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| Week 1: 1/2/12 - 1/9/12 | |
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| Tweet Topic Started: Jan 2 2012, 12:03 AM (660 Views) | |
| Ultra | Jan 2 2012, 12:03 AM Post #1 |
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Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week. |
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| Mari | Jan 2 2012, 10:24 AM Post #2 |
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The Runaway
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Days [Day 1] Move Learning (Breakout) [Day 2] Move Learning (Breakout) [Day 3] Move Learning (Tears of the Mystics) [Day 4] Move Learning (Tears of the Mystics) [Day 5] Move Learning (Tears of the Mystics) [Day 6] Transformation Quest (What Am I? ) [Day 7] Spar (vs. Daigotsu) Training Moves Learned: Breakout [ENERGY, BLAST] Description: Focusing energy throughout the entirety of their frame, the user releasing ki from every point on their body at once. The result is a vicious explosion, capable of knocking a foe away long enough to grant them enough time to ready themselves for the next go. Effect: Energy attack doing (50% Power) Damage. You may forget this attack after your opponent performs a SUCCESSFUL Advanced Attack to negate all effects other than damage on the attack for that turn. SUCCESSFUL - Your next defensive roll gains +2 sides. Costs 2 KI Points. Requirements: N/A Training Days: 2 Tears of The Mystic [ENERGY, BLAST, VOLLEY] Description: Flying into the air, both hands are placed wide open toward the opponent. Releasing a multitude of tiny energy blasts toward the opponent of a blue hue, the particles often give off the impression of falling rain drops; or tears. Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 3d30 for this attack. SUCCESSFUL - Your next Aoyusumu Advanced Attack roll gains +2 to the result per hit. Your next defensive roll gains +2 to the result per hit. Costs 3 KI Points. Requirements: Bukujutsu Training Days: 3 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Android Locator [2,000z/500z*] Self-Destruct Device [1,200z/300z*] Transferred: Weekly Gains Base EXP Gain: 15 + 30 + 30 Quest/Other EXP Gain: Total EXP Gain: 75 Base Zenni Gain: 10 + 50 + 50 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 1,060 + 10 + 50 + 50 = 1,170 PL: 100 + 75 = 175 Level: A // A (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) ![]() Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android. Stats: +20% Power. +15% HP. +15% Dexterity. Special Trait(s): [NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. Transformation Roll: 1d25 Edited by Mari, Jan 8 2012, 03:06 PM.
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| Sid Cameron | Jan 2 2012, 12:41 PM Post #3 |
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& Blazing Dragon
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Days [Day 1] Quest (One Shell Of A Good Time] [Day 2] Bukujutsu [Day 3] Bukujutsu [Day 4] Transformation Roleplay [Day 5] Trapping Headbutts [Day 6] Trapping Headbutts [Day 7] Trapping Headbutts Training Moves Learned: Bukujutsu, Trapping Headbutts Moves Learning: N/A Quest Rewards Turtle Shell Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 75 Quest/Other EXP Gain: Total EXP Gain: Base Zenni Gain: 110 Updates Equipment Changes: Turtle Shell [UNEQUIP] Zenni: 450 + 110 = 560 PL: 100 + 75 = 175 Level: A // A Transformation Roll: 1d20 ![]() Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android. Stats: +20% Power. +15% HP. +15% Dexterity. Special Trait(s): [NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. Edited by Sid Cameron, Jan 8 2012, 10:04 AM.
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| Saphides | Jan 2 2012, 12:46 PM Post #4 |
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Days [Day 1] Move Learning (Trickster Mastery) [Day 2] Move Learning (Trickster Mastery) [Day 3] Move Learning (Trickster Mastery) [Day 4] Move Learning (Trickster Mastery) [Day 5] Move Learning (Trickster Mastery) [Day 6] Move Learning (Concussive Shot) [Day 7] Move Learning (Concussive Shot) Training Moves Learned: Trickster Mastery Moves Learning: Concussive Shot Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: Total EXP Gain: 21 Base Zenni Gain: 14 Updates Equipment Changes: None Zenni: (200) + (14) = (214) PL: (100) + (21) = (121) Level: (Al) // (A) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Edited by Saphides, Jan 9 2012, 04:12 PM.
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| Draven | Jan 2 2012, 01:19 PM Post #5 |
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Days [Day 1] Genesis of Draven (Transformation RP) [Day 2] Spar vs Felix [Day 3] Spar vs Strange [Day 4] Spar vs Arcadius [Day 5] Spar vs Arcadius [Day 6] Learn Protective Aura [Day 7] Learn Protective Aura Training Moves Learned: Moves Learning: Protective Aura (1 Day Carry Over) Quest Rewards n/a Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 156 Quest/Other EXP Gain: Total EXP Gain: 156 Base Zenni Gain: 254 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 200 + 254 = 454 PL: 100 + 156 = 256 Level: A // B HP: 300 + 1 * 50) = 350 Power: 140 + 2 * 20 = 180 Dexterity: 40 + 1 * 20 = 60 ![]() Transformation Roll: 1d40 Edited by Draven, Jan 8 2012, 12:07 AM.
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| Arcadius | Jan 2 2012, 01:41 PM Post #6 |
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The
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Days [Day 1] Move Learning (Grapple) [Day 2] Move Learning (Grapple) [Day 3] School's Out [Day 4] School's Out [Day 5] Transformation RP [Day 6] Spar [Day 7] Spar Training Moves Learned: Grapple Moves Learning: Quest Rewards Flak Jacket 500z Smoke Grenade Item Transactions Purchased: Louisville Slugger (750z) Sold: Flack Jacket (250z) Transferred: Weekly Gains Base EXP Gain: 150 Quest/Other EXP Gain: 6 (Move Learning) Total EXP Gain: 156 Base Zenni Gain: 254 Updates Equipment Changes: Louisville Slugger [Equipped] Zenni: 200 + 254 = 454 PL: 100 + 156 = 256 Level: A // B (( DISTRIBUTE 4 STAT POINTS )) HP: 300 + (2 * 50) = 400 Power: 120 + (2 * 20) = 160 Dexterity: 60 + [0 * 20] = 60 Transformation Dice Sides: +10 (1D30) Edited by Arcadius, Jan 9 2012, 12:08 PM.
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| Grim | Jan 2 2012, 02:13 PM Post #7 |
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Days [Day 1] Move Learning (Energy Gathering) [Day 2]Move Learning (Energy Gathering) [Day 3]Move Learning (Channeled Chi Mastery) [Day 4] Move Learning (Channeled Chi Mastery) [Day 5] Move Learning (channeled Chi Mastery) [Day 6] Move Learning (Channeled Chi Mastery) [Day 7] Move Learning (Channeled Chi Mastery) Training Moves Learned: Energy Gathering Description: A soft, translucent aura surrounds the user at all times as energy constantly gathers at a slow rate. The aura is only noticed by the force it exerts on the surrounding dirt, etc. Effect: CONSTANT - Whenever you gain KI Points, gain +1 KI Point. Costs 3 KI Points. Requirements: N/A Training Days: 2 Channeled Chi Mastery Description: An intermediate approach to Kiihakai is neither to focus completely on your technique nor your complete destructive capabilities. After all, there is a middle ground and undoubtedly technique is highly important, but not without utilizing the devastating power that a Kiihakai master should have. After all, there is no need to prolong battle. By channeling your chi you can find yourself capable of walking the tight rope between the philosophies and optimize yourself for a quicker battle. Effect: You gain +1 Skill slot in your moveset. Your Kiihakai Skills cost -2 KI Points to a minimum of 1. Your Kiihakai attacks do +(5% Power) for every Kiihakai Skill with a CONSTANT effect you have activated. Requirements: You must know at least three (3) Kiihakai attacks and/or skills. Training Days: 5 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: 0 Total EXP Gain:21 Base Zenni Gain: 14 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (200) + (14) = (214) PL: (100) + (21) = (121) Level: (A) // (A) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) |
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| Ultra | Jan 3 2012, 07:28 PM Post #8 |
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Days [Day 1] Quest (Transformation) [Day 2] Quest (The Flying Braggart) [Day 3] Quest (The Flying Braggart) [Day 4] Spar [Day 5] Spar [Day 6] Spar [Day 7] Spar Quest Rewards High Tension, Jetpack Weekly Gains Base EXP Gain: 30 Quest/Other EXP Gain: Nil Total EXP Gain: 210 Base Zenni Gain: 50 Updates Zenni: 200 + 350 = 550 PL: 100 + 210 = 310 Level: A // B HP: 350 + 2 = 450 Power: 140 + 1 = 160 Dexterity: 20 + 1 = 40 Transformation Roll: d40 Edited by Ultra, Jan 3 2012, 07:31 PM.
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| Nitrous | Jan 5 2012, 07:24 AM Post #9 |
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Requiem of Knight
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Days [Day 1] Trickster Mastery [Day 2] Trickster Mastery [Day 3] Trickster Mastery [Day 4] Trickster Mastery [Day 5] Trickster Mastery [Day 6] Transformation RP [Day 7] Quest - School's Out Training Moves Learned: Trickster Mastery Moves Learning: Quest Rewards Smoke Grenade [200z] Inventory Slots: 1 Description: A canister-type grenade filled with white phosphorous that when exploded will create a bright flash and a smokescreen. Makes for a clean getaway. Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle. Flak Jacket [1,000z] Inventory Slots: 1 Description: A form of protected clothing that is designed to protect from shrapnel and low velocity projectives. Typically olive or camouflaged, the Flak Jacket is a typical form of light armor worn by soldiers. [UPPER BODY] Effect: +10% HP. If worn by a Human, when taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP. 500 Zenni Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 75 Quest/Other EXP Gain: Total EXP Gain: 75 Base Zenni Gain: 100 Updates Equipment Changes: Zenni: 700 + 100 = 800 PL: 100 + 75 = 175 Level: A // A (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) ![]() Appearance: The intricate ancient song of the race plays in the minds of all that surrounds the Konat as a shimmering blue aura surrounds them. The mystical blue energy solidifies into a semi-transparent blue orb that surrounds the fighter. A vibrant green energy radiates in outline form around them as well, and the look in their eyes intensifies, ready for battle. Stats: +15% Power. +15% HP. +20% Dexterity. Special Trait(s): [NOVICE] Song of The Brave - After you STOP an attack with a defensive roll of 22 or higher, your opponent's next attack roll must be 8 or higher to gain any SUCCESSFUL effects attached to it. Transformation Dice: 1D20 |
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| Mr. Strange | Jan 5 2012, 04:16 PM Post #10 |
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Days [Day 1]Shadow Stalker [Day 2]Shadow Stalker [Day 3]Poison Mist [ENERGY, BEAM] [Day 4]Poison Mist [ENERGY, BEAM] [Day 5]The Flying Braggart [Day 6]The Flying Braggart [Day 7]Transformation Training Shadow Stalker Description: The aura blackens and the individual can channel their energy into turning themselves into a silhouette, capable of clinging to shadows. Effect: CONSTANT - You may pay the cost to activate this after performing a SUCCESSFUL attack with a dice roll of 25 or higher instead of taking up a turn. You cannot be the target of attacks until your opponent STOPS one of your attacks. The next time you activate this skill it costs +1 KI Point, the next time +2 KI Points, and so on. Costs 2 KI Points. Requirements: N/A Training Days: 3-1 (from In the Pursuit of Knowledge) 2 Poison Mist [ENERGY, BEAM] Description: Spitting a fine, Ki-based mist at the opponent, the user is capable of disorienting and draining the opponent. Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - Your opponent loses 1 KI Point at the beginning of their turn until they roll a 25 or higher on their attack roll. An attack with multiple dice rolls cannot end this effect. This attack's effect cannot stack with itself. Costs 1 KI Point. Requirements: N/A Training Days: 2 Quest Rewards Herculian™Jet Pack [000z] Inventory Slots: 1 Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably. Effect: You are considered to have Bukujutsu for all effects and purposes. You may have an Ally gain Bukujutsu for all effects and purposes. An opponent may choose to perform an energy attack against The Herculian™Jet Pack. If the attack roll is 28 or higher, The Herculian™Jet Pack is destroyed. The Herculian™Jet Pack cannot be destroyed by multi-dice moves. Item Transactions Purchased: none Sold: none Transferred: 358 to Daigotsu Weekly Gains Base EXP Gain:102 Quest/Other EXP Gain: Total EXP Gain:102 Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (200) + (158) = (358i) Transferred all to Daigotsu Zenni currently: 0 PL: 172 Level: (a) // (a) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) ![]() Appearance: The Tuffles are regarded as some of the universe's greatest scientists -- and unfortunately all scientists know that rodents only go so far in terms of trial runs. The Zeta Injection is one of many risky, scientific endeavors they have undertaken on their own bodies. The injection provides a small boost in physical prowess, allowing the Tuffle increased strength and endurance. However, it's main purpose is the opening of neural pathways that allow for heightened brain functions. Side effects include stomach cramps, increased blood pressure, and possibly death. Stats: +20% Power. +15% HP. +15% Dexterity. Special Trait(s): [NOVICE] Patient Zero – Activate immediately after transforming. Deactivate one of your opponent’s active skills. You may deactivate this skill even if you do not meet the requirements necessary to deactivate it. HP - 250 - HP - 287 Power - 100 - Power - 120 Dexterity - 100 - Dexterity - 115 Edited by Mr. Strange, Jan 8 2012, 09:36 PM.
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| Daigotsu | Jan 5 2012, 08:54 PM Post #11 |
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Shadow Dragon
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Days [Day 1] Transformation: High Tension(http://w11.zetaboards.com/DBRevelations/topic/7557701/1/#new) [Day 2] Dragon Spiral [Day 3] Dragon Spiral [Day 4] Spar With Mari [Day 5] Spar with Strange [Day 6] Korin's Tower Quest [Day 7] Power to the Man Quest Training Moves Learned: Dragon Spiral [PHYSICAL, THROW] Description: Wrapping an opponent up within their arms, the assailant takes to the sky and proceeds to spin around at extreme speeds. Releasing the foe toward the ground once they are properly disoriented, this tactic is often repeated until the desired effect is met. Effect: Physical attack doing (25% Power) Damage per hit. Your attack roll is 2d30 for this attack. If both attack rolls are SUCCESSFUL, your next attack gains "SUCCESSFUL - Gain (10% Total HP) HP". Costs 2 KI Points. Requirements: Bukujutsu. Training Days: 2 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards High Tension Appearance: The aura of the individual becomes pale in color and whirlwinds around them. Their muscles bulge and become strained. Internally, the body is pumping much more adrenaline than would be medically acceptable and to survive this form shows true strength on the part of the transformed. Stats: +17% Power. +17% HP. +16% Dexterity. Special Trait(s): [NOVICE] Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +2 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform. Roll: 1d20 +5(Spar with Mari) +5(Spar with Strange) 550 Zenni Item Transactions Purchased: Sold: Transferred: Martial Arts Gi, Training Weights x 4 (received from Mari), 960 Zenni (to Mari) Weekly Gains Base EXP Gain: 60 Quest/Other EXP Gain: 96 Total EXP Gain: 156 Base Zenni Gain: 254 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 200 + 254 + 250(Korin's Tower) + 300(Power to the man) = 1,004 PL: 100 + 156 = 256 Level: A // B (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 350 + (2 * 50) = 450 Power: 100 + (2 * 20) = 140 Dexterity: 60 + [0 * 20)= 60 Edited by Daigotsu, Jan 8 2012, 03:14 PM.
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| Tamara | Jan 6 2012, 03:24 AM Post #12 |
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Days [Day 1] Move Learning [Return Fire] [Day 2] Move Learning [Return Fire] [Day 3] Quest [Power to the Man!] [Day 4] Transformation Story [Day 5] Spar with Saphides [Day 6] Spar with Ivan Slag [Day 7] RP [Registration] Training Moves Learned: Return Fire Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Power to the Man! [300 Zenni] Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 156 Quest/Other EXP Gain: Total EXP Gain: 156 Base Zenni Gain: 254 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 500 + 254 = 754 PL: 100 + 156 = 256 Level: A // B (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 300 + (1 * 50) = 350 Power: 120 + (1 * 20) = 140 Dexterity: 60 + [2 * 20] = 100 Transformation: ![]() 1D30 HP: 350 + 15% = 403 Power: 140 + 25% = 175 Dexterity: 100 + 10% = 110 Edited by Tamara, Jan 8 2012, 06:32 PM.
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| Felona | Jan 6 2012, 05:32 PM Post #13 |
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Administrator
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Days [Day 1] Transformation RP [Day 2] Policeman [Day 3] One Shell of a Good Time [Day 4] Spar [Day 5] Spar [Day 6] Relentless [Day 7] Relentless Training Moves Learned: N/A Moves Learning: N/A Quest Rewards Turtle Shell, Police Badge Item Transactions Purchased: Battle Scouter, First Aid Kit Sold: Changeling Spaceship, Scouter Transferred: N/A Weekly Gains Base EXP Gain: 30+30+30+31+31+3+3 Quest/Other EXP Gain: N/A Total EXP Gain: 157 Base Zenni Gain: 254 Zenni Updates Equipment Changes: N/A Zenni: 400 + 254 = 654 PL: 100 + 157 = 257 Level: 1 // 2 (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 350 + (1 * 50) = 400 Power: 140 + (2 * 20) = 160 Dexterity: 20 + [1 * 20] = 40 Transformation: ![]() 1d30 HP: 400 + 20% = 480 Power: 160 + 30% = 208 Dexterity: 40 Edited by Felona, Jan 9 2012, 11:59 AM.
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| Argos | Jan 7 2012, 01:56 AM Post #14 |
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Days [Day 1] Quest (Transformation) [Day 2] Quest (Power to the Man) [Day 3] Quest (Korin's Tower) [Day 4] Spar [Day 5] Spar [Day 6] Spar [Day 7] Spar Quest Rewards Giant Form, 250z, 350z Weekly Gains Base EXP Gain: 30 + 30 + 30 + 30 + 30 + 30 + 30 Quest/Other EXP Gain: X Total EXP Gain: 210 Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 50 = 350 Updates Zenni: 800 + 350 = 1,150 PL: 100 + 210 = 310 Level: A // B HP: 350 + 0 = 350 Power: 140 + 60 (3 Stat Points) = 200 Dexterity: 20 + 20 (1 Stat Point) = 40 Transformation Roll: 1d40 Edited by Argos, Jan 8 2012, 10:44 PM.
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| Daeus | Jan 7 2012, 09:47 PM Post #15 |
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The Unseen Evil
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Days [Day 1] Training (Bukujutsu) [Day 2] Training (Bukujutsu) [Day 3] TF Story (An Evil is Born) [Day 4] Spar (w/ Raskull) [Day 5] Spar (w/ Raskull) [Day 6] Training (Control Mastery) [Day 7] Training (Control Mastery) Training Moves Learned: Bukujutsu Description: The ability to use one's own Ki to fly. Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them. Requirements: N/A Training Days: 2 Moves Learning: Control Mastery (-2 Days next week) Quest Rewards (None) Item Transactions Purchased: None. Sold: None. Transferred: None. Weekly Gains Base EXP Gain: 102 EXP Quest/Other EXP Gain: 0 EXP Total EXP Gain: 102 EXP Base Zenni Gain: 158z Updates Equipment Changes: None. Zenni: 200 + 158 = 358z PL: 100 + 102 = 202 Level: A // A Transformation Dice (Disciple of Dark): 1d30 |
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| Malzagog | Jan 7 2012, 10:13 PM Post #16 |
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Days [Day 1] Transformation Story [Day 2] Started School's Out [Day 3] Finished School's Out [Day 4] Started Learning Speed Demon [Day 5] Learned Speed Demon [Day 6] Spar with Arcadius [Day 7] Finished Power to the Man! Training Moves Learned: Speed Demon Moves Learning: Quest Rewards 800 Zenni Flak Jacket Smoke Grenade Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 186 Quest/Other EXP Gain: Total EXP Gain: 186 Base Zenni Gain: 304 Updates Equipment Changes: Equipped Flak Jacket Zenni: (200) + (1104) = (1304) PL: (100) + (186) = 286 Level: A // B (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 300 + 100 (2 * 50) = 400 Power: 140 + 40 (2 * 20) = 180 Dexterity: 40 Demonic will- HP: 400 + 10% = 440 Power: 180 + 30% = 234 Dexterity: 40 + 10% = 44 |
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| Trelocks | Jan 7 2012, 11:59 PM Post #17 |
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Trelocks
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Days [Day 1] Channeled Chi Mastery start [Day 2] [Day 3] [Day 4] [Day 5]Channeled Chi Mastery finish [Day 6] Transformation RP [Day 7] Battle with Raskull Training Moves Learned: Channeled Chi Mastery Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred:200(battle) Weekly Gains Base EXP Gain: 75 Quest/Other EXP Gain: Total EXP Gain: Base Zenni Gain:110 (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni) PL: (100) + (75) = (175) Level: (A // (A) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) Darkness creature Appearance:The form of the Dark-jin becomes shrouded in shadow, giving their skin a bluish black appearance. The sound of the Darkness Creature's aura is muted, as if being swallowed up into the a void along with the neighboring light. Stats: +15% Power. +35% HP. +0% Dexterity. [NOVICE] Shrouded - Your opponent's energy attacks do -10% Damage against you. Tf roll 1d25 |
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| Ivan Slag | Jan 8 2012, 05:29 AM Post #18 |
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Days [Day 1] Transformation [Day 2] Power To The Man [Day 3] Spar vs Tamara [Day 4] RP (Registration) [Day 5] RP (Registration) [Day 6] RP (Registration) [Day 7] Spar Vs Arcadius Training N/A Quest Rewards 300 Zenni Item Transactions Purchased: Sturdy Red Ribbon Vest [1,100z] Sold: Self Destruct Device + Spare Parts x 2 = 800z Transferred: Nothing Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: 0 Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: Sturdy Red Ribbon Vest [1,100z] [EQUIPPED] Zenni: 200 + 350 = 550 PL: 100 + 210 = 310 Level: A // B (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 400 + (2* 50) = 500 Power: 100 + (2* 20) = 140 Dexterity: 40 + (0* 20) = 40 Maintained Malfunction: 1d30 Transformation Roll, Novice Edited by Ivan Slag, Jan 9 2012, 02:30 PM.
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| Felix | Jan 8 2012, 08:16 AM Post #19 |
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Days [Day 1] Dr. Horrible's Sing-Along Blog (Transformation RP) [Day 2-5] Learned Fierce Focus Mastery (-1 day from race effect) [Day 6-7] Learned Energy Gathering Training Moves Learned: Fierce Focus Mastery, Energy Gathering Weekly Gains Base EXP Gain: 48 EXP Total EXP Gain: 48 EXP Base Zenni Gain: 62 Zenni Updates Equipment Changes: None Zenni: 200 + 62 = 262 PL: 100 + 48 = 148 Level: A // A ![]() dice roll- 1d20 stat changes- no change. Edited by Felix, Jan 8 2012, 08:19 AM.
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| Aisu | Jan 8 2012, 10:32 AM Post #20 |
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Days [Day 1] Quest: The Flying Braggart [Day 2] Transformation RP [Day 3] Martial Arts Training: Trickster Mastery [Day 4] Martial Arts Training: Trickster Mastery [Day 5] Martial Arts Training: Trickster Mastery [Day 6] Martial Arts Training: Trickster Mastery [Day 7] Martial Arts Training: Trickster Mastery Training Moves Learned: Trickster Mastery Moves Learning: N/A Quest Rewards Herculian Jet Pack Transformation Weekly Gains Base EXP Gain: 60 Quest/Other EXP Gain: 15 Total EXP Gain: 75 Base Zenni Gain: 110 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Equipping Herculian Jet Pack Zenni: 200 + 110 = 310 PL: 100 + 75 = 175 Level: A // A ![]() Appearance: Changelings are born with a Power Level so high that they are initially unable to control it, and therefore they create forms to actually maintain that power -- though there is a high infant mortality rate because of this very reason. Therefore, their first form is actually them hiding a power they are unable to control and Form 2 is the first step to achieving their ultimate power. In Form 2, the Changeling grows taller in size and their muscle mass increases 3-4x their normal size. Horns also protrude from their skull and their body shapeshifts to take on a more armored appearance, specifically around the chest. Stats: +30% Power. +20% HP. +0% Dexterity. Special Trait(s): [NOVICE] The Element of Fear - When your attack roll is +20 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used. 1d20 Transformation Roll Edited by Aisu, Jan 8 2012, 10:36 AM.
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| Jack Freeman | Jan 8 2012, 01:11 PM Post #21 |
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Ladies Man
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Days [Day 1] RP; My once upon a time [Day 2] RP; My once upon a time [Day 3] RP; My once upon a time [Day 4] Spar vs Loke [Day 5] Spar vs Loke [Day 6] Spar vs Loke [Day 7] Spar vs Loke Training Moves Learned: N/A Moves Learning: N/A Quest Rewards
Item Transactions Purchased: N/A Sold: N/A Transferred: N/A Weekly Gains Base EXP Gain: 30 x 7 = 210 Quest/Other EXP Gain: N/A Total EXP Gain: 210 Base Zenni Gain: 50 x 7 = 350 Updates Equipment Changes: N/A Zenni: 200 + 350 = 550 PL: 100 + 210 = 310 Level: A /-->/ B! HP: 300 + (1* 50) = 350 Power: 140 + (2 * 20) = 180 Dexterity: 40 + [1 * 20 ] = 60 High Tension +20 sides --> 1d40 HP: 350 + 17% = 410 Power: 180 + 17% = 211 Dexterity: 60 + 16% = 70 |
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| Bubble | Jan 8 2012, 03:09 PM Post #22 |
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Days [Day 1] Dirty Business (Flying Braggart Quest and TF) [Day 2] Dirty Business (Flying Braggart Quest and TF) [Day 3] Dirty Business (Flying Braggart Quest and TF) [Day 4] Spar w/ Gum [Day 5] Spar w/ Gum [Day 6] Spar w/ Gum [Day 7] Spar w/ Gum Training Moves Learned: N/A Moves Learning: N/A Quest Rewards (List all Quest rewards) Herculian™Jet Pack Inventory Slots: 1 Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably. Effect: You are considered to have Bukujutsu for all effects and purposes. You may have an Ally gain Bukujutsu for all effects and purposes. An opponent may choose to perform an energy attack against The Herculian™Jet Pack. If the attack roll is 28 or higher, The Herculian™Jet Pack is destroyed. The Herculian™Jet Pack cannot be destroyed by multi-dice moves. Item Transactions Purchased: N/A Sold: N/A Transferred: N/A Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: N/A Zenni: 200 + 350 = 550 PL: 100 + 210 = 310 Level: A // B HP: 350 + [2 SP] 100 = 450 + 12% = 504 Power: 120 + [1 SP] 20 = 140 + 12% = 157 Dexterity: 40 + [1 SP] 20 = 60 ![]() Novice: d35 HP: 563 + 12% = 630 Power: 161 + 12% = 180 Dexterity: 66 Edited by Bubble, Jan 8 2012, 03:37 PM.
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| Gum | Jan 8 2012, 03:32 PM Post #23 |
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Days [Day 1] The Flying Braggart Quest [Day 2] The Flying Braggart Quest [Day 3] The Flying Braggart Quest [Day 4] Spar [Day 5] Spar [Day 6] Spar [Day 7] Spar Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Herculian Jet Pack Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 30 x 7 = 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 50 x 7 = 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 200 + 350 = 550 PL: 100 + 210 = 310 Level: A // B (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 400 + (2 * 50) = (500) Power: (120) + (1 * 20) = (140) Dexterity: (20) + [1* X (40)] = (40) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Evil Form 1d15 + 20 = 1d35 HP: 600 Power: 168 Dexterity: 44 |
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| Kaijinbo | Jan 8 2012, 06:33 PM Post #24 |
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The one who is many
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Days [Day 1] TF Quest [Day 2] Power To The Man! Quest [Day 3] Learned Critical Mass Mastery [Day 4]^ [Day 5]^ [Day 6]^ [Day 7]^ Training Moves Learned: Critical Mass Mastery Description: There is no greater terror than a practitioner of Midorikatai. Even the strongest blows from other fighters pale in comparison to those of Midorikatai; in fact, they often serve to enrage their stronger adversary, making their life considerably shorter. Effect: All of your Midorikatai attacks can CRITICAL with a roll of 29 or higher. Your opponent's CRITICAL attacks against you only do 1.5x damage instead. After receiving damage from a CRITICAL attack, your next attack cannot be STOPPED by dice rolls of 15 or less. Requirements: You must know at least three (3) Midorikatai attacks and/or skills. Training Days: 5 Moves Learning: Quest Rewards Giant Form, 300z [added at quest completion] Item Transactions Purchased: Magic Crystal Ball Sold: Transferred: Weekly Gains Base EXP Gain: 75 Quest/Other EXP Gain: Total EXP Gain: 75 Base Zenni Gain: 110z Updates Equipment Changes: Zenni: 100z + 110z = 210z PL: 100 + 75 = 175 Level: A // A (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) |
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| Loke | Jan 8 2012, 07:06 PM Post #25 |
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Days [Day 1] Transformation story [Day 2] Spar [Day 3] Spar [Day 4] Spar [Day 5] Spar [Day 6] Training [Day 7] Training Training Moves Learned: Earthpound [PHYSICAL, PUNCH] Description: Moving onto the foe in a flying guard, the attacker wrestles them to the ground and proceeds to engage in ground 'n pound until the foe quits struggling. Effect: Physical attack doing (10% Power) Damage per hit. Your attack roll is 3d30 for this attack. SUCCESSFUL - Your opponent loses 1 KI Point for every dice roll above 15. Costs 1 KI Point. Requirements: N/A Training Days: 2 Moves Learning: Quest Rewards Item Transactions Purchased: - Sold: - Transferred: - Weekly Gains Base EXP Gain: 5 x 30 = 150 + 2 x 3 = 156 Quest/Other EXP Gain: Total EXP Gain: 156 Base Zenni Gain: 5 x 50 + 2 x 2 = 254 Updates Equipment Changes: - Zenni: 200 + 254 = 454 PL: 100 + 156 = 256 Level: Level: A /-->/ B! HP: 350 + (3 * 50) = 500 Power: 140 + (2 * 20) = 180 Dexterity: 20 + [ 0] = 20 Gained Transformation 1.0 Currently 1d40 |
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| Alister Brand | Jan 8 2012, 09:29 PM Post #26 |
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Days [Day 1] Registration [RP] [Day 2] Where Did My Power Go? [Transformation Story] [Day 3] Blazing Speed Mastery [Day 4]^ [Day 5]^ [Day 6]^ [Day 7]^ Training Moves Learned: Blazing Speed Mastery Moves Learning: Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 60 Exp Quest/Other EXP Gain: 15 Exp Total EXP Gain: 75 Exp Base Zenni Gain: 110 Updates Equipment Changes: None! 200 + 110 = 310 Zenni PL: 100 + 75 = 175 Level: A//A (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) High Tension=D15 (Awaiting Approval) Edited by Alister Brand, Jan 8 2012, 09:29 PM.
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| Carl Ragestien | Jan 8 2012, 09:31 PM Post #27 |
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Days [Day 1] Straightjacket [Day 2] Straightjacket [Day 3] Inner Peace [Day 4] Inner Peace [Day 5] Zen Explosion [Day 6] Zen Explosion [Day 7] Zen Explosion Training Moves Learned: Straightjacket, Inner Peace, Zen Explosion Moves Learning: Quest Rewards Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: Total EXP Gain: 21 Base Zenni Gain: 14 Updates Equipment Changes: Zenni: 200 + 14 = 214 PL: 100 + 21 = 121 Level: A // A |
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| Reap | Jan 8 2012, 10:57 PM Post #28 |
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Days [Day 1]Trained Continuous Knee Smash [Day 2]Trained Continuous Knee Smash [Day 3]TF "A New Feeling [Day 4]Power to the Man Quest Reaper's Politics [Day 5]Spar vs Daeus [Day 6]Training Adrenaline Rush Mastery [Day 7]Training Adrenaline Rush Mastery Training Moves Learned: Continuous Knee Smash Moves Learning: Adrenaline Rush Mastery...3 days left Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain:102 Quest/Other EXP Gain: Total EXP Gain:102 Base Zenni Gain: 158z Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 500 + 158 = 658 PL: 100 + 102 = 202 Level: A // A |
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