| General Suit Unlock Thread; Bringing you with latest updates of new suits for FB | |
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| Tweet Topic Started: Apr 13 2012, 02:35 PM (32,618 Views) | |
| NEP-2-BLANC | Apr 30 2013, 03:42 AM Post #281 |
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Major
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I just hope if these bosses really only appear on PS3 port we can fight them all in arcade route, not just in trial missions. |
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| JDogindy | Apr 30 2013, 08:38 AM Post #282 |
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Private 1st. Class
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They will be PS3 bosses. If they want any more Trial Mission-exclusive units, we may only find out after the announcement at tne TGS. |
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| Absolute_Z3r001 | May 1 2013, 03:31 PM Post #283 |
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Private 1st. Class
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I thought there was 8 unlocks still wasnt there supposed 2 be anothor unit for OO movie? |
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| JDogindy | May 3 2013, 07:59 AM Post #284 |
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Private 1st. Class
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That's the one that isn't concrete. The manga "Mobile Suit Gundam Katana" will get a unit into the game, and we are all too familiar with Flit Asuno's AGE-1 being involved, despite it's failure to get into the original Extreme Vs. as a PS3 DLC. It's the "00 Movie" unit that is the gray area. Most cases look at Graham's "Brave" being it. Some actually suggested an ELS-infused unit. In a way, this may respond to the PS3 release of the game, because the update is one unit a month, and December being now a little over seven months away. |
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| Absolute_Z3r001 | May 11 2013, 03:26 PM Post #285 |
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Private 1st. Class
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thanks for clearing that up any news on a anothor boss course? |
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| Anata | May 14 2013, 09:14 AM Post #286 |
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Colonel
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http://www.nicovideo.jp/watch/sm20865366 Gaia spotted in Arcade mode. Seems like both Chaos and Abyss have 2 kind of variation Chaos (Missile and Weapon Pod) Abyss (Spear Thrust and All Beam Attack) Edited by Anata, May 14 2013, 09:37 AM.
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| Snarfx0r | May 14 2013, 10:31 AM Post #287 |
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Rizeee
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The burst attack was pretty neat, assuming that massive combo near the end was it. Looks like this might turn out to be a pretty decent 2k unit. We'll see in about 2 weeks time. |
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| NEP-2-BLANC | May 14 2013, 04:19 PM Post #288 |
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Major
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Burst attack is looking good. Also: Shin killed Stella.. win pose.. Fllay: "Coordinator should just die!"... lol. |
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| Darth_Peachez | May 14 2013, 09:05 PM Post #289 |
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Recruit
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Sorry if this is a bit off topic but... does anyone mind explaining any major differences to in gameplay between ExVS and Full Boost? Or is it just a smoother more responsive game with a larger MS roster? |
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| balofo | May 23 2013, 05:31 AM Post #290 |
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Private 1st. Class
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June unlock: Corin's Kapool 2000 cost. Actually it seems to have a cool gimmick: it can change between Sochie's one(shooting) and Corin's one(melee). While the other is not fighting it recovers HP! Edited by balofo, May 23 2013, 05:36 AM.
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| NEP-2-BLANC | May 23 2013, 06:28 AM Post #291 |
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Major
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^ Finally! Really curious to see this cool gimmick in action. |
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| JDogindy | May 23 2013, 06:43 AM Post #292 |
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Private 1st. Class
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There isn't a whole lot in major changes, beyond a few units swapping between a 2500 and 2000 Cost, and some 1000 Units getting beefed up or nerfed. There are more units, yes, and some of those units may end up being viewed as more powerful, but people won't really get a chance to explore until after the game is released on home consoles. As for the Kapools, that is a very interesting gimmick, and I got somebody I know who will be thrilled that Corin finally is making the game, even though his Kapool was battling Akahana's Acguy in the preview video back in TGS 2011. |
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| balofo | May 23 2013, 05:55 PM Post #293 |
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Private 1st. Class
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Also confirmation on Lunamaria VS Meyrin for Operators and A Baoa Qu stage: Edited by balofo, May 23 2013, 05:57 PM.
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| NEP-2-BLANC | May 23 2013, 06:30 PM Post #294 |
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Major
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Ugh... that Sthesia outfit.. |
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| Snarfx0r | May 23 2013, 08:45 PM Post #295 |
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Rizeee
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They're trying to top out her outfit from last year, lol. And good stuff on Corin's Kapool. 2k+ plus the ability to switch to Sochie's Kapool sounds very interesting. But oh boy, they're really going to drag out this one in the arcades aren't they? Probably have it set for a late-fall/early winter release as a last "hurrah" for the PS3 platform while PS4 will debut around that time. * Credits to AmuroNT1 on JG for translating Gaia's moveset
So the assists function differently depending on which mode, that's pretty neat.
There are some things you did not mention, which really make a big difference between the two games. I asked ZGMF to give me a brief outline from the wiki on some of the main changes. Kind of summarized from what he told me: BD/ND distance has decreased. Units basically won't move as far as they did when you BD/ND. Also the biggest change here is inertia is carried over from step cancel/fuwa step. This is why you see units pretty much floating all over the place, but this is part of this. Shield blocking has changed a bit. He didn't elaborate on this too much. Stuns are now broken into two categories, a weak and heavy stun. For example: God's (a) is considered a light stun now as units can recover quick right out of it. Physics-wise too, units now "bounce" off the ground. Basically makes for ridiculous combos as you can basketball a unit depending on the combo being used. Tracking has been reduced on most ranged weapons. You won't nearly see as much homing as their was in EXVS. And basically most units have their weight adjusted so they're lighter. As Anata puts it, they're all like SF now. Combine this with step cancel/fuwa step inertia movement, this gets you everyone floating around. Likewise as mentioned, there are several units that have costs swapped such as Virsago to 2500, X2 to 2000, Sazabi to 3000 and so fourth. There is also actual changes to units like God and Master gaining Fuunsaiki assist. 00 gaining an additional assist (Seravee) in addition to Arios. Qan[T] having Zabanya in regular mode and so fourth with units gaining a new assist or an ability that either replaces an old one or is remapped. EX Burst is split into two categories: Assault/Blast. All units have an ex burst attack as well. While initially there was generally nerfs done to some of the power houses in EXVS, they eventually ended up making them back to their EXVS state if NOT better. There's a couple units that still need tweaking because they are just harder to work with though FB is more balanced out than EXVS. There's also changes to the lightning and texturing. Also some maps got cosmetically changed. A full list of general changes will probably be made when the game gets an actual port announcement and is closer to release. But this is a general idea of what has changed and not just some unit tweaking. *Waits for Anata to add any other missing info, lol* Edited by Snarfx0r, May 23 2013, 10:41 PM.
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| Anata | May 25 2013, 12:33 AM Post #296 |
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Colonel
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Gaia and Kapool's PV, shown during PD2013. http://www.nicovideo.jp/watch/sm20952484 |
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| NEP-2-BLANC | May 25 2013, 02:05 AM Post #297 |
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Major
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Damn! Totally hyped for Kapool. Dat Rocket Punch! |
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| Snarfx0r | May 25 2013, 10:46 AM Post #298 |
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Rizeee
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So it did end up tagging in and out like MvC style, haha. Looks like it's going to be a fun unit to use, a bit you need to be careful with the health on either unit since either death results as both dying and as a 2k death. Maybe they're experimenting with this for something down the road. Game needs a console port announcement now, haha. |
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| Anata | May 27 2013, 12:48 AM Post #299 |
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Colonel
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Better PV of Gaia https://www.youtube.com/watch?v=-K47ZqGVay8&feature=youtube_gdata_player Looks like the dog mode is not your normal MA, but a mode change instead. |
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| JDogindy | Jun 8 2013, 07:11 AM Post #300 |
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Private 1st. Class
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I know. It's not a good bikini, and I am hoping that they aren't gonna have all the females wearing swimsuits for one month. If the Kapool experiment works great, I assume that they would like to use it in future games as an excuse for the Forbidden Gundam team and the Thrones to swap in and out with one another instead of having one be played and the others just serve as strikers. Edited by JDogindy, Jun 8 2013, 07:12 AM.
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