| Paper Fallout, the story; so our ideas and the story can be in two different topics so it's not confusing | |
|---|---|
| Tweet Topic Started: Aug 2 2013, 03:43 PM (1,844 Views) | |
| Khan | Sep 27 2014, 10:30 PM Post #81 |
|
Shen Ji Location: Glitz's End (Reject Bloc; Rogueport's Region) Music: https://www.yourepeat.com/watch?v=VzMh1O-MJYE Time to put your Ninji stealth skills to use. You crouched low and walked fast in your Ninji Boots. Hand on sword, just in case. The Reject Bloc seemed to mostly be the remnants of an old ring hospital or something. There were dimly lit torches scattered around, lots of boxes, empty dumpsters, piles of scrap. Good thing the night was your friend, the dim lighting bothered you very little. Some places still had a ceiling, while others had collapsed inward long ago. It mattered not, you would find him and.. bring him to justice? You guessed stealing from raiders was sort of a crime. They seemed to at least be more honest than the Piantas in the Vault, that was something. Regardless, you needed help if you were going to get anywhere out here, raiders or not. It beat dying. You headed down a hallway with a tiled floor and numerous collapsed walls. Graffiti of illegible design was strewn on the walls and ground, along with an occasional sleeping Reject. Miserable things. Many of them looked diseased and with hideous skin conditions. One Reject vomited slightly in his sleep when you drew near, causing you to seize up and spasm for a second before regaining your cool. You moved into a different room. You crouched behind a pile of foul smelling refuse as two figures wandered by in the dark, mumbling to themselves. You followed closely behind them, trying to hear their conversation. You blended with the shadows unnoticed. Dopey Reject: Uhhgud. Meheadurts. The Dopey Reject's buddy slapped him on the back a few times before taking a bite out of some critter on a stick and giggling. Gleeful Reject: Aww don' worre, mifrien, yua'l bea fune. Useless. You quickly broke off your trail and headed through a different door than the one they passed in. Right around the corner was another sleeping Reject. A boot end brushed across his bearded face, but didn't wake him up. Thank the stars. Two middle aged Rejects were standing around a dimly lit torch, rubbing their hands together near the fire and talking. You mosey'd over to behind some boxes, and eavesdropped on their conversation. Bandit Reject: Damn Yoshi. Thinks he can run this place after a few days? My heart went straight through my elbow when he ordered me to. Toad Reject: Yeah! Bandit Reject: It's a good trying he's thing to find The Door to the Underwhere, maybe he'll get annoyed there and stop killing us. Toad Reject: Yeah! Darn. You wanted to stay away from The Door to the Underwhere as much as possible, whatever it is, but you might not have a choice in the matter. Bandit Reject: I half have the mind to go hunt him and any of his friends that came with him myself. Are you with me? It'll something give to do. Toad Reject: Yeah! The Bandit patted his friend on the back and pulled out a huge knife. Bandit Reject: Then let's get go the others! We're going to have fun tonight! Toad Reject: Yeah! The Toad reject pulled out a lead pipe and made a gargling sound. The two headed off back the way you came from earlier, the Toad running on all fours and the Bandit taking abnormally long steps. It probably wouldn't be the best idea to get caught, if possible. Worrying about dealing with the thief and the mob of rejects was not something you wanted nor needed. When you didn't hear anymore movement, you ran around the boxes and back into the hallways. Now if you were a Door to the Underwhere, where would you be? Underneath something? Hmm.... You passed by some rooms that seemed to be a morgue, judging by the drawers on the walls. Some of the drawers were opened, with chewed and splintered ancient bones in a heap on top of them. So uncivilized. You stopped and gave some respect to the dead, only to hear multiple sets of footsteps behind you. Thinking fast, you jumped inside an empty mortuary drawer and closed it right as the footsteps reached the room you were in. You felt uneasy in your hiding place, but kept still. After a few moments, several muffled voices talked, and then ran out of the room. You waited a few more seconds, before using your legs to extend the drawer outward again. Note to self, try not to do that again. Stealth search resumed, you went out through the door on the opposite side from where you entered, now in a hallway that seemed less like a hospital and more like a warehouse, with faded wooden floors rather than the linoleum of the prior areas. A lot of it was collapsed here, with rubble blocking off some of the passageways and creating a weaving path through some blocks, boxes and garbage that you carefully treaded through to the other side, crawling beneath a precarious space between two boxes supporting more cargo as you did so. On the other side was a staircase, which led down until it dissolved into a spiral ramp of rubble that led down into an underground room with lockers and benches in it. There was almost no light down here and the air was fairly musky, but your night eyes saw through the shroud of the dark with ease. You silently ran down and saw the shadow of somebody holding a flashlight. They seemed to be trying to dig through some rubble by hand on the far side of the lockers, making slight progress but the figure seemed determined. You walked a few steps closer, and saw that it was a purple Yoshi in a red beret. You found him, but as you moved closer, the flashlight darted over in your direction. https://www.yourepeat.com/watch?v=GR79CwvL5JA Beret Yoshi: Friend, or foe? You really weren't sure what to say just yet. You wanted the maps, not necessarily to murder him if you didn't have to. The Yoshi had his other hand not on the flashlight on a blade of his own. Shen Ji: All I want is the maps returned to their owners. If you give me them, I will leave you in peace. Beret Yoshi: So The Horde has a Ninji doing their dirty work now, huh? Tell me, do you know how they got these maps? Shen Ji: No, I do not. Presumably raiding? Beret Yoshi: They've been murdering many settlers, caravans, even rival raider groups. The Horde are no average raiders, as I'm sure you've found out, and they've made enemies of the wrong people. I'm trying to help make things right, surely as a Ninji, if what I hear is true, you can appreciate that. Your eyes were still locked and your hands still on your weapons in tense poses. But how could you know if this wasn't a lie. He could be a criminal too, just trying to steal from other thieves to make a profit. Above you, multiple sets of footsteps could be heard on the above floor. Shen Ji: How do I know you're not lying? You could be a thief too, stealing from other thieves to go make your own fortune and glory. Beret Yoshi: Oh believe me, if that were true, I know of far easier ways to do it. And I wouldn't be with the people I'm with now. My theft is only a means, part of a job. I can't tell you more than that though. Shen Ji: Be that as it may, if I were to believe you, I still need to bring something back to The Horde. The Yoshi nodded for a second. Beret Yoshi: Well, I could forge some replica maps for you, but they would intentionally be slightly off. I doubt they would tell the difference. What do yo- https://www.youtube.com/watch?v=HdFZR4J0oqo The Yoshi was interrupted by the sounds of the multiple sets of footsteps running overhead coming down the ramp. Seconds later, numerous Rejects with torches and weapons charged down the ladder at both of you. Reject Crowd Leader: Weeave gots ya now! Huehuehue! You drew your sword and the Yoshi walked over to your left flank, his own blade drawn. Beret Yoshi: I'll take the ones on the left, you get the right. You didn't have time to answer the Yoshi, but as you looked down at your sword arm, you saw on your Pep-Boy that above ground, it was just about morning. BATTLE! QUEST UPDATED END OF SHEN JI'S NIGHT ONE |
![]() |
|
| Khan | Sep 27 2014, 10:32 PM Post #82 |
|
Edgar Location: Blighted Woods (Rogueport's Region) Music: https://www.yourepeat.com/watch?v=lpnmGmieqYU You were knocked and sent flying through the air until your back was slammed against one of the diseased trees of the forest, nearly uprooting it with the impact. As you found yourself on the ground coughing up blood and with your vision fading in and out, you decided that a super sledge to the chest was perhaps one of the most unpleasant things you had ever experienced. You and your group had managed to kill the couple of Super Mutants that had first came up to you and a few after that, but then you had gotten overran. A truly monstrous Clubba Mutant had only seconds ago hit you with the super sledge that sent you sprawling. You managed to sit back up as you coughed up another handful of blood. This wasn't supposed to be how things went. Always, you had heard stories of the Super Mutants, but never had imagined them as this strong or numerous. In the last few moments, you had lost track of Hubba and Alduous. Guy V2 and Ronnie were still battling valiantly against the Clubba Mutant that had sent you flying. You watched as plasma shot after plasma shot and laser after laser hit the Clubba Mutant, who only continued to get closer and closer to your androids, enraged. You tried to get back up from the tree you were currently sitting against. You collapsed again. You needed to save Guy V2 and Ronnie... you needed to find where Hubba and Alduous had gone. You hadn't came this far only to fail in your quest. Grabbing your trusty revolver, you managed to bring your arms up and line the shot up. As the hulking Clubba Mutant still had his eyes set on your Shy Guy and Pianta androids, you would shoot this damned monstrosity right in the back of the head. You had never missed once with this gun, and you assured yourself that you wouldn't miss this time either, when you absolutely couldn't afford to miss. But right when you were about to pull the trigger, a large mutated hand came out of nowhere and lowered your revolver by the barrel of the gun, forcibly taking it away from you; your already continuously weakening grip being overpowered by that of this other mutant's who looked to have once been a Toad, dressed up in the rags of what appeared to be a doctor's scrubs. Toad Mutant: None of that, now. How about we just sit here, and watch the show? Being unable to do anything else, you helplessly looked back to the conflict between your synthetic friends and the mutant. Ronnie's face had been bashed and dented in a bit presumably by the Super Sledge, and the Clubba Mutant had just knocked Guy V2's plasma rifle right out of his hands, sending it flying who knows where. It seemed as if time slowed down as you watched as the Clubba Mutant set his super sledge down onto the ground, and pick up both of the androids by their heads. Every shot of plasma had laser that had been fired against the Clubba only seemed to have infuriate him more and more. Even now, Ronnie, who seemed to be twitching in the air, was still shooting his upgraded plasma pistol at the Clubba. The Clubba seemed to only have a growing sadistic grin at every ounce of pain the androids had dealt out to him. The Clubba turned around and looked to you and this Doctor Mutant who was standing next to you all while still having a hold of your friends' heads in each hand, as if asking for permission. The Toad Mutant seemed to give a slight nod, and time returned to its normal flow. Edgar: No! The Clubba Mutant simply seemed to crush each of the androids' heads with his hands, with their squirming and struggling all at once coming to an end. Satisfied, the Clubba let the headless bodies fall to the petrified ground with a thud, and then his smile seemed to grow even larger as he looked back to your direction. Clubba Mutant: You're next, lit-tle one. He started to head for you, stomping into the unforgiving earth, but suddenly the Toad Mutant was standing between you both, with the Clubba Mutant looking visibly displeased by that fact. In fact, his sadistic smile disappeared entirely and was replaced with a look of barbaric rage. Clubba Mutant: You gave per-miss-ion! I will kill this one as well! Toad Mutant: Calm yourself, Kill Kill. This one is alive, while those others were only walking tin cans. They were worthless, while this one is not. Kill Kill: But Doc-tor... this hu-man will like-ly be worth-less if evol-ved. He fought to de-fend talk-ing scrap. He is the true brain-less one. The Doctor: Ah, yes. His value is of a different sort. Trust me, dear friend, there will be more to hunt later. There always is. You wouldn't wish to act too disfavorably, would you? Our Lord would be quite angry, if you were to do so. Kill Kill: Nooo... I be-have... I fol-low... mas-ters. The Clubba Mutant that was apparently solely named Kill Kill gave one more rather menacing look at you as if he was still possibly considering killing you despite being ordered not to, and then walked away into the dark greenish mist of the mutated woods. The Toad Mutant that was called only The Doctor turned around and looked down at you. The Doctor: Don't be mistaken, Toad. I only had my... understudy of sorts, spare you because I have other intentions. You will leave this place and with you, you'll bring news of us to all those outside of this place. We will rise, and we will destroy all those other than us, especially those that reject or resist the change. Tell them if they wish to stop us, they can try. We will be waiting, certainly. One by one they'll come and be transformed, swelling our numbers. Edgar: I will not be your messenger... I refuse to be. The Doctor: You survived a super sledge to the chest, I'll give you that one, but I think if I was to call my student back here, he'd without a doubt try again and again to rectify his mistake. Not many normals have ever been given the opportunity to leave this place after unwisely trying to start a fight here, and even now while confidence remains in your voice even despite what you've seen here today... there have been much more menacing beings that have died here than you. As he finished speaking, you pulled your hand from your pocket holding a grenade missing its pin. Edgar: Turns out I have my own message to deliver. Just as the sun began to rise in the sky over the Blighted Woods, an explosion ringed out, and day had finally arrived in the Wasteland. END OF EDGAR'S NIGHT ONE |
![]() |
|
| Khan | Sep 27 2014, 10:32 PM Post #83 |
|
CYCLE ENDED, CHARACTER STATUS SHEET: Player Characters Trubba- Considering his options in Koopolis at the Seat of Power; Alive, Level 2. Wister and Orin- Standing around in Mushroom Express talking; Alive, Wister = Level 2, Orin = Level 1. Shen Ji- Fighting Rejects with the Beret Yoshi in the bowels of the Reject Bloc; Alive, Level 2. Jake and Sammy- Resting indoors at Mario's Town; Alive, Jake = Level 2, Sammy = Level 2. Seras- Out of Koopolis and free once again; Alive, Level 2. Rip- Talking with No-Bark about the truth of existence at Madman's Abode; Alive, Level 1. NPC Characters Goomward- About to see a magic show in the southeastern part of the wasteland. Kapp- Preparing for a firefight in a shoddy hotel room with Son Assassins in Tempest. Edgar- Unknown status. Hannibal- Leaving Mario's Town. Manning- Unknown status. Caleb- Traveling after befriending a caravan. END OF NIGHT 1, DAY 2 BEGINS. |
![]() |
|
| Khan | Oct 16 2014, 07:38 PM Post #84 |
|
Seras Location: The Wasteland (Bowser's Region) Music: https://www.yourepeat.com/watch?v=aibqqDXTzEk You began to march West and away from Koopolis as best you could in your clambering metal boots. That sniper that shot at you yesterday was probably up there again, maybe watching you for anything suspicious. But the armor was slowly growing heavy, more so as the sun indifferently shined down from the horizon. Seras: Ugh.... Sweating like a whore in church. Your stride began to slow and movement was heavy, but you weren't aiming walking towards anything in particular, just trying to get far away from the city's line of sight so you could make your next move. As you kept moving, you thought of everything that had happened in just your first day out of the Vault. You met an abomination, were shot at, enslaved again, escaped slavery, murdered somebody for the first time, saw somebody's head explode, and were almost raped. At least in the Vault life was simpler and safer, if anything. You weren't sure how many days you could keep this up if the pace continued. Eventually the ground lowered a bit towards the Vault you came from and what appeared to be a winding series of cliffs and collapsed rocks. They were still a bit in the distance, but you seemed to be far enough away from the city to look at Eld's Map. The Black Lands were mostly flat, without shade or cover, but luckily the helmet you were sweating a musk in provided some measure of relief for your eyes from the sun. You opened your Pep-Boy and retrieved Eld's Map, unfurling it in your hands with your back to the sun. The paper was worn and it seemed to be written in some sort of fluid resembling blood, except it was far too thick. It showed Koopolis on the map with a crudely drawn zigzag shape, along with another camp to the Northwest marked by another zigzag, and then a circle with "G" written on it directly to the West. To the Southwest of the "G" was a third zigzag with a circle around it with an arrow marked "HERE". It looked like it was West of where you were currently, and you placed a marker on your Pep-Boy map that seemed to be where it was. Didn't Eld say there were still some supplies there perhaps? You sure as fuck weren't going to give them to those slave-driving pieces of fuck if there were... Probably. Unless you could somehow use it to screw them some more. Hopefully there isn't anything else there like Eld, but... less friendly. Oh well, might as well find out, right? Better than falling asleep and getting enslaved for a third time. Time to keep walking. It was slow going in the heavy armor, and you weren't sure how much time had passed, but you were sure that you now hated the sun, and walking. You made a note to yourself to find some way to get around without walking sometime in the future if possible. And maybe to blow up the sun if you could. How could the Sons military travel like this long distances? It was insane. Regardless, you didn't want to go back to the Vault, so you headed towards the cliffs and collapsed rocks. After a while, you made it without incident. Location: Shell Pass (Bowser's Region) Music: https://www.yourepeat.com/watch?v=5EZ0UoGOQto Well this didn't look foreboding at all. Before you were a series of ledges, walkways, and hills that gradually sloped down. Numerous chasms, crevices, and rock spires filled the ground beneath it at all and between the hill peaks. Probably pushed up by the bombs exploding. Two wooden poles with red fabric were on either side of the wide main entrance, about five meters or so apart with a few other entrances nearby the were segregated by cliffs. Well, you could take a chance and walk through here to head West towards the outpost marked by Eld's map, or you could try to find another way around. This seemed to be the direct way though, and circumventing it might take time. The day was still young, and if this wasn't as menacing as it appeared, you might get there before nightfall. Maybe your luck would improve. Well, what will you do? LOCATION DISCOVERED: Shell Pass +2 XP NOTES/RUMORS ADDED NUMBER OF MOVES LEFT IN CYCLE: 1 |
![]() |
|
| Khan | Oct 16 2014, 07:41 PM Post #85 |
|
Rip Location: Madman's Abode (Interior; Toadtown's Region) Music: https://www.youtube.com/watch?v=8cDThq1fIJc Morning had arrived and with a small amount of mixed regret and relief, you prepared to give your farewells to No-Bark as you wanted to get going as soon as possible. Rip: I suppose I'll be going. I'll tell you if I find any of those commie ghosts. No-Bark: Well, as long as you be sure to not be getting too friendly with those ghosts. They'll infect yar mind with their commie ways. ah've seen it happen before. You stopped, and found that you were currently lost in thought. A very rare occurrence for someone as busy as you, being an ex-Overseer of a Vault and all. What No-Bark had just said, and some of the conversations you had with the Toad throughout the latter part of the night made you realize something. Quite recently, at the very least, ever since you left the safe confines of Vault R, you felt as if you hadn't been feeling or acting quite like yourself. You weren't sure if a Commie Ghost actually did sneak up on you when you were walking around after leaving Vault R and threw a curse on you, or if you were just a bit under the weather, but some of the things you did and thought about in Vault R were... a bit insane. To the extent that even you were able to actually consider them as such. Obviously, you weren't insane... but perhaps you could... just be having some weird sort of spells during which you did acted completely batshit? The possibility of this being true almost immediately infuriated you, for your mind was like steel! And you seemed to be over it somewhat for the time being at least... Almost immediately, a chorus of voices sounded from your trusty bag, in unwavering support of you. Eggy: Nonsense, Rip! You're feeling just fine! Orange: Relatively peachy, actually. Blisterine: I honestly don't think I can take this anymore. Jack: Yarrr, arrrr would have... warghked the playarnk by now, if I could 'ave... and if there was an actual playarnk, and we were on a ship right now. Rip damn it, yarrr don't even know what a piraarghte is, let alone what one sounds like. Yarrr. Still, trying to save the life of that exploding thing last night, that was a bit too strange, even for you. Even if the thing actually had been alive, why would you have saved it? It would have just betrayed you like two seconds later by exploding anyways and taking you with it. You can't trust explosives, you just can't. But now that you thought about it, maybe these insane wanderings your mind sometimes took were a result of living in a dumpster for anywhere between a couple of decades to a century, consuming nothing but sweet sweet dumpster juices. Not that you blamed this temporary and really sporadic brand of insanity, only someone as unique and capable as you, Rip Cheato, was able to survive a fiery apocalypse on the dumpster juices. Ever since you left Vault R, you've remained in mourning over the loss of the nutrition the dumpster juice Vault R provided. Then again... it was a bit weird that you were capable of getting something called dumpster juice when you actually lived in a Vault... your head was beginning to hurt, and decided to abandon that specific train of thought immediately before the entire foundation of your understanding of the universe began to crumble. No-Bark: You alright, Rip? A Commie Ghost isn't trying to possess you right now, is it? Staring off into space for extended amounts of time is certainly Commie Ghost activity, if I've ever seen it. Rip: Have you ever... found yourself sometimes acting a bit... unhinged? Or, making questionable decisions? I'm starting to worry that I may not even be able to trust my own mind anymore. Tubs: Yeah, ought to steer clear of insane people. They just cause trouble. No-Bark: Ah, then maybe Commie Ghosts aren't even your biggest worry. Sounds to me that you've caught a rather nasty bug a lot of wastelanders get sooner or later. It's called simply Wasteland Madness. It's easily the worst and least efficient type of madness to have, let me tell you. I had it, and a bunch of others have had it. But quite frankly, my mind's fit as a fiddle now. If I could just get these damned talking acorns out of my head, I'd be one of the healthiest Toads of the Wastes. Rip: What is this Wasteland Madness, exactly? What causes it? What are its sym... sympto... thingies? No-Bark: There's a bunch of things that can cause it. Old age, crushed hopes and dreams, long extended amounts of exposure to background radiation, traumatic experiences... staying up cooped up in one spot for too long can do it too. I've met a couple of Vault Dwellers in my time, and let me tell you, those fellows are far crazier than old No-Bark. Practically out of their minds. And Wasteland Madness varies from person to person... some people become entirely consumed by it, some others just lose track of their minds and then they wander off a bit. To be honest, it explains your arrival last night a bit. Rip: Is there any way to possibly cure this... Wasteland Madness? No-Bark: Find a witch doctor... wish upon a star... hug a goat, maybe. No way of telling what might work. Rip: I'll... try to keep your... helpful suggestions in mind. Goats. Why did it have to be goats? This Wasteland Madness unnerved you a bit. You tried to save a mine's life last night... you were unaware of what you might say and do the next time you lost your head. You were actually rarely ever this self-aware and lucid, and unfortunately, it probably would not last. You gave your farewells to No-Bark, and headed outside, glad that you were leaving. No-Bark was the type of guy someone like you could really find a friend in, being a fellow knower of the truth. But that was the thing. He was too trustworthy, too... perfect. Who was to say that he wasn't a really, really convincing spy hired by one of your enemies? That goddamned Princess Toadstool, she would rue the day that she made Rip Cheato her enemy! Someone so trustworthy and friendly... how could you possibly trust someone like that? You'd end up dead with a knife in your back and watch as the villainous No-Bark steals your trusty Mapkin! The Mapkin could lead anywhere, could lead to the greatest of all treasures. It could lead to that purplely blobbish fellow, your archnemesis at the end of the rainbow of trash and tin cans filled with what you were almost positive was urine. On your way out of No-Bark's home, you passed Scratch who seemed only to glare at you. You didn't care much at all for that rascally chupacabra, and hoped that you wouldn't encounter anymore of his kind later on in your travels. They were a bit on the mean side, and you took care to keep an eye on those claws of his when you were around him. Location: The Wasteland (Toadtown's Region) Music: https://www.yourepeat.com/watch?v=5ojUHBWSh_w You began to walk back south, towards the building with the guards that had turned you away before, and gave you that bag of meat to deliver. It was now morning again and things were a lot more vsible than they were when you emerged from Vault R last night. Most likely the meat was just something to get you away from them no doubt, but a deal was a deal. You had managed to deliver it without even getting attacked in the middle of the night. Some wasteland. It's just teeming with monsters waiting to attack at every tur-- That was when you noticed the creatures before you, that were staring at you like most other living things you came across, simply trying to figure out what exactly you even were. You readied your Bungee Cord for battle against... what appeared to be a large fly, and three roaches of some sort. Still, beggars couldn't be choosers. Or was it choosers couldn't be beggars? Well, what will you do? BATTLE! NEW QUEST ADDED NUMBER OF MOVES LEFT IN CYCLE: -- |
![]() |
|
| Khan | Oct 24 2014, 01:56 PM Post #86 |
|
Jake and Sammy Location: Mario's Town (Toadtown's Region) Music: https://www.yourepeat.com/watch?v=KPJf8237HEM Jake You figured it was about time to get going now that dawn had arrived. Maybe finally get into that blighted library with some of your famous scoundrel's guile for finally a change of scenery. You got up from your position on a filthy ancient couch and dusted yourself off. Sammy was astride his "horse" and had his hand on his Toy Katana, standing in one of the doorways and looking out to the horizon. Your eccentric companion had donned the metal armor he had repaired and taken from the Clubba raider leader. You pitied the next guy who tried to get in his way. Jake: Hey Sammy, you ready to set a course back to that Kindling place I told ya about? Sammy looked back at you and nodded. The helmet only showed his mask's eyeholes and the space between, giving him an eerie visage. Sammy: My master and I are most eager to see what civilization has arisen out here in the honorless wasteland. Jake: Me too. You walked over and playfully swatted Sammy on the arm as you left the house that was your night's shelter after the firefight, and went into the streets of Mario's Town. Sammy followed close behind on his mount. The dust and wind had cleared away rather nicely as the sun came up, but now the problem was the sun itself. There wasn't much to absorb the heat out here, and during the lengthy walk back, that might be a problem if you guys ran into trouble. Jake: Are you going to be alright in that heavy armor, mate? Sammy was already slightly beginning to pant. Sammy: After that fight with the cads earlier, I doubt a heat will get the better of me. Sammy mumbled to himself and sighed. Jake: I'm guessing somebody disagrees with your assessment. Sammy shuffled a bit where he stood uncomfortably. Sammy: My master tells me to remain cautious, in case more raiders show up. Jake: Well if you need to, at least remove the helmet until something happens. Sammy shook his head. Sammy: I am a Samurai Guy. My progenitors wore armor, and I can too. Jake: If you say so, mate. I think ol' Jake Robins'll stick to his jumpsuit for now. It's breezy. You motioned to Sammy with a twirling hand gesture, and began to walk towards the outskirts of Mario's Town. Your Pep-Boy map pointed to the Southwest, and in the distance you could see the large structure of the building, and the smaller tents. The both of you began your walk to Kindling. Location: The Wasteland (Toadtown's Region) Music: https://www.yourepeat.com/watch?v=a_rii4KE4pQ Sammy With some measure of difficulty, you trailed a bit behind Jake in your weighty metal plate. It took every ounce of your will to not just flop onto the ground and rest again, even more so with the sun's rays beginning to make the metal into a steam cooker. The armor would likely smell awful when you took it off. The Master: Although the road may be harsh, I find it most prudent that you are walking it prepared in your warrior's garb. Honor to you, apprentice. Sammy: Maybe there'll be some easier way to do this in the future. Hopefully it won't get in the way of my fighting... When you were in the dojo, did you wear armor, Master? The Master: Beats me, apprentice. That was a long time ago. Err.... Just focus on the unrelenting expanse of nothing. I can even play I Spy with you if you want, to help train your perception. Sammy: Okay, sure. The Master: I Spy with my masterful eye, something..... brown. Sammy: Is it dirt? The Master: Very astute, apprentice. Jake interrupted The Master before he could play another round, turning his head to the side from his position in front of you to speak. Jake: So what did you want to do with the Holotape that Wolf Man gave us? It might have something juicy on it, want to have a listen to pass the time? He'll never know. Probably. Typical of Jake to suggest something so rude and dishonorable. You hoped that you would set a better example for him to mend his ways. Sammy: No. Such an act without reasonable suspicion is rude, and I will not stand for it. Jake: I'd say that Wolf Man appearing out of nowhere and offering to give us a job is pretty shady, but fine. Jake sighed and wiped his forehead withe back of his hand, you wished you could do the same. The wasteland seemed to be far less treacherous to cross during daylight hours, but it was far more tedious. You didn't have whatever strength propelled you into that run from the Vault to Mario's Town. The Master: Anyway, I Spy with my masterful eye... something, shiny. Sammy: Shiny? You looked up and squinted to see a shiny floating thing ahead of you and Jake a few meters. Jake had stopped moving and turned to look at you, and then back to the shiny thing. It was getting closer, pretty fast. Sammy: What is that? Jake: Dunno. Looks like maybe a robot or something, coming this way. Just stay cool, it might not be hostile. Sammy: If only I could stay cool in this heat. You could make out more details on the shiny thing as it floated closer, and Jake was right. It was a robot. It hovered a few feet off the ground with three arms and four eyes around its body. Sparks seemed to be shooting from it in places. Within a few seconds, it had gotten close enough to speak. It screamed at you both in a manic but affected English accent similar to Jake's. Sparking Robot: And who gets to clean up all this blood?! Me! That's who! Jake waved his hands out in front of him in a warding gesture. Jake: Now see here, mate, nobody has to- The robot interrupted him by revving up a large saw blade on one of its arms and shooting a small ember from another. Sparking Robot: For princess and country! The Master: See? The armor was worth it. But focus on not being unable to move out of the way of attacks. The armor weighs more than you think it does. You put your hand on your Toy Katana as Jake put his on his Cutlass. Well, what will they do? BATTLE! Jake- NUMBER OF MOVES LEFT IN CYCLE: -- Sammy- NUMBER OF MOVES LEFT IN CYCLE: -- Edited by Khan, Oct 24 2014, 08:59 PM.
|
![]() |
|
| Atticus | Oct 24 2014, 10:20 PM Post #87 |
|
Administrator
|
Trubba Location: Koopolis (Seat of Power; Bowser's Region) Music: http://www.yourepeat.com/watch?v=igVoOaKd3ps Morton awaited your answer. Trubba: I'm interested in accepting the job, but I still have some things to take care of in the city. Morton: If you're interested, then why not accept it now? But very well, it is your choice. When you return, I will tell you more and give you a token to bring to our brothers at the camp... well, go then, little Clubba. I shall be waiting. You nodded, but did not completely bow, to Morton as you walked back to the double doors of the throne room and were lead out by departed the Seat of Power. While it would cost a little bit of time, walking back there after your errands were done, you felt that it was about time to closer investigate the Tourist Page and listen to the Mysterious Holotape you had bought. After all, even with your strength, you had a feeling you weren't going to ever be able to pry your coins back from Gupo's hands now that you had surrendered them over to him. Still, you bought the Tourist Page with the hopes of it proving useful, maybe for that desert civilization Stompadompolus mentioned. Location: Koopolis (Commons; Bowser's Region) Music: http://www.yourepeat.com/watch?v=_mu3_WkcJz8 You found a secluded spot outside of the Keep away from the guards, and sat down in an alleyway between two stone-metal barracks. You didn't know the next opportunity you'd have to rest, even for a second, if you did indeed start working for the Sons. You'd still have to think about whether or not you'd actually join them entirely, however. They definitely had order down, though. But you weren't quite sure if it was the right kind of order... you couldn't help but think back to watching that old enslaved Toad get wailed on by that Koopatrol back at the Slave Pens. You sighed, and began to read the Tourist Page. Before even looking at the Pre-War writing and images, you immediately were struck by the multitude of notes written in dark blue ink cluttering the page. Words were crossed out and notes written in the margins, marks were put on the map of Dry Dry Desert, and at the top "The Shimmering Plains" was written over the original "Dry Dry Desert" title. At the bottom was a signature, "Wandering Cartographer". The page seemed to have Pre-War sections that described things about the area: one was "Flora and Fauna" that had notes of animals and plants that had inhabited the area in the Pre-War era that were edited, another was "Geography" that detailed landmarks and climate for the region that was also edited, a third was "Attractions" with some things crossed out and others added to which seemed to point out a town somewhere in there as well as a few other things, and a fourth was "History and Culture". The last one was crossed out completely and labelled "BULLSHIT". You looked at the Attractions section first, the aforementioned town catching your eye. "Dry Dry Outpost" was scratched out and replaced with "Kindred's Outpost", with the only description being: "A sanctuary for the lost or the bold, From which black blood will flow, Not just for cruel hearts cold, But to lay all our foes low." Was this guy a cartographer or a poet? Anyway, whatever that meant, it was probably the place you were looking for. You reckoned that the other information could be read during the trek to whatever these "Shimmering Plains" were. But at least you knew that the place your mentor had told you about existed still. Somewhere. Now, about that holotape. You slid the Mysterious Holotape into your Pep-Boy and hit play. Sound immediately began to play. The speaker, whoever it was, seemed to be whispering into the recorder. But then, a few seconds listening to his words, you realized he wasn't whispering in the true sense of the word. His voice was weak, for he was in the middle of dying, or at the very least, was hurt very badly. "Hell... whoever finds this holotape, pay attention to these words. North of Koopolis, there's an old cemetery... a real one, not that makeshift pit of rotten flesh and crushed dreams the Sons use west of the city. This cemetery belongs to the minions of the dead Koopa King... graves, as far as one can see. At night, these soldiers, now ghosts rise... but I do not warn of the ghosts. No, some of the ghosts were surprisingly friendly... but the other things that still lurk in this area are to be feared instead. Damn it, here they come again! GO BACK TO THE UNDERWHERE, YOU DAMNED THINGS!" The man's dying message was interrupted with the sound of an explosion, and the rattling of what you thought were... bones? Had the man threw a grenade towards whatever was trying to kill him? "They'll pull at me, they'll rip me apart... have to get out. Can't let them get me. There were only a few of them when I first found this place, but then I picked up that damned book... and now they're... they're swarming... they... they want the book! Maybe if I give them the book back... then mayb--" Once more the man's words were interrupted, this time, with the man's screams. It sounded as if he was getting farther and farther away... was whatever that had been attacking him dragging him away? There was the sound of one more explosion, and then there was only silence. You weren't quite sure what the man that had recorded had been fighting that night, but it somewhat unnerved you that he considered ghosts only as a footnote of the situation he had been facing in the cemetery. You of course knew that Boos were real, but you had not yet seen a single one in the Wasteland, which was curious in itself. Wouldn't there have been a surplus of Boos following the dropping of the bombs? You shrugged... you would keep the cemetery to the north in mind, at least. But judging from the holotape itself, you would probably need to prepare to be able to handle whatever the man couldn't solve with his explosives. You stood up, noticing the ache you felt in your legs, as if they were complaining that the break from walking around was already over. Still, you had at least one more thing you wanted to do before you returned and took the job from Morton. You walked back to the Commons, and walked through the market stalls until you found the Trouble Center building that was guarded by two Clubbas at the front. You remembered it because of the Toad in the red beret loitering out front from earlier was still there. In you walked. Location: Koopolis (Trouble Center; Bowser's Region) Music: https://www.youtube.com/watch?v=6mCvnTvTvgs Into the building, and what appeared to be an in-progress argument between a Koopatrol and green robed Shy Guy behind the counter of the Trouble Center. Shy Guy: Will you just calm down for two seconds? I can't control over how busy or not busy it gets in here! I am not to blame for your boredom, Scalp... Scalp: Hah! Maybe so Marvin, but you're the only one I have around to take my frustrations out on! How can you stand this existence? How are you content with sitting around doing nothing but talking, and handling papers and doling out pitiful rewards to wannabe adventurers or mercenaries? Marvin: Happily, as it turns out. I'd rather stay here, or at least I used to before you were added to just scream at me and watch my every move, than be out there in the terrible Wasteland! Shy Guys aren't born fighters, as it turns out. Besides... like I'd want to spend one day having to deal with the brainless and idiotic wastelanders outside of Koopolis... This seemed to be the best cue you'd get for them to at least temporarily shelve their argument and acknowledge you entering, so you coughed loud enough for them to hear. Marvin: See? What did I tell you? Sometimes, you should just calm down... yes, come on in, this is the Koopolis Trouble Center. The board with all of the Troubles is right here in front of the counter. Take one, so this idiotic maniac will finally calm down a bit, will you? Scalp: Oh, I'll remember that later, masky. Trubba: Er... aren't you supposed to explain how these things are supposed to work? The Koopatrol that was apparently named Scalp scowled, but then noticed your Vault Jumpsuit. You noted his name, and immediately decided you didn't really wish to learn why he was named such a thing. Scalp: Look, Vault Dweller. It's real simple, even for a Clubba to understand. You look at the board, pick one of the notes, talk to this waste of space right here, he tells you all you need to know or gives you whatever you need to deliver or whatever as well as show you where to go on your little Pap-Boy thing if it's an out of city job, then you go and do it, and then come back here to get paid your paltry sum. Did I miss anything, waste of space? Marvin: You forgot about the part where everybody can only take one Trouble at a time, but no, you summed it up perfectly, in your own assholish way. Trubba: Thanks I guess. Let's have a look at that board and I'll get back to you. Scalp: Try not to dirty that cape, whatever you do. It's pretty nice. You looked at the board of odd jobs, thinking about which would be most worth your time. KOOPOLIS TROUBLE CENTER Well, what will you do? NEW QUEST ADDED QUEST UPDATED NUMBER OF MOVES LEFT IN CYCLE: -- |
![]() |
|
| Atticus | Oct 27 2014, 03:59 PM Post #88 |
|
Administrator
|
Kapp Location: Tempest (Divine Hospitality; Eye of the Storm) Music: https://www.youtube.com/watch?v=-seChHcTaxY The door finally gave way, but the Son Assassins didn't enter just yet. Knowing what was about to happen next, you dove from where you had been crouching behind the couch, making it to about right next to Ted T.'s bed. Before you even finished landing, a grenade flew into the room. You grabbed a still sleeping Ted T. and pulled him onto the floor just as the grenade went off, the explosion shaking the entire room. Ted T.: What the hell-- Kapp: Shh. It isn't over, yet. The couch you had been using for cover before was now nothing but a bunch of fluff and ash. You now had your rifle aimed at the door, resting it a bit over Ted. T's bed. One of the assassins entered, a Bandit holding a scimitar. Almost immediately, you shot him right in the face. It being a perfect shot, the Bandit crumpled to the floor before he had even fully entered the room. The Koopatrol behind him however was aware of your position now, and managed to fire his rifle. Ted T. gasped out in pain as one of the Koopatrol's shots hit him in the shoulder. As the Koopatrol began to reload and tried to retreat back outside of the door for cover, you shot him in his legs, making him fall onto the ground and yell in pain. Following this, you shot his gun out of his hands. Upon thinking about it, you cursed to yourself under your breath upon realizing that you hadn't killed the Koopatrol and kept the Bandit alive. You needed a bit of information and Bandits were a bit easier to reason with, or at the very least, they weren't as willing to die for Bowser as young obedient Koopatrols. You quickly went over and kicked the Koopatrol's gun and the Bandit's scimitar away from the Koopatrol's reach. Koopatrol Assassin: Oh, look at how far the mighty Koopis Kapp has fallen! If only you would have remained loyal to Bowser and his Sons... you would have been remembered as a legend, as a hero! But here you hide in a civilization of heretics with broken minds worshiping an atomic bomb, traveling with a filthy fucking Toad! Kapp: The Sons fight for nothing, nothing but dirt. If the Sons conquer all others, they'll just eventually separate and turn on themselves. They cannot exist without an enemy. Cannot fight for anything else but meaningless ground, or just for the sake of fighting in general. Koopatrol Assassin: We fight for the glory of Bowser! We fight for the glory of his Sons! Kapp: Bowser, the Koopalings, Junior... they're all dead, nothing but a pile of radioactive ash, killed by their obsessions and the hatred of the Koopa King turned into a desire for war. The atomic bomb was the ultimate demise of not just the Koopa King and his family, but also the Toadstools, and Rogueport. The dust and ashes settled, and a bunch of raiders stumbled upon the corpses and took their names. They told idiots that were foolish enough into following them that they were going to take over the wasteland again for the glory of Bowser, and thus, the new Sons of Bowser were born and as they gathered more and more power, they steamrolled any and all that opposed them in the ruins of Bowser's Kingdom and east into the wasteland, and now they desire the west and the wasteland itself. It was that same desire for power and war that killed this world before, and if left uncontested, it will do it again. Koopatrol Assassin: So then, you really are beyond redemption. Such venomous lies... Bowser will no doubt look kindly upon the one that kills you. It's unfortunate that it won't be me after all... Kapp: You and all the other recruits... they're all the same... mindless. As worthless as Bowser's pre-war minion army... regardless, I need some information from you. Koopatrol Assassin: I will tell you nothing, traitor. End my suffering, or leave me be... you speak so badly of the Sons, but do you think the NMR is really any better? They'll take you in for what you know, and then they'll let you rot as a prisoner. The mighty ex-Son, Koopis Kapp, caught by the NMR! You have nowhere to go... none of those that abandon the Sons have anywhere to go except for the Underwhere... Kapp: Has news of my departure from Blood Knot made it back to Koopolis, yet? Koopatrol Assassin: No, but it will. One of the recruits saw you leaving your armor and with the same type of loyalty you once displayed to the Sons, he made your departure well known. Even so little time after the last Blood Knot battle, we found our spirits revitalized by the rage created by news of your betrayal... we were only a few of those that decided to follow you. There will be more. But when news reaches back to Koopolis, you truly will be a dead man walking. Kapp: You overestimate the size of the Sons' reach. Koopatrol Assassin: You underestimate our resolve. Hahahaha- https://www.youtube.com/watch?v=1Oog-Pfbm5M You sighed as you pulled the trigger and silenced the Koopatrol once and for all. You hurried back and gathered your things, and looked back at Ted T. who simply remained frozen there looking at you. Kapp: What's wrong with you? Didn't you hear? There'll be more soon, we have to go. Ted T.: Yo-yo-your name is Koopis... Koopis Kapp... Oh, damn. You had almost forgot. The Koopatrol had said your name... damn. Well, it looked as if you were continuing to travel with Ted T. anyways, as if you left him behind now with the Sons so apparently close on your trail, they would almost certainly kill him. Kapp: Now you may understand why I was reluctant about telling you my name. Ted T.: Why did you spare me? I've heard stories of Koopis Ka--of you, and all the things you've done, why didn't you just kill me when I tried to rob you before? Kapp: I'm afraid that the stories are quite exaggerated. Perhaps it's just my old age, but apparently I'm not as heartless as they all say. Now come on, we have to go. You and Ted T. left the hotel, and then left Tempest for good. |
![]() |
|
| Atticus | Oct 27 2014, 04:00 PM Post #89 |
|
Administrator
|
Orin and Wister Location: Mushroom Express (Interior; Rogueport's Region) Music: -- Orin https://www.youtube.com/watch?v=4pEMd1SdkAE (Toadtown News Network) All things considered, your first night in the Wasteland could have went worse. You hadn't robbed the world blind yet sure, but you hadn't been mauled to death by fire breathing lizards or were in debt to a vaguely malicious Pianta Accountant. While you hated the idea of doing fair work and getting rewarded for it rather than just taking everything that wasn't nailed down from this place, you decided if Paul did actually put a new Trouble onto the board that actually sparked your interest, maybe you'd see if Wister would be interested in doing it with you. He seems like he'd be a pretty useful person to travel with, and you were now willing to accept that it may be just the thing you needed to get the ball of theft rolling. If the Trouble actually eventually led to the direction of that pre-war hotel Rast told you about... even better. You were somewhat iffy about it, as Rast's tone pretty clearly gave away his true intentions behind telling you. Still, the danger aside, maybe there actually would be something there worth to take? If the Trouble goes relatively alright, you could even maybe convince Wister to tag along with you. Your train of thought was derailed as you noticed Paul attach two new notes to the Trouble Board. Both you and Wister walked up to it, eager to see what new jobs were being offered. One mentioned a place that was once called in the pre-war era Poshley Heights, now called Eden, a simple delivery of unique but still pretty mundane looking coffee mugs. The other mentioned some ruins of another pre-war community, Twilight Town, the delivery being of a strange lockbox that couldn't be lockpicked or opened by any other means but with the key that belonged to it. The Eden one sounded interesting, but you found yourself looking at the Twilight Town trouble instead. While possibly stealing whatever was in the lockbox was certainly a possibility after you delivered it to the owner who presumably possessed the key, you were also generally just curious about what the hell someone would put in a box that secure. It could be anything... Wister: Well, what are you thinking? Orin: Hm... you feel like taking a trip to Twilight Town? Wister: Sure, as long as we head out as soon as possible. Morning's already arrived, and while I doubt we'll be able to get to... or, rather, find Twilight Town, before nightfall, but we may as well as not waste the daylight while we have it. Orin: I'm ready to start walking right now, then. Unlike you, I don't have a single coin to my name. Wister: Spent a lot of my earnings on my Donkey Lantern and new Butcher Knife... Orin: ...You bought a Donkey Lantern? Why? Wister gave a slight but quick shrug. Wister: I figured I could use a lantern down the road, maybe. Alright, Paul, we'll both be taking the Twilight Tumbleweed trouble. Paul: It's been a while since more than just one person took a Trouble at the same time. Alright, you'll both be assigned to the Trouble, but remember, that's the only one you can take from us until you finish it. It's up to you to decide on how to split the actual material reward. Not that it's my business, but if you two do try to kill each other over a couple of coins, please at least distance yourselves a bit from my Couriers and Business when you do it. It's not good for the Express... after all, we're not exactly like those Horde fuckers. We don't want to see our hirelings kill each other over petty amounts of cash... or nothing, really. That being said... if one of you does die or have a bit of a dispute and decide to part ways, the reward goes to whoever actually has the Delivery Order in hand. So keep that in mind. Anyways, have a hopefully not death filled trip, fellas. The Trouble is both of yours... when you're done, either find a Courier or Express Stall somewhere out there in the chaotic wastes, or make the long ass trek back here for your reward in-person. Your choice. Oh, and here are the coordinates for the delivery for you to plug into your Pep-Boys. You noticed, irritatingly, Paul purposely gave the Lockbox you two were going to delivering as well as the Delivery Order to Wister rather than you. Damned botched attempted thefts hurting your reputation before you even establish one... Wister quickly added both the Mysterious Lockbox and Delivery Order to his stash of possessions and motioned towards the door. You nodded, and exited Mushroom Express with him just as Slade yelled out a parting message that certainly improved your morale about this Trouble. Slade: Hey! If you two die, try to die in a spot that'll be easy for another Courier to get to! A Trouble shouldn't go unfinished just because the takers of said Trouble were gunned down in a flurry of bullets or something! You hated Piantas. As well as accountants. Wister Location: Mushroom Express (Exterior; Rogueport's Region) Music: https://www.youtube.com/watch?v=Q_rJp_EX3rA (Radio Rogueport Vegas) Likely only a Bandit or a fool would have decided to continue traveling with someone who was just recently caught trying to steal from someone. Knowing of Orin's botched attempt to steal from Gustavo didn't unnerve you in any way. If anything, it probably made you more comfortable with traveling with him. You weren't a great thief either, but you at least hadn't messed up that pickpocket last night. Then again, only a baby Bandit would have probably proved incapable of stealing from a drunk basically passed out and in the open. As you stepped outside and readjusted to it being day again, you were glad that you had remembered about pickpocketing that note from that guy. While you weren't as greedy as Orin seemed to be (the thought had certainly crossed in your mind sure, but you didn't immediately try to steal from Mushroom Express the moment you walked into it), that "futlocker" as the note had described what was a bit west from Glitz's End was too good to pass up. The Goomba had stated in the note that he was going to get his stash in the morning... if you went off southwest with Orin to Twilight Town, by the time you returned, you would have no doubt lost the opportunity. You noticed that Rast had departed from his usual standing spot in front of the building to the other side, and probably taking a piss break. Out of hearing range. Convenient. Wister: Hey, Orin. Do you feel like making a bit of a detour, before we go off to Twilight Town? Orin: What kind of detour, exactly? Wister: When I was in Glitz's End last night, I found a note of interest in a drunk Goomba's pocket detailing of a footlocker a bit west of the city... from our current position, we'd have to walk a bit north from this building probably... I don't know exactly what'll be in the footlocker, but in the note, he calls it his "treasure." He said he was going to go and get it in the morning... we probably still have some time if we head off for it right now. Hell, there could even be just junk in it, after all, I got the note from a drunk Goomba... still, free is free. Probably still want to be alert while looking for it, though. Never know what could be there before us. Then, after that's done, we can start walking for Twilight Town. We'll split up what we get from it, if we find it. Interested? Orin seemed to be thinking about it. You had no doubt in your mind he'd probably say yes. Morality of the situation aside, most (smart) Bandits often take and use all opportunities that come to them, rather than passing on them. You cursed to yourself as that brought up a memory of Kaz sitting in that bar... damn it, you thought to yourself. You really needed to move past that. What was done was done. You just hoped Kaz didn't do anything stupid after he read that journal of Howard's. Your Pep Boy highlighted a route to Twilight Town's corrdinates, but there were two alternate routes... in what ways they differed, you had no clue. It looked like you could go South and then West or West and then South. Though, you did remember, that if you went too far west, you would likely run into that area Paul had warned you about, called Darkmarsh. That footlocker didn't seem to far out of the way as well... Several choices stood in front of you both, and you hoped that whatever you both decided would end up working out for the best, like your decision with the last Trouble you took. Wister: Also, do me a favor and turn your radio off. We're not even in Toadtown's area, and having two different radios on at the same time is just going to sound bad. Orin: Whatever. Well, what will they do? Orin- NEW QUEST ADDED NUMBER OF MOVES LEFT IN CYCLE: 2 Wister- GAINED: Lockbox (Quest Item), Delivery Order #D2.1 (Quest Item) NEW QUEST ADDED NUMBER OF MOVES LEFT IN CYCLE: 2 |
![]() |
|
| Khan | Nov 3 2014, 03:37 AM Post #90 |
|
Rip Location: The Wasteland (Toadtown's Region) Music: https://www.youtube.com/watch?v=JGtNrhOyFgg This was it. The princess' assassin's had tracked you down, and the fate of the truth depended on you surviving this skirmish against them. As the Radpunis skittered around towards your legs you sassily slapped your hand on your hip and tittered before putting your hands above your head to do a battle pose. Rip: Venus Puni flail attack! You'll never keep me from THE TRUTH, force of darkness! However fierce you may be! Orange: God, could you be any cheesier? You threw the hook on the end of your holy smiting bungee cord into the shell of the closest Radpuni, sticking it into the shell but appearing not to hurt it too bad. It wriggled on the end of the line helplessly. Before you could swing it at the other assassin Rapunis, acid flew into your arm and stayed your hand. The Bloatjabbi tried to get closer to feed on you, but you whirled the Puni flail at it and knocked it into the ground as the Radpuni on the end of it squeekd wildly. The Bloatjabbi weakly tried to continue flying and spat acid at you again, but you flailed it again and it squished into paste with the ground. Rip: Hi-ya-ahahu-wha! The two other Radpunis on the ground had rammed into your legs during your distraction. You fell to the ground as the Radpunis were trying to use their puny mandibles to pinch your cloak. Rip: I NEED A MONSTAH! You kicked them off and got to your feet. Nunchakaru: The way of the warrior commands more finesse, Rip-san. Finish them! You pulled the Puni flail behind you and arced it over your hand, smashing it onto one of the Radpunis but not fully crushing it. The Radpuni on the end of the bungee cord was almost squished as well. To handle these assassins, you might have to garrote them. As you swung again, and finished off both the Radpuni on your cord and the one on the ground, the last remaining one rammed you again, but didn't topple you. You countered by tackling it and wrapping the cord around it taut. Rip: Nobody messes with Rip Cheato and gets away with it! The Radpuni practically exploded with the constriction of the bungee cord on its softer underbelly. Pieces of the Puni smattered your cloak and you got stood up with pride at your victory. https://www.youtube.com/watch?v=p8Qg4tqc-pM Rip: Now, to the city! Yes. I want answers! Nunchakaru: Your grace in battle is unmatchedaru. Rip: Huh? Nunchakaru? You've been quiet for a while. Nunchakaru: Do not a-count on me being active long, Rip-san. I disappear in the night like a true ninja. Rip: That sounds like something a member of the conspiracy might say. I'm watching you! Tubs: He's already gone. Stabby: A shame, he seemed to like sharp objects like I do. Rip: Bah, whatever. To the city! You grabbed a still semi intact Radpuni shell from the squished remains and walked away from your first victory in your eternal quest of demanding truth from power. And it surely would not be the last. The rest of the walk through the dusty and empty wastes over the next while passed without incident. Location: Kindling (Exterior; Toadtown's Region) Music: https://www.yourepeat.com/watch?v=RFO4rr5wKhE You had made it to back to Kindling with no more harrying assassins giving chase. Lucky for them. You walked past the small camp out front with some of the armored Toads and Shy Guys looking at you curiously. You didn't like that, it made you paranoid. Like anything else. But you had a mission, to go back to the front and get inside to get information. You schlepped up to the front gate and saw two different guards. Rip: Oh bearded, brother, where are thou? Toad Guard 1: Are you lost... whatever you are? Ran. T., did Goomberd or Eye tell you who this was? Toad Guard 2: Oh boy, Terry T., another idiot who won't leave us alone. The night watch told me about you. I don't believe that you made that delivery with the meat, so what the fuck do want? Rip: Why, I'd never. You scoffed at the guard's callousness. Did he know who he was talking to? Unless.... that's what he wanted you to think. Maybe he didn't, you should tell him. Terry T.: Nevermind him, he's just testy about the Shy Brotherhood bothering us all the time is all. You gave that meat to No-Bark right? Rip: I did indeed. Feast your eyes, my dear peasants, on the glorious Rip Cheato! Now, give me my reward and let me pass. To drive home your point, you loudly belched in their direction, causing their faces to wrinkle up like a slinky put in a blender. Rip: That means I'm fancy. Ran. T.: Get this guy out of here. I can't stand looking at his weird face, I might ice him. Terry T.: Right. Well, here's something for your troubles, and you go on in. Truth be told, the night guards wanted you to get killed during the job, so we weren't expecting you to actually do it. Rip: It takes more than that to kill a... whatever, something something. Terry T. gingerly handed you a small bag with some coins and other loot in it, being careful not to touch your hand in the process. You felt a surge fill your pancreas, like you got stronger or something. Rip: But wait! I wanted information as a reward. Don't try to obscuficate the truth from me. I know who you work for! Ran T.: Why won't he just leave? Damn it. Terry T.: I'm not sure how much we can tell you. You'd be better off talking to the Elder inside, he know lots of things. You narrowed your eyes and pulled on your beard, staring them down. Rip: This better not be a trap. Ran T.: I wish it was. The Guards let you pass, and you entered the city. Location: Kindling (Reception; Toadtown's Region) Music: https://www.yourepeat.com/watch?v=5vcpdvdcrxw This place smelled bad, like learning or something foul like that. You weren't sure the last time you saw a book, but you felt sure that they were probably just brainwashing anyway. Light from outside shone into the building from windows and skylights, you weren't sure if the lights that hung overhead worked or not. The area you were in had more Toad and Yoshi guards milling about in armchairs or or sitting at tables, some playing cards or five finger fillet. A few denizens looked at you confused, and walked away shaking their heads. There was a reception desk with terminals and some offices behind it. Across the way seemed to be a maze-like hedge of bookcases, a lot of which seemed to be empty. The bookcases continued on all the way upstairs too for an undetermined length. You also saw a small section with more terminals on it. In the center was a statue of a Toad holding a closed book and dressed in a robe wearing glasses, with his other hand he was pointing up at a slant. There was a lot here. You're glad that you're not in one of your Wasteland madness spells, or else you might be overwhelmed and void your bowels again. Well, what will you do? COMBAT XP GAINED: +4 XP QUEST COMPLETE QUEST XP GAINED: +6 XP LEVEL UP: Level 2- Novice Wastelander; pick one available perk and choose to upgrade HP, FP, or BP. HP CHANGE: -2 HP GAINED: 15 Coins, Chuckola Cola, Scrapped Toaster Parts, Close Call (Badge), Radpuni Shell NUMBER OF MOVES LEFT IN CYCLE: -- |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Board · Next Topic » |







7:58 AM Jul 11