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Week 1: 1/2/12 - 1/9/12
Topic Started: Jan 2 2012, 12:03 AM (660 Views)
Ultra
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Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week.
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Mari
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The Runaway
Days

[Day 1] Move Learning (Breakout)
[Day 2] Move Learning (Breakout)
[Day 3] Move Learning (Tears of the Mystics)
[Day 4] Move Learning (Tears of the Mystics)
[Day 5] Move Learning (Tears of the Mystics)
[Day 6] Transformation Quest (What Am I? )
[Day 7] Spar (vs. Daigotsu)

Training

Moves Learned: Breakout [ENERGY, BLAST]
Description: Focusing energy throughout the entirety of their frame, the user releasing ki from every point on their body at once. The result is a vicious explosion, capable of knocking a foe away long enough to grant them enough time to ready themselves for the next go.
Effect: Energy attack doing (50% Power) Damage. You may forget this attack after your opponent performs a SUCCESSFUL Advanced Attack to negate all effects other than damage on the attack for that turn. SUCCESSFUL - Your next defensive roll gains +2 sides. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Tears of The Mystic [ENERGY, BLAST, VOLLEY]
Description: Flying into the air, both hands are placed wide open toward the opponent. Releasing a multitude of tiny energy blasts toward the opponent of a blue hue, the particles often give off the impression of falling rain drops; or tears.
Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 3d30 for this attack. SUCCESSFUL - Your next Aoyusumu Advanced Attack roll gains +2 to the result per hit. Your next defensive roll gains +2 to the result per hit. Costs 3 KI Points.
Requirements: Bukujutsu
Training Days: 3
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold: Android Locator [2,000z/500z*]


Self-Destruct Device [1,200z/300z*]
Transferred:

Weekly Gains

Base EXP Gain: 15 + 30 + 30
Quest/Other EXP Gain:
Total EXP Gain: 75

Base Zenni Gain: 10 + 50 + 50
Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 1,060 + 10 + 50 + 50 = 1,170

PL: 100 + 75 = 175
Level: A // A

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

Posted Image

Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android.
Stats: +20% Power. +15% HP. +15% Dexterity.
Special Trait(s):
[NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style.
Transformation Roll: 1d25
Edited by Mari, Jan 8 2012, 03:06 PM.
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Sid Cameron
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& Blazing Dragon
Days

[Day 1] Quest (One Shell Of A Good Time]
[Day 2] Bukujutsu
[Day 3] Bukujutsu
[Day 4] Transformation Roleplay
[Day 5] Trapping Headbutts
[Day 6] Trapping Headbutts
[Day 7] Trapping Headbutts

Training

Moves Learned: Bukujutsu, Trapping Headbutts
Moves Learning: N/A

Quest Rewards

Turtle Shell

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 75
Quest/Other EXP Gain:
Total EXP Gain:

Base Zenni Gain: 110

Updates

Equipment Changes: Turtle Shell [UNEQUIP]

Zenni: 450 + 110 = 560

PL: 100 + 75 = 175
Level: A // A

Transformation Roll: 1d20

Posted Image

Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android.
Stats: +20% Power. +15% HP. +15% Dexterity.
Special Trait(s):
[NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style.

Edited by Sid Cameron, Jan 8 2012, 10:04 AM.
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Saphides
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Days

[Day 1] Move Learning (Trickster Mastery)
[Day 2] Move Learning (Trickster Mastery)
[Day 3] Move Learning (Trickster Mastery)
[Day 4] Move Learning (Trickster Mastery)
[Day 5] Move Learning (Trickster Mastery)
[Day 6] Move Learning (Concussive Shot)
[Day 7] Move Learning (Concussive Shot)

Training

Moves Learned: Trickster Mastery
Moves Learning: Concussive Shot
Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 21
Quest/Other EXP Gain:
Total EXP Gain: 21

Base Zenni Gain: 14

Updates

Equipment Changes: None
Zenni: (200) + (14) = (214)

PL: (100) + (21) = (121)
Level: (Al) // (A)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Saphides, Jan 9 2012, 04:12 PM.
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Draven
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Days

[Day 1] Genesis of Draven (Transformation RP)
[Day 2] Spar vs Felix
[Day 3] Spar vs Strange
[Day 4] Spar vs Arcadius
[Day 5] Spar vs Arcadius
[Day 6] Learn Protective Aura
[Day 7] Learn Protective Aura

Training

Moves Learned:
Moves Learning: Protective Aura (1 Day Carry Over)

Quest Rewards

n/a

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 156
Quest/Other EXP Gain:
Total EXP Gain: 156

Base Zenni Gain: 254

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 200 + 254 = 454

PL: 100 + 156 = 256
Level: A // B



HP: 300 + 1 * 50) = 350
Power: 140 + 2 * 20 = 180
Dexterity: 40 + 1 * 20 = 60

Posted Image
Transformation Roll: 1d40

Edited by Draven, Jan 8 2012, 12:07 AM.
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Arcadius
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The Royal Agent Unemployed
Days

[Day 1] Move Learning (Grapple)
[Day 2] Move Learning (Grapple)
[Day 3] School's Out
[Day 4] School's Out
[Day 5] Transformation RP
[Day 6] Spar
[Day 7] Spar

Training

Moves Learned: Grapple
Moves Learning:

Quest Rewards

Flak Jacket
500z
Smoke Grenade

Item Transactions

Purchased: Louisville Slugger (750z)
Sold: Flack Jacket (250z)
Transferred:

Weekly Gains

Base EXP Gain: 150
Quest/Other EXP Gain: 6 (Move Learning)
Total EXP Gain: 156

Base Zenni Gain: 254

Updates

Equipment Changes: Louisville Slugger [Equipped]

Zenni: 200 + 254 = 454

PL: 100 + 156 = 256
Level: A // B

(( DISTRIBUTE 4 STAT POINTS ))

HP: 300 + (2 * 50) = 400
Power: 120 + (2 * 20) = 160
Dexterity: 60 + [0 * 20] = 60

Transformation Dice Sides: +10 (1D30)
Edited by Arcadius, Jan 9 2012, 12:08 PM.
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Grim
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Days

[Day 1] Move Learning (Energy Gathering)
[Day 2]Move Learning (Energy Gathering)
[Day 3]Move Learning (Channeled Chi Mastery)
[Day 4] Move Learning (Channeled Chi Mastery)
[Day 5] Move Learning (channeled Chi Mastery)
[Day 6] Move Learning (Channeled Chi Mastery)
[Day 7] Move Learning (Channeled Chi Mastery)

Training

Moves Learned: Energy Gathering
Description: A soft, translucent aura surrounds the user at all times as energy constantly gathers at a slow rate. The aura is only noticed by the force it exerts on the surrounding dirt, etc.
Effect: CONSTANT - Whenever you gain KI Points, gain +1 KI Point. Costs 3 KI Points.
Requirements: N/A
Training Days: 2

Channeled Chi Mastery
Description: An intermediate approach to Kiihakai is neither to focus completely on your technique nor your complete destructive capabilities. After all, there is a middle ground and undoubtedly technique is highly important, but not without utilizing the devastating power that a Kiihakai master should have. After all, there is no need to prolong battle. By channeling your chi you can find yourself capable of walking the tight rope between the philosophies and optimize yourself for a quicker battle.
Effect: You gain +1 Skill slot in your moveset. Your Kiihakai Skills cost -2 KI Points to a minimum of 1. Your Kiihakai attacks do +(5% Power) for every Kiihakai Skill with a CONSTANT effect you have activated.
Requirements: You must know at least three (3) Kiihakai attacks and/or skills.
Training Days: 5
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 21
Quest/Other EXP Gain: 0
Total EXP Gain:21

Base Zenni Gain: 14

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (200) + (14) = (214)

PL: (100) + (21) = (121)
Level: (A) // (A)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Ultra
Member Avatar

Days

[Day 1] Quest (Transformation)
[Day 2] Quest (The Flying Braggart)
[Day 3] Quest (The Flying Braggart)
[Day 4] Spar
[Day 5] Spar
[Day 6] Spar
[Day 7] Spar

Quest Rewards

High Tension, Jetpack

Weekly Gains

Base EXP Gain: 30
Quest/Other EXP Gain: Nil
Total EXP Gain: 210

Base Zenni Gain: 50

Updates

Zenni: 200 + 350 = 550

PL: 100 + 210 = 310
Level: A // B

HP: 350 + 2 = 450
Power: 140 + 1 = 160
Dexterity: 20 + 1 = 40

Transformation Roll: d40
Edited by Ultra, Jan 3 2012, 07:31 PM.
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Nitrous
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Requiem of Knight
Days

[Day 1] Trickster Mastery
[Day 2] Trickster Mastery
[Day 3] Trickster Mastery
[Day 4] Trickster Mastery
[Day 5] Trickster Mastery
[Day 6] Transformation RP
[Day 7] Quest - School's Out

Training

Moves Learned: Trickster Mastery
Moves Learning:

Quest Rewards

Smoke Grenade [200z]
Inventory Slots: 1
Description: A canister-type grenade filled with white phosphorous that when exploded will create a bright flash and a smokescreen. Makes for a clean getaway.
Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle.

Flak Jacket [1,000z]
Inventory Slots: 1
Description: A form of protected clothing that is designed to protect from shrapnel and low velocity projectives. Typically olive or camouflaged, the Flak Jacket is a typical form of light armor worn by soldiers. [UPPER BODY]
Effect: +10% HP. If worn by a Human, when taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP.

500 Zenni

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 75
Quest/Other EXP Gain:
Total EXP Gain: 75

Base Zenni Gain: 100

Updates

Equipment Changes:

Zenni: 700 + 100 = 800

PL: 100 + 75 = 175
Level: A // A

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

Posted Image
Appearance: The intricate ancient song of the race plays in the minds of all that surrounds the Konat as a shimmering blue aura surrounds them. The mystical blue energy solidifies into a semi-transparent blue orb that surrounds the fighter. A vibrant green energy radiates in outline form around them as well, and the look in their eyes intensifies, ready for battle.
Stats: +15% Power. +15% HP. +20% Dexterity.
Special Trait(s):
[NOVICE] Song of The Brave - After you STOP an attack with a defensive roll of 22 or higher, your opponent's next attack roll must be 8 or higher to gain any SUCCESSFUL effects attached to it.
Transformation Dice: 1D20
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Mr. Strange

Days

[Day 1]Shadow Stalker
[Day 2]Shadow Stalker
[Day 3]Poison Mist [ENERGY, BEAM]
[Day 4]Poison Mist [ENERGY, BEAM]
[Day 5]The Flying Braggart
[Day 6]The Flying Braggart
[Day 7]Transformation

Training

Shadow Stalker
Description: The aura blackens and the individual can channel their energy into turning themselves into a silhouette, capable of clinging to shadows.
Effect: CONSTANT - You may pay the cost to activate this after performing a SUCCESSFUL attack with a dice roll of 25 or higher instead of taking up a turn. You cannot be the target of attacks until your opponent STOPS one of your attacks. The next time you activate this skill it costs +1 KI Point, the next time +2 KI Points, and so on. Costs 2 KI Points.
Requirements: N/A
Training Days: 3-1 (from In the Pursuit of Knowledge) 2

Poison Mist [ENERGY, BEAM]
Description: Spitting a fine, Ki-based mist at the opponent, the user is capable of disorienting and draining the opponent.
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - Your opponent loses 1 KI Point at the beginning of their turn until they roll a 25 or higher on their attack roll. An attack with multiple dice rolls cannot end this effect. This attack's effect cannot stack with itself. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Quest Rewards

Herculian™Jet Pack [000z]
Inventory Slots: 1
Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably.
Effect: You are considered to have Bukujutsu for all effects and purposes. You may have an Ally gain Bukujutsu for all effects and purposes. An opponent may choose to perform an energy attack against The Herculian™Jet Pack. If the attack roll is 28 or higher, The Herculian™Jet Pack is destroyed. The Herculian™Jet Pack cannot be destroyed by multi-dice moves.
Item Transactions

Purchased: none
Sold: none
Transferred: 358 to Daigotsu

Weekly Gains

Base EXP Gain:102
Quest/Other EXP Gain:
Total EXP Gain:102

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (200) + (158) = (358i)
Transferred all to Daigotsu
Zenni currently: 0

PL: 172
Level: (a) // (a)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

Posted Image
Appearance: The Tuffles are regarded as some of the universe's greatest scientists -- and unfortunately all scientists know that rodents only go so far in terms of trial runs. The Zeta Injection is one of many risky, scientific endeavors they have undertaken on their own bodies. The injection provides a small boost in physical prowess, allowing the Tuffle increased strength and endurance. However, it's main purpose is the opening of neural pathways that allow for heightened brain functions. Side effects include stomach cramps, increased blood pressure, and possibly death.
Stats: +20% Power. +15% HP. +15% Dexterity.
Special Trait(s):
[NOVICE] Patient Zero – Activate immediately after transforming. Deactivate one of your opponent’s active skills. You may deactivate this skill even if you do not meet the requirements necessary to deactivate it.
HP - 250 - HP - 287
Power - 100 - Power - 120
Dexterity - 100 - Dexterity - 115


Edited by Mr. Strange, Jan 8 2012, 09:36 PM.
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Daigotsu
Member Avatar
Shadow Dragon
Days

[Day 1] Transformation: High Tension(http://w11.zetaboards.com/DBRevelations/topic/7557701/1/#new)
[Day 2] Dragon Spiral
[Day 3] Dragon Spiral
[Day 4] Spar With Mari
[Day 5] Spar with Strange
[Day 6] Korin's Tower Quest
[Day 7] Power to the Man Quest

Training

Moves Learned:

Dragon Spiral [PHYSICAL, THROW]
Description: Wrapping an opponent up within their arms, the assailant takes to the sky and proceeds to spin around at extreme speeds. Releasing the foe toward the ground once they are properly disoriented, this tactic is often repeated until the desired effect is met.
Effect: Physical attack doing (25% Power) Damage per hit. Your attack roll is 2d30 for this attack. If both attack rolls are SUCCESSFUL, your next attack gains "SUCCESSFUL - Gain (10% Total HP) HP". Costs 2 KI Points.
Requirements: Bukujutsu.
Training Days: 2

Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards


High Tension

Appearance: The aura of the individual becomes pale in color and whirlwinds around them. Their muscles bulge and become strained. Internally, the body is pumping much more adrenaline than would be medically acceptable and to survive this form shows true strength on the part of the transformed.
Stats: +17% Power. +17% HP. +16% Dexterity.
Special Trait(s):
[NOVICE] Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +2 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform.
Roll: 1d20 +5(Spar with Mari) +5(Spar with Strange)

550 Zenni

Item Transactions

Purchased:
Sold:
Transferred: Martial Arts Gi, Training Weights x 4 (received from Mari), 960 Zenni (to Mari)

Weekly Gains

Base EXP Gain: 60
Quest/Other EXP Gain: 96
Total EXP Gain: 156

Base Zenni Gain: 254

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 200 + 254 + 250(Korin's Tower) + 300(Power to the man) = 1,004

PL: 100 + 156 = 256
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 350 + (2 * 50) = 450
Power: 100 + (2 * 20) = 140
Dexterity: 60 + [0 * 20)= 60
Edited by Daigotsu, Jan 8 2012, 03:14 PM.
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Tamara
Member Avatar

Days

[Day 1] Move Learning [Return Fire]
[Day 2] Move Learning [Return Fire]
[Day 3] Quest [Power to the Man!]
[Day 4] Transformation Story
[Day 5] Spar with Saphides
[Day 6] Spar with Ivan Slag
[Day 7] RP [Registration]

Training

Moves Learned: Return Fire
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Power to the Man! [300 Zenni]

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 156
Quest/Other EXP Gain:
Total EXP Gain: 156

Base Zenni Gain: 254

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 500 + 254 = 754

PL: 100 + 156 = 256
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 300 + (1 * 50) = 350
Power: 120 + (1 * 20) = 140
Dexterity: 60 + [2 * 20] = 100

Transformation:
Posted Image
1D30
HP: 350 + 15% = 403
Power: 140 + 25% = 175
Dexterity: 100 + 10% = 110
Edited by Tamara, Jan 8 2012, 06:32 PM.
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Felona
Member Avatar
Administrator
Days

[Day 1] Transformation RP
[Day 2] Policeman
[Day 3] One Shell of a Good Time
[Day 4] Spar
[Day 5] Spar
[Day 6] Relentless
[Day 7] Relentless

Training

Moves Learned: N/A
Moves Learning: N/A

Quest Rewards

Turtle Shell, Police Badge

Item Transactions

Purchased: Battle Scouter, First Aid Kit
Sold: Changeling Spaceship, Scouter
Transferred: N/A

Weekly Gains

Base EXP Gain: 30+30+30+31+31+3+3
Quest/Other EXP Gain: N/A
Total EXP Gain: 157

Base Zenni Gain: 254 Zenni

Updates

Equipment Changes: N/A

Zenni: 400 + 254 = 654

PL: 100 + 157 = 257
Level: 1 // 2

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 350 + (1 * 50) = 400
Power: 140 + (2 * 20) = 160
Dexterity: 20 + [1 * 20] = 40

Transformation:
Posted Image
1d30
HP: 400 + 20% = 480
Power: 160 + 30% = 208
Dexterity: 40
Edited by Felona, Jan 9 2012, 11:59 AM.
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Argos
Member Avatar

Days

[Day 1] Quest (Transformation)
[Day 2] Quest (Power to the Man)
[Day 3] Quest (Korin's Tower)
[Day 4] Spar
[Day 5] Spar
[Day 6] Spar
[Day 7] Spar

Quest Rewards

Giant Form, 250z, 350z

Weekly Gains

Base EXP Gain: 30 + 30 + 30 + 30 + 30 + 30 + 30
Quest/Other EXP Gain: X
Total EXP Gain: 210

Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 50 = 350

Updates

Zenni: 800 + 350 = 1,150

PL: 100 + 210 = 310
Level: A // B

HP: 350 + 0 = 350
Power: 140 + 60 (3 Stat Points) = 200
Dexterity: 20 + 20 (1 Stat Point) = 40

Transformation Roll: 1d40
Edited by Argos, Jan 8 2012, 10:44 PM.
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Daeus
Member Avatar
The Unseen Evil
Days

[Day 1] Training (Bukujutsu)
[Day 2] Training (Bukujutsu)
[Day 3] TF Story (An Evil is Born)
[Day 4] Spar (w/ Raskull)
[Day 5] Spar (w/ Raskull)
[Day 6] Training (Control Mastery)
[Day 7] Training (Control Mastery)

Training

Moves Learned:

Bukujutsu
Description: The ability to use one's own Ki to fly.
Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them.
Requirements: N/A
Training Days: 2

Moves Learning: Control Mastery (-2 Days next week)

Quest Rewards

(None)

Item Transactions

Purchased: None.
Sold: None.
Transferred: None.

Weekly Gains

Base EXP Gain: 102 EXP
Quest/Other EXP Gain: 0 EXP
Total EXP Gain: 102 EXP

Base Zenni Gain: 158z

Updates

Equipment Changes: None.

Zenni: 200 + 158 = 358z

PL: 100 + 102 = 202
Level: A // A

Transformation Dice (Disciple of Dark): 1d30
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Malzagog
Member Avatar

Days

[Day 1] Transformation Story
[Day 2] Started School's Out
[Day 3] Finished School's Out
[Day 4] Started Learning Speed Demon
[Day 5] Learned Speed Demon
[Day 6] Spar with Arcadius
[Day 7] Finished Power to the Man!

Training

Moves Learned: Speed Demon
Moves Learning:

Quest Rewards
800 Zenni
Flak Jacket
Smoke Grenade

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 186
Quest/Other EXP Gain:
Total EXP Gain: 186

Base Zenni Gain: 304

Updates

Equipment Changes: Equipped Flak Jacket

Zenni: (200) + (1104) = (1304)

PL: (100) + (186) = 286
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 300 + 100 (2 * 50) = 400
Power: 140 + 40 (2 * 20) = 180
Dexterity: 40

Demonic will-
HP: 400 + 10% = 440
Power: 180 + 30% = 234
Dexterity: 40 + 10% = 44
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Trelocks
Member Avatar
Trelocks
Days

[Day 1] Channeled Chi Mastery start
[Day 2]
[Day 3]
[Day 4]
[Day 5]Channeled Chi Mastery finish
[Day 6] Transformation RP
[Day 7] Battle with Raskull

Training

Moves Learned: Channeled Chi Mastery
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:200(battle)

Weekly Gains

Base EXP Gain: 75
Quest/Other EXP Gain:
Total EXP Gain:

Base Zenni Gain:110 (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (100) + (75) = (175)
Level: (A // (A)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)
Darkness creature
Appearance:The form of the Dark-jin becomes shrouded in shadow, giving their skin a bluish black appearance. The sound of the Darkness Creature's aura is muted, as if being swallowed up into the a void along with the neighboring light.
Stats: +15% Power. +35% HP. +0% Dexterity.
[NOVICE] Shrouded - Your opponent's energy attacks do -10% Damage against you.

Tf roll 1d25
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Ivan Slag
Member Avatar

Days

[Day 1] Transformation
[Day 2] Power To The Man
[Day 3] Spar vs Tamara
[Day 4] RP (Registration)
[Day 5] RP (Registration)
[Day 6] RP (Registration)
[Day 7] Spar Vs Arcadius

Training
N/A
Quest Rewards
300 Zenni

Item Transactions

Purchased: Sturdy Red Ribbon Vest [1,100z]
Sold: Self Destruct Device + Spare Parts x 2 = 800z
Transferred: Nothing

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain: 0
Total EXP Gain: 210

Base Zenni Gain:

350

Updates

Equipment Changes: Sturdy Red Ribbon Vest [1,100z] [EQUIPPED]

Zenni: 200 + 350 = 550

PL: 100 + 210 = 310
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 400 + (2* 50) = 500
Power: 100 + (2* 20) = 140
Dexterity: 40 + (0* 20) = 40

Maintained Malfunction:
1d30 Transformation Roll, Novice
Edited by Ivan Slag, Jan 9 2012, 02:30 PM.
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Felix
Member Avatar

Days

[Day 1] Dr. Horrible's Sing-Along Blog (Transformation RP)
[Day 2-5] Learned Fierce Focus Mastery (-1 day from race effect)
[Day 6-7] Learned Energy Gathering

Training

Moves Learned: Fierce Focus Mastery, Energy Gathering

Weekly Gains

Base EXP Gain: 48 EXP
Total EXP Gain: 48 EXP

Base Zenni Gain: 62 Zenni

Updates

Equipment Changes: None

Zenni: 200 + 62 = 262

PL: 100 + 48 = 148
Level: A // A

Posted Image

dice roll- 1d20

stat changes- no change.
Edited by Felix, Jan 8 2012, 08:19 AM.
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Aisu
Member Avatar

Days

[Day 1] Quest: The Flying Braggart
[Day 2] Transformation RP
[Day 3] Martial Arts Training: Trickster Mastery
[Day 4] Martial Arts Training: Trickster Mastery
[Day 5] Martial Arts Training: Trickster Mastery
[Day 6] Martial Arts Training: Trickster Mastery
[Day 7] Martial Arts Training: Trickster Mastery

Training

Moves Learned: Trickster Mastery
Moves Learning: N/A

Quest Rewards

Herculian Jet Pack
Transformation

Weekly Gains

Base EXP Gain: 60
Quest/Other EXP Gain: 15
Total EXP Gain: 75

Base Zenni Gain: 110

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)
Equipping Herculian Jet Pack

Zenni: 200 + 110 = 310

PL: 100 + 75 = 175
Level: A // A

Posted Image
Appearance: Changelings are born with a Power Level so high that they are initially unable to control it, and therefore they create forms to actually maintain that power -- though there is a high infant mortality rate because of this very reason. Therefore, their first form is actually them hiding a power they are unable to control and Form 2 is the first step to achieving their ultimate power. In Form 2, the Changeling grows taller in size and their muscle mass increases 3-4x their normal size. Horns also protrude from their skull and their body shapeshifts to take on a more armored appearance, specifically around the chest.
Stats: +30% Power. +20% HP. +0% Dexterity.
Special Trait(s):
[NOVICE] The Element of Fear - When your attack roll is +20 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used.

1d20 Transformation Roll
Edited by Aisu, Jan 8 2012, 10:36 AM.
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Jack Freeman
Member Avatar
Ladies Man
Days

[Day 1] RP; My once upon a time
[Day 2] RP; My once upon a time
[Day 3] RP; My once upon a time
[Day 4] Spar vs Loke
[Day 5] Spar vs Loke
[Day 6] Spar vs Loke
[Day 7] Spar vs Loke

Training

Moves Learned: N/A
Moves Learning: N/A

Quest Rewards
  • Herculian™Jet Pack [000z]
    Inventory Slots: 1
    Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably.
    Effect: You are considered to have Bukujutsu for all effects and purposes. You may have an Ally gain Bukujutsu for all effects and purposes. An opponent may choose to perform an energy attack against The Herculian™Jet Pack. If the attack roll is 28 or higher, The Herculian™Jet Pack is destroyed. The Herculian™Jet Pack cannot be destroyed by multi-dice moves.


Item Transactions

Purchased: N/A
Sold: N/A
Transferred: N/A

Weekly Gains

Base EXP Gain: 30 x 7 = 210
Quest/Other EXP Gain: N/A
Total EXP Gain: 210

Base Zenni Gain: 50 x 7 = 350

Updates

Equipment Changes: N/A

Zenni: 200 + 350 = 550

PL: 100 + 210 = 310
Level: A /-->/ B!


HP: 300 + (1* 50) = 350
Power: 140 + (2 * 20) = 180
Dexterity: 40 + [1 * 20 ] = 60

High Tension

+20 sides --> 1d40

HP: 350 + 17% = 410
Power: 180 + 17% = 211
Dexterity: 60 + 16% = 70
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Bubble
Member Avatar

Days

[Day 1] Dirty Business (Flying Braggart Quest and TF)
[Day 2] Dirty Business (Flying Braggart Quest and TF)
[Day 3] Dirty Business (Flying Braggart Quest and TF)
[Day 4] Spar w/ Gum
[Day 5] Spar w/ Gum
[Day 6] Spar w/ Gum
[Day 7] Spar w/ Gum

Training

Moves Learned: N/A
Moves Learning: N/A

Quest Rewards

(List all Quest rewards)

Herculian™Jet Pack
Inventory Slots: 1
Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably.
Effect: You are considered to have Bukujutsu for all effects and purposes. You may have an Ally gain Bukujutsu for all effects and purposes. An opponent may choose to perform an energy attack against The Herculian™Jet Pack. If the attack roll is 28 or higher, The Herculian™Jet Pack is destroyed. The Herculian™Jet Pack cannot be destroyed by multi-dice moves.

Item Transactions

Purchased: N/A
Sold: N/A
Transferred: N/A

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes: N/A

Zenni: 200 + 350 = 550

PL: 100 + 210 = 310
Level: A // B

HP: 350 + [2 SP] 100 = 450 + 12% = 504
Power: 120 + [1 SP] 20 = 140 + 12% = 157
Dexterity: 40 + [1 SP] 20 = 60

Posted Image

Novice: d35

HP: 563 + 12% = 630
Power: 161 + 12% = 180
Dexterity: 66
Edited by Bubble, Jan 8 2012, 03:37 PM.
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Gum
Member Avatar

Days

[Day 1] The Flying Braggart Quest
[Day 2] The Flying Braggart Quest
[Day 3] The Flying Braggart Quest
[Day 4] Spar
[Day 5] Spar
[Day 6] Spar
[Day 7] Spar

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Herculian Jet Pack

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 30 x 7 = 210
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 50 x 7 = 350

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 200 + 350 = 550

PL: 100 + 210 = 310
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 400 + (2 * 50) = (500)
Power: (120) + (1 * 20) = (140)
Dexterity: (20) + [1* X (40)] = (40)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

Evil Form
1d15 + 20 = 1d35



HP: 600
Power: 168
Dexterity: 44

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Kaijinbo
Member Avatar
The one who is many
Days

[Day 1] TF Quest
[Day 2] Power To The Man! Quest
[Day 3] Learned Critical Mass Mastery
[Day 4]^
[Day 5]^
[Day 6]^
[Day 7]^

Training

Moves Learned: Critical Mass Mastery
Description: There is no greater terror than a practitioner of Midorikatai. Even the strongest blows from other fighters pale in comparison to those of Midorikatai; in fact, they often serve to enrage their stronger adversary, making their life considerably shorter.
Effect: All of your Midorikatai attacks can CRITICAL with a roll of 29 or higher. Your opponent's CRITICAL attacks against you only do 1.5x damage instead. After receiving damage from a CRITICAL attack, your next attack cannot be STOPPED by dice rolls of 15 or less.
Requirements: You must know at least three (3) Midorikatai attacks and/or skills.
Training Days: 5
Moves Learning:

Quest Rewards

Giant Form, 300z [added at quest completion]

Item Transactions

Purchased: Magic Crystal Ball
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 75
Quest/Other EXP Gain:
Total EXP Gain: 75

Base Zenni Gain: 110z

Updates

Equipment Changes:

Zenni: 100z + 110z = 210z

PL: 100 + 75 = 175
Level: A // A

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Loke
Member Avatar

Days

[Day 1] Transformation story
[Day 2] Spar
[Day 3] Spar
[Day 4] Spar
[Day 5] Spar
[Day 6] Training
[Day 7] Training

Training

Moves Learned:

Earthpound [PHYSICAL, PUNCH]
Description: Moving onto the foe in a flying guard, the attacker wrestles them to the ground and proceeds to engage in ground 'n pound until the foe quits struggling.
Effect: Physical attack doing (10% Power) Damage per hit. Your attack roll is 3d30 for this attack. SUCCESSFUL - Your opponent loses 1 KI Point for every dice roll above 15. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Moves Learning:
Quest Rewards



Item Transactions

Purchased: -
Sold: -
Transferred: -

Weekly Gains

Base EXP Gain: 5 x 30 = 150 + 2 x 3 = 156
Quest/Other EXP Gain:
Total EXP Gain: 156

Base Zenni Gain: 5 x 50 + 2 x 2 = 254
Updates

Equipment Changes: -

Zenni: 200 + 254 = 454

PL: 100 + 156 = 256
Level: Level: A /-->/ B!

HP: 350 + (3 * 50) = 500
Power: 140 + (2 * 20) = 180
Dexterity: 20 + [ 0] = 20

Gained Transformation 1.0
Currently 1d40
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Alister Brand
Member Avatar

Days

[Day 1] Registration [RP]
[Day 2] Where Did My Power Go? [Transformation Story]
[Day 3] Blazing Speed Mastery
[Day 4]^
[Day 5]^
[Day 6]^
[Day 7]^

Training

Moves Learned: Blazing Speed Mastery
Moves Learning:

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 60 Exp
Quest/Other EXP Gain: 15 Exp
Total EXP Gain: 75 Exp

Base Zenni Gain: 110

Updates

Equipment Changes: None!

200 + 110 = 310 Zenni

PL: 100 + 75 = 175
Level: A//A

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

High Tension=D15 (Awaiting Approval)
Edited by Alister Brand, Jan 8 2012, 09:29 PM.
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Carl Ragestien

Days

[Day 1] Straightjacket
[Day 2] Straightjacket
[Day 3] Inner Peace
[Day 4] Inner Peace
[Day 5] Zen Explosion
[Day 6] Zen Explosion
[Day 7] Zen Explosion

Training

Moves Learned: Straightjacket, Inner Peace, Zen Explosion
Moves Learning:

Quest Rewards

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 21
Quest/Other EXP Gain:
Total EXP Gain: 21

Base Zenni Gain: 14

Updates

Equipment Changes:

Zenni: 200 + 14 = 214

PL: 100 + 21 = 121
Level: A // A
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Reap
Member Avatar

Days

[Day 1]Trained Continuous Knee Smash
[Day 2]Trained Continuous Knee Smash
[Day 3]TF "A New Feeling
[Day 4]Power to the Man Quest Reaper's Politics
[Day 5]Spar vs Daeus
[Day 6]Training Adrenaline Rush Mastery
[Day 7]Training Adrenaline Rush Mastery

Training

Moves Learned: Continuous Knee Smash
Moves Learning: Adrenaline Rush Mastery...3 days left

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain:102
Quest/Other EXP Gain:
Total EXP Gain:102

Base Zenni Gain: 158z

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 500 + 158 = 658

PL: 100 + 102 = 202
Level: A // A
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