| Game Rules | |
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| Tweet Topic Started: Nov 26 2013, 07:10 PM (77 Views) | |
| lkfht | Nov 26 2013, 07:10 PM Post #1 |
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Administrator
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General Guidelines and Rules for CNRP2 IG to CNRP Conversions Soldiers Take your in-game working citizen count (not total population/supporters) and multiply it by 0.80. This number is your maximum in-game soldier count. Multiply this number by 12.0 and this number will be your maximum CNRP soldier count. Tanks are double what your maximum is in-game. For example: If I have 10,000 citizens in-game, then I have 96,000 soldiers in RP. Armor Artillery, APCs, IFVs, etc. are designated by common sense. You can have as many as you want, within reason of your own military capabilities. If you have too many, the Moderation Staff reserves the right to say no. Technology and National Infrastructure Your in-game technology and infrastructure level is directly used in CNRP2. Here is the scale. 0.00-999.99: Underdeveloped country with regional conflict 1000.00-2999.99 A developing nation with weak infrastructure, little to no business development, lack of education among the majority of the population, and a huge population of poor people. 3000.00-5999.99 2nd world countries with a developed military and sustainable economy 6000.00+ Current standards in America and 1st world countries Naval Rules Your in-game navy is directly used in CNRP. Meaning, whatever you have IG = whatever you have in RP. The sole exception applies to submarines, corvettes, frigates, and destroyers. The current naval multiplier rule when converting from IG to IC fleets is as follows: 0-4,000 Infra, 0-500 tech: No multiplier 4,001-5,000 Infra, 501-1,000 tech: x2 5,001-6,000 Infra, 1,001-2,000 tech: x3 6,001-7,500 Infra, 2,001-3,500: x4 7,501-Infinity Infra, 3,501-Infinity: x5 If you're in different brackets for tech and infra, go with the lower one. Air Forces Like soldiers and tanks, you don't have to buy IG planes to have them in CNRP. Air forces follow the rule of 1 IG Plane = 1 RP Squadron. 12 planes per squadron is the maximum you can have in CNRP. Weapons of Mass Destruction The total tonnage of nuclear weaponry your nation may possess is equal to your in game number of nukes * 20 megatonnes (30 MT with a Weapons Research Complex). This may be divided into as many smaller bombs as you wish, so long as the total megatonnage does not exceed your maximum with: Manhattan Project: total nuclear arsenal of 400 MT MP + Hidden Nuclear Missile Silo: 500 MT MP + Weapons Research Complex: 600 MT MP + HNMS + WRC: 750 MT Note on Guerrilla Warfare You cannot arm your citizens and have them fight a war. It does not matter if you give them full time military training and automatic weapon, the maximum number of armed people you can field in a war is determined by your soldier count. The following is not allowed and the offender may be punished by the Mod Staff accordingly if: Type one, total impossibility. IE Death star. Total RP wiped. These kind of god mods are easy to spot, and will be called quickly, so little RP to go back and redo. Type two, feature impossibility. IE Fighter jet with a laser. These are sometimes unnoticed, and when found / called, Rp should be paused, while they are argued out in a separate thread. If the feature is found to be impossible, then the Rp continues as if all actions had occurred minus that feature. IE, you still used your fighters, but since they didn't have lasers, they got annihilated. Communication Whenever you say something that is not "in character", use the 'OOC:' tag before the statement. For example, if Bob decides to hold a gladiator tournament, we may insult the action in-game but then add "OOC: haha, nice" to show that we (in real life, not in game) like the idea. If something is to be a private message, put "PRIVATE MESSAGE TO <nation name here>" before the message. While the rest of the community will be able to see the message, only the person you send it to will be able to respond or use that information. There are also other options, like *CLASSIFIED* or whatever else you feel like you need to put. Remember, if it isn't clearly labeled or RP'd as private it may be used against you. Treaties Any treaty (MDP, ODP, economic, NAP, etc.) can be made in CNRP with another nation. For instance, if you sign a Mutual Defense Pact (MDP) with Uberstein, whenever you are attacked in CNRP, Uberstein will activate the MDP and attack whoever attacked you. Treaties can be broken. Economic treaties are treaties where you trade with another nation (Be it food, technology, medicine), and both nations are to be treated as if they have the same level of whatever they're trading. This is usually called tech trading. Rerolling A term meaning that you are RPing an entity that is not the one you first RP'd with. TIME LINE One In-Game year will be one Real Life month. ***Please Note: These rules are up to the interpretation of the Administrative Staff. All who are found in violation will receive a warning and could later be subject to immediate removal. Edited by lkfht, Apr 10 2014, 04:08 PM.
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8:01 PM Jul 10