this land, though the Sons of Bowser weren't much better, at least they didn't have the illusion of democracy.

You walked up the steps to the entrance double doors, and two sentries opened the door to admit you. Not like they could do much else.

The interior was dry wall and tiled floor with many doors and winding hallways. There was a functioning cargo elevator somewhere, and a main staircase straight ahead.

You walked past the receptionist desk with a female Pianta behind it without saying a word, even when she tried to ask you where you were going. You knew where, and just motioned with your hand for her shut it by raising a hand above your head to the side, clenching it into a fist, and lowering it.

You went left past a few rooms, your footfalls clanking on the tiles annoyingly and passing a few bored looking soldiers, bureaucrats, and other staff, until you reached the general's office guarded by two more sentries, but the door was open and you could go in.

You went through the door, paying the sentries no mind, and sat down at one of the two chairs in front of the general's desk, where McDevlin was typing away at a terminal. After a second of silence, he spoke in his Flowery Fields accent.


General McDevlin: Ah... What be bringing De Wolf to me office, eh? Kill any more Marauders? Or was dere someding else?

The general stopped typing at his terminal and faced you. He had a tan beret over his light blue spotted Toad cap. His eyes were pale green, the eyes of a tired, seasoned combat vet that knew death well. The general wasn't scared of you at all... but you might fix that some day. His face had a scar on one cheek one on his neck, and McDevlin wore a scraggly unkempt beard of medium length. His uniform was an Olive drab button up suit with golden shoulder embroidery. All that fancy stuff just made him a target on the battlefield, but he had lived this long... You respected him for that.

Hannibal: Different business McDevlin. You might not like it.

You pulled out the dog tags and tossed them onto the desk and leaned back in your chair. The general picked a few up and examined them in his hands. He frowned and sighed, which pleased you.

Hannibal: I found some Sons of Bowser Legionnaires ambushing a squad of your soldiers patrolling not far from Toadtown's outskirts. They looked to be guerrillas, and ended up wiping out the entire squad; I managed to kill a few, but the rest got away.

McDevlin slammed the dog tag he was holding down on the table.

General McDevlin: Dem bastards. Dis close to Toadtown? I didn't know dey had made it dis far in force yet, our reports said dey were still beyond Blood Knot.

He looked like he was buying it.

Hannibal: They musta found some way through around the Knot. And if so, it's only a matter of time before they send an army to lay siege to Toadtown. Are you prepared for that? Or would you rather get the jump on them rather than waiting here like a dumb Goomba?

McDevlin shook his head and put a hand on the pile of tags.

General McDevlin: No... I tink if dey could've done dat, dey would've already. Dese must be minor disruption tactics, trying to lower morale and decrease our cohesiveness; a preemptive strike isn't worth it right now. I'll increase patrols to flush or force out de guerrillas, but I won't start a full scale war widdout an imminent threat. It's not word de cost, on bod sides.

The general is smarter than you give him credit for. It'll probably take something larger to provoke him. You were annoyed but tried to not let it show.

Hannibal: If you say so, general. If I find anything else I'll keep you posted. I'm here to help.

McDevlin nodded, deep in thought, and you got up to go silently, but he motioned to wait a second. He then pulled out a small pouch from his desk and tossed it to you. Coins.

General McDevlin: For yar help in dese matters, compensation. You're a valuable ally, and uh'd like to acknowledge dat.

You walked away and stored stored the coins with only a slight nod and walked out. You could hear the general light a cigar as you closed the door behind you. As you walked out the building and through the courtyard, your thoughts occupied you.

It looked like these NMR boys were more controlled and disciplined than you gave them credit for. The way they mindlessly spread across the wastes, becoming victims of raiders, the cons of Rogueport Vegas, or even their own faults made them look soft and dumb. But you were prepared if this didn't go as easily as you thought. It was just a matter of biding time and finding the right situation. For now, you had to wait and see what other opportunities the wasteland had in store.

You exited the NMR Plaza and harshly knocked against the window glass of the guard post again, startling the private on duty again from his malaise and making him stumble a bit. You headed toward the western gate of Toadtown just as the sun began to set, cradling Moonless in your arms like a child in the hands of a father. You would make your own opportunities from whatever crossed your path. You always did.
Edited by Khan, Dec 13 2013, 08:19 PM.
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Atticus
Administrator
CYCLE ENDED, CHARACTER STATUS SHEET:

Player Characters

Trubba- Leaving Bullet Bill's; Alive, Level 2.
Wister- Leaving Mushroom Express; Alive, Level 1.
Shen Ji- Leaving the Off-Putting Cave's exterior to go back to Glitz's End; Alive, Level 2.
Jake and Sammy- Exploring Mario's Town; Alive, Jake = Level 1, Sammy = Level 2.
Seras- Sleeping outside Koopolis; Alive, Level 1.

NPC Characters

Goomward- Passing by the Koopolis Cemetery.
Kapp- Preparing to desert the SOB army.
Edgar- Leaving the Bucket of Bile.
Hannibal- Leaving Toadtown.

END OF DAY 1, NIGHT 1 BEGINS.
Edited by Khan, Apr 1 2014, 04:57 PM.
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Atticus
Administrator
Manning III

Location: Toadtown Vault (Toadtown Region)
Music: https://www.yourepeat.com/watch?v=oNneP1s1lBw

You marched through the halls of Toadtown's Vault in a regal manner, carrying your spear ceremonially with your pot helmet steady and neat on your head and your mail gleaming slightly in the fluorescent lights. You, like your dad before you, were the living memory of your grandfather's fervent devotion and exploits in his attempts to conquer himself and defend the Mushroom Kingdom. But it seemed you were sharing in the same failures and dejection as him, and it was slowly beginning to drive you demented. After all, it was in your blood.

Your father, Manning II, cared for your grandfather, Manning III, in his final days, when he would scream and rave about the Dungeons of Doom's horrors to both of you until he exhausted himself to sleep. Manning I, while sometimes tackling people that came by the front of the vault apartment and was occasionally found chewing on electrical cords gibbering something about them being healing roots, imparted both his story and his lessons to your father and you. And when he died in his sleep after having yet another Dungeons of Doom nightmare, you and your father swore to find some way to bring your family the honor that your grandfather failed to achieve, but tried so desperately hard for. You never knew your mother, she was a Vault courtesan your dad slept with to ease the stress of caring for your grandfather and didn't want to see you again after having you.

Manning II also went mad after trying desperately hard to find some way in this prison of cement and concrete to find some way to bring honor to your family name, watching his own dad's slow descent past his wit's end had been too much for him. He started patrolling the halls wearing your grandfather's old uniform, trying to attack the odd vermin with the spear or pinning kids by the jumpsuit to the wall with the point to question if they stole any gumdrops.

Eventually Manning II had a mental breakdown and outright killed a few vault residents, imaging that he was in the Dungeons of Doom himself, forcing you to kill your own father to stop his rampage. Vault security wouldn't have made it before he hurt more people, you had no choice.

So now here you were, last of your line, alone, still hanging on to the dream that you could live up to and claim the victory that your family sought. You spent most of your days either marching around in circles and getting harassed by vault security, or staying in your apartment alone staring forlorn at the wall or looking out the window bitterly brooding about all the happy people beyond. You wondered what separated you from them, and why. Every time you did you got sad, and then would start to hear ethereal mumbling story couldn't make out or see things.

Life in the vault wasn't too bad for you, but there was nothing here for you. Not really at least. These people couldn't appreciate your skills and talents anyway, they're all too busy drinking their blended giant rat teas that you knew they secretly liked; that's all they really cared about: making Radpuni anus soup, that's why this whole vault stays underground to accommodate that monopoly! Well, that, and they thought you were crazy too. But why would they think that? They didn't know that you could kill them all if you wanted, you just saw no point. Hahaha, point, spear. You cracked yourself up.

How dare these sods not salute and bow before the last vestige of the Mushroom Guard proper? It made you spit at them when you stopped, they should show some respect for your family line, your grandfather going mad trying to protect them. At least they were decent enough to move out of the way as you began your marches, most of which were patrol routes looking for unruly beasts to send to the Underwhere like your grandfather before you or to act as a vigilante. And when the Vault security was breached and all those Radpunis came in, you were overjoyed to be needed and to help crush the weak beasts. You truly were the spitting image of your grandfather.

This one was no mere patrol route though, you were on a purpose: the vault being breached, not once, not twice, but three times gave you an idea. If you weren't happy here, then maybe there was something for you out there. Thing to kill, deeds to do, drinks to imbibe, the thought made you manic. It would finally be a way to find glory, and avenge your family line. People were leaving, so something must be out there. They weren't going to the magical kingdom of candy elves and orgies, and even if they were, you would be damned if you were missing sharing a bath with a gummy elf.

So you continued marching down the tiled halls, other vault residents looking at you oddly, some fearful. You didn't care, fuck these people. You didn't belong here anyway, not after the smoke cleared.

You soon reached the vault atrium. And the two guards visibly sighed as you approached, crossing their arms. You aggressively held your spear out, and twirled your mustache.


Manning: Let me zrough, svine. Zese valls 'ave held mein rage und regret long enough. I vant out, und vill did trying!

You slammed the bottom of the spear into the ground and stared menacingly at the two Toad guards, who were just armed with batons. One of them visibly gulped nervously but tried not to let it show. You bared your teeth and squinted. For a full minute, nobody moved or said anything.

Security Officer 1: First the "pirate", then the "samurai", now it's pothead Charletoad. Where do we find these people...?

The other officer nudges the first one

Security Officer 2: Manning... Look, we've had a lot of breaches lately. It's dangerous out there, especially for someone like you, you might be safer in here. Especially since it's night out there, you'll be blind.

You yelled and banged the spear's point on your helmet.

Manning: I don't care, Officer Langston! I, vant, out! Now! Or you vill taste each ozer's intestines!

The first officer reached for the door switch to let you through, but was stopped by Officer Langston, who shook his head.

Langston: Look, Manning... We are only trying to help you. Keep you safe. I know what happened to your grandfather and dad was bad, but killing yourself isn't going to help anything. You need help, do you really think you're going to find it out there?

For a split second, the officer's words resonated with you, and you could feel them make sense. But it quickly fell away and the rage and angst took over again.

Manning: Vis is your 'ast varning, svinhunds. I'm leaving ze vault, vhether you like it or n-.

Before you could finish, a vault guard grabbed you from behind, and tried to wrestle your spear away. You went into a rage and threw yourself back on him, knocking you both to the ground. You then quickly got up and grabbed your spear, driving it into the face of the guard who grabbed you from behind as Langston and his comrade pulled out their batons and walked forward. The first guard cringed and looked like he was going to vomit.

Langston: This is for your own good, Manning. Turn yourself in.

Manning: You don't vant to 'elp me! Nobody vants to help me! I valk alone!

Langston charged you while his friend began to puke all over the corpse of the third guard. You easily used your spear's reach and stabbed his leg, knocking him to the floor where you could knock his helmet off. You held your spear above Langston's head, and spoke to the petrified other officer.

Manning: You, open ze door. Now! Or your friend dies here, and so do you.

The other guard nervously looked down at Langston, and back at your spear. And then sighed, getting ready to go over to the door access terminal.

Langston: Do it... If he wants to go out there and die, let him. He can kill himself like the samurai and pirate will. All we wanted to do was help you, Manning, it was terrible what happened to your family.

The other guard opened the access to the antechamber and began typing the access codes to open the heavy main door you saw right across from you, twenty feet away.

Manning: Zen you know vhy I must go.

The main door began to screech in it's cog-shaped frame, pulling out slowly. You began running at a breakneck pace towards it, and as soon as it opened and receded into the wall, you were in the darkness beyond like a flash.


Location: Toadtown Vault Tunnel (Toadtown's Region)
Music: https://www.yourepeat.com/watch?v=lLc9q_tlMDs

You slowly your walk as you stumbled around in the dark, your eyes not adjusted very well to the lighting. The huge door swiftly closed behind you, and the only light came from somewhere up ahead. You began to feel ambivalent and unsure. While you were excited about what lay beyond the void and glad to be beyond the bomb shelter cage, you were also scared. Flashes of what you imagined to be in the Dungeons of Doom from your grandfather's stories filled your head, horrible amorphous monsters with teeth like swords. And then those guards, did they deserve that. You felt they did, but there was just something that felt wrong in your chest about that, you just couldn't make it out.

You reached for your canteen and tried to take a swig, but found it all but empty. Must've forgot to refill it beforehand. That was disappointing.

Maybe you would see the castle your grandfather guarded and could learn something there about its history, and the war. Or maybe even find a dungeon worthy of your conquer, if not the Dungeons of Doom themselves.

After a few minutes of stumbling, you decided to hug the wall and follow that to get out. Eventually you reached a small rocky hill, upon climbing which led to a single worm wooden that was left open. Outside, it looked to be almost pitch black and you could hear the wind howling, but you charged right into it anyway, falling down to the wasteland dirt and laughing with glee. You were free at last. Ready for your destiny, or would die along the way.



Location: The Wasteland (Toadtown's region)
Music: https://www.yourepeat.com/watch?v=f_6AQA4uzD0

It was night time. The wasteland chill surprised you, and the sound of the wind groaning like a wild beast across a silent, dead landscape was unnerving. You could barely see anything, but you did see that the vault was on a fairly high ledge. In the dark from this distance, you couldn't really see much of anything. To the west there was a few lights and what seemed to be campfires, and way far away to the northwest was a single light. Anything else on the landscape was unseeable in the dark shroud of the uncontrollable wastes. You weren't sure what you might meet in the dark, if anything. It could be dangerous, but what was glory without lead?

You could either head for the lights or just pick any direction to walk in. In the darkness, one was as good as another.

You prepped your feet to begin marching, hearing the marching song your grandfather used to play on his gramophone in your head.

Well, what will you do?


GAINED STARTING INVENTORY
Edited by Khan, Apr 1 2014, 04:56 PM.
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Khan

Seras

Location: The Wasteland (Bowser's Region)
Music: https://www.youtube.com/watch?v=D1kZ6M2aMvw

Your eyes opened, and three things occurred to you immediately. One, you were no longer where you were when you fell asleep. Two, you were currently moving, meaning you were being carried. Finally, there was a familiar weight around your neck, one that you did not welcome. You tried to thrash your way free, but you realized your limbs were too heavy to pick up. Did they drug you? They probably did. You found yourself incapable of even verbally protesting your capture.

Your vision was hazy, but you could still tell that you had made it inside of the city, as there were various shapes moving back and forth. Koopas and Goombas. An occasional Clubba. That was all you could make out. It felt as if it was getting harder to even keep your eyes open.

You regretted not thinking about what might happen if you stuck too long in unfamiliar territory. You had no way of knowing they were slavers, but you should have realized it wasn't safe after the gatekeepers shot at you for fun.


???: Oh, the lizard's actually awake! Give her a little bit more of the stuff, Patches. Not too much though, after all, we don't need the merchandise to OD while we're carrying her.

Far away in what seemed like another world, you felt a slight pressure in your side as the needle went in. Everything faded away.




Location: Koopolis (Slave Pens)
Music: https://www.yourepeat.com/watch?v=_mu3_WkcJz8

Again, you were conscious. An untold amount of time had passed. The drugs must be fading off, because you were actually capable of standing up again. The first thing you noticed was obnoxiously loud instrumental music blaring from speakers that were at both sides of the pens and seemed to also be coming from other areas in the city. You found yourself surrounded by sturdy scrap walls with a dirt floor and only a filthy bedroll keeping you company. There were tiny gaps that hardly could be considered "windows" under a generous definition. You felt around your neck now to confirm your suspicions and of course, they proved to be correct. You had once again been made a slave.

Perhaps a slave caravan had been making its way into the city, saw you sleeping near the gate, and then just decided to take you along for an extra reward? Or maybe the guards just decided to take you just for the heck of it? Well, at least you had made it into the city. Albeit under less-than-favorable circumstances. Getting out of the city suddenly seemed like a very favorable course of action.

You looked around. There were numerous slaves there in with you, milling about looking forlorn, some silently weeping. Most of the species had a representative among slave town, it seemed. However, there was no Koopa or Clubba. It wasn't surprising, after all. Your choices were either wait for someone to arrive and play hero, or try to get your own way out. Your equipment was stripped from you aside from your Vault Jumpsuit, your bobby pin, and Pep-Boy, maybe it was still somewhere nearby? Though first thing is getting out.

Maybe one of the other slaves knows something. Or, now that the drugs to keep you down have worn off, maybe you could investigate your prison. You could of course try the door, but there was absolutely no chance that it wasn't locked. You could also look through the openings at your surroundings.

Well, what will you do?


LOST: 9mm Pistol, 22 Ammo, Stempack, Sugar Bob-Ombs, Eld's Map

NEW QUEST ADDED
Edited by Khan, Apr 1 2014, 04:58 PM.
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Atticus
Administrator
Kapp

Location: The Wasteland (Toadtown Region)
Music: https://www.yourepeat.com/watch?v=gUChbEq0Ljs

Just like you had planned, you left your armor and other ties to the Sons behind at Blood Knot. It was certainly not an easy decision to make, because you are well aware that there's no going back. If they found and caught you, the soldiers that had once been under your lead will have been turned against you. Not only due to the propaganda of the faction clouding their mind, but also because they will have discovered your departure. They won't understand your reasons for it. One of the highest principles among the Sons of Bowser was that you didn't show signs of cowardice. Fleeing from a battle, no matter how severe, is call for instant crucifixion. They pounded this into the heads of soldiers enough, that they didn't abandon the battlefield. There have been numerous stories of other Koopatrols having been both shot and stabbed repeatedly by NMR troopers that still stood back up and tried to continue fighting.

But even with their clear stance against abandonment, foot soldiers fleeing isn't a big deal for the Sons of Bowser. Yet, if someone like you abandons battle, someone far above the lowly rank of a foot soldier, it's a blow to the entire faction. You knew all of this before you started walking north, yet you continued on anyways. After an entire life in the Sons, you were ready to be nothing but a lowly speck in this dirty and bloodied place called the Wasteland. Power was overrated, among many other things. Still, you were happy to be away from that same battlefield you had watched possibly dozens of soldiers die for. One side would take it, then the other would take it right back. It was an unending stalemate that simply kept on looping over and over again. You had gradually learned over the years that dirt wasn't worth dying over.

Deciding to stop momentarily, you looked at the areas that faced you in the night. To the northeast, you could see the towering silhouette of what appeared to be a nonfunctional windmill. But couldn't really see much else in the darkness. You decided, that you would just keep walking north; it was the only direction you could go, except for braving the Forever Forest, and you would only set foot in such a place if desperate. Or try to walk back through Sons Territory, and that wasn't likely a wise a idea. But before you got much further, you found that you had a rifle in your face. You were eye to eye with a rather young toad, dressed in the same spiked scrap armor that most raiders wore. You had been aware of his presence before, after all, your skills were honed and sense trained after the years passed, but decided to pretend that you hadn't. After all, there was only one. To your surprise, you noticed that his hands were shaking, you saw fear in his eyes. That fear would have probably been doubled if you had still been wearing your armor.

Immediately, you knew that this was far from a battle hardened raider. Nay, it was a recruit. Perhaps it was his first raid. Otherwise, there would have been more with him, as raiders rarely ever step out into the wastes alone. You knew that much enough from the idiotic bands of them that actually tried to pass through Blood Knot. You pondered how you would deal with him in the few seconds after coming face to face with him.


Kapp: I suggest if you decide to pull that trigger, make sure you don't miss.

Raider Recruit: Aren't you afraid to die?

You shifted your weight and took a step toward him, the raider shook his gun at you and took one back.

Kapp: I've faced death plenty of times, and he's simply kept on walking the other direction. Besides...

In a flash, you punched the toad in his stomach and took away his rifle.

Kapp: You're not exactly a threat.

Disarmed and disheartened, he remained on the ground assured that he is going to die. You would have probably killed him too, if he didn't remind you of someone. When you looked at him, you saw a young Koopa not only crucified, but set aflame. He was one of your recruits, and at the time, you had considered him worthy of such a horrible execution. Not only had he been repeatedly caught with drugs, but he had plans to defect to the NMR. Defecting is the only thing considered worse than retreat.

Kapp: If you wish, you may travel with me to the next town. Otherwise, you may return to your friends and explain to them how not only you failed to kill your target, but you also lost your rifle to them. See how they'll react to that.

You knew the kid would probably only slow you down, but in addition to cutting your ties with the Sons, you also wished to try and turn a new leaf. As you walked away with the kid's rifle still in your hands, he soon caught up with you. He told you his name, and you told him that yours didn't matter. You avoided telling your name because you knew that the Sons had a way of finding things out. How would it look for Koopis Kapp to be caught because he told his name to some pipsqueak wannabe raider, and said pipsqueak either sold him out or was captured and tortured into giving him away? You could already hear it.

Screams of "He was heading north, that's all I know!" echoing throughout Koopolis. They often made their tortures public, as the citizen were happy to contribute. Especially if it meant to get a Son that abandoned the cause. No, you wouldn't be telling your name to anyone. If anything, it would be a fake name you told.

As you walked further north with Ted T., your new and still frightened companion, you handed him back his rifle while reminding him that you could easily take it away again. It was going to be a long walk.
Edited by Khan, Apr 1 2014, 05:00 PM.
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Khan

Edgar

Location: Blighted Woods (Rogueport's Region)
Music: https://www.yourepeat.com/watch?v=eMpTaxWFmUA

Heading south, you and your synthetic crew had to pass through what remained of Boggly Woods. The trees that were still standing were withered and dried, some had fallen over. The ground was black, and suffering, occasionally picked by a radioactive abscess of unknown fluid, or a mutated carnivorous plant. Now and then there were small clearings with a sickly pale green steam riding up from a glazed over, petrified landmass. Still, there were plenty enough left standing upright trees, rocks, and small bluffs to provide plenty of potential spots for an ambush. You had meant to ask at the bar what lied south in these woods, but ended up getting caught in that rather nasty brawl. Thus, the most you knew about this forest was what it was called back then and now. Now, it was called the Blighted Woods. You hoped that you would make it through without finding out why it was called this, more than was apparent anyway. But your hopes were not high at all. You also hoped that your group would make it through before nightfall, but it simply wasn't happening.

You looked back and made sure all your companions were still with you, paranoid now that what little light was remaining was disappearing. Sure enough, all four of them were still walking behind you and ready for anything. Guy V2, Alduous, Hubba, and Ronnie. You could still remember how you found each one of them. All of them had been in separate places, all of them deactivated when you found them. That is, except for Alduous. The circumstances for meeting him had been strange. You had been wandering for a long while, when you came across several dead members of the Shy Brotherhood. Their power armor dismantled and in some places, entirely cut apart. Before you could even wonder what could have possibly done such a thing to power armor, another squadron came across you and the bodies. You standing over them didn't exactly paint a pretty picture. That was when Alduous appeared behind you, and when they opened fired.

Essentially, you started your friendship with him by being used as his human shield. All was forgiven after he killed the Brotherhood members, considering he used his medical programming to heal you. He explained what he was to you which in turn explained why the Shy Brotherhood feverishly wanted him, and explained that he was in search of other androids he once knew, that had managed to make it into the wasteland. Yet somehow, each one of them had been deactivated. He never did tell you more about where they came from. In the end, it really didn't matter to you. You helped Alduous find the others, and with each additional member, your group became stronger and more formidable.

You were still in search of one final android, however. Like all the others, Alduous possessed coordinates for him. You weren't sure what would become of your group once you found the final one. But at the moment, that didn't exactly matter to you. The only thing that did was getting beyond this damned forest... as, you were rather sure that you were being watched. Then suddenly, your fears were confirmed as something huge clambered out in front of you from the shadows. It appeared to be a Clubba, but it was even larger, and its skin looked strange, its face was blocky and it was far more muscular than normal. Almost immediately, you recognized him as he was.


Edgar: A mutant...

Guy V2: There's more than just one. Far more.

From behind the Clubba came two more, one was a Koopa and the other was a Toad. The Toad was the worst one, as his mushroom headpiece had half disappeared and his bare skull was exposed.

Mutant Koopa: We are the Mutant Evolutionary Front, and this... is land.

Mutant Clubba: Go back the way you came, or die.

Edgar: We're not interested in either of those options. Can we see what's behind the third curtain?

Mutant Koopa: Your kind is not long for this land. Things are changing.

Mutant Toad: I don't think you'd like the change. Not at all.

Edgar: Well, we need to get through...
Edited by Khan, Apr 1 2014, 05:00 PM.
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