Basic Details:
Name: Race: Age: Class: Level: Languages: Religion:
Looks
Gender: Eye color: Hair color: Skin tone:
Height: Weight: Build:
Tattoos: Scars: Piercings:
Clothing/appearance: Optional Image:
Other Details Personality:
History:
Attributes Life Points: Presence: Initiative: Fatigue: Armor Threshold:
Disease Resistance: Magic Resistance: Physical Resistance: Venom Resistance: Psychic Resistance:
Strength: Dexterity: Agility: Constitution: Intelligence: Power: Willpower: Perception:
Appearance: Size:
Movement Value: Weight Index:
Martial Knowledge:
Development Points: Experience Points:
Creation Points Creation Points:
Advantages: - - -
Disadvantages: - - -
Primary Abilities Combat Abilities-Attack Ability (Dex): Block Ability (Dex): Dodge Ability (Agi): Ki Points: Ki Accumulation: Weapon Modules: Martial Arts: Wear Armor (Str): Equipment Stats Weapon: Damage: Damage Type: Speed: Fortitude: Breakage: Presence:
Armor: Protection: Armor Penalty: Movement Restriction: Fortitude: Presence: Armor Type:
Helmet: Perception Penalty: Fortitude: Presence: Psychic Abilities-Psychic Points (PP): Psychic Projection (Dex): Psychic Modules: Supernatural Abilities-Zeon: Magic Accumulation (MA): Magic Projection (Dex): Summon (Pow): Control (Wil): Bind (Pow): Banish (Pow): Mystical Modules:
Secondary Abilities Athletics- Acrobatics (Agi): Athleticism (Agi): Climb (Agi): Jump (Str): Ride (Agi): Swim (Agi):
Creative- Art (Pow): Dance (Agi): Forging (Dex): Music (Pow): Sleight of Hand (Dex): Jewelry (Dex): Tailoring (Dex): Runes (Dex): Alchemy (Int): Animism (Pow):
Perceptive- Notice (Per): Search (Per): Track (Per):
Social- Etiquette (Int): Intimidate (Wil): Leadership (Pow): Persuasion (Int): Streetwise (Int): Style (Pow): Trading (Int):
Subterfuge- Disguise (Dex): Hide (Per): Lock Picking (Dex): Poisons (Int): Theft (Dex): Stealth (Agi): Trap Lore (Dex):
Intellectual- Animals (Int): Appraisal (Int): Herbal Lore (Int): History (Int): Law (Int): Memorize (Int): Magic Appraisal (Pow): Medicine (Int): Navigation (Int): Occult (Int): Science (Int): Tactics (Int):
Vigor- Composure (Wil): Feats of Strength (Str): Withstand Pain (Wil):
Inventory (This is expected to be kept up to date as much as you can)
Pack: You are given this pack for free, any color you want if you care, that can hold 10 items. This does not include obviously large items such as some armor and weapons(small ones excluded from this)
Money: You start with money appropriate to your socioeconomic background and traits.
(Starting equipment is one basic quality weapon you are trained in along with whatever else you can afford.)
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[b]Basic Details[/b]:
Name: Race: Age: Class: Level: Languages: Religion:
[b]Looks[/b]
Gender: Eye color: Hair color: Skin tone:
Height: Weight: Build:
Tattoos: Scars: Piercings:
Clothing/appearance: Optional Image:
[spoiler=Other Details] Personality:
History: [/spoiler]
[spoiler=Attributes] Life Points: Presence: Initiative: Fatigue: Armor Threshold:
Disease Resistance: Magic Resistance: Physical Resistance: Venom Resistance: Psychic Resistance:
Strength: Dexterity: Agility: Constitution: Intelligence: Power: Willpower: Perception:
Appearance: Size:
Movement Value: Weight Index:
Martial Knowledge:
Development Points: Experience Points: [/spoiler]
[spoiler=Creation Points] Creation Points:
Advantages: - - -
Disadvantages: - - - [/spoiler]
[spoiler=Primary Abilities] [i]Combat Abilities-[/i] Attack Ability (Dex): Block Ability (Dex): Dodge Ability (Agi): Ki Points: Ki Accumulation: Weapon Modules: Martial Arts: Wear Armor (Str):
[spoiler=Equipment Stats]Weapon: Damage: Damage Type: Speed: Fortitude: Breakage: Presence:
Armor: Protection: Armor Penalty: Movement Restriction: Fortitude: Presence: Armor Type:
Helmet: Perception Penalty: Fortitude: Presence: [/spoiler]
[i]Psychic Abilities-[/i] Psychic Points (PP): Psychic Projection (Dex): Psychic Modules:
[i]Supernatural Abilities-[/i] Zeon: Magic Accumulation (MA): Magic Projection (Dex): Summon (Pow): Control (Wil): Bind (Pow): Banish (Pow): Mystical Modules: [/spoiler]
[spoiler=Secondary Abilities]
[i]Athletics-[/i] Acrobatics (Agi): Athleticism (Agi): Climb (Agi): Jump (Str): Ride (Agi): Swim (Agi):
[i]Creative-[/i] Art (Pow): Dance (Agi): Forging (Dex): Music (Pow): Sleight of Hand (Dex): Jewelry (Dex): Tailoring (Dex): Runes (Dex): Alchemy (Int): Animism (Pow):
[i]Perceptive-[/i] Notice (Per): Search (Per): Track (Per):
[i]Social-[/i] Etiquette (Int): Intimidate (Wil): Leadership (Pow): Persuasion (Int): Streetwise (Int): Style (Pow): Trading (Int):
[i]Subterfuge-[/i] Disguise (Dex): Hide (Per): Lock Picking (Dex): Poisons (Int): Theft (Dex): Stealth (Agi): Trap Lore (Dex):
[i]Intellectual-[/i] Animals (Int): Appraisal (Int): Herbal Lore (Int): History (Int): Law (Int): Memorize (Int): Magic Appraisal (Pow): Medicine (Int): Navigation (Int): Occult (Int): Science (Int): Tactics (Int):
[i]Vigor-[/i] Composure (Wil): Feats of Strength (Str): Withstand Pain (Wil):
[/spoiler]
[spoiler= Inventory] (This is expected to be kept up to date as much as you can)
Pack: You are given this pack for free, any color you want if you care, that can hold 10 items. This does not include obviously large items such as some armor and weapons(small ones excluded from this)
Money: You start with money appropriate to your socioeconomic background and traits.
(Starting equipment is one basic quality weapon you are trained in along with whatever else you can afford.)[/spoiler]
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