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Hiruma's Puppet and Weapons.
Topic Started: Sep 2 2009, 03:58 PM (883 Views)
Kyteno
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Hiruma's abilities as a puppeteer are formidable indeed, summoning puppets. While his puppets aren't human persay... he can channel chakra through them, making them less mechanical and more versatile. His puppets are based on a standard deck of cards.

Hiruma can control two puppets at a time.

Puppet name: Alkanite Joker
Puppet type: Attack
Master: Hiruma
Material: Devil Metal/Wood/Iron
Size: 3 Feet Tall
How is it carried around: He summons it.
Appearance:
Amount:
Weapons:
The Alkanite Joker functions with a bunch of cards it keeps in various pouches in on it. The reason why Hiruma is hailed as a great puppet user is because he can control his puppet to control the cards that are attached with chakra strings to the joker. The joker can also throw the cards and can hook back like a boomerang. It also has to tiny daggers and a small hatchet on its back made of diamond. It has about 150 cards on it's person, and they can do many different things. All of them are sharp and extremely tough.

-They can explode, like an exploding tag. He has 27 of these.

-They can insert chakra into the opponent causing a standard genjutsu that causes the person to lose their sense of sight and hearing. Moderate Difficulty to release. He has 27 of these.

-They can be extremely sharp, being coated with wind chakra. He has 54 of these.

-They can be poisoned. The poison is fairly difficult to cure, but can be done with time. The poison is not lethal, draining physical strength over time... approximately 3 minutes/point of speed, strength, and stamina, stopping at 1. (4)

-The Jokers. These can be controlled mentally by Hiruma, flying around, at a fairly quick speed, and have the capacity to switch their properties on a whim. While they can't reuse the properties they've already established, they fall dead only once they've used every single one the above properties. Hiruma can also charge 1 A or lower rank and have the card use the jutsu. The cards can follow preset directions or can be controlled mentally. He only has 2 of these.


Abilities: As stated, Hiruma can channel his chakra within his puppet, allowing it to do any of his moves. The Alkanite Joker is the only one he can do this with, however, there is a 1 second lag between when Hiruma activates the jutsu and Alkanite Joker performs it, this is because of the time it takes for the joker to recieve the command takes time. Also, Hiruma pays a low extra amount of chakra when the joker performs the chakra instead of him.

Predetermined Directions. The by charging his chakra into the puppet, he can speak to it in a language that the puppet understands, essentially giving it a program. This allows the puppet to function even if Hiruma is incapacitated, although it is much less effective.

Finally it's most daunting ability is the transference of consciousness. Hiruma can transfer his mind into the body of the small joker and thus control his own body while he fights in the joker's body. Also called the mind-shuffle, this is an excellent guard against most genjutsu, as his the chakra affecting his mind doesn't affect the mind of the puppet.

Ability cost or requirement:
The Jester has a high chakra cost to prepare. Before going into a fight, Hiruma must prepare the joker(he usually has it prepared, but he after exhausting it, he can no longer use it until he prepares it again.)

The mind shuffle takes low chakra, and there is a 1 second lag where he is caught in limbo, during this time both he and the puppet are vulnerable.

Predetermined Directions takes low chakra.


Special notes: None

Puppet stats:

Close range Offensive: 5/5
Long range Offensive: 4/5
Defensive: 1/5
Speed: 5/5
Strength: 2/5
Chakra Capacity: 0/5 (Human puppets only)


Puppet name: Puppet King
Puppet type: Attack
Master: Hiruma
Material: Rainbow Devil Metal
Size: 5 Feet Tall
How is it carried around: He summons it.
Appearance: Posted Image
Amount:
Weapons:
Mini-Myst Cannon - A miniature version of the myst cannon is hidden in the mask of the puppet causing it the ability to launch a beam. The beam deals high damage, but has to be charged and can only launch 10 shots per/use of the puppet

Giant Sword of Justice - A giant sword, really with little more than that.

Abilities:

Predetermined Directions. The by charging his chakra into the puppet, he can speak to it in a language that the puppet understands, essentially giving it a program. This allows the puppet to function even if Hiruma is incapacitated, although it is much less effective.

Ability cost or requirement:

Predetermined Directions takes low chakra.


Special notes: None

Puppet stats:

Close range Offensive: 4/5
Long range Offensive: 3/5
Defensive: 3/5
Speed: 2/5
Strength: 5/5
Chakra Capacity: 0/5 (Human puppets only)
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Before I deal with the actual abilities, how does Hiruma control the puppet? It's currently accepted that all puppet ninja orignate from or live in Sunagakure, as all three canon puppet users (Sasori, Chiyo, and Kankuro) are from Suna.
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Kyteno
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>_> Really?

Damn.

I don't know. Never occured to me. I always figured the best puppet users were simply in Sunagakure. I was looking for such a rule, but I found none. But couldn't he have figured it out by simply reading or learning about them. I mean, Shino seemed to understand a bit about them.

I personally think I made them different from most puppets >_>, (less hidden traps and more control of a single puppet than using several puppets) Also, since Hiruma can control people with his wires, I figured he'd be able to control a puppet.
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*always thought it was the actual Kugutsu no Jutsu that was protected, not puppets themselves* :shrug:
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Does Hiruma use chakra wires or real wires?
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Kyteno
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They come out of his skin... >_> So I wouldn't really call them real wires... but not really chakra wires either... they are jutsu powered >_>.
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>_> Meh. I'll let it slide. On to the real business.

How tough are the cards? I don't mind using them to block kunai or shuriken, but anything else....they're CARDS....

"-They can insert chakra into the opponent causing a standard genjutsu that causes the person to lose their sense of sight and hearing. Moderate Difficulty to release. He has 27 of these."

How exactly is this input? They touch the card, look at it, what?

"They can be poisoned. The poison is fairly difficult to cure, but can be done with time. The poison is not lethal, draining physical strength over time... approximately 3 minutes/point of speed, strength, and stamina, stopping at 1. (4)"

Same as above. I'm also leery of using actual stat numbers.....

"-The Jokers. These can be controlled mentally by Hiruma, flying around, at a fairly quick speed, and have the capacity to switch their properties on a whim. While they can't reuse the properties they've already established, they fall dead only once they've used every single one the above properties. Hiruma can also charge 1 A or lower rank and have the card use the jutsu. The cards can follow preset directions or can be controlled mentally. He only has 2 of these."

Since they fly around and fight on their own, can they be disable?

"Finally it's most daunting ability is the transference of consciousness. Hiruma can transfer his mind into the body of the small joker and thus control his own body while he fights in the joker's body. Also called the mind-shuffle, this is an excellent guard against most genjutsu, as "

Wanna finish what you were saying? <_< I also dislike that already; it reminds me too much of Sasori's heart transfer and the Yamanaka clan jutsu.
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Kyteno
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How tough are the cards? I don't mind using them to block kunai or shuriken, but anything else....they're CARDS....

They're light and air resistant, much like Devil Metal. They can be used to cut... but think of them as small kunai boomerangs. They're not too special by themselves. That's why I have a wind powered one.

"-They can insert chakra into the opponent causing a standard genjutsu that causes the person to lose their sense of sight and hearing. Moderate Difficulty to release. He has 27 of these."

They have to be cut. That's actually the second reason I made them sharp... so these wouldn't be broken. However, no matter how small the cut, it is effective.

"They can be poisoned. The poison is fairly difficult to cure, but can be done with time. The poison is not lethal, draining physical strength over time... approximately 3 minutes/point of speed, strength, and stamina, stopping at 1. (4)"

Same as above... However, I just gave you the stats, because I'm supposed to say how potent it is. That's why I said "approximately" people are not bound by these numbers, and they can have reasons for it being slower or faster, but I would like to have a rough idea of how quickly it works or people could just ignore it.

Since they fly around and fight on their own, can they be disable?

They can be destroyed or damaged, or I suppose anything that destroys the chakra in them would work. These basically have the same strength (unless they power themselves with wind, in which case they have vulnerability to fire.)

Wanna finish what you were saying? <_< I also dislike that already; it reminds me too much of Sasori's heart transfer and the Yamanaka clan jutsu.

It's not like the Yamanaka jutsu as it's more defensive, and it's not like Sasori's heart transfer as it isn't actually switching Hiruma's core. If Hiruma's body is attacked, it's still his body, and he's going to have to into it eventually. He's in a frail puppet body. (I think I mentioned it was frail...) and even if he switches out into his normal body all damage will be reflected on him when he comes out of it.

Really... it just gives him another body, where he can escape and use his own body like a puppet. Since puppets and humans have different movements, this makes it effective. It's like Chiyo controlling Sakura, except Hiruma's controlling himself with his fingers.
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I'm still a bit iffy....everything is approved except the mind shuffle. I want to talk to Rei about it first.
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Rei Asakura
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Mind transfer?

First off, does it make him immune to genjutsu, or is it just another way for him to break out of it?

Also, is there a limitation on what Hiruma can do with his human body when he's out of it?
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Callum Robert Mackinnon 17.9.1991 - 7.9.2010
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Kyteno
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First off, does it make him immune to genjutsu, or is it just another way for him to break out of it?

Break out.

I'm not exactly sure what you mean with the second question.
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Rei Asakura
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So far, all I've gathered is that when Hiruma is inside the Joker puppet, he can control his own body.

Can he use jutsu or not, are there then jutsu he can't use, etc?
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Callum Robert Mackinnon 17.9.1991 - 7.9.2010
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Kyteno
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I don't think so. I mean, it was approved that he can use his jutsu from the puppet when he's controlling the puppet. I can't imagine why it wouldn't work backwards. But he'd have the exact same hindrances.
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Rei Asakura
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Well, I'd like some kind of weakness or drawback to using the mind shuffle for Hiruma.
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Callum Robert Mackinnon 17.9.1991 - 7.9.2010
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Kyteno
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I mean... the problems seem apparent.

Aside from the small window of vulnerability, the fact that the jester body is very frail, the fact that he's using his own body as a puppet (he can't break his body and then repair it), the fact that Hiruma's attacks are mostly jutsu, and that means his attacks are slower if he uses his body to perform them since there is a lag in all of his jutsu.

I dunno, I made several vulnerabilities.

What do you have in mind?
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Rei Asakura
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Let's see...

If his real body is hurt, Hiruma still feels the pain in his puppet or receives mental shock.

With enough mental shock or a feeling of pain, Hiruma is automatically forced back into his human body while his puppet is forced away or breaks down.

...
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Callum Robert Mackinnon 17.9.1991 - 7.9.2010
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Rei Asakura
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*Drums fingers on desk*

I'll approve it for now. Although I'm uneasy about it, I can't actually see a problem.
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