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Multiple Nations
Topic Started: Sep 25 2012, 12:06 PM (305 Views)
Tziporrah L. Szatkowski
Kenneth Williams
Sep 25 2012, 07:10 PM
How about 50 points per plot?
That actually sounds very interesting, I must say.
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Likako A. Nehio
For those who have multiple nations?

@BB: but that is not enough, because you don't have to have a legal document to help a nation, and that has happened repeatedly in past versions of this where multiple nations were allowed.
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Brum Brum
So ban military co-operation on any level. Ban countries from being in the same operation unless they of course are both allies of different nations involved or its agreed all nations can take part.Make it so they have to be opposed to each other. No Avatar
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Tziporrah L. Szatkowski
The nations must be absolute enemies, in my opinion.
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Likako A. Nehio
However, the problem then comes from the plot-hogging that occurs when one player bases the plot on the two nations going at each other. Personally, I do not find those kind of plots entertaining.
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Brum Brum
Personally I think not bothering with each other is fine. As long as they aren't allying and going into trade agreements and doing military operations together it isn't any more powerful than if a person had one nation. And anyone can have multiple nations anyway. So simply banning co-operation on any level(bar say if a goldecian citizen is attacked in say horreyah and they need to get bodies home or work together to get a murderer to justice etc..basic stuff) would solve any issues with power advantages. No Avatar
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Svunbrink
Not abolute enemies in my opinion, what about having nothing to do with each other? Or indifferent with each other?.
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Likako A. Nehio
It would be one thing if multiple nations by one player can go their own directions with rarely interacting with their other nations but history shows that that rarely happens but instead what happens is a bunch of self-driven, and frankly boring, plots.
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Svunbrink
Hmm that's true, which is whay I am torn. I don't really see how having 2 states make sense, but In terms of a counterbalace I want another purely on the basis that everyone else has one.

But I will stick to mine because I don;t want to be an all encompassing bitch.
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Kenneth Williams
Are people just ignoring the obvious and simple solution?
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Its like I say, a little bit of what you fancy does you good. ;)
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Tziporrah L. Szatkowski
Kenneth Williams
Sep 27 2012, 10:16 AM
Are people just ignoring the obvious and simple solution?
Which is? B-)
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Likako A. Nehio
I believe the simple solution is to disallow multiple nations, is that what you mean, Kenneth?
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Kenneth Williams
I mean't 40-50 points per plot, to be honest. The fact is that people have always had multiple nations since I can remember anyway and that's going back a good couple of years. In that time I admit the system has been abused but it allows players to happily work away and when they get bored switch over and then switch back.
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Likako A. Nehio
I wish that were the case Kenneth, however what I've seen in past renditions of this RP is players can't keep up the diversity in their different nations for long and their nations begin to merge personality-wise and essentially become clones.

In fact what I see in this current RP is those that have multiple nations tend to focus on just one nation, with just a peep or two from their other nations once and a while like it was an afterthought.

Furthermore, these 50 points, are you saying that people who make multiple nations get 50 points per nation or is that for everyone regardless of how many nations they create?
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Tziporrah L. Szatkowski
That's only the case if they aren't opposed to one another, Likako. However, when you have two entirely different nations like Goldecia and Horreyah, there's literally no way they could become clones.

At the moment, I believe we should either implement Kenneth's idea or introduce a concrete ban on cooperation between multiple nations.
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