| Semi Speed Run Group | |
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| Tweet Topic Started: May 19 2014, 01:07 PM (225 Views) | |
| Phifo | May 19 2014, 01:07 PM Post #1 |
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Proposal I was talking with some guildies about to start a semi speed run group, I said semi because we don't want to get hardcore, so if you screw up sometimes or you are not stacking bloodlust is not the end of the world. The idea is to level up a little our skills and teach to the whole guild the strategy. General Idea We are forming the first group, Cham, Sartan, Fire, Kulkan and Phifo. I first asked them because we are currently doing a lot of dungeons together and we already know and execute some speed run strategies. When we get the dungeons right, then I will record the runs and add it some notes so the guild and new people can easily learn the strategies. Team Composition
Builds
Food
Later. |
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| MagicSlurpees | May 20 2014, 01:02 AM Post #2 |
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As far as AC goes, I suggest two eles, 1 guard rather than 3 eles. If you can melt all bosses within 5 seconds, it's worth bringing more assurance that shit won't go wrong imo (aka OH SHI---Aegis). I can understand 3 eles for CoE, but I think 1 mes instead of 1 ele helps the party a bit more. The wolf goes down very quickly with two FGS and you don't need another two for it. Same goes for first Alpha. Since you can't blink rush anymore, CoE 3 isn't improved with a third ele for after second alpha. A third ele may help the time on the golem, but a boon stripping mesmer also helps. In general, I think a third ele has the potential to save maybe 20 seconds per path, when you're on a full dungeon tour, 2 or 3 minutes isn't a big loss. This also provides some more flexibility in class composition, as some people don't have eles but may have a mesmer or guard. I'm curious why Arah isn't in here, p1 and p2 are very quickly doable, add another 30-40 minutes to the tour (if done properly), and give at least six gold. Seems profitable to me. They're also the funnest dungeons (imo). Edited by MagicSlurpees, May 20 2014, 01:03 AM.
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| Gliss | May 20 2014, 08:18 AM Post #3 |
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Funnest ain't a word nub |
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| Phifo | May 25 2014, 11:07 PM Post #4 |
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AC needs 3 eles, usually 2 fgs for spider and 4 fgs for kholer, for last boss you use 4 fgs and save 2 fgs for the next path (spider). When we use fgs on spider we can kill her within 3-4 sec, if we dont have fgs on spider it takes too long. Kholer die in just 1 sec when you have 4 fgs. You don't need a guard at all, even for path 2 when I go ele I can do the quiting part without any problem, anyone can do that part. In CoE you can replace one ele for a ranger, but mesmer is not a good option, mesmer has really low dps and there is no a good fight when you can use his tricks like feedback or wardens. We don't need reflects or boon stripping on golem, usually the big dps break him down in less than a min (like 40-50sec) without any problem, just need to fight well, like staying behind when he does his spinning attack and interrupting his laser attack of death. About the flexibility, yeah, maybe some people don't have an ele, but that is not a problem, this is just the best team comp that I use and I can say it works really well, but we are not banning anyone here, if we have a guildie who doesn't have any class listed above, it will be ok, the run maybe will go slower but it will be pretty decent (always better than pugging).
Sure, Arah must be in the list, especially p2 and p3, those are the fastest, but the problem is I don't know if the people want to stay that long. When we do dungeon tours it takes like 4-5 hours without arah (and without any team comp and speed run strategy) and we ended up tired. We surely can improve that time if we do a speed run, usually it takes me like 3 hours completing a dungeon tour without arah and like 3:30 with arah. It just depend if the guys wanna keep running :). |
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| MagicSlurpees | May 26 2014, 03:04 PM Post #5 |
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For Kholer, he dies in 2 seconds with 2 FGS, and this is good enough. He only lives slightly longer if he evades, but even then he dies once the evade ends. If you want, you can use Ice Bow 5 for an easy kill without him evading. For last boss and spider, the hitboxes are large so if you're struggling with only 2 FGS you can always use Ice Bow. This comes with the benefit of being able to use Ice Bow 5, once again. The spider usually dies in less than 5 seconds without FGS OR Ice Bow so you don't really need either, the best part about FGS on her is that you can use it for gravelings after, if you're killing them. In CoE, mesmers are useful for portals if you're going Speed, Timewarp for Golem and for Destroyer, which helps DPS more than another ele, as well as reflects on golem which reflects laser attack of death so you don't even need to stun it, and does decent damage with it. To me, 40-50 seconds is too long on that guy, with a staff and LH ele he should die much faster, especially with TW. Last time a dungeon tour happened, Arah was not done, but they finished in 3-4 hours, with maybe 15-30 mins in breaks. They did all the listed paths, and I don't believe it was even optimal team comp. Unfortunately, I wasn't there as I was doing arah p4 solo, but I recall them pretty much finishing as I was done. Also, arah 3 < arah 1 when it comes to gold-time efficiency. Arah 3 gives about 2g-2.2g or so, where as arah 1 is 3.6g-3.9g, but arah 1 takes about as much time. If you can master the ooze pull->ice bow->FGS, i imagine it will become even more so worth it. Edited by MagicSlurpees, May 26 2014, 03:07 PM.
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| Phifo | May 26 2014, 09:16 PM Post #6 |
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Kholer die like in 3 sec, it is risky, but I can't remember a day when we really fucked up Kholer tho. About the spider Queen, no, take longer than 5 secs, we currently are doing what you are saying and takes a while.
Portals are for record run, and a record run is way different than a speed run, we are not skipping chests and not using the mesmer portal trick. 40-50s on golem is ok, in the rT record run they took like 37s to kill golem, so if we take 40s or 45s it's ok.
Yeah, that could be a debate, for arah p3 you can fgs all bosses and it is way faster, arah p1 you cant fgs some bosses and for the first boss it is really easy to fucked up when trying to fgs him, even the pull takes longer. I don't know if the difference of time between p1 and p3 are >2g or <2g. But sure, we can add arah p1 as well. |
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| MagicSlurpees | Jun 3 2014, 03:12 AM Post #7 |
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I meant to post a while ago but I was testing some of my theories and thoughts. I'm fairly certain we could down the spider queen in 5 seconds if we had LH and Staff ele popping LH and Lava Font, along with thief and warr high base DPS. Kholer being even 10 seconds wouldn't matter much since you have plenty of time to kill him because of reflects and stabi if needed, granted it won't take that long with 2 FGS and max might. I fail to see how it's less risky with 3 eles than with 2 eles when the time killed is nearly the same if properly done, yet you have a failsafe when running two eles where as 3 eles doesn't have much failsafe. The two man thief ele combo kills him in 10 seconds with 2 FGS, though they need to spend extra time using some other skills to make sure they put out max DPS (e.g. Hide in Shadows to get revealed.) A full team of 5 should have no problem killing him in less than 5 seconds with 2 FGS, and it's nearly impossible to die with stabi and reflect. You don't even need FGS when you have those two. The risk is absolutely destroyed when you have reflect and stability, so having a guard or mesmer means 0 risk as long as they use their skills. Since a third ele would be relied on using its skills as well (FGS in this case), there can't be added risk by bringing a guard or mes, only possibly added time. I will test those thoughts later. Recently, I did a CoE path and we ran 2 ele 1 mes 1 thief 1 warr. The Golem died in 45-ish seconds, give or take 5 seconds. The cooldown on LH was 15s for our staff ele and he dropped at start of fight for the mesmer. Mesmer does not significantly slow this boss. As far as arah p1 goes, you can FGS every boss, I have no idea what you're talking about when you say you cannot. Ooze is fairly easy to FGS, the crystalline entities aren't really a boss imo, and you can Ice Bow them in about 3 seconds after getting a few stacks. Shoggroth is FGSable, Lupi is FGSable. The only boss that isn't FGSable is the end boss but he dies quickly because of reflects anyway. And regardless the end boss on p3 is longer because of ritual. I suggest watching the speed clear for p1. You may be right about mesmers not being as good in CoE, but I have my doubts, I can't imagine the time taking more than a single minute longer, and I feel a mesmer brings a fair amount to the table that makes the run go smoother for it to be worth it. I'd say the biggest hurt would be p1 in which they really aren't helping much on Bjarl. |
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