| General Full Boost Discussion | |
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| Tweet Topic Started: Feb 4 2012, 12:16 PM (2,125 Views) | |
| Arawn of Annuvin | Feb 21 2012, 03:13 PM Post #41 |
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Colonel
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It was in the earlier Famitsu articles for over 2 weeks now. http://www.famitsu.com/news/201202/06009526.html Overall is sounds horrible. They should have just used The End of Authority. |
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| WisteriaFrame | Feb 21 2012, 03:17 PM Post #42 |
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Ensign
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Well at least shielding is improved,
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| Anata | Feb 21 2012, 05:07 PM Post #43 |
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Colonel
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Is it too much to ask for GACKT
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| WisteriaFrame | Feb 21 2012, 05:11 PM Post #44 |
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Ensign
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Yeah, where he at, XD |
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| Arawn of Annuvin | Feb 21 2012, 05:17 PM Post #45 |
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Colonel
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Seriously. Why the hell was Gackt not doing the themes to begin with? He's already voicing the main antagonist, and he himself is pretty huge gamer in general and fan of the franchise. He's officially a gundam, a Kamen Rider, a FF7 villain, and god knows what else over time. |
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| Anata | Feb 21 2012, 05:54 PM Post #46 |
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Colonel
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More update from wiki. Turn A - New CSa (8+CSa), Abdomen Cannon Zeta - New assist (CSb), Methuss. Resupply ammo of the partner ?? (Usable only once per life) FAZZ - CSb now only deal around 270 damage, and it takes longer for full damage to kick in. Nu Gundam - CSa now is Single Hit down Beam shot, CSb = Dummy - 2b from the old GvG/NEXT is back - Barrier now can be shut down without waiting them to drain out of energy. Tallgeese 3: - 4/6ab startup is longer Destiny - Burst attack animation slightly changed, final hit now is Palma Fiocinna instead of normal slash. - 2b Down Value reduced and the enemy now get bounced back (can catch up with other melee) after it hits. X1 Full Cloth - Nb reach and charging speed are weakened - N+ab startup is longer - Cost Over now remove Full Cloth - HP = 600 - CSb gauge now drain faster during usage. Edited by Anata, Feb 21 2012, 05:55 PM.
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| Itsnameisgundam | Feb 21 2012, 06:02 PM Post #47 |
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Roll
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Nu Gundam is sounding sweet! I'm salty about IJ's bc though... so it won't be the ten tower kick of justice anymore? He'll still have that move though, right? RIGHT!? |
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| Anata | Feb 21 2012, 06:05 PM Post #48 |
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Colonel
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It's still there, now placed as bc origination for Nb melee. |
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| Itsnameisgundam | Feb 21 2012, 06:05 PM Post #49 |
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Roll
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Gackt rolls like that.. lol But I'm a Gundam fanatic/nerd/whore... So I automatically like the song. I mean, I truly do think EXVS has a freaking wonderful soundtrack. And The Catalyst did grow on me. (I was a Linkin Park fan once upon a time) But this song, I like it purely because of the fact it's used in the game.. if it wasn't I would not care about it. I like the beginning of it.. there's too much going towards the middle/end for me to appreciate it's punk-rock feel.. I don't even like punk-rock xP |
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| Itsnameisgundam | Feb 21 2012, 06:09 PM Post #50 |
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Roll
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ah, sweet. makes much sense. Because it's not like you'd start a combo with it.. hah. Thanks for all this, Anata : ) |
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| Arawn of Annuvin | Feb 22 2012, 09:10 PM Post #51 |
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Colonel
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初期機体は73機で確定(レオス含む)。レオス自体は今週のロケテスト後半から使用可能にしてテストをやっていくとのこと ・今回はOPデモに写っていた機体は早い段階で全て解禁しますよ、とのこと。たまにOP未登場の隠し玉も混ぜつつ秋までに80機程度が使用可能になる予定 ・最終的な機体総数は90前半~もしかしたら100機超えるかも?とのこと。最低でもPS2版連ザII と同クラスかそれ以上にはなります、らしい ・ロケテストの意見は聞いています、強すぎる点を隠そうにもリプレイが開発の方にも届いているので隠しても無駄ですよ、とのこと ・FBはCPU戦も楽しめる(軽いレベルの(未発表機体の出現関連とか?)謎解きやスコアアタック、前作同様CPU戦のコース・シーンはアップデートごとに拡張したりある日突然異なる構成になったりと楽しめます)らしい ・ボス機体は前作PS3版のに加えてFB新規のも色々用意しているのでレグナントとエクガンしかいなかった前作より充実しています ・日や時間帯ごとの設定変更を駆使することで「平日朝~夕方は8台8ラインかつCPU戦3面までは乱入できないので練習可能」「平日夜は8台2ラインで中佐以上のカードは使用制限がかかる」「週末日曜は8台2ライン対戦オンリー」といった設定変更が簡単に行えます ・今回も公式全国大会を実施予定(詳細未定)、大会モードも色々と出来るようになっていますとのこと It seems at least 90 units, with 20 or so left to be revealed. And the Extreme Gundam LEOS Type will be usable at local test sites later this month. Starting roster is 73 units. |
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| Anata | Feb 22 2012, 09:33 PM Post #52 |
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Colonel
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More updates, mainly BGM list. http://www4.atwiki.jp/arcgundamexvsfuvo/pages/100.html MSG - Tobe Gundam Zeta - Mobile Suits Battle, Uchuu wo Kakeru ~ Bidan Hatsudou ZZ - ANIMU Jyanai!! CCA - SALLY, Swan F91 - Kimi wo Mitsumete V - Don't Stop Carry On!!, Natsu ni Haru no Saiten wo! G - Flying in the Sky W - White Reflection X - DREAMS Turn A - Turn A Turn~ SEED - INVOKE DESTINY - IGNITED Stargazer - Stargazer ~Hoshi no Tobira~ Astray - Zips 00 - Namida no Mukou 00 Movie - Tozasareta Sekai UC - UNICORN 0080 - <Unknown yet> 0083 - MEN OF DESTINY 08th MS - <Unknown yet> IGLOO - Kidousen Crossbone - Crossbone Vanguard Battle Theme Blue Destiny - Senritsu no Blue |
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| Arawn of Annuvin | Feb 22 2012, 09:45 PM Post #53 |
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Colonel
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Turn A - Turn A Turn~ Nooo! The current theme was fine! =/ 00 - Namida no Mukou All of my WHY?! "Hakanaku mo Towa no Kanashi" was actually pretty great as a BGM! It felt proper. Unless Feldt, SoMarie, Anew and Louise are playable characters, I don't really want ~Dareka wooooooo!~. 00 Movie - Tozasareta Sekai I wasn't really fond of TRANS-AM Raiser, but another WHY? Anything from the Black Horn pretty much sucks. Should have been the segment of "Final Mission-Quantum Burst" that's based off the Masurao track. (As it was done in Gundam Memories) UC - UNICORN B-Bird or Mad-Nug please. I'll even settle for Mobile Suit W-mix or Mobile Armor. |
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| Anata | Feb 22 2012, 09:53 PM Post #54 |
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Colonel
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If they do decent remix of them, I can live with it. >.> But anyway, looks like their sound department just trolling with us with some of changed BGMs (I'm looking at u Turn A >.<) and some of them are a step back from the previous game which reverted back to OP1 (ZZ, X). Wing is fine for me since I am bored with Last Impression. Edited by Anata, Feb 22 2012, 09:56 PM.
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| Arawn of Annuvin | Feb 22 2012, 10:08 PM Post #55 |
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Colonel
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I'm going on record. I hate animu Jyanai. Also I think high in the sky is cheesy. Should have been that one dramatic BGM. >.>..... *Runs* And on Stargazer, As a song on it's own I loved Hoshii no Tobita. But....I can't see it working all that well for a battle theme. it would have worked better had they used the unknown BGM that's used for Stargazer in G Gen Wars/World, or that one constantly remixed BGM that kept playing throughout the series. (During Stargazers start up, but mainly the more dramatic version that played when Sven fought Selene, with beam catching shenanigans/got shot by the laser thing) |
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| Zankantou | Feb 23 2012, 12:32 AM Post #56 |
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Administrator
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I don't understand why they can't just add the new songs along with the existing ones. |
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| Anata | Feb 23 2012, 01:26 AM Post #57 |
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Colonel
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Licenses, licenses everywhere >.> |
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| Arawn of Annuvin | Feb 23 2012, 01:39 AM Post #58 |
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Colonel
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Pretty much. Not to mention the massive costs of the voice work alone. At the least the development costs shouldn't be too high since they're just working mostly of the existing game. On the new unit note, I want my damn Akatsuki back. Koyasu's already voicing god knows how many other people. Might as well spam him. |
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| WisteriaFrame | Feb 23 2012, 08:02 AM Post #59 |
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Ensign
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Exactly, Zankantou...sigh But on another note, I'm excited about Stargazer, Don't Stop Carry On for V, and especially "MEN OF DESTINY!"
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| Zankantou | Feb 23 2012, 08:34 AM Post #60 |
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Administrator
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I understand about the licenses, but it just seems weird that they can't renew them and just completely take them out. Oh well, it's not my place to push it further, since I don't know what's going on at the other side of the matter. |
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