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Kantaro Nakahara (Beta)
Topic Started: Mar 7 2017, 06:53 PM (145 Views)
IRHFA
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[style=display:block; background-color:#282828; width:100%; height:10%; font-family:helvetica, arial; letter-spacing:-1.5px; text-transform:uppercase; text-align:center; font-style:italic; color:#f0f0f0; font-size:20px; padding:1px; margin:auto]Character Dossier[/style]

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  • Full Name: Kantaro Nakahara
  • Age: 26 Appears: 22 - 24
  • Height: 5'8
  • Weight: 146
  • Race: Fullbringer
  • Personality: Kantaro is often referred to as, ‘The Beast of the East’. He thinks this name is very fitting for him, although that might be because he is the only person to call himself that. Yet it does fit him to some extent. Kantaro is a very basic individual. You’ll rarely ever find him to be indecisive or take very long to think about things. This isn’t to say that he is stupid, rather he’s just a man who often knows what he wants and when he wants it. This decisive attitude can lead him into issues when he can’t get what he wants, but will rarely ever make him anything more than grumpy. Although the difference between unavailability and denial is a big one. Being denied because the person doesn’t like him or because of some other personal issue can make him quick to anger. Which is fine with Kantaro as a good fight is really the only way to fix a sour mood, in his opinion. 
  • Kantaro is constantly called, ‘The Voice of the People’. Again, only by himself. He has always taken his natural position as leader in a group. Often the man can be seen with his trademark toy megaphone, shouting orders at either random strangers or friends. People seem to be almost attracted to his instinctual nature and general leadership. This works out very well for Kantaro as, rather rarely can he muster the number of fucks needed to do things that he doesn’t want to do. That isn’t to say that he can’t be bribed into something with enough of an incentive, but really you can’t expect his full when it isn’t something he is enjoying.
  • Most people forget Kantaro’s real name due to how much people call him, ‘The Man with Many Names’. At least, he secretly hopes that they do. Something that might not be clear about Kantaro is his natural predilection to names. He loves naming things and generally uses a sporadic, childish kind of naming pattern. If you expect to become an ally or a friend of Kantaro’s, be wary of the nickname he gives you because it will stick with you so long as he is around. 
 
[style=display:block; background-color:#282828; width:100%; height:10%; font-family:helvetica, arial; letter-spacing:-1.5px; text-transform:uppercase; text-align:center; font-style:italic; color:#f0f0f0; font-size:20px; padding:1px; margin:auto]Abilities[/style]
 
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Fullbringer Ability: Full Manifestation Art – Level 1
Description: The base ability of any Fullbringer, allowing them to manipulate the souls of objects. This general, multi-purpose change of objects albeit not to that high of a degree. This stage of ability allows the user to do things such as make liquids leap small distances, alter their arms to lift slightly more, or soften and mold a rock to make it a kind of faux-chair. The varied nature of this ability allows many creative uses although are generally small changes at this level.
Rank Required: Tier 1
 
 
Fullbring: Scroobius Pip
Description: Once a Fullbringer has latched onto an object they can boost the object by pulling upon their own soul. By doing this, they can manipulate the object beyond what it is normally capable of. Kantaro's object is a toy megaphone that he has had since he was five and that he can transform into a greathammer. The weapon keeps the toys blue sheen, but the handle twists straight and extends rather far outwards. The cone of the megaphone stretching downwards and wrapping around the pole to make a large sphere while the speaker continues to poke out from the top. The entire structure hardening to what feels to be metal. Kantaro, rather lovingly, refers to his Fullbring as Scroobius Pip.
Rank Required: Tier 2

Fullbring Ability: Thou Shalt Always Kill
Description: Scroobius Pip really likes noise. Well, it probably doesn't like noise but it does use it. When Kantaro lands a hit on the enemy Scroobius Pip stores that noise inside of itself. Kantaro can utilize this noise by switching stances and aiming the speaker at the top of his greathammer at the enemy. By pulling down on the trigger still along the weapon he shoots out that noise like a centered shock-wave, doing about half of the same damage as his hammer normally. Every connected melee attack stores a single shot of noise and Scroobius Pip can only store up to three at a time. This ability is not incredibly long range, going about thirty-five feet.
Rank Required: Tier 2

Fullbringer Ability: Full Manifestation Art - Level 2
Description: The next level to Fullbringer's base ability. This level of soul understanding allows for better manipulation of an object's soul. At this point in-time you can now do things like splitting a hot tub's water like Moses, alter the ground beneath you to be soft enough to rival a mattress, or change your body to lift what is normally two times your capabilities.
Rank Required: Tier 3

Fullbring Passive: Introdiction
Description: Scroobius Pip has a relatively odd passive ability for a Fullbring. It is nothing other than a small hole appearing on the handle of the greathammer and retaining it's normal megaphone purpose. While the speaker is slightly louder and can be a bit disorienting to hear it seemingly had no purpose for combat.
Rank Required: Tier 3 

Fullbringer Ability: Bringer Sight
Description: Anyone with enough reiryoku can generally sense and track down people who exude reiatsu. This ability of course changes in effectiveness not only through pure power but also by race. Fullbringers are no exception to this rule and have devised their own unique way to track down specific individuals. By manipulating their eyes Fullbringers can actually begin to see the souls which lurk within objects. This vision is rather clouded with how many souls exist within the world, but the interactions between souls leave imprints. Fullbringers focusing in on these imprints can see literal footprints where none might actually exist. This often looks rather odd to anyone looking at the Fullbringer as they will stare down and follow things which don't appear to be there. It also makes it hard for the Fullbringer to see much that isn't an imprint of a soul.
Rank Required: Tier 3 

Fullbringer Ability: Bringer Light - Level 1
Description: The first flicker of Bringer Light brings with it new heights. That statement is quite literal as the first stage of Bringer Light allows Fullbringers to quickly manipulate the ground beneath them to become elastic enough for incredible jumps. While this is already possible through Full Manifestation Art, this allows it the user to do it without focus and more as a secondary instinct. This ability also allows Fullbringers a fairer playing field with other spiritually inclined races as it gives them the ability to walk upon the air with utter ease.
Rank Required: Tier 4
 
Fullbringer Ability: Power Transference
Description: Fullbringers, due to their odd nature, can actually transfer their powers. This can be incrementally or completely, but does have some requirements. The receiver of the power must either be another Fullbringer or a Substitute Shinigami who is born from a Shinigami parent. This allows Fullbringers the unique option to abandon their powers completely if they so choose. I'll expand upon power transference stuff in another place.
Rank Required: Tier 4

Fullbringer Ability: Full Manifestation Art - Level 3
Description: This is the strongest form of soul manipulation. A fullbringer at this stage is incredibly in-tune with the souls of objects. At this stage a fullbringer could pick up a rock and make it eject specific minerals held inside, change an object's state of matter, or manipulate their body beyond human standards.
Rank Required: Tier 5
 
Fullbringer Ability: Bringer Ignite
Description: Brief explanation - Can essentially create a lightning bolt of Bringer Light that, upon a user specific activation, explodes.
Rank Required: Tier 5
 
Fullbringer Ability: Bringer Light - Level 2
Description: Brief explanation - High-Speed movement through making the ground elastic and then using Full Manifestation Art on the air around you to make you move faster.
Rank Required: Tier 6

Fullbring - Level 2: Le Sac vs Scroobius Pip
Description: Brief explanation - Fullbring Level 2
Rank Required: Tier 6

Fullbring Passive: Inert Explosions
Description: Brief explanation - Fullbring Passive
Rank Required: Tier 6

Fullbringer Ability: Bringer Light - Level 3
Description: Brief explanation - I wanna make Fullbringers flashy. One of the only races with a form of High-Speed movement that has a visual. So, custom forms of this high-speed movement. Examples will be Roller Skating and Straight Lines
Rank Required: Tier 7

Fullbringer Ability: Custom Cero
Description: Brief explanation - It's a custom cero.
Rank Required: Tier 7

Fullbringer Ability: Immanence
Description: Brief explanation - The path of a Fullbringer grounded in being human rather than trying to be more than human. Gives things.
Rank Required: Tier 8

Optionals
 
Name: Soleful Dropkick (Probably Getting a Name Change)
Rank Required: Tier 3
Description:
 
Name: Soul Engraving (Probably Getting a Name Change)
Rank Required: Tier 3
Description:
 
Name: Viewfinder (Probably Getting a Name Change)
Rank Required: Tier 5
Description:
 
Name:
Rank Required:
Description: 
 
 
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text-align:center; font-style:italic; color:#f0f0f0; font-size:20px;
padding:1px; margin:auto]History[/style]
 
 
Edited by IRHFA, Mar 9 2017, 06:55 PM.
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