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Topic Started: Nov 20 2011, 01:20 PM (4,734 Views)
Daeus
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The Unseen Evil
Despite reverting to an old system with tried and tested mechanics, there is likely to be a lot of confusion over certain aspects of the SL and not just from our newer members. I know I still don't get a lot of this shit.

If you're confused about something, your first port of call should be the How to Play article which contains near enough all of what you should know about the SL. But if after reading this guide you still have questions, we would appreciate that instead of IMing us with them that you post them up in this topic for us to answer. The majority of us have busy lives outside of this SL and while we love you all, we can't always be there to answer any queries you have. This also has the added bonus of allowing other users with similar questions to get their answers.

That said, if you do have difficulty understanding the system, do not stay silent. We would rather you ask us questions (no matter how silly they might seem) than keep your silence and become frustrated with something which could be easily explained. The staff are here to help you enjoy this game to the full extent of its awesomeness.

Let the questioning begin.
Edited by Daeus, Nov 20 2011, 01:24 PM.
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Leonard Kaufman

If playing as a Half-Saiyan, which has a permanent "+5%" to all stats, and wearing the Normal Capsule Corp. Fighting Jacket, which adds "+8%" to power for Half-Saiyans, would the 8% be taken from the original stats, or the stats after the 5% is added?
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Felona
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Chomsky
Dec 9 2011, 11:09 PM
If playing as a Half-Saiyan, which has a permanent "+5%" to all stats, and wearing the Normal Capsule Corp. Fighting Jacket, which adds "+8%" to power for Half-Saiyans, would the 8% be taken from the original stats, or the stats after the 5% is added?
Good question.
We actually handle the item stats separate from the racial stats.
So, it'd be:

100 + 5% = 105 + 8% = 113

We usually just display it as:

100 + 5% + 8% = 113
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Aisu
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Are we allowed to mix and match styles at the expense of losing out on masteries, or do we need to specifically pick one style this time around?
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Daeus
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The Unseen Evil
Paixiao
Dec 10 2011, 09:38 AM
Are we allowed to mix and match styles at the expense of losing out on masteries, or do we need to specifically pick one style this time around?
Negative, not declaring your style isn't an option in this one. You must pick a style and you can only choose moves from that style and freestyle to add to your set.
Edited by Daeus, Dec 10 2011, 09:46 AM.
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Ivan Slag
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How do do attacks with multiple rolls/attacks mesh with bonus %x STR damage buffs, such as the human's racial bonus?
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Argos
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Alex Klavok
Dec 10 2011, 06:07 PM
How do do attacks with multiple rolls/attacks mesh with bonus %x STR damage buffs, such as the human's racial bonus?
Any damage mod is added on after the base damage from an attack is calculated.

For example say you perform an attack that deals 10% damage per hit and is 3d30. Then you have +15% damage from some other effect applied to the attack. Assuming you land two hits (20%) the bonus damage would then be added to it (15%) so the total damage would be 35%.

The same applies for critical hits. Assuming you roll an attack doing 40% damage and critical with it. The damage would be doubled first (80%) and then any additional bonus damage would be added on.

The only exception to this would be an attack like Stampede Rush in Akai where the bonus damage mod is calculated per hit.
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Ivan Slag
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I STOP someone using Kuro's Manipulation Mastery with the auxillary effect of Aoyusumu's Impenetrable Defense by paying 3 ki.

Do they use their mastery's effect before I choose to STOP that attack?
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Jack Freeman
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Ladies Man
Alex Klavok
Dec 12 2011, 06:13 PM
I STOP someone using Kuro's Manipulation Mastery with the auxillary effect of Aoyusumu's Impenetrable Defense by paying 3 ki.

Do they use their mastery's effect before I choose to STOP that attack?
Yes. Instead of an defensive roll you choose to stop the attack with your effect from that block. The mastery clearly states:

Effect: Use after you roll your attack dice on a Kurokonwaku move and before your opponent rolls their defensive dice.
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Ivan Slag
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Going for the gold on the question asking business. Sorry, but I have another. Does the Tuffle's racial trait, Know-It-All, only cancel activated abilities, such as the Yadritian's Masters of Time & Space ability, or does it shut down static abilities as well, Like Saiyan Might.

The phrase "Any abilities that are activated at the start or before combat become active on turn eleven instead" implies that everything is canceled, static or no, but may be referring to something like Majin Minion Summoning , so I just want to be certain.
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Jack Freeman
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Ladies Man
Alex Klavok
Dec 13 2011, 01:56 AM
Going for the gold on the question asking business. Sorry, but I have another. Does the Tuffle's racial trait, Know-It-All, only cancel activated abilities, such as the Yadritian's Masters of Time & Space ability, or does it shut down static abilities as well, Like Saiyan Might.

The phrase "Any abilities that are activated at the start or before combat become active on turn eleven instead" implies that everything is canceled, static or no, but may be referring to something like Majin Minion Summoning , so I just want to be certain.
You dont have to apoligize for simply asking a question. We would mutch rather have you asking it then staying confused. Always ask if you feel the need to.

The Tuffle racial deactivates every racial trait, so the Saiyan might aswell! If facing a Tuffle the Saiyan will have to redo his stats for the first 10 turns.
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Arcadius
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The Royal Agent Unemployed
Quote:
 
Calming Mastery
Description: Haste will not win battles. Brutality will not bring victory. It is only through calm and focus that you can be sure to achieve a positive outcome in combat. Your calm presence will be a frightful vision to foes, while simultaneously providing you with the rationale to think your moves through, while they force theirs.
Effect: At the start of combat, choose up to two opponents. Those opponents must pay +1 KI Point to perform an Advanced Attack with a base cost of 3 or more. Your opponent cannot use multi-dice attacks against you. When you Power Up, your next defensive roll gains +4 to the result. This effect does not stack with itself.
Requirements: Must know at least three (3) Aoyusumu attacks and/or skills.
Training Days: 5


Does that include Signature Techniques with multiple dice?
Edited by Arcadius, Dec 13 2011, 01:17 PM.
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Jack Freeman
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Ladies Man
Arcadius
Dec 13 2011, 01:16 PM
Quote:
 
Calming Mastery
Description: Haste will not win battles. Brutality will not bring victory. It is only through calm and focus that you can be sure to achieve a positive outcome in combat. Your calm presence will be a frightful vision to foes, while simultaneously providing you with the rationale to think your moves through, while they force theirs.
Effect: At the start of combat, choose up to two opponents. Those opponents must pay +1 KI Point to perform an Advanced Attack with a base cost of 3 or more. Your opponent cannot use multi-dice attacks against you. When you Power Up, your next defensive roll gains +4 to the result. This effect does not stack with itself.
Requirements: Must know at least three (3) Aoyusumu attacks and/or skills.
Training Days: 5


Does that include Signature Techniques with multiple dice?
Since a signature attack is also an attack, yes.
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Argos
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Arcadius
Dec 13 2011, 01:16 PM
Quote:
 
Calming Mastery
Description: Haste will not win battles. Brutality will not bring victory. It is only through calm and focus that you can be sure to achieve a positive outcome in combat. Your calm presence will be a frightful vision to foes, while simultaneously providing you with the rationale to think your moves through, while they force theirs.
Effect: At the start of combat, choose up to two opponents. Those opponents must pay +1 KI Point to perform an Advanced Attack with a base cost of 3 or more. Your opponent cannot use multi-dice attacks against you. When you Power Up, your next defensive roll gains +4 to the result. This effect does not stack with itself.
Requirements: Must know at least three (3) Aoyusumu attacks and/or skills.
Training Days: 5


Does that include Signature Techniques with multiple dice?
Yes. It also includes weapons such as a Wrist-Mounted Laser.

Edit: Ninja'd.
Edited by Argos, Dec 13 2011, 01:18 PM.
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Malzagog
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So when a bio-android transforms all of the freestyle attacks they are using are considered styled. So with Kid Buu sensei, the five extra freestyle attacks would become styled. Would I then lose them from my moveset because they are considered styled?
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Daeus
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The Unseen Evil
Fedrin
Dec 13 2011, 04:39 PM
So when a bio-android transforms all of the freestyle attacks they are using are considered styled. So with Kid Buu sensei, the five extra freestyle attacks would become styled. Would I then lose them from my moveset because they are considered styled?
No. You still keep those moves in your set when you transform.
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Malzagog
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Does the Haokiru Focus Mastery prevent someone from using signature attacks to destroy planets?
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Argos
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Fedrin
Dec 13 2011, 05:11 PM
Does the Haokiru Focus Mastery prevent someone from using signature attacks to destroy planets?
Focus Mastery prevents the user from using any non-Haokiru attacks. As the only attacks in the game with DESTROY are freestyle then yes, you will be unable to destroy a planet if you have Focus Mastery.
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Malzagog
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What if they're made styled with the bio-android tf? I'm assuming the answers still now since it also says that you cant use signatures moves.
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Daeus
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The Unseen Evil
Fedrin
Dec 13 2011, 06:28 PM
What if they're made styled with the bio-android tf? I'm assuming the answers still now since it also says that you cant use signatures moves.
Not entirely sure what you're asking. If you have five Freestyle attacks outside your moveset via Kid Buu Sensei and than you transform, making those attacks Styled instead of Freestyle, the still remain outside your moveset as usable moves. Changing them to Styled doesn't change that.

Hope that answers your question.
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Arcadius
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The Royal Agent Unemployed
If I do 7 days worth of quests and post them, can I postpone them to the next week before the week ends if something comes up? I like to post early but I want to count battles in case I'm challenged.

Example: Say I do 1-Day SEP quests for 7 times in the same week, but then somebody challenges me to a fight and I kill him/her and I want to use my Saiyan racial. In order to have the fight count for one of my days and get the bonus exp for the fight (and TF dice), I'd need to postpone or cancel one of my SEP quest days. Would that be allowed?
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Malzagog
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I meant that if my world destroy attacks were changed to styled with the bio-android tf, would I be able to use them with the Haokiru Focus Mastery, but I'm assuming not, since the only destroy attacks I've seen were signatures.
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Daeus
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The Unseen Evil
Arcadius
Dec 13 2011, 06:38 PM
If I do 7 days worth of quests and post them, can I postpone them to the next week before the week ends if something comes up? I like to post early but I want to count battles in case I'm challenged.

Example: Say I do 1-Day SEP quests for 7 times in the same week, but then somebody challenges me to a fight and I kill him/her and I want to use my Saiyan racial. In order to have the fight count for one of my days and get the bonus exp for the fight (and TF dice), I'd need to postpone or cancel one of my SEP quest days. Would that be allowed?
Not if you've already used all seven days questing, no. The general idea is that if you start a quest, you need to end it.

The one day SEP quests would be a little different cause they're separate quests.

For example. You have four days left in your week and you start a quest which takes four days. You write two days worth of writing then some guy challenges you. You need to finish that quest first before you fight that person and so you cannot postpone your days to the next week in order to claim that day for the battle.
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Daeus
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The Unseen Evil
Fedrin
Dec 13 2011, 06:43 PM
I meant that if my world destroy attacks were changed to styled with the bio-android tf, would I be able to use them with the Haokiru Focus Mastery, but I'm assuming not, since the only destroy attacks I've seen were signatures.
Only moves with [DESTROY POTENTIAL] are signatures so no, there's no way to have them in a set with Focus Mastery.
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Malzagog
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Out of curiosity, are the only freestyle attacks that are available going to be from Heaven/Hell or are you still planning on releasing more freestyle moves?
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Jack Freeman
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Ladies Man
Poison Mist [ENERGY, BEAM]
Description: Spitting a fine, Ki-based mist at the opponent, the user is capable of disorienting and draining the opponent.
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - Your opponent loses 1 KI Point at the beginning of their turn until they roll a 25 or higher on their attack roll. An attack with multiple dice rolls cannot end this effect. This attack's effect cannot stack with itself. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

If I roll a 23 but with + dice results it becomes higher then 25. Is Poison Mist deactivated? Or is it the base roll that counts?
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Leonard Kaufman

If you are currently at full HP (your total HP, say at the beginning of combat) and you perform an attack, skill, etc. that gives you +x%(total HP)HP... would you still receive this? Or, in another case, if you were at, say... 80 HP (out of 100) and a move gave you +30 HP, would you end up at 110HP or stop at 100?

Also, if this was explained somewhere else, I apologize for missing it.
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Daeus
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The Unseen Evil
Zian
Dec 13 2011, 07:10 PM
Poison Mist [ENERGY, BEAM]
Description: Spitting a fine, Ki-based mist at the opponent, the user is capable of disorienting and draining the opponent.
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - Your opponent loses 1 KI Point at the beginning of their turn until they roll a 25 or higher on their attack roll. An attack with multiple dice rolls cannot end this effect. This attack's effect cannot stack with itself. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

If I roll a 23 but with + dice results it becomes higher then 25. Is Poison Mist deactivated? Or is it the base roll that counts?
Unless it says "before modifications" always assume it means the attack roll result with any modifiers. So yes it ends.

@ Fedrin: I definitely wouldn't rule it out.
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Daeus
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The Unseen Evil
Chomsky
Dec 13 2011, 07:13 PM
If you are currently at full HP (your total HP, say at the beginning of combat) and you perform an attack, skill, etc. that gives you +x%(total HP)HP... would you still receive this? Or, in another case, if you were at, say... 80 HP (out of 100) and a move gave you +30 HP, would you end up at 110HP or stop at 100?

Also, if this was explained somewhere else, I apologize for missing it.
You can never go over your Total HP unless explicitly stated. Gaining HP at full HP has zero effect.
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Jack Freeman
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Ladies Man
Daeus
Dec 13 2011, 07:13 PM
Zian
Dec 13 2011, 07:10 PM
Poison Mist [ENERGY, BEAM]
Description: Spitting a fine, Ki-based mist at the opponent, the user is capable of disorienting and draining the opponent.
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - Your opponent loses 1 KI Point at the beginning of their turn until they roll a 25 or higher on their attack roll. An attack with multiple dice rolls cannot end this effect. This attack's effect cannot stack with itself. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

If I roll a 23 but with + dice results it becomes higher then 25. Is Poison Mist deactivated? Or is it the base roll that counts?
Unless it says "before modifications" always assume it means the attack roll result with any modifiers. So yes it ends.

@ Fedrin: I definitely wouldn't rule it out.
I knew that, Sjors just never believes me :P
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Arcadius
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The Royal Agent Unemployed
The Basic Rules & Gameplay is currently down (probably being edited, which everyone appreciates), so I figured I would ask here.

Does 1 turn mean 1 person going once, or all participants going once?

Example: Chomsky goes first and attacks Zian. Zian then attacks Chomsky.

Was Zian's attack considered Turn 2, or were both attacks considered to be Turn 1?

I'm asking because I want to know how long it takes in a fight to use a Signature Technique. Would I wait until my 5th action, or my 10th action?

Thanks in advance!
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Xilo

Question involving the Tuffle transformations, seems they are missing two transformations. Are these transformations being balanced or are just not added yet?
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Felona
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Arcadius
Dec 13 2011, 08:36 PM
The Basic Rules & Gameplay is currently down (probably being edited, which everyone appreciates), so I figured I would ask here.

Does 1 turn mean 1 person going once, or all participants going once?

Example: Chomsky goes first and attacks Zian. Zian then attacks Chomsky.

Was Zian's attack considered Turn 2, or were both attacks considered to be Turn 1?

I'm asking because I want to know how long it takes in a fight to use a Signature Technique. Would I wait until my 5th action, or my 10th action?

Thanks in advance!
It's turn based.

Turn 1 - Chomsky attacks/roleplays, Zian Defends.
Turn 2 - Zian attacks/roleplays, Chomsky Defends.

So on and so forth. You'll wait until the 10th Turn or after.
In this case, it'll be Chomsky's turn when Turn 10 comes around, thus, he can use his signature move first.
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Argos
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Daeus
Dec 13 2011, 06:45 PM
Fedrin
Dec 13 2011, 06:43 PM
I meant that if my world destroy attacks were changed to styled with the bio-android tf, would I be able to use them with the Haokiru Focus Mastery, but I'm assuming not, since the only destroy attacks I've seen were signatures.
Only moves with [DESTROY POTENTIAL] are signatures so no, there's no way to have them in a set with Focus Mastery.
[NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style.

Note that it states your "freestyle attacks". It does not specify advanced attacks or signature attacks. With the Bio-Android transformation your freestyle signatures (including those with destroy) would be consider Haokiru when you transform enabling you to use them with Focus Mastery.

However, should you fail out of your transformation you will be unable to perform your signature as your mastery would then prevent it.
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Arcadius
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The Royal Agent Unemployed
Raskull
Dec 13 2011, 09:36 PM
It's turn based.

Turn 1 - Chomsky attacks/roleplays, Zian Defends.
Turn 2 - Zian attacks/roleplays, Chomsky Defends.

So on and so forth. You'll wait until the 10th Turn or after.
In this case, it'll be Chomsky's turn when Turn 10 comes around, thus, he can use his signature move first.
It's...It's beautiful! T-T
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Argos
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Xilo
Dec 13 2011, 09:27 PM
Question involving the Tuffle transformations, seems they are missing two transformations. Are these transformations being balanced or are just not added yet?
It was decided that the Tuffle transformations of old were less than spectacular so we're recreating them. I'm not sure even the first two posted are accurate to the finished product just yet. Apologies on that as we're still working on the full set of four. They should be up shortly. As they're a race that's become very ingrained into the heart of our storyline you can expect for them to be quite nice.
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Argos
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Raskull
Dec 13 2011, 09:36 PM
Arcadius
Dec 13 2011, 08:36 PM
The Basic Rules & Gameplay is currently down (probably being edited, which everyone appreciates), so I figured I would ask here.

Does 1 turn mean 1 person going once, or all participants going once?

Example: Chomsky goes first and attacks Zian. Zian then attacks Chomsky.

Was Zian's attack considered Turn 2, or were both attacks considered to be Turn 1?

I'm asking because I want to know how long it takes in a fight to use a Signature Technique. Would I wait until my 5th action, or my 10th action?

Thanks in advance!
It's turn based.

Turn 1 - Chomsky attacks/roleplays, Zian Defends.
Turn 2 - Zian attacks/roleplays, Chomsky Defends.

So on and so forth. You'll wait until the 10th Turn or after.
In this case, it'll be Chomsky's turn when Turn 10 comes around, thus, he can use his signature move first.
Further clarification in case anyone is wondering. When you STUN an opponent their turn is skipped and is not treated as taking place. IE:

Turn 6: Sajo's turn. Attacks Butcher. STUN.
Turn 7: Butcher's turn is skipped. It's Sajo's turn again.
Turn 8: Butcher's turn.

Furthermore a counter does not constitute a turn rather it is treated as taking place in the same turn of the attack that is being countered. IE:

Turn 4: Sajo attacks. Butcher defends. COUNTER.
Turn 4 continued: Butcher responds with an attack.
Turn 5: Butcher's turn.
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Argos
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Batman
Dec 13 2011, 09:45 PM
Daeus
Dec 13 2011, 06:45 PM
Fedrin
Dec 13 2011, 06:43 PM
I meant that if my world destroy attacks were changed to styled with the bio-android tf, would I be able to use them with the Haokiru Focus Mastery, but I'm assuming not, since the only destroy attacks I've seen were signatures.
Only moves with [DESTROY POTENTIAL] are signatures so no, there's no way to have them in a set with Focus Mastery.
[NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style.

Note that it states your "freestyle attacks". It does not specify advanced attacks or signature attacks. With the Bio-Android transformation your freestyle signatures (including those with destroy) would be consider Haokiru when you transform enabling you to use them with Focus Mastery.

However, should you fail out of your transformation you will be unable to perform your signature as your mastery would then prevent it.
Furthermore on this point if you wish to use the DESTROY mechanic which is an entirely out of battle effect (and therefore your transformation would be inaccessible) you would need to have the DESTROY signature in your moveset. To do this you would have to actively remove Focus Mastery from your moveset during a weekly update so that you can put your signature in.

During that week you would declare your use of the DESTROY mechanic as usual. When and if someone challenges you to prevent it you would enter combat without your mastery (as you'll be unable to use it while having a freestyle in your set). Once you transform and your signature changes to Haokiru your mastery would fill in the empty slot (just as if you first learned it - the slot being empty would be filled). However, if you fall out of your transformation then you would once again be forced to remove Focus from your moveset.

To sum it up, its a tedious process to pull it off but if you really wanted to it could be done if and only if you were a bio-android.
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Leonard Kaufman

If a move already has "SUCCESSFUL - Gain (10% Total/Current HP)HP," and this is modified by another move to gain that same effect, what would happen?

Example:

If using Haokiru Focused Mastery, which adds the effect "SUCCESSFUL - Gain (10% Current HP)HP and 1 KI point,) to all Haokiru attacks and the player uses a Haokiru Advanced Attack, such as Prolific Blast, which already has the effect "SUCCESSFUL - Gain (10% Current HP)HP," what would the result be?*

*Assuming the attack is successful, of course.
Edited by Leonard Kaufman, Dec 13 2011, 11:34 PM.
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Argos
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Chomsky
Dec 13 2011, 11:33 PM
If a move already has "SUCCESSFUL - Gain (10% Total/Current HP)HP," and this is modified by another move to gain that same effect, what would happen?

Example:

If using Haokiru Focused Mastery, which adds the effect "SUCCESSFUL - Gain (10% Current HP)HP and 1 KI point,) to all Haokiru attacks and the player uses a Haokiru Advanced Attack, such as Prolific Blast, which already has the effect "SUCCESSFUL - Gain (10% Current HP)HP," what would the result be?*

*Assuming the attack is successful, of course.
The end result would be you gaining 10% your Current HP from Prolific's effect first. Then you gain another 10% from Focus.

Example:

Your HP is 100. Prolific grants you 10 HP. Your HP is now 110. Focus now grants you 11 HP. End result HP: 121.
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Leonard Kaufman

How do the new starting starts on the Application interact with the starting stats listed for each Race?
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Daeus
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The Unseen Evil
Chomsky
Dec 14 2011, 02:55 PM
How do the new starting starts on the Application interact with the starting stats listed for each Race?
They don't. Starting stats are no more and each race starts with 250 // 100 // 0. I'm editing them out now.
Edited by Daeus, Dec 14 2011, 02:59 PM.
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Ultra
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Mad props to Batman for the Sajo/Butcher name-drops.
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Draven
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Ultra
Dec 14 2011, 03:14 PM
Mad props to Batman for the Sajo/Butcher name-drops.
Im still killing him for calling himself Batman. You are GREEN! At least go Riddler or Hulk or hell even Lantern!
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Arcadius
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The Royal Agent Unemployed
I see that custom skills/blocks/advanced attacks/signature techniques are back on the application template. Are we still allowed to pick just a 10% bonus to Power, Health, or Dexterity? A chunk of that old text is still there, but the selectable options were removed.

Also, are custom moves considered Styled, Freestyle, or do you chose?
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Draven
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The stat boost is no more, I already asked.
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Daeus
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The Unseen Evil
Arcadius
Dec 14 2011, 03:24 PM
I see that custom skills/blocks/advanced attacks/signature techniques are back on the application template. Are we still allowed to pick just a 10% bonus to Power, Health, or Dexterity? A chunk of that old text is still there, but the selectable options were removed.

Also, are custom moves considered Styled, Freestyle, or do you chose?
No you aren't. Customs are more like the Chronicles way we had it now, no stat boosts.

Customs are Freestyle only.
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Ivan Slag
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Stoicism
Description: Seeming completely stoic, the opponent never realizes the user is actually making calculations for their next move.
Effect: Activate when modifying your dice sides or result without the use of a Mastery. Double the amount modified. You cannot exceed 1d40 with this Skill. You cannot exceed +6 to the result with this Skill. This Skill's caps override the standard dice sides/results cap. Costs 2 Ki Points.
Requirements: N/A
Training Days: 2

Does stoicism limit the total bonus to your roll to +6, or the bonus it provides to your roll to +6

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Daeus
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The Unseen Evil
Alex Klavok
Dec 15 2011, 02:29 PM
Stoicism
Description: Seeming completely stoic, the opponent never realizes the user is actually making calculations for their next move.
Effect: Activate when modifying your dice sides or result without the use of a Mastery. Double the amount modified. You cannot exceed 1d40 with this Skill. You cannot exceed +6 to the result with this Skill. This Skill's caps override the standard dice sides/results cap. Costs 2 Ki Points.
Requirements: N/A
Training Days: 2

Does stoicism limit the total bonus to your roll to +6, or the bonus it provides to your roll to +6
The latter.
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Arcadius
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The Royal Agent Unemployed
Is a Perfect Roll only counted when the die lands on the highest number, or is it also counted when the results push it to the highest number?

Example: A Konats rolls 1D30, he gets a 28, his racial boosts it to 30. Would that be considered a "Perfect Roll"? I know it's a Crit, but the counter section didn't mention anything about result increases so I thought I'd ask.
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