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Role Guides; Guides to your role.
Topic Started: Jun 11 2008, 09:05 PM (53 Views)
Immortal Dragon
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Knight
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Role Guides


  • Holy Empire

    Infantry:

    • Basic Infantry: - Lightweight Soldier, can be equipped with 1 of 4 upgrades: Medi-pac (See Medic), Rockets (See Rocketeer), Detonation-Pak (See Bombadier) or Superweapon (See SW Man) Can also be trained in 1 of 4 fields: Land Vehicle Pilot (See Land Vehicles Sub-menu), Air Vehicle Pilot (See Air Vehicles Sub-menu), Spaceship Pilot (See Space Vehicles Sub-menu) or Navigator (Any Vehicle)

    • Medic: - Has the ability to heal damaged units and vehicles, Can be trained in 1 of 3 fields: Land Vehicle Mechanic - Fixes damaged or destroyed land vehicles, Air Vehicle Mechanic - Fixes damaged or destroyed air vehicles or Spaceship Mechanic - Fixes damaged or destroyed space vehicles.

    • Rocketeer - is capable of firing rockets - more effective Vs Land, Air and Space (where applicable) vehicles - Can fire out of a land and air vehicles, but must be trained to fire out of space vehicles.

    • Bombadier - Is capable of planting explosives on buildings, and damaged land vehicles. - Also capable of loading timed or trip explosives for different occasions.

    • Superweapon(SW) Man - is the only one capable of planting a superweapon, which can only be used on buildings, and destroyes anything in a 2-mile radius. (1 only at any time)


    Land Vehicles:

    • Mech - Walker piloted by one Pilot and can be used by a rocketeer to fire out of, is agile and swift and comes equipped with either Gattling Chain guns or heat-seeking missiles. Can be Dropped by Battleship drop-pods.

    • Imperial Tank - Vehicle piloted by one pilot and a navigator - can be used by two rocketters to fire out of, Is very heavily armoured, but slow, and comes equipped with two mini-chain guns and one cannon, which requres two rocketeers to operate. Can be Dropped by Battleship drop-pods.


    Air Vehicles:

    • Imperial Fighter Plane - Air vehicles piloted by one pilot, a navigator and two rocketeers. Is equipped with heat-seeking missiles, gattling chain guns and can also be used by two more rocketeers, who can use their rockets out of specialised portholes - is extremely fast and agile and is capable of being upgraded to Bombe or Re-fueler.

    • Bomber - Air vehicle piloted by one pilot, a navigator and four rocketeers. Is equipped with no weapons, but has a payload and can deliver up to 10 megatonnes of warheads to areas it is called to. Is slower than a fighter, but more heavily armoured than a tank. Needs Escort.

    • Re-Fueler - Air vehicle piloted by one pilot, a navigator and four Air Vehicle Engineers. It is equipped with a basic machine gun, which can be used by a rocketeer. It is capable of delivering fuel to air and land units, either by Air-to-Air re-fueeling or dropping of fuel for land units to use. Needs Escort.


    Space Units:

    • Recon - Piloted by one 1st Level Space pilot and an optional gunner - small, lightweight fast ship, used in daily spacecombat. Abilities: Able to be upgraded to Carrier or Diplomatic Ship.

    • Carrier - Piloted by one pilot and a navigator, has no weapons, but can carry either 20 infantry or 2 land vehicles (Units dropped into battle by drop-pod system). Pilot Requirement - Level 2 Space Pilot.

    • Diplomatic ship - piloted by one pilot, a navigator and 20 rocketeers, which can fire out of the gun turrets if need be. - carries important people to diplomatic meetings. Pilot Requirement - Level 3 Space Pilot.

    • Cruiser - Piloted by 2 pilots, 2 navigators and 2 Engineers, is capable of holding 20 rocketeers as well as 4 land vehicles and 20 other infantry - Moderate ship, with some firepower - has 5 level 1 Laser guns on each wing. Pilot Requirement - Level 4 Space Pilot.

    • Battleboat - Piloted by 4 pilots and 2 navigators - has 5 level 2 lasers on each wing and can be equipped with high-energy rockets - can hold up to 10 land vehicles and 50 infantry. Pilot Requirement - Level 5 Space Pilot.

    • Battleship - Piloted by 5 pilots, 5 navigators and 5-10 Engineers - has 10 level 3 lasers and 5 High-energy rockets on each wing and a Laser cannon at the front - can hold up to 30 land vehicles and 100 infantry. Pilot Requirement - Level 6 Space Pilot.

    • Imperial Frigate - Piloted by 5 pilots, 5 navigators and 10 Engineers - has 100 level 1 lasers - can be upgraded to level 3 lasers and 50 high energy rockets - is a slow, but powerful ship, which can hold 100 land and infantry units. Pilot Requirement - Level 7 Space Pilot.

    • Capitol - Piloted by 10 pilots, 10 navigators and 10 Engineers - has 100 level 5 lasers and 100 High-energy rockets, also comes equipped with an on-board superweapon and can carry up to 500 land and Infantry units on board - The Capitol is the master ship, docked mainly at a team's base it is probably the most powerful ship in the game to get, and it has very high armour, Taking down this behemouth will be tough. Pilot Requirement - Level 9 Space Pilot


    Special Units:

    The following unitas appear in the Holy Empire only.


    • Imperial Tank MkII - an upgraded version of the tank, these can also be deployed as well as the originals, however, these have a higher defense and speed ratios. they are also equipped with Tri-beam lasers for weapons. Needs 2 pilots and a navigator to operate it.

    • Imperial Fighter Plane Mk II-IV - the latest in air combat, faster, more effective planes, loaded to the brim with heat-seeking missiles and gattling cannons. Needs 2 pilots and 2 navigators to operate it.

    • Imperial Frigate MkII - an Upgraded frigate, is upgraded for more speed and capacity. Same requirements as the original Imperial Frigate.

    • Imperial Capitol - Special Imperial version of the Capitol Ship - has 500 level 5 Tri-beam lasers, 500 High-energy Rockets, 1 Tri-Cannon on its front and a superweapon deployment system - also holds upi to 1000 land and Infantry units. - Requires 20 Pilots, 20 Navigators and 40 Engineers - Pilot Requirement - Level 10 Space Pilot.
    Edited by Immortal Dragon, Jun 12 2008, 04:17 PM.
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Immortal Dragon
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Knight
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Ouracs

Infantry:

  • Basic Infantry: - Lightweight Soldier, can be equipped with 1 of 4 upgrades: Medi-pac (See Healer), Rockets (See Bang), Detonation-Pak (See Bomberer) or Superweapon (See Bigbang) Can also be trained in 1 of 3 fields: Land Vehicle Pilot (See Land Vehicles Sub-menu), Spaceship Pilot (See Space Vehicles Sub-menu) or Navigator (Any Vehicle)

  • Healer - Has the ability to heal damaged or destroyed units and vehicles, Can be trained in 1 of 2 fields: Land Vehicle Mechanic - Fixes damaged or destroyed land vehicles or Spaceship Mechanic - Fixes damaged or destroyed space vehicles.

  • Bang - is capable of firing rockets - more effective Vs Land, Air and Space (where applicable) vehicles - Can fire out of a land and air vehicles, but must be trained to fire out of space vehicles.

  • Bomberer - Is capable of planting explosives on buildings, and damaged land vehicles. - Also capable of loading timed or trip explosives for different occasions.

  • Bigbang - is the only one capable of planting a superweapon, which can only be used on buildings, and destroyes anything in a 2-mile radius. (1 only at any time)


Land Vehicles:


  • Raltin - Walker piloted by one Pilot and can be used by a rocketeer to fire out of, is agile and swift and comes equipped with either Gattling Chain guns or heat-seeking missiles. Can be Dropped by Battleship drop-pods.

  • Defiler - Vehicle piloted by one pilot and a navigator - can be used by two rocketters to fire out of, Is very heavily armoured, but slow, and comes equipped with two mini-chain guns and one cannon, which requres two rocketeers to operate. Can be Dropped by Battleship drop-pods.


Space Units:


  • Advanced Recon - Piloted by 2 pilots and 2 optional gunners - small, lightweight fast ship, used in daily space combat.
    Abilities: Able to be upgraded to Carry-all. Pilot Requirement - Level 1 Space Pilot.

  • Carry-all- Piloted by 2 pilots and a navigator, has no weapons, but can carry either 20 infantry or 2 land vehicles (Units dropped into battle by drop-pod system). Pilot Requirement - Level 2 Space Pilot.

  • Cruiser - Piloted by 2 pilots, 2 navigators and 2 Engineers, is capable of holding 20 rocketeers as well as 4 land vehicles and 20 other infantry - Moderate ship, with some firepower - has 5 level 1 Laser guns on each wing. Pilot Requirement - Level 4 Space Pilot.

  • Battleboat - Piloted by 4 pilots and 2 navigators - has 5 level 2 lasers on each wing and can be equipped with high-energy rockets - can hold up to 10 land vehicles and 50 infantry. Pilot Requirement - Level 5 Space Pilot.

  • War Battleship - Piloted by 5 pilots, 5 navigators and 5-10 Engineers - has 10 level 3 lasers and 5 High-energy rockets on each wing and a Laser cannon at the front - can hold up to 30 land vehicles and 100 infantry. Pilot Requirement - Level 6 Space Pilot.

  • Combat Frigate - Piloted by 5 pilots, 5 navigators and 10 Engineers - has 150 level 1 lasers - can be upgraded to level 3 lasers and 100 high energy rockets - is a slow, but powerful ship, which can hold 100 land and infantry units. Pilot Requirement - Level 7 Space Pilot.

  • Advanced Capitol - Piloted by 10 pilots, 10 navigators and 10 Engineers - has 300 level 5 lasers and 300 High-energy rockets, also comes equipped with an on-board superweapon and can carry up to 750 land and infantry units on board - The Capitol is the master ship, docked mainly at a team's base it is probably the most powerful ship in the game to get, and it has very high armour, Taking down this behemouth will be tough. Pilot Requirement - Level 9 Space Pilot


Special Units:
The following unitas appear in the Ouracs only.


  • Reckoner - a Fierce hover vehicle with 3 Tri-beam lasers and 2 Gattling cannon mounts. also can fly 15cm off the ground, which helps it clear small obstacles - can carry 20 units to any destination on the map fast.

  • Velociter - The Ouracs attempts at air vehicles has led to the Velociter, travelling at nearly 5 times the speed of sound, it is faster than most other air vehicles, but comes at a price, it's only weapon is a 5 megatonne payload. it cannot carry units. units must be specially trained to fly this vehicle - Needs 1 pilot and 1 navigator.

  • War frigate - An upgraded Frigate, is upgraded for more speed and capacity. Same requirements as the original Combat Frigate.

  • Ultimatum - A heavy wepaon - carries 10,000 land units and is equipped only with a Superweapon and 10,000 gun turrets, it's tough skin makes it as tough as any Capitol Ship.
Edited by Immortal Dragon, Jun 12 2008, 04:49 PM.
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