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| Tweet Topic Started: Nov 27 2011, 11:37 PM (205 Views) | |
| lmr | Nov 27 2011, 11:37 PM Post #1 |
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Here are all the classes that are available for your use. If you want to create one and add it, please craft one with the template and post it in code so we can add it to the list. If you don't want to create a new one or use a predefined class, you can enter 'adventurer' for class and select whatever skills you wish. Class List Acrobat: Acrobat is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. By day they entertain, and by night they thieve. Major- Acrobatics, athletics, marksman, sneak, unarmored Minor- Speechcraft, alteration, spear, hand-to-hand, light armor Agent: Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Major- Speechcraft, sneak, acrobatics, light armor, short blade Minor- Mercantile, unarmored, conjuration, block, illusion Alchemist: These characters sell potions and alchemy equipment, and have an extensive knowledge of ingredients, both exotic and familiar. They often work for the Mages Guild or own their own businesses. Major- Alchemy, alteration, conjuration, enchant, mysticism Minor- Unarmored, speechcraft, block, blunt weapon, hand-to-hand. Apothecary: These characters sell potions at Temples and Shrines, but strictly potions related to a healthy body and a healthy mind. Major- Alchemy, security, mercantile, blunt weapon, destruction Minor- Light armor, block, enchant, restoration, speechcraft Archer: Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary. Major- Marksman, long blade, block, athletics, light armor Minor- Unarmored, spear, restoration, sneak, medium armor Assassin: Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes. Major- Sneak, marksman, light armor, short blade, acrobatics Minor- Security, long blade, alchemy, block, athletics Barbarian: Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat. Major- Axe, medium armor, blunt weapon, athletics, block Minor- Acrobatics, light armor, armorer, marksman, unarmored Bard: Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences. Major- Speechcraft, alchemy, acrobatics, long blade, block Minor- Mercantile, illusion, medium armor, enchant, security Battlemage: Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures. Major- Alteration, destruction, conjuration, axe, heavy armor Minor- Mysticism, long blade, marksman, enchant, alchemy Bookseller: Booksellers sell books, out of shops or out of their own packs door to door. They are well-versed in the literary world, with an extensive knowledge of the written word. Major- Mercantile, sneak, security, mysticism, speechcraft Minor- Unarmored, block, blunt weapon, hand-to-hand, light armor Caravaner: Caravaners are experts on transportation, guiding expeditions and caravans through both charted roads and unknown wilds. They are masters of organization, with great skill. Major- Mercantile, sneak, security, acrobatics, speechcraft Minor- Unarmored, block, blunt weapon, hand-to-hand, light armor Clothier: Clothiers make clothing and sell fabric, from coarse fabrics to the finest silk. They know their trade, and can make clothing stock or to custom order. Major- Mercantile, sneak, security, acrobatics, speechcraft Minor- Unarmored, block, blunt weapon, hand-to-hand, light armor Commoner: These are the ordinary people in the streets, with ordinary jobs and ordinary lives, the men and women work for their daily bread. Major- Hand-to-hand, unarmored, athletics, speechcraft, mercantile Minor- security, block, short blade, sneak, acrobatics Crusader: Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil. Major- Blunt weapon, long blade, destruction, heavy armor, block Minor- Restoration, armorer, hand-to-hand, medium armor, alchemy Drillmaster: Drillmasters are trainers, usually with the Fighters Guild, who provide instruction in the arts of war to the new and inexperienced recruits of Tamriel. Major- Block, acrobatics, unarmored, athletics, hand-to-hand Minor- Long blade, short blade, blunt weapon, axe, spear Enchanter: Enchanters are magical experts in the art of enchantment. They take items, and soul gems with the souls of beings trapped inside, and they bond magical spells to them. Generally they offer this service for a fee, working out of their own shops or with the Mages Guild. Major- Enchant, blunt weapon, alchemy, destruction, unarmored Minor- Alteration, illusion, conjuration, mysticism, restoration Enforcer: Enforcers are most-often hired thugs, loyal only to their masters. They have a distinct lack of morals and an unfriendly demeanor. They are most often in the pay of criminal organizations. Major- Short blade, light armor, marksman, sneak, destruction Minor- Security, athletics, mercantile, block, alteration Farmer: Farmers are the men and women who grow and tend crops, either on small family farms or large institutional farms. Some also raise animals. Major- Speechcraft, blunt weapon, hand-to-hand, unarmored Minor- Security, short blade, restoration, block, light armor Guard: Guards are the men and women who enforce the law in Tamriel, both provincial and Imperial laws. They are skilled in combat, with a dedication to duty. Major- Long blade, blunt weapon, block, heavy armor, medium armor Minor- Athletics, hand-to-hand, speechcraft, acrobatics, security Guild Guide: Guild Guides are members of the Mages Guild who provide service magically transporting others from Guild Hall to Guild Hall through teleportation. Major- Mysticism, restoration, mercantile, speechcraft, sneak Minor- Conjuration, enchant, security, short blade, unarmored Healer: Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity. Major- Restoration, mysticism, alteration, hand-to-hand, speechcraft Minor- Illusion, alchemy, unarmored, light armor, blunt weapon Herder: Herders are the men and women who tend domesticated animals, raising them for food or goods. Major- Light armor, marksman, spear, restoration, athletics Minor- Acrobatics, block, axe, medium armor, sneak Hunter: Hunters travel into the wilds, stalk animals, and kill them at range for food, hides, or pelts. They take the fruits of their labor back and sell it for a living. Major- Light armor, marksman, short blade, sneak, athletics Minor- Acrobatics, block, axe, medium armor, restoration Knight: Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment. Major- Long blade, axe, speechcraft, heavy armor, block Minor- Restoration, mercantile, medium armor, enchant, armorer Mage: Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting. Major- Mysticism, destruction, alteration, illusion, restoration Minor- Enchant, alchemy, unarmored, short blade, conjuration Master-at-Arms: These warriors are fully versed in the use of every notable weapon, and are effective fighters and trainers in any combat organization, from the Imperial Legion to the Fighters Guild. Major- Spear, short blade, long blade, axe, blunt weapon Minor- Block, heavy armor, light armor, medium armor, hand-to-hand Merchant: Merchants sell any kinds of goods, and make their living by buying low and selling high. They are shrewd in business, and many specialize in one particular field. Major- Speechcraft, mercantile, restoration, armor, security Minor- Light armor, unarmored, blunt weapon, long blade, medium armor Monk: Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and Agility, and are skilled with a variety of ranged and close-combat weapons. Major- Hand-to-hand, unarmored, athletics, acrobatics, sneak Minor- Block, marksman, light armor, restoration, blunt weapon Nightblade: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents. Major- Mysticism, illusion, alteration, sneak, short blade Minor- Light armor, unarmored, destruction, marksman, security Necromancer: Necromancers are profane mages who study returning the dead to life as their servants. They also specialize in conjuring deadly creatures and Daedra to their cause. Their profession is highly illegal, and as such they live hidden and secretive lives, generally in remote locations. Major- Conjuration, destruction, illusion, mysticism, enchant Minor- Blunt weapon, acrobatics, sneak, unarmored, alteration Noble: Nobles are the upper echelons of society, those with a prestigious family name and blood line. They are well-versed in language, well-read, and generally intelligent. They are the ruling class. Major- Speechcraft, mercantile, long blade, security, athletics Minor- Light armor, block, restoration, sneak, acrobatics Pauper: Paupers are the poorest of the poor, barely scraping by and living from meal to meal and job to job. Oftentimes they are desperate, and many rely on charity. Major- Sneak, athletics, unarmored, speechcraft, mercantile Minor- Unarmored, block, blunt weapon, hand-to-hand, acrobatics Pawnbroker: Pawnbrokers are merchants who specialize in selling discounted used merchandise, and some have a reputation for being cheap or stingy. Major- Mercantile, sneak, security, athletics, speechcraft Minor- Unarmored, block, blunt weapon, hand-to-hand, acrobatics Pilgrim: Pilgrims are travellers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion. Major- Speechcraft, mercantile, marksman, restoration, medium armor Minor- Illusion, hand-to-hand, short blade, block, alchemy Priest: Priests are ranking members in the Imperial Cult, who lead in worship of the Nine Divines and preside over the Cult’s shrines. They provide healing and other services. Major- Restoration, mysticism, alteration, blunt weapon, unarmored Minor- Conjuration, speechcraft, light armor, alchemy, destruction Publican: Publicans are the men and women who run inns, taverns, and cornerclubs. They know a great deal about food, drink, and song, and provide all of them to weary travelers. Major- Speechcraft, mercantile, sneak, light armor, security Minor- Block, blunt weapon, hand-to-hand, medium armor, spear Rogue: Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive. Major- Short blade, mercantile, axe, light armor, hand-to-hand Minor- Block, medium armor, speechcraft, athletics, long blade Savant- Savants are men and women who are wise in the ways of the world, and know a fair bit about everything. They know places, people, names, and just about anything you might want to know. Major- Speechcraft, mercantile, alchemy, unarmored, athletics Minor- Security, block, short blade, sneak, acrobatics Scout: Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive. Major- Sneak, long blade, medium armor, athletics, block Minor- Marksman, alchemy, alteration, light armor, unarmored Shipmaster: Shipmasters own ships, and provide transportation on the seas and rivers of Tamriel. Some have large ships and crews, and others have just themselves and a boat. Major- Mercantile, speechcraft, short blade, athletics, sneak Minor- Block, mysticism, security, unarmored, light armor Smith: Smiths are skilled with the production and repair of weapons, armor, and various tools. They offer these services to the public, for a price. Major- Armorer, block, blunt weapon, unarmored, hand-to-hand Minor- Axe, heavy armor, light armor, long blade, medium armor Smuggler: Smugglers trade in a variety of illegal goods, from restricted Dwarven artifacts to ebony, glass, and diamonds. Often they also smuggle more mundane goods into markets, bypassing the cost of census and excise. Major- Blunt weapon, sneak, mercantile, short blade, speechcraft Minor- Athletics, axe, hand-to-hand, long blade, spear Sorcerer: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos. Major- Enchant, conjuration, mysticism, destruction, alteration Minor- Illusion, medium armor, heavy armor, marksman, short blade Spellsword: Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune. Major- Block, restoration, long blade, destruction, alteration Minor- Blunt weapon, enchant, alchemy, medium armor, axe Thief: Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities. Major- Security, sneak, acrobatics, light armor, short blade Minor- Marksman, speechcraft, hand-to-hand, mercantile, athletics Trader: Traders are one of the most common types of businessman, buying and selling goods. They also engage in barter, swapping goods for other goods. They are generally quite persuasive, and can usually provide a fair bit of information on topics. Major- Mercantile, sneak, speechcraft, mysticism, security Minor- Unarmored, block, blunt weapon, hand-to-hand, light armor Warlock: Warlocks are male witches, illicit mages who dedicate themselves to black arts or the service of Daedra Lords or other cults. They are masters and students of the profane. Major- Destruction, illusion, short blade, light armor, restoration Minor- Athletics, speechcraft, acrobatics, alteration, sneak Warrior: Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle. Major- Long blade, medium armor, heavy armor, athletics, block Minor- Armorer, spear, marksman, axe, blunt weapon Witch: Witches are illicit mages who dedicate themselves to black arts or the service of Daedra Lords or other cults. They are masters and students of the profane. Major- Mysticism, illusion, conjuration, unarmored, short blade Minor- Light armor, speechcraft, acrobatics, alteration, sneak Witchhunter: Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. Major- Conjuration, enchant, alchemy, light armor, marksman Minor- Unarmored, block, blunt weapon, sneak, mysticism New Class Application
Edited by lmr, Dec 13 2011, 07:59 AM.
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