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Isac Skinner; Quincy Duchess
Topic Started: Jun 18 2014, 11:05 PM (2,072 Views)
Isac Skinner
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Quincy

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Personal Information


Name: Skinner, Isac
Age: 28
Rank and Position: Power level: Duchess, Title: Head Teacher of Quincy Arts on Juujishima.
Gender: Female
Place of Birth: Black Forest
Height: 147 cm (~4 feet 9 inches)
Weight: 40.5 kg (~89 pounds)
Eye Color: Red
Hair Color: White
Skin Color: White

General Appearance:
Standing at 147 centimeters in height, Isac is sometimes mistaken for a child, or at least a young adult who should still be in school, not someone who's already completed primary school and holds a German Diplom in both Chemistry and Biology. Still, even if mistaken for a child at a distance, as they get closer something becomes hard to ignore. What appears to simply be white clothes is revealed to be Isac's actual skin. Not even the tan-ish 'white' skin of most Caucasians, Isac's skin is a pure, colorless white. Following the trend, Isac's hair is a pure, almost incandescent white as well. Reaching almost to her shoulders, her hair seems to always be perfectly styled, never frizzy or having split ends. The next most striking part of Isac is her eyes. The only part of her that has any color at all besides her clothes, they are a deep red, highly reflective in the dark.

Spoiler: click to toggle


Personality:

Isac is, and always has been, a defender. Even before developing her armor, even before becoming a teacher, while on her own in the Black Forest area of Germany, Isac was only drawn out of hiding by the cries of children. 'Those with great strength have a duty to assist those not blessed with such.'

Her parents deaths at the hands of Hollow have shaped her feelings toward that race. As one might expect, she utterly loathes them, her first instinct to slay them on sight. As for the Shinigami, she has neither hatred nor fondness for the race as a whole, judging most as she meets them. Quincy she treats with reserved deference if they are her superior, as a slightly scornful teach if they are lower ranked.

Out of combat, Isac is usually laid back, however the semi-recent events have very much changed her. She continues to teach, she would never forgive herself if she left her duty undone. It is there she seems the most like her previous self, but her students have learned not to mention the stillbirth, as have the staff.

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Abilities


Abilities:

Name: Wiederherstellen (to restore/renew/rebuild)
What is it?: An out of combat ability, when able to take a short time to examine a victim of poison, Isac can use spiritrons to construct an antidote to most poisons, her own included. Each antidote is only created in enough quantity for a single dose, and is only effective for the person who it is designed for. Isac is able to store it in a vial if necessary, however, it only stays effective for up to a week before losing it's potency and can only affect the poison for which it was originally created.
Requirements/Implications Must not be in a fight, takes approximately fifteen minutes to create one dose.

Name: Aushalten (to withstand/endure/sustain)
What is it?: Simply put, this allows Isac endure hits without flinching, be they massive or small. Grounding her, keeping her from moving from a hit, allowing her to strike back, even grab the weapon that wounded her to pull the target closer. This does not mean that she is invincible, far from it. She still takes the damage, though blunted from the armor she always wears.
Requirements/Implications (Is there a requirement to using it, or are there any risks to the technique? If none, write N/A)

Name: Stürmen (to storm/assault/rage upon)
What is it?: While Isac certainly thinks of this as just an extension of Clarity, or her ability as a Quincy, such a much-used technique deserves recognition. Before her discovery of Unmenschlichkeit, Isac relied upon flash-made weapons of various design, usually swords of various appearances. While such a blade is easily made in a flash, it is only able to withstand a single blow before dissipating unless great effort of will is made to keep the weapon together.
Requirements/Implications Weapons rarely last for more then one or two blows unless Isac expends effort to keep it together. A shield made with this technique would only be able to block a single blow of less then forty kidou strength, anything stronger would blow right through it. Javelin are often used as well. Composed of a white energy the same shade as Isac's skin. Used more for their speed of creation then a solid weapon.

Name: Trotzen (to defy/brave/mock)
What is it?: Possible the single strongest ability Isac has on it's own, Trotzen is defensive in nature. Given that Isac knows the direction and speed of an incoming attack, and the relative strength, this one-time use ability allows her to completely negate an attack by using a massive burst of ambient Reshi in a similar manner to the Shinigami ability of Hanki. Takes the form of a massive flash of brilliant white energy.
Requirements/Implications: Isac must have witnessed the ability before. Being affected by the attack helps a great deal in 'learning' an ability to negate. Has a three post cooldown. Able to block attacks of up to level 70 kidou strength with no ill effects, stronger attacks will bleed through.

Hirenkyaku Also known as the "Flying God's Step," Hirenkyaku is easily the most efficient art for movement that is known to the Quincy. The art of Hirenkyaku is often compared to the Shinigami's art of Utsusemi when mastered, In reality, the rumors are not far from the truth. For the strain placed on the body, the speed granted by Hirenkyaku far outstrips Sonido and Shunpo, but that comes at a cost. In order to use Hirenkyaku to its maximum potential, a nightmarish amount of talent for the art must be present, and the user must lack a significant amount of defenses to focus on manipulating the spirit particles around their legs.

[[Knights will be able to travel at 1.20x shunpo speed for equivalent rank if art is emphasized, Meisters will be able to travel at 1.6x Shunpo/Sonido speeds if the art is mastered.]]

Clarity: Named many things, Energy Direction, Reiryoku Mastery, Spiriton Manipulation, the quincy's root technique has but one true name; Clarity. The technique is named after the state of mind and presence of spirit needed to fully tap its potential and is known by name to only a very few Quincy masters who still treat it in the manner that it was prescribed to be in. This ability refers to the Quincy nature that will allow them to manipulate spirit particles to do whatever the Quincy pleased. This art is what forms the basis of all Quincy abilities, and is inherently necessary for advancement with any Quincy skill.

Clarity has many purposes, as its name would suggest. The most common ability is simply being able to form a bow without using an object as a medium. Forming the bow is one of the arts taught first to any Quincy child, but it is not unreasonable to believe that a Quincy would be able to create a different weapon with such an ability.

Optional: Yet another use for this ability is as a method of healing injuries, much like the method for Healing Kidou. When used in that manner, the Quincy will literally reconstruct the cells that have been destroyed. Such an application of Clarity is exceedingly rare and difficult to master, but minor forms of it are present as well, such as simply numbing an area of the body against pain or clotting a wound.

[[Ability is implied. Must be in the profile, but Clarity will not affect the ability count.]]

Special items:

Name: Kreuz der Dauerhafte Mauer (Cross of the Enduring Wall)
Type: Support Item
Appearance: The form of a cross tattoo on her upper right arm, specifically a St. Michael's Cross. It depicts a cross in the background with St. Michael in the foreground, right foot upon the neck of a serpent, spear pointed at it's head.
What is it?: The Kreuz acts as a minor shield, blunting any attack that reaches Isac's body. Equivalent to a skintight outfit of steel fibers, this acts to decrease incoming damage by changing what would have been cuts into a bruise.

Name: Nägel der Assassine (Nails of the Assassin)
Type: Weapon
Appearance: False nails upon Isac's right and left fingers, an application of spiritual pressure breaks the otherwise tough shell, causing it to leak a poison that does nothing unless it enters a person's bloodstream. Design atop the nails of her right hand is the insignia of the Quincy, left hand has the Skinner Family Crest
What is it?: Once it enters a body, the effects take some time to take effect, based on the method used. Applying it directly to an open wound will allow the poison to begin almost immediately, within the span of one post. Ingestion, however, requires the subject consume the food and begin to break it down, requiring around one to two hours before the effect begins. While application to a wound is faster, it also causes the effects to be more severe and wear off much more quickly, after about five posts. Ingestion, while weaker, lasts for almost three hours after the incubation time.

The effect once the poison is activated is twofold. First, the subject has a harder time sensing or even making heads or tails of what they do sense. Effects from application to a wound causes the subject's sensitivity to spiritual events to decrease by 25%, as well as decreasing their ability to use spiritual abilities by 15%. Ingestion is weaker, decreasing their sensitivity to spiritual events by 13% and their spiritual abilities by 7%.

Name: Zahn des Todes (Tooth of Death)
Type: Weapon
Appearance: A false tooth in Isac's molars, the center hollowed out. One use before it has to be replaced.
What is it?: Filled with a concentrated poison gas, the sides reinforced to require Isac to bite down as hard as she can, doing so will shatter the sides and releasing the contents. Isac then would exhale (to inhale after would be counter-productive) the gas out into the surroundings. Naturally, this requires extremely tight quarters. Though Isac uses this poison often enough to have a slight immunity, using this ability first inflicts her with nausea, soon as the gas hits her tongue.

Once breathed in, the poison is incredibly fast acting, inflicting the target almost immediately with headaches and nausea as it attacks the target's lungs, binding to the alveoli and causing the target to have trouble breathing and shortened breath. The poison is not fatal, and only has an effective time of half an hour before the binding fails and it dissolves.

Name: Hohltöter (Hollow Slayer)
Type: Training
Appearance: Only worn when Isac intends to enter combat, and only devised recently as a result of the Hollow Within, this choker is comprised of a black band around Isac's throat. The centerpiece is a image of a skull mask being impaled upon a blade. If one were to examine it closely, one may notice the blade is Isac's Aufstieg, Unmenschlichkeit, while the mask is the mask she gains when she lets the Hollow Within gain the majority of control. Around the length are small spikes.
What is it?: When activated, the spikes reverse, piercing Isac's neck and injecting an anti-Hollow poison Isac has dubbed 'Hohltöter', the Hollow Slayer. Use instantly desummons the Hollow Within, and leads quickly to unconsciousness for Isac after about a minute. If Isac losses control, the item is set to activate automatically.


Special Ability:

Name: Defense is the best Offense
What is it?: A set of abilities reflecting Isac's combat style, that of a heavily armored 'tank' type, designed to draw attention and keep it while either letting other targets get away or allowing them to set up for delicate techniques. While in combat Isac gains a set of spiritually-created armor, perfected by Isac to be summonable at a moments notice. Disables Hirenkyaku while worn due to weight.
Requirements/Implications N/A

Special Techniques:
Isac's
Name: Defender's Ambiance
What is it? The above armor, while summoned, emits an aerial poison created by Isac. It is only effective while within four meters of her, otherwise the concentration falls off too far to have any effect. The poison has a soporific effect, causing the body to release melatonin in moderate quantities, slowing down their reactions at the least, putting them directly to sleep at the most.
Requirements/Implications Target must remain within four meters of Isac for for the majority of two posts to breathe in enough of the poison for it to take effect, longer times means more of an effect. Can be modified to only affect one race at will.

Name: Gleichheit (Equality)
What is it?: This technique increases the speed behind Isac's strikes in proportion to her intended target's speed. The faster they are, the faster her swings are, keeping her even with them. This can backfire, if the target is faster then Isac can control. Fortunately, Isac can manually deactivate this ability.
Requirements/Implications N/A

Name: Verbessern (to improve/enhance/upgrade)
What is it?: A modification to Isac's armor, it now has built in injectors for various chemical cocktails of Isac's own making. Activated by pressing certain sequences of spots on the arms of the armor, only a few are automatic, mostly ones that counter life-threatening statuses.
Requirements/Implications: Only has a limited number of doses before it runs out. Unless otherwise specified, injections available are as follows:
Injections Available


Hollow
Name: Necrosis
What is it?: While drawing on the Hollow, Isac's armor and weapon are coated in a high concentration of a spiritual relative of the bacterium Clostridium perfringens, which causes gaseous gangrene in normal humans. Against the spiritually aware, however, the speed quickens, able to eat away the outer layer of skin in little over two minutes, reaching the muscles within a half hour, and able to make it to the bone by the time four hours have passed.
Requirements/Implications Gives the blade and armor a subtle green-black glow. Isac must be drawing on her inner hollow for the duration, as soon as she releases it, all bacterium spawned by this ability dissolve, preventing further damage to the affected tissue.

Name: Verfaulen (to Decay/Rot/Putrefy)
What is it?: A single strike ability only useable when Isac has summoned the beast, this takes the passive ability of Necrosis and forces it to build in the blade, allowing Isac to accelerate the speed of the next strike of Necrosis to five times it's normal speed, able to create an open wound that reaches directly to the muscle at the location of the strike. However, using this forcefully de-summons the Hollow and ends the Necrosis ability.
Requirements/Implications Must have both mastered the Hollow and have it summoned.

Name:
What is it?: (What does it do. Detail is a must.)
Requirements/Implications (Is there a requirement to using it, or are there any risks to the technique? If none, write N/A)


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Die Ewigkeit Hauptsache
Hauptsache Information


Hauptsache Name: Unmenschlichkeit
Sealed Appearance: While it may seem to be the Kris Knife Isac always carries, it is in fact the cross tattoo mentioned under special items.
Spirit Appearance:
Spoiler: click to toggle

Spirit Personality: Unmenschlichkeit, or more commonly called 'Inhumanity', seems not to react the way humans do. It seems not to express any emotions, and even doesn't seem to speak to Isac, but leads her to discover things for herself. On the rare occasion that it actually directly helps her, it seems to radiate a sense of frustration that it has to directly insert itself into the affairs of mortals.

Aufstieg

Release Prompt: " Schwelgen Sie in der Leid, Unmenschlichkeit. "
Aufstieg Appearance: The sword shown in the above image of armor, a large, wide blade with a mostly blunt edge. It has a subtle glow that changes based on the dominant ability affecting it.
Aufstieg Abilities:

Name: Fürchten (To fear/to dread/to tremble in fear)
What is it?: Isac's blade begins to vibrate fast enough to create a sound wave, but one at a low frequency, just fifteen hertz, along with exuding a chemical called Carbogen, a mixture of carbon dioxide and oxygen. The sound tricks the brain into being on edge, and the chemical tricks it into thinking you're suffocating. Adding up to intense fear, it takes a strong presence of will to resist.
Requirements/Implications Isac cannot use her blade for any attacks, as that would cause the blade to stop vibrating. Always has this ability active when first summoning Aufstieg.

Name: Verletzt (to hurt/violate/injure)
What is it?: The blade of Inhumanity is not a sharp blade, designed for clean cuts, for precise damage with a minimum of pain. Instead, is dull, worn, even chipped in places, though it is still nearly impossible to damage beyond it's 'normal' state of wear. Beyond this, the blade always seems to be coated in a combination of a hyperalgesic and an anticoagulant, causing wounds to hurt more then normal and bleed more freely.
Requirements/Implications (Is there a requirement to using it, or are there any risks to the technique? If none, write N/A)

Name: Notzüchtigen (to rape/violate/ravish)
What is it?: One of the darker abilities Unmenschlichkeit has, this, unlike most of Isac's creations, is something her spirit showed her. To start, Isac must desummon her armor, leaving her vulnerable. After gathering energy, Isac executes a blindingly fast usage of Hirenkyaku, aimed at planting the blade of Unmenschlichkeit through the target's abdomen. Given that this is successful, the blade dissolves into a black ichor-like substance, drawing itself into the target, 'infecting' them with the ability.
Requirements/Implications: While it is in effect, Isac is unable to use either her armor or her Aufstieg, but as a consequence the target is wracked with intense pain as the spirit begins to 'devour' them from the inside out. The first major drawback is Isac, while undamaged from the ability itself, feels the same pain as the target, and can only sustain the ability so long as she can withstand the pain.

Name: Quälen (to torment/torture/plague)
What is it?: A combination of Isac's knowledge and skill with poisons and the power of Unmenschlichkeit, this technique requires but a moment to activate. Requiring the target to be within ten meters, a clench of Isac's fist causes a dense forest of jagged spikes, easily her own height tall, to erupt from the ground within the radius. Each spike is slathered with another of Isac's poisons, this one causing numbness and interfering with the body's ability to send signals to body parts, though it does not interfere with automatic ones, such as heartbeat and breathing.

While some would think the ability stops there, and indeed sometimes Isac goes no farther, there is more to the ability. Isac can cause the spikes to erupt, destroying them and sending poison everywhere, along with shrapnel from the spikes disintegrating.
Requirements/Implications: Isac must be on the ground to use. Spikes are only her height, which is only waist high on most people. Must be summoned around her, leaving her vulnerable to the second part of the attack.

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History


Isac was born November 1st, 1988, in the only hospital in a moderately sized rural town. The pregnancy had been plagued with troubles, and Isac was actually born ten weeks early. While the doctors were not hopeful for Isac's survival, she managed to make it and surpassed even their hopes, turning into a healthy and energetic child. For a time, things were looking up for Isac. Until her birthday, age five. She had begun imitating her parents, trying to form a bow, and had managed to pull on spiritrons. Her parents were killed that day, Isac left for dead. She survived that too.

Several years later, Isac was now well into adolescence, living in the countryside of Germany alone. She survived on her own, killing animals and butchering them with her new found Quincy abilities. She wasn't found until one day she happened to be passing by a town under attack by a Hollow.

After saving the town, she was returned to the Quincy, one family having lived nearby and witnessed her actions. Little joy came from her return, though she was brought to one of the training facilities to go through an accelerated curriculum, due to her years in the wilderness. Isac survived, even thrived, going on to go to college and gain a German Diplom (equivalent to a US Masters Degree) in both Chemistry and Biology. These would serve her well in creating numerous poisons and curatives in her adult life for the Quincy.

She has since been assigned to Juujishima under the command of Vicerine Del'Armgo for the past year and a half, assigned as head teacher.

Throughout her life, Isac has proved herself to be a survivor, able to stand immobile through the toughest punishment and come out stronger. Only time will tell how much of an immovable object she really is.

After being rescued from the horrors of the Arrancar prison, Isac began experiencing pains centered in her lower stomach area. Attributing it to her body trying to heal from the repetitive torture she had been subjected to, she ignored it as it slowly increased into debilitating levels. One day the pain became too much, and Isac collapsed in the middle of teaching a class.

After being rushed to the hospital, Isac found she was having a very painful stillbirth. It took nearly a day and a half before it was over, her body keeping her in agony for every moment. Now, you would ask, couldn't they have dulled the pain with medicine, done a Caesarean section? Oddly, while in the intense agony, Isac's body had activated her combat armor, focusing power into it the entire time. Without bringing to bear a highly destructive ability, removing the armor was impossible.

Some of the doctors would later mention that Isac's voice may have drifted a bit towards the tones normally hear from a hollow during the thirty six hours Isac had screamed from the pain.

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Other


Isac has a 25% susceptibility to her own techniques that affect an area.

A minor ability, Isac can snap her fingers to activate a 'grooming' spell of sorts that brushes her hair and removes any sweat or dirt from her skin.

Random Isac songs:
Spoiler: click to toggle
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Seraph
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Overlord of the Bishies
I want a second opinion from Baal on the hollow abilities. They might be a tad too strong.

However, personally, Wickel Silberpfad is denied because the ability to cross worlds is a lost art not known to any of the current quincy.
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Baal
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The Immortal Coulasour
Just need to know how another character will know to beware, so as to prevent infomodding with Necrosis, so they can retreat. Also, thirty seconds might be a bit much to eat through the surface skin, maybe 90 seconds or so.
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Seraph
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Overlord of the Bishies
My pale skinned goddess! How much I wish to tap dat ass.

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