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Ship Equipment
Topic Started: Jun 7 2014, 01:32 PM (82 Views)
Count Defactimus
Administrator
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Fighter Weapons:
General Atomics M77 Railgun - A conventional railgun. While it may have difficulty getting through the plating of a Destroyer, the M77 shreds smaller targets as intended.
$3,000

Diehl Airbus R30 Anti-Fighter Laser - A low powered infrared laser tied directly into the ship's reactor. The high energy draw of this weapon is offset by the instantaneous transit. Perfect for dog fighting.
$5,000

Raytheon AIM-41 Homing Missile - Though the explosive payload on this device leaves something to be desired, it is not designed to defeat large threats. Sophisticated self-guidance and long range make the AIM-41 an excellent choice for use while closing with a target. Launcher system holds 2 missiles at a time.
$2,000 For Launcher
$1,200 Per Missile

CATIC LD-99 High Yield Missile - The LD-99 forgoes the superior turning rate, and sophisticated guidance systems of the AIM family in favor of a larger payload. The LD-99 is designed for use against slower maneuvering, harder targets such as Frigates or some larger Corvettes. Launcher system holds 2 missiles at a time.
$2,000 For Launcher
$2,000 Per Missile

General Dynamics SGM-7 Cruise Missile - This high speed, high payload device is meant to be launched against Space Stations and vessels such as Destroyers and Cruisers. While it lacks significant maneuverability, the SGM-7 has devestating effect on anything it can hit. Launcher system holds 1 missile at a time. Banned for non-militia civilian use.
$2,000 For Launcher
$3,000 Per Missile



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Corvette Weapons:

General Atomics M77c Railgun - When the Confederacy decided to introduce a line of Corvette sized ships they were intended to protect fleets from enemy fighter spacecraft. For this purpose the fighter mounted M77 was redesigned for use on a larger ship, with the possibility of being put in turret mountings.
$3,000 Forward Weapon
$3,500 Turret Weapon

KBP PVs-14 Laser Cannon - While the power requirement to weapon power ratio of laser based weapons leaves much to be desired, the near instant transit of the beam has ensured that the weapons see frequent use. The PVs-14 is designed to defeat Corvette sized opponents, and deal enough damage to Frigates that they cannot be ignored.
$6,000 Forward Weapon
$7,000 Turret Weapon

MBDA ALRSSM - Unlike its externally mounted cousins, the ALRSSM is fed from an extended internal magazine. Because of this the weapon system has a great deal more staying power in extended engagements than the popular AIM-41. Launcher system holds 6 missiles at a time. Banned for non-militia civilian use.
$1,000 Forward Launcher
$2,000 Turret Launcher
$1,400 Per Missile

General Dynamics SGM-7 Cruise Missile - This high speed, high payload device is meant to be launched against smaller Space Stations and vessels such as Destroyers and Cruisers. While it lacks significant maneuverability, the SGM-7 has devastating effect on anything it can hit. The Corvette launcher system boasts twice the ammunition than the Fighter variant. Launcher system holds 2 missiles at a time. Banned for non-militia civilian use.
$3,000 Launcher System
$3,000 Per Missile




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Frigate Weapons:

General Atomics M130p Plasma Railgun - Faced with the obstacle of rapid cooling in the vacuum of space, General Atomics has devised a model of shell with an insulating shell which fragments on impact. The M130p is also capable of firing conventional railgun ammunition. Banned for civilian use.
$10,000 Forward Weapon
$14,000 Turret Weapon

Northrop Gruman HASL High Output Laser - The HASL is a high energy infrared laser. It is one of very few lasers designed to be large and powerful enough to engage capital class ships. Primarily used for long range harassment, if the HASL is allowed to focus its beam uninterrupted it will eventually burn through any armor. Banned for non-militia civilian use.
$15,000 Forward Weapon
$18,000 Turret Weapon

General Dynamics SGM-7 Cruise Missile - This high speed, high payload device is meant to be launched against smaller Space Stations and vessels such as Destroyers and Cruisers. While it lacks significant maneuverability, the SGM-7 has devastating effect on anything it can hit. When installed on Frigate class ships they are put into 4 divided cell containers for ballistic launch. Banned for non-militia civilian use.
$6,000 Launcher System
$3,000 Per Missile



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Destroyer Weapons:
General Atomics M140p - Currently the largest available model in General Atomic's line of Plasma railguns, the M140p like the M130p before it heats a core of plasma protected by an outer shell of insulating material meant to break apart on impact. The few boarder skirmishes it has been used in have demonstrated the lethal effectiveness of these new weapons, and larger models are expected to be installed on the scheduled Ved-Class of Battleships.
$18,000 Forward Weapon
$25,000 Turret Weapon

KBP PVs-50 Laser Cannon - The PVs-50 is the single largest ship mounted laser in the Confederate military. Sustained beam weapons have proven inefficient for defeating large scale armor, as such KBP designers Pravotsky and Viktoris devised a system which would store power in a supercapacitor for several seconds before releasing a devastatingly powerful half second burst of energy. While the targetted section will often cool before the second shot can reach it, the increased short term output will penetrate most Frigate and Destroyer hulls and some Cruisers, making the PVs-50 an effective addition to the Confederate armory.
$20,000 Forward Weapon
$24,000 Turret Weapon

Trident VII Ballistic Launch System - The Trident VII family of Nuclear ballistic missiles are extreme range ship-to-ship, and ship-to-station munitions. Often paired with Su-139s to spot targets, a single Trident VII missile can cripple a Cruiser sized vessel, assuming it hits. Banned for civilian use in the Confederacy.
$10,000 Launcher System
$8,000 Per Missile



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Cruiser Weapons:
General Atomics M7000 Drone Launcher - The spinally mounted cannon equipped on each Philippines-class Cruiser, the M7000 is a massively powerful railgun. The munitions it launches have basic maneuvering thrusters, and guidance systems allowing it to correct its course in flight to ensure long ranged viability. Banned for civilian use.
(Comes installed on Philippines-Class Cruisers)
$100,000

General Atomics M217 - Capable of launching a variety of ammunition, the M217 is the most common Capital Ship weapon in the Confederacy. Nearly every Cruiser in the fleet is armed with at least one of these extremely effective weapons. Banned for civilian use.
$20,000 Forward Weapon
$25,000 Turret Weapon

Trident VII Ballistic Launch System - The Trident VII family of Nuclear ballistic missiles are extreme range ship-to-ship, and ship-to-station munitions. Often paired with Su-139s to spot targets, a single Trident VII missile can cripple a Cruiser sized vessel, assuming it hits. The Cruiser model launcher contains 4 of these devastating weapons. Banned for civilian use.
$20,000 Launcher System
$8,000 Per Missile



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Battleship Weapons:

General Atomics M800 - The M800 is the second largest Railgun in service with the Confederate fleet, and the largest one capable of being turret mounted. Whether it is firing High Explosive Frigate Killers or Depleted Uranium Armor Busters, the M800 is feared by all sentients capable of understanding them. Banned for civilian use.
$30,000 Forward Weapon
$40,000 Turret Weapon

General Dynamics SGM-7 Cruise Missile - This high speed, high payload device is meant to be launched against smaller Space Stations and vessels such as Destroyers and Cruisers. While it lacks significant maneuverability, the SGM-7 has devestating effect on anything it can hit. When installed on Battleship class vessels they are stored in 16 divided cell storage containers for ballistic launch. Banned for civilian use.
$20,000 Launcher System
$3,000 Per Missile

Trident X Ballistic Launch System - Each Trident X class missile is capped with an 8 warhead MISV launcher. After reaching maximum velocity the cap of the missile opens, and 8 seperate, independantly targetted warheads home in on their victims. Trident Xs have only been deployed once in the Confederacy's history.
$40,000 Launcher System
$15,000 Per Missile


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Frigate and Above:
Northrop Grumman THEL3 Point Defense Laser - The THEL3 is Northrop's premier turret mounted missile defense system. Using a low powered continuous laser beam the THEL3 is used to ignite the fuel supply or warhead of incoming ordenance.
15,000 Turret Weapon
Edited by Count Defactimus, Jun 7 2014, 06:10 PM.
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Count Defactimus
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Diehl Airbus Collision Alert System (CAS) - Factory installed upon all civilian ships, the CAS tracks objects that come within 2 km of the vessel. Confederate anti-piracy regulation however states that no civilian vessel is allowed to have sensors that feed to the pilot positioning information on other ships that are not on a collision course. Tampering with this device is an automatic 30 year prison, or 10 year Military sentence in all Confederate space.

Phazotron Zhuk-223 Emissions Detector - Standard equipment aboard all Confederate Police, and Sheriff vessels, the Zhuk-223 can detect the heat signature of conventional engines at a distance of 80 km, and the energy signature of an active reactor at a distance of 10 km. The operation of this system without a current Confederate Police Police, or Sheriff's license carries an automatic 40 year prison, or 15 year Military sentence in all Confederate space.

Northrop Grumman AN/LPG-52 LAser Detection And Ranging (LADAR) system - Equipped aboard all Confederate military ships (with the exception of the Gyrfighter which operates off of local C&C link) the system is able to accurately mark and track all solid objects within 140 km. The device is sophisticated enough to determine a ship's class and model within 60 km. Civilian operation of a LADAR device is considered an act of Treason, and carries an automatic death penalty.
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