| Kantaro Nakahara (Beta) | |
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| Topic Started: Mar 7 2017, 06:53 PM (145 Views) | |
| IRHFA | Mar 7 2017, 06:53 PM Post #1 |
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[style=display:block; background-color:#282828; width:100%; height:10%; font-family:helvetica, arial; letter-spacing:-1.5px; text-transform:uppercase; text-align:center; font-style:italic; color:#f0f0f0; font-size:20px; padding:1px; margin:auto]Character Dossier[/style]![]()
[style=display:block; background-color:#282828; width:100%; height:10%; font-family:helvetica, arial; letter-spacing:-1.5px; text-transform:uppercase; text-align:center; font-style:italic; color:#f0f0f0; font-size:20px; padding:1px; margin:auto]Abilities[/style] ![]() Fullbringer Ability: Full Manifestation Art – Level 1 Description: The base ability of any Fullbringer, allowing them to manipulate the souls of objects. This general, multi-purpose change of objects albeit not to that high of a degree. This stage of ability allows the user to do things such as make liquids leap small distances, alter their arms to lift slightly more, or soften and mold a rock to make it a kind of faux-chair. The varied nature of this ability allows many creative uses although are generally small changes at this level. Rank Required: Tier 1 Fullbring: Scroobius Pip Description: Once a Fullbringer has latched onto an object they can boost the object by pulling upon their own soul. By doing this, they can manipulate the object beyond what it is normally capable of. Kantaro's object is a toy megaphone that he has had since he was five and that he can transform into a greathammer. The weapon keeps the toys blue sheen, but the handle twists straight and extends rather far outwards. The cone of the megaphone stretching downwards and wrapping around the pole to make a large sphere while the speaker continues to poke out from the top. The entire structure hardening to what feels to be metal. Kantaro, rather lovingly, refers to his Fullbring as Scroobius Pip. Rank Required: Tier 2 Fullbring Ability: Thou Shalt Always Kill Description: Scroobius Pip really likes noise. Well, it probably doesn't like noise but it does use it. When Kantaro lands a hit on the enemy Scroobius Pip stores that noise inside of itself. Kantaro can utilize this noise by switching stances and aiming the speaker at the top of his greathammer at the enemy. By pulling down on the trigger still along the weapon he shoots out that noise like a centered shock-wave, doing about half of the same damage as his hammer normally. Every connected melee attack stores a single shot of noise and Scroobius Pip can only store up to three at a time. This ability is not incredibly long range, going about thirty-five feet. Rank Required: Tier 2 Fullbringer Ability: Full Manifestation Art - Level 2 Description: The next level to Fullbringer's base ability. This level of soul understanding allows for better manipulation of an object's soul. At this point in-time you can now do things like splitting a hot tub's water like Moses, alter the ground beneath you to be soft enough to rival a mattress, or change your body to lift what is normally two times your capabilities. Rank Required: Tier 3 Fullbring Passive: Introdiction Description: Scroobius Pip has a relatively odd passive ability for a Fullbring. It is nothing other than a small hole appearing on the handle of the greathammer and retaining it's normal megaphone purpose. While the speaker is slightly louder and can be a bit disorienting to hear it seemingly had no purpose for combat. Rank Required: Tier 3 Fullbringer Ability: Bringer Sight Description: Anyone with enough reiryoku can generally sense and track down people who exude reiatsu. This ability of course changes in effectiveness not only through pure power but also by race. Fullbringers are no exception to this rule and have devised their own unique way to track down specific individuals. By manipulating their eyes Fullbringers can actually begin to see the souls which lurk within objects. This vision is rather clouded with how many souls exist within the world, but the interactions between souls leave imprints. Fullbringers focusing in on these imprints can see literal footprints where none might actually exist. This often looks rather odd to anyone looking at the Fullbringer as they will stare down and follow things which don't appear to be there. It also makes it hard for the Fullbringer to see much that isn't an imprint of a soul. Rank Required: Tier 3 Fullbringer Ability: Bringer Light - Level 1 Description: The first flicker of Bringer Light brings with it new heights. That statement is quite literal as the first stage of Bringer Light allows Fullbringers to quickly manipulate the ground beneath them to become elastic enough for incredible jumps. While this is already possible through Full Manifestation Art, this allows it the user to do it without focus and more as a secondary instinct. This ability also allows Fullbringers a fairer playing field with other spiritually inclined races as it gives them the ability to walk upon the air with utter ease. Rank Required: Tier 4 Fullbringer Ability: Power Transference Description: Fullbringers, due to their odd nature, can actually transfer their powers. This can be incrementally or completely, but does have some requirements. The receiver of the power must either be another Fullbringer or a Substitute Shinigami who is born from a Shinigami parent. This allows Fullbringers the unique option to abandon their powers completely if they so choose. I'll expand upon power transference stuff in another place. Rank Required: Tier 4 Fullbringer Ability: Full Manifestation Art - Level 3 Description: This is the strongest form of soul manipulation. A fullbringer at this stage is incredibly in-tune with the souls of objects. At this stage a fullbringer could pick up a rock and make it eject specific minerals held inside, change an object's state of matter, or manipulate their body beyond human standards. Rank Required: Tier 5 Fullbringer Ability: Bringer Ignite Description: Brief explanation - Can essentially create a lightning bolt of Bringer Light that, upon a user specific activation, explodes. Rank Required: Tier 5 Fullbringer Ability: Bringer Light - Level 2 Description: Brief explanation - High-Speed movement through making the ground elastic and then using Full Manifestation Art on the air around you to make you move faster. Rank Required: Tier 6 Fullbring - Level 2: Le Sac vs Scroobius Pip Description: Brief explanation - Fullbring Level 2 Rank Required: Tier 6 Fullbring Passive: Inert Explosions Description: Brief explanation - Fullbring Passive Rank Required: Tier 6 Fullbringer Ability: Bringer Light - Level 3 Description: Brief explanation - I wanna make Fullbringers flashy. One of the only races with a form of High-Speed movement that has a visual. So, custom forms of this high-speed movement. Examples will be Roller Skating and Straight Lines Rank Required: Tier 7 Fullbringer Ability: Custom Cero Description: Brief explanation - It's a custom cero. Rank Required: Tier 7 Fullbringer Ability: Immanence Description: Brief explanation - The path of a Fullbringer grounded in being human rather than trying to be more than human. Gives things. Rank Required: Tier 8 Optionals Name: Soleful Dropkick (Probably Getting a Name Change) Rank Required: Tier 3 Description: Name: Soul Engraving (Probably Getting a Name Change) Rank Required: Tier 3 Description: Name: Viewfinder (Probably Getting a Name Change) Rank Required: Tier 5 Description: Name: Rank Required: Description: [style=display:block; background-color:#282828; width:100%;height:10%; font-family:helvetica, arial; letter-spacing:-1.5px; text-transform:uppercase; text-align:center; font-style:italic; color:#f0f0f0; font-size:20px; padding:1px; margin:auto]History[/style] Edited by IRHFA, Mar 9 2017, 06:55 PM.
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7:35 PM Jul 11
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7:35 PM Jul 11