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Dar'Ghista; An Honorable Thief
Topic Started: Dec 22 2011, 09:39 PM (198 Views)
Latus

[Very rough, I know. I'll add more when i can]

Name: Dar'Ghista of Elsweyr

Race: Suthay Khajiit

Age: 29

Gender: Male

Sign: Shadow

Faction: Thieves Guild

Rank: Operative

Appearance:
Dar'Ghista in Rags
Posted Image

Like all other Khajiit, Ghista's physique is determined by the phases of the twin moons Masser and Secunda. Ghista was born during a new moon phase of both Masser and Secunda resulting in a moderately rare breed of Khajiit, the phases of the moon simply implying that Ghista's stature is more slight, more wiry that his bretheren. He stands nearly a half a head shorter than other Khajiit averages and as such his physical strength is markedly less developed. However, as the Suthay Khajiit are of more slight build Ghista's dexterity is greater and his movements more precise and controlled.

Ghista's fur is a darker shade of grays and blacks with limited white speckles around his face and the tips of his ears. The hair on his head is done up in dozens of braids, the black semi-glossy strands tied up with bits of twine and ribbon; each representing marks and jobs that went particularly well. Across his body originating from his forehead is a pattern of slightly darker lines which trace down and across his spine though are only barely visible in the background fur though the pattern itself is quite intricate though there is no meaning behind it's lines. The grayer portions run down his neck and are mixed around in the darker portiois lower torso and waist are primarily black and his tail is a leopard-esque mix of gray, black, and off-white. His eyes are a vibrant golden with the standard feline slits and his face holds the Khajiit's feline features in a primarily standard way; whiskers, fangs, nose, and upraised pointed ears capped with a pair of pronze rings. This blend of monochrome colors works well for a theif and is the reason that the midwife suggested that his name begin with the prefix Dar, meaning thief.

Armor/Clothing: A fan of the lightest and most effective armor in any given situation, Ghista prefers black-stained leather armor that not only allows him an effective range of movement within combat roles but also the ability to take advantage of his natural agility and dexterity when infiltrating his marks. A compact satchel hangs unhindered from his back and has seen its share of illicit and stolen goods of all rarities and values. Unlike several of his kin, Ghista prefers his feet covered by a specially designed pair of boots which leave prints similar to normal human or mer strides disguising his digitigrade leg setup during high profile heists; in normal situations he wears standard knee-boots for his legs. When doing jobs in the daylight like pickpocketting he tends to wear rags to mislead his marks into the thought that he might just be a normal beggar.

On his hands he tends to wear light gloves to prevent hairs but one special characteristic on his right hand glove requires mentioning; the entire middle finger on the glove has been cut off and Ghista wears a small silver ring in its place. It is a strange item that is emblazoned with the sign of the shadow and small mer runes translated as "blend." While it does not make him invisible ("The thief does not hold on to something so valuable," says Ghista) it does help blend him into the background and give him that extra edge.

Weapons: Like many thieves Ghista uses a small concealable blade which is light and easy to use. It is not enchanted though the blade itself is of glass design, an item which he loved the look and design of and bought from his fence after a heist. A secondary steel dagger sits on his opposite hip and contains a very minor enchantment of luck when lockpicking, once again hardly of value to sell but effective enough for a thief on the job.

In his more extended equipment he utilizes an Elsweyr designed bow and steel arrows primarily for hunting though he has been known to use it in combat situations when his target is distracted.

Possessions:

  • Black-Dyed Leather Armor, Chest-piece Enhanced with Steel Studs
  • Custom Design Disguise Boots
  • Ring of Shadow Walking (Chameleon 5%)
  • Fine Glass Dagger
  • Steel Dagger of Minor Lockpicking (+10% lockpicking)
  • Hunter's Bow (30 Arrow Quiver)
  • Silver Amulet
  • Commoner's Clothes
  • Hidden Lockbox Containing Gems and Meager Savings


Other: Living situations are unusual for Ghista and he usually crashes where and when he can. The best option Ghista usually takes is a cheap room at an inn or in the company of other thieves at their abodes or informal "guild" halls.

Personality: A thief by nature, Ghista knows how to make friends. These friends usually find their coin-purses significantly lightened by the time they realize what Ghista was in reality. Of course, this requires that the Khajiit is naturally outgoing, friendly, and a good conversationalist to those who are actually going to listen. The small amount of bigotry that some humans and mer show toward the beast races is largely lost on Ghista as he cares little what people think of him or his work as long as he can pay it back in full by lightening wallets or pilfering items from their homes or inn rooms. In non-work situations, of course, he will distance himself from bigots as he has no need or love for them or their antics.

When talking to non-marks or other thieves he tries to keep things as light and unambiguous as possible as he does not like to mix pleasure and work. He tries not to make many lasting friends though his contacts and other acquaintances are friendly enough as he makes an attempt to prevent the thieves guild from not targeting them or their assets when possible. This is, of course, not always possible but honor is something that this particular thief prides himself on. And, on the topic of honor, he upholds the tenets of the thieves guild as law and follows them as such. While he will not hesitate to take a rich nobleman for all he can he will donate heavily to local beggars and other commoners who need the help the most. He has even been known to even target other thieves who break from the tenets of the guild in an attempt to keep the balance between the guild and those trying to get rich off of the less affluent members of the Black Marsh society.

A moderate traveler, he does not tend to stay in place for a long time but will move on from a city if it gets too hot to continue to ply his trade even if he isn't the one who caused said heat. He does not care much for the Nine Divines and much prefers the 11 beings of the Khajiit pantheon, most specifically Rajhin the Footpad as his patron.

Bio: (Gonna try to make this a short one; I could spend pages on a bio but it isn't that critical.)

Kitten Suthay Khajiit
Ghista was born via midwife to his mother, Dro'Melepha (who he has never known), in the Elsweyr city of Dune in the northern deserts of the Khajiit province. A bastard due to his mother's promiscuity, he was abandoned early and ended up in one of the heavily populated orphanages in the city. Raised by a bipolar pair of matrons within the orphanage Ghista grew to love the kind matron, a female Khajiit, and hate the unkind one, a female orsimer; much like a child with parents. It may have been the fact that Ghista wanted a mother that he gravitated toward the kind matron though he would never admit to it. The kind matron was also the teacher and made her best attempt to school the orphans in the different skills they would need if they were ever to lead a normal life. The unkind matron, however, made it her duty to try to break the children down, remove from them their rebellion and unworldly hopes or dreams.

Few of the children were adopted. Some were taken in by tradesmen, blacksmiths, shopkeeps, and the like but due to Ghista's smaller frame and lack of significant muscle development he was always looked over for being so puny and, the tradesmen felt, underdeveloped. A brief bit of questioning to the kind matron told Ghista why; he was a Suthay Khajiit, one of the slighter members of the species due to the phases of the twin moons. While this didn't help his ego much, by ten the young kit was trying to distinguish himself in other ways.

Enter his sticky fingers. The unkind matron tended to take and keep small trinkets loved by the little ones in a locked drawer in her room. After a small gem, a very imperfect garnet, was taken from Ghista in a search that the matron conducted regularly (Ghista was unprepared and thus had the gem taken rather than hidden) and placed within the drawer the little Khajiit finally got fed up. He chose to act at night when all the lights were out and all the children were supposed to be in bed. Barefoot, in his skivvies, he made his way to the unkind matron's room, gently opened the door and stole in, closing the door gently behind him. His ability to see in the blackness of night aided him greatly. The matron, a woman who loved a drink at night, was out fast and made the job reletively easy; Ghista did not care. Lifting the key to the desk, which was in her left front pocket he managed to open the drawer and silently find the gem. With the drawer open he saw several small things, other items taken from the orphans, but buried beneath the minor trinkets and bits was a smaller drawers and curiosity got the better of him. Opening it he found two things, a ring and slips of paper with names on them. The ring was attached to the paper with his name on it including birth weight, birth sign, and name of the mother. Taking the ring and closing the drawer he was almost out of the room when his food hastily stopped on a very creaky floorboard. The unkind matrong started and sat bolt upright; Ghista froze on the spot. The matron looked right at him but through him, her eyes hitting the door before gently sinking back down to her bed.

Quickly and quietly Ghista was out of the room with the door closed behind him when he realized he had not returned the key. Fearing the unkind matron's wrath and the loss of the ring and garnet he turned and nearly ran into the kind matron who's eyes glowed in the low starlight. He was immediately frightened though did not speak. The kind matron simply held out her hand and whispered; "The key, little one." Hesitantly he handed it over and she smiled, kneeling and rubbing his ears and shoulder length hair. "Little Dar. Little thief... come to Matron, little Dar'Gista." With that she opened her arms and they embraced as family; mother to son.

From then on the little Khajiit trained with the kind matron, Ma'Kara, in the unseen arts. While it was primarily on the topics of stealth and subtlety she also showed him how to pick a pocket as well as simple locks. By the time Dar'Ghista was of age to strike out on his own he was a fairly accomplished apprentice in the arts of thieving. By the suggestion of Ma'Kara he "earned" enough gold to travel and bought a carriage trip to the city of Riverhold on the boarders of Imperial Cyrodil. Here, by the suggestion of Ma'Kara, he met with beings belonging to a guild of thieves and the second part of his life began.

The Rest of the Story
Nothing is as simple and relaxing as the joys of repetition.

Ghista found that idea terrible dull which led him to take more risks. These risks were not without significant reward for within the guild he flourished, completing simple jobs with little problem, honing his skills with a lockpick and lifting larger and larger objects from unsuspecting marks. Soon he passed from the standard ranks of initiate into something a little more prestigious, from simple Toad to Wet Ear. Much of his more high profile jobs included stealing from the different sides within the regional conflicts that were going on. Pilfering trinkets, coins, and gems from plodding squads of patrolling soldiers was in no way easy or without its risk but he found them all the more enthralling. The feeling of the act always got his adrenaline flowing and for a time things were good. However, the Arnesian War brought a swift end to that.

Soldiers were reassigned, cities locked themselves down and came down hard on all crimes, petty and otherwise. This was a very hard time for both Ghista and the guild. For three years the guild was more or less impotent in a self-imposed manner; the jobs they took were very low key and done in a way to keep attention off of their own doings. Ghista, in fact, took up second-story work where he developed a high degree of parkour and free-climbing skill as well as more agility with twin blades as he found that many high income estates liked to hire sellsword guards.

As the war continued and the Empire slowly began to exert its strength and domination over all of the non-allied provinces the guild was forced more and more outward and away from the borders. Ghista eventually found himself living on what savings he had accrued in the jungle city of Lenchal on the Elsweyr peninsula. For man years he was forced to take up lesser jobs such as locksmithing (not bad given his knowledge of locks) and standard labor and caravan work.

When 3E 400 finally rolled around and the Empire asserted its dominion over Elsweyr and the other provinces Ghista was quickly becoming uneasy with his current employment. He enjoyed his work with the guild and decided to reconnect. In returning to Dune he found that many of his former guildmates were no longer active though some of the older and more respectable thieves were still hard at work. After a brief time at Dune he had a thought; Black Marsh, home to their lesser loved cousins the Argonians, was bound to be in chaos resulting from the Imperial takeover. He got it in his head that he wanted to see the other provinces in the time of relative peace and line his pockets in the process. After a brief stint in Cyrodil he quickly made his way to Black Marsh where he connected with the local thieves guild who were only to happy to have an experienced newbie wanting to be a part of their family.

Soon Dar'Ghista was hard at work once more, creating a significant cushion of funds in case he needed to move again as well as the purchase and customization of armor and stealth equipment for which to ply his trade. A new fan of parkour and second story work, Ghista made waves within the Black Marsh guild for his ability to infiltrate areas other thieves were unable to. So, as 3E 406 draws ever onward, Operative Dar'Ghista continues his honorable trade amongst the trees and swamps of Black Marsh.

And now you know...

Class: Thief

Attributes:
Agility - 80
Endurance - 50
Intelligence - 55
Luck - 90
Personality - 40
Speed - 65
Strength - 55
Willpower - 55

Skills:
Major-

  • Security - 54
  • Sneak - 76
  • Acrobatics - 61
  • Light armor - 47
  • Short blade - 45

Minor-

  • Marksman - 38
  • Speechcraft - 22
  • Hand-to-hand - 41
  • Mercantile - 33
  • Athletics - 42
Edited by Latus, Jan 3 2012, 08:08 PM.
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Latus

And here's the last item; the RP sample.

RP Sample:

"Submit to the law now, cat; you are bound by it to serve your time. Will you desist?"

What has Khajiit done? Are you saying he cannot stay be here because he is Khajiit? The warrens don't get any visitors offering charity.

"Don't play dumb, Qo'Mar. The pockets you have picked were filled with enough coin to put you away for a fortnight. If you submit now and maybe we'll let you out on night thirteen."

Does Qo'Mar have a choice?

The guard smiled. "You would make a nice rug..."

The graying fur of the Khajiit looked paler than usual in the noonday sun as he sighed, rubbing his chin and curling his hands through his shaggy jowls. Shaking his head he put his wrists out. Qo'Mar will serve the time. Food is better anyway.

"Yeah, I bet." With a jangle and a clank the guard had the manacles around the wrists of the older-looking Khajiit as their stride marched toward the Imperial Fort to where the cold, iron bars and pile of straw awaited their latest visitor.

*************
The items that the guards took off of the Khajiit before he was placed into the small cell were non existent as the older beggar and pickpocket settled in for his long stay in the wonderful graces of the Empire. He was a recent arrival to the city of Leyawiin but had almost immediately caused a stir due to his sticky fingers. Taking his position on his small cot he was quickly asleep; sleeping off the long sentence, or so thought the guards. However, within the cell the graying face forcibly repressed a smile and sighed every now and again as the hours ticked by. If anyone could have heard the heart of the Khajiit they might have wondered why it was beating so fast or why it never passed into the relative ease of sleep rather than keeping awake and alert. The guards, however, were not that worried. Few were the prisoners who caused trouble and even fewer were the prisoners who had tried to escape. As the night grew older, the star sinking behind the western mountains bringing Masser and Secunda to their full light, the guards slowly checked out until only the night watch remained.

On the cot the Khajiit rolled over, one eye open, darting back and forth over the scene before him. It looked to be an easy mark as he was the only prisoner interred and, as such, there was no guard on duty in the dungeon itself. As the moons rose farther and farther skyward and the Khajiit's internal clock hit midnight he rose to his feet. Cracking his back and stretching he reached into the cuffs of his ragged tunic. Bending and twisting the fabric a slip of metal soon worked itself loose and he withdrew it. Opening his collar he cut along the lower seam until a single opening stretched about four inches long down the inside of his collar. Working quickly he slipped silently to the door and inserted the piece of metal, working the inner mechanism of the lock itself until the latch popped. Breathing out then in again, adrenaline still singing in his ears, he opened the massive door, the metal giving a slight shriek. Once he was out he closed the door slowly and relatched it, sliding the lockpick into his cuff once more.

They never check th' cuffs. He whispered to himself with a snicker. Drawing on his deepest levels of knowledge and skill he said a quick word to Rajhin and stepped into the shadows.

Moving from torch gap to torch gap he made his way back out to the warden's desk where he entered. As he had guessed there were fewer guards on duty at night and even the desk sat empty. However a light in a room beside the desk itself shone dimly against the torches and he paused. Placing a hand to his collar he pushed gently and a small letter slipped free. Taking it he palmed it before slipping behind it in the shadows beside the door itself to address a small chest; the "evidence chest." Taking the same small strip of metal he inserted it into the lock, one of finer quality than the door to his cell and began picking.

The sound was low but even the warden who was dozing in the next room through he had heard something. Standing the steel-clad imperial unhooked his mace and stepped toward the door, paused, and stepped out into the hallway. Looking around he waited a moment, glancing into every shadow that existed in his sight. Nothing. Kneeling he looked at the chest and ran a finger over the lock, gently pressing his finger against the hole and testing the lock to make sure it was still secure. Satisfied he sighed and returned to his chair in the other room; he was deeply enthralled in his "16 Accords of Madness, v. XII."

From the shadows beneath the table the Khajiit stepped back into the light and quickly placed his claw into the lock, retrieving his work as easily as he had pressed it beyond the achievement of the warden. With a few more twists the lock slipped open and he pushed the hinges of the well oiled chest upward, placing the letter between the edge of the wood and the wall. Working quickly he lifted out a worn satchel and slung it over his shoulder. Opening the catch he quickly loaded the few remaining things of value from the chest including small gems, rings, and necklaces into the padded interior before relatching it and closing the chest silently. Smiling he turned, placed the letter on the warden's desk and vanished into the lowly lit hallway that was the fort's entrance.

*************
The stream which flowed into the bay south of Leyawiin shone dimly under the nearly new moons as water splashed across dark fur. White powder washed quickly away from the body as suds lathered and vanished from the slight form. Dar'Ghista smiled, his fangs glimmering in the moonlight as the last of the soap powder was washed free. On the shore sat the satchel under the layer of his rags beside a full set of leather armor and weapons. With this little job he knew the guild would be happy. Those manuscripts were quite rare and the altmer thief who was pinched trying to lift them would owe him big. Plus, due to a masterful work of forgery from one of his colleagues there would never be any investigation into the disappearance of old Qo'Mar as he had just been pardoned by a key Imperial figurehead.

Stepping from the water he dried himself in the rags before dumping them into the same hole which had concealed his armor and equipment. A quick shuffling of soil and it looked as though a mudcrab had been digging there. It would take some time before those rags were ever found and nothing could be tied to him. Donning everything again he slung the satchel over his shoulder and made off into the night, bound for his contact just across the border in Black Marsh.

[He is completely finished; please review.]
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