| General Full Boost Discussion | |
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| Tweet Topic Started: Feb 4 2012, 12:16 PM (2,124 Views) | |
| WisteriaFrame | Feb 23 2012, 09:38 AM Post #61 |
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Ensign
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Eh, I'm happy, cause let's be honest, the music is great, but I want awesome units to play the game with, moreso,
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| Anata | Feb 23 2012, 09:59 AM Post #62 |
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Colonel
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More updates Turn X - Bloody Siege/All-range attack ammo = 1 now. - Overall mobility improved - Red lock range increased Exia - Able to chain GN Arms from and into main weapon - No camera change now when u use ac(GN Arms). 00 Raiser - Has 3 burst attacks now (N, 2/8, 4/6 variation) - 2b now comes out quite fast. F91 - CSa (Beam Launcher) beam speed and tracking improved - ab(VSBR) now has 4/6ab variation, it's similar like Char's Gelgoog CSa (shoot 2 rounds of Vesper while moving to one side ) - Victory pose include Vigna Ghina. X1 - CSa startup improved. - Able to chain BR into Sub now - 4/6ab nerfed - cc8b/BD melee rush speed nerfed, but this is probably done to match up with game speed. Still considered to be decent speed according to wiki. Gouf Custom - It is not possible now to use AC for Brake cancelling into the ground Wing Zero Custom - Main weapon (Buster Rifle) now can be cancelled into ab(Tallgeese 3 Assist) and ac(Twin Buster Rifle) directly. -----> About damn time >.> They should do this at the first place in EXVS - CSa (Rolling Buster Rifle) rotating speed reduced, this is again due to reduced overall game speed. Still considered fast. - Have Multi CS now. (NEXT PLUS, WZC Multi CSa) - bc Jump now has 2 ammo during awaken-state. Can be used to jump to the left and right now and it works the same like front and back one (so you can use it to prevent out-of-angle shoot in the midair). Furthermore, it can be used to cancel main weapon now (You can do Main-bc(Jump)-Main now without utilizing BDC). Deathscythe Hell Custom - CSa startup and bullet speed improved, now easier to hit and have sliding utility added. - ab(Nataku) charge speed increased - 2b origination (DHC put the enemy to the ground and do multiple plunge), each hit is faster now (similar to EXVS DHC during EX Burst) and can be done in midair without forcing enemy into the ground (similar like Gouf Custom 2b origination) Edited by Anata, Feb 23 2012, 07:05 PM.
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| WisteriaFrame | Feb 23 2012, 10:50 AM Post #63 |
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Ensign
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Very nice updates! Was gonna give Deathscythe a go! Care to share any tips in Unit Discussion, Anata,
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| Anata | Feb 23 2012, 10:57 AM Post #64 |
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Colonel
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Sure ![]() Just make a thread of it, I will post there |
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| WisteriaFrame | Feb 23 2012, 11:00 AM Post #65 |
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Ensign
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Kewl, thanks,
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| Absolute_Z3r001 | Feb 25 2012, 04:32 PM Post #66 |
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Private 1st. Class
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Whats the word on OO Seven Swords really didnt see that coming and do we have any hopes of see anything from Hathaway's Flash? |
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| DarkHeroAxel | Feb 25 2012, 04:42 PM Post #67 |
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See you, Space Cowboy...
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I really, really hope that 00 Seven Swords is just a rumor. I mean, think about it: If it does get in, we will have 4 units, all piloted by Setsuna (the amount of "I AM GUNDAM" present will be mind-breaking). I just feel like the developers just got lazy with this one, if the rumors prove true. And I wholeheartedly agree with Hathaway's Flash, because the mech designs from were just so original. I rather they put Sentinel before that though (come on, bandai, give me EX-S and it is an instant buy). |
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| NEP-2-BLANC | Feb 25 2012, 06:22 PM Post #68 |
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Major
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If 00 Seven Swords is real it doesn't need its own slot. Just make 00 able to change equipment to Seven Swords Mode. I agree with DarkHeroAxel... Need Sentinel units. |
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| Absolute_Z3r001 | Feb 26 2012, 01:58 PM Post #69 |
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Private 1st. Class
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I have 2 agree dont get me wrong Setsuna is one of my favorit characters but i like 2 play as everyone else just as mutch Sentinel would be nice but wouldnt EX-S Gundam be WAY 2 powerful i mean it had a I-feild, ICOM/Reflector ICOM,and ALICE plus it would proubly have a burst attack with thouse FAZZ i mean WOW
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| DarkHeroAxel | Feb 26 2012, 05:49 PM Post #70 |
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See you, Space Cowboy...
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Compared to some of the other Gundams here, the EX-S is actually right in the middle of power. It may be something of an iron wall, and it's weapons are powerful to a degree, but offensively it lacks to a number of units. Compare it's Beam Smartgun and the INCOM system to something like a Double Sattelite Cannon, a Twin Buster Rifle, V2AB's...well, everything, and the mere existence of 00 Quantum (aka God Mode Sue in mech form). I think it would work just fine. |
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| Se7enSword | Feb 26 2012, 06:21 PM Post #71 |
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Lance Corporal
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It probably is just a rumor or the person mistook it for 00 Raiser as we've never seen said scan and i don't think any Japanese site has mentioned it, even the EXVS FB wiki. |
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| Absolute_Z3r001 | Feb 26 2012, 06:54 PM Post #72 |
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Private 1st. Class
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yea ur proubly right but if were going 2 put and gundam 2 be god like it would have 2 be Turn A Nanomachains that can turn any type of tec into dust from here 2 as far as Jupiter is kind of a game breaker and having 6 silos in ur chest each can hold up to 2 nukes wow i think even OOQ would have a bit of a proublom with that but thats just ino |
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| Anata | Feb 28 2012, 10:25 AM Post #73 |
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Colonel
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More updates V2 - V2AB CSa now is old AB (Micro Missile) - V2AB new AB is Mega Beam Cannon Fusillade (It does Full Burst thing like in the OP movie). Full Hit = 240 damage - V Beam startup speed during V2 Assault is improved. Virsago CB - New CSa, Strike Shooter (Concentrated Version). It works like combination of Turn X CSa and Strike IWSP railgun. Reach shorter than IWSP's railgun and fire slower than TX's CSa - AB's ammo increased and stun time is longer. Cherudim - Main weapon startup time before firing is improved/faster. - AB bullet speed improved - Pistol overall elasticity improved, and startup time of turnaround/out-of-angle shoot improved/faster. - Rifle Bit ammo increased to 12 - Deployment of Rifle bit now is instant - Rifle Bit bug removed - With the change of shielding system, Shield Bit now doesn't knockback the enemy. Hi-Nu - New CSa, Beam Rifle High Output. Single hit down beam shot, similar like Nu's new CSa. |
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| Treize | Feb 28 2012, 11:02 AM Post #74 |
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Lance Corporal
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I'm glad they changed X song back to dreams hated resolution,meh never liked last imppression either.fuck yea X2 got a burst attack and becomes a 2000.God got 2 ex bursts wtf?IJ gets burst attack and assist shit pants and bursts into stardust.and dragon gets assist.Also reborns gundam has been reborn YESSSSSSSSSSSSSSSSSSSSSSSSS(side note I hope they fixed his fin fangs they were shitty in NP).Fucking win all over for me.
Edited by Treize, Feb 28 2012, 11:19 AM.
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| Arawn of Annuvin | Feb 28 2012, 02:55 PM Post #75 |
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Colonel
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NERAI UTSU ZE! ![]() Now if only I knew how to actually play him....=/ Also from the guild post, what bit bug? |
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| Laevantine | Feb 28 2012, 03:11 PM Post #76 |
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Private
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Yay Cherudim buffs :3 elasticity is tracking? |
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| NEP-2-BLANC | Feb 28 2012, 04:28 PM Post #77 |
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Major
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This is what I need when using Virsago CB. |
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| Snarfx0r | Feb 28 2012, 04:46 PM Post #78 |
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Rizeee
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I'm guessing Cherudim's rifle bit bug might have been the one where if you have the bits out during burst. Basically go burst, CSb, cancel asap before they fire so they remain stationary. From here, if you actually get the bits to make physical contact with an enemy, it does serious damage, up to 300 or so. There's a video on this on NND. |
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| wewuvwombats | Feb 28 2012, 06:07 PM Post #79 |
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Private 1st. Class
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I think by elasticity they mean his ability to shoot at strange angles. Some suits take a lot of frames to turn around and shoot at things behind them, while you have suits like RX-78 that can shoot behind them almost instantly. I'm liking every V2 change. He should be more of a threat now. |
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| NEP-2-BLANC | Feb 29 2012, 01:26 AM Post #80 |
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Major
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Full Boost opening high quality Edited by NEP-2-BLANC, Feb 29 2012, 04:26 AM.
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