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| Week 3: 1/16/12 - 1/23/12 | |
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| Tweet Topic Started: Jan 16 2012, 06:25 AM (379 Views) | |
| Felona | Jan 16 2012, 06:25 AM Post #1 |
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Administrator
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Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week. |
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| Saphides | Jan 16 2012, 08:40 AM Post #2 |
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Days [Day 1] Martial Arts Training (S. S. Deadly Bomb) [Day 2] Martial Arts Training (S. S. Deadly Bomb) [Day 3] Martial Arts Training (S. S. Deadly Bomb) [Day 4] Quest (Hell's Idol) [Day 5] Quest (Hell's Idol) [Day 6] Quest (Hell's Idol) [Day 7] Story RP Training Moves Learned: S. S. Deadly Bomb Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 1x EXP Gain // 200 Zenni Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 129 Quest/Other EXP Gain: 30 Total EXP Gain: 159 Base Zenni Gain: 206 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (420) + (406) = (826) PL: (250) + (159) = (409) Level: (B) // (Cl) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELED UP: DISTRIBUTE 4 STAT POINTS )) HP: (300) + (2sp * 50) = (400) Power: (180) + (2 * 20) = (220) Dexterity: (80) = (80) ![]() Appearance: The Android's circuitry goes haywire, causing sparks to fly and sometimes knee-jerk responses and unnecessary twitches. While it can be dangerous if prolonged, the malfunction can be kept in check by a resourceful AI. The Android is capable of rerouting and hacking deep into their own power supply as well as nearby power sources to fuel them, temporarily overloading them. Stats: +25% Power. +0% HP. +25% Dexterity. Special Trait(s): [NOVICE] Short Circuit - You may pay 2 KI Points to have any of your attack or defensive rolls gain +2 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL, COUNTER or SEVER with that roll. You can only use this effect once per turn. [INTERMEDIATE] Blown Circuit - You may pay 2 KI Points to have any of your attack or defensive rolls gain +3 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL, COUNTER or SEVER with that roll. You can only use this effect once per turn. [MASTERED] Overdrive - You may pay 2 KI Points to have any of your attack or defensive rolls gain +3 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL or SEVER with that roll. You can only use this effect once per turn. HP - 400 = 400 (+20%(80) = 480) Power - 220 + 25%(55) = 275 (+20%(55) = 330) Dexterity - 80 +25%(20) = 100 Edited by Saphides, Jan 22 2012, 11:00 AM.
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| Mari | Jan 16 2012, 12:51 PM Post #3 |
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The Runaway
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Days [Day 1] Quest (Quito) [Day 2] Spar (vs. Malzagog) [Day 3] Spar (vs. Jack Freeman) [Day 4] Quest (Operation: Wild Predators) [Day 5] Quest (Operation: Wild Predators) [Day 6] Quest (Excuse Me Ma'am) [Day 7] RP Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Flak Jacket, Smoke Grenade Item Transactions Purchased: Battle Scouter, Battle Scouter, Scouter, Changeling Special Forces Armor, Improved Nanomachines, Demon Realm Outfit, Honorable Yardrat Warrior Outfit, Battle Scouter, Mystical Majin Pants, Sturdy Red Ribbon Jacket, Honorable Yardrat Warrior Outfit. Sold: Flak Jacket Transferred: Battle Scouter, Battle Scouter, Scouter, Changeling Special Forces Armor, Demon Realm Outfit, Honorable Yardrat Warrior Outfit, Battle Scouter, Mystical Majin Pants, Sturdy Red Ribbon Jacket, Honorable Yardrat Warrior Outfit. Weekly Gains Base EXP Gain: 30 + 30 + 30 +30 + 30 + 30 + 30 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: Equipped Improved Nanomachines Zenni: 1,072 + 350 = 1,422 PL: 250 + 210 = 460 Level: 250 (B) // 460 (C) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 350 + 2 SP (100) = 450 + 12% = 504 Power: 140 + 1 SP (20) = 160 Dexterity: 100 + 1 SP (25) = 125 ![]() Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android. Stats: +20% Power. +15% HP. +15% Dexterity. Special Trait(s): [INTERMEDIATE] Biological Evolution - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. After receiving damage from a SUCCESSFUL, non-custom, Advanced Attack in Battle with a roll of 30 or higher, you may lose 2 KI Points. If you do, you may add that attack to your Extra Moves List. HP: 504 + 15% = 580 Power: 160 + 20% = 192 Dexterity: 125 +15% = 144 Transformation Roll: 1d45 Edited by Mari, Jan 22 2012, 10:56 PM.
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| Arcadius | Jan 16 2012, 01:03 PM Post #4 |
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The
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Days [Day 1] Spar: Arcadius vs Grim [Day 2] Virtual Reality [Day 3] Virtual Reality [Day 4] Virtual Reality (Battle) [Day 5] Spar: Arcadius vs Daigotsu [Day 6] Spar: Arcadius vs Tamara [Day 7] Power to the Man! Training Moves Learned: Moves Learning: Quest Rewards 250z 300z Item Transactions Purchased: Sold: Transferred: 150z (to Ivan Slag), 250z (From Ivan Slag), 100z (to Jack Freeman) Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: 60exp (quest reward), 15 exp (Zenkai Power) Total EXP Gain: 285 Base Zenni Gain: 350z Updates Equipment Changes: Zenni: 254z + 900z = 1,154z PL: 466 + 285 = 751 Level: C // E (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 500 + (1 * 50) = 550 Power: 200 + (6 * 20) = 320 Dexterity: 60 + [1 * 20] = 80 ![]() TF Dice: 1D75 HP: 689 Power: 432 Dexterity: 64 Edited by Arcadius, Jan 22 2012, 07:51 PM.
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| Tamara | Jan 17 2012, 01:51 AM Post #5 |
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Days [Day 1] Move Training [Tiger Strikes] [Day 2] Move Training [Tiger Strikes] [Day 3] Move Training [Tiger Strikes] [Day 4] Quest [Korin Tower] [Day 5] Spar vs Arcadius [Day 6] Quest [School's Out] [Day 7] Quest [School's Out] Training Moves Learned: Tiger Strikes Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 250 Zenni [Korin Tower] 500 Zenni [School's Out] Flak Jacket [School's Out] Smoke Grenade [School's Out] Item Transactions Purchased: Sold: Transferred:1600 Zenni (To Mari), Honorable Yardrat Warrior Outfit (From Mari) Weekly Gains Base EXP Gain: 129 Quest/Other EXP Gain: Total EXP Gain: 129 Base Zenni Gain: 206 Updates Equipment Changes: Basic Majin Pants [Unequipped], Honorable Yardrat Warrior Outfit [Equipped] Zenni: 14 + 206 = 220 PL: 331 + 129 = 460 Level: B // C (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 350 + (2 * 50) = 450 Power: 140 + (1 * 20) = 160 Dexterity: 100 + [1 * X (Refer to Dexterity Chart)] = 125 Disciple of Light 1D40 Edited by Tamara, Jan 23 2012, 04:43 AM.
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| Daigotsu | Jan 18 2012, 10:36 PM Post #6 |
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Shadow Dragon
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Days [Day 1]Quest: Rock your heart out(here) [Day 2]Quest: One Shell of a good time(here) [Day 3]Quest: One Shell of a good time(here) [Day 4]Quest: School's Out(here) [Day 5]Quest: School's Out(here) [Day 6]Spar w/ Arcadius [Day 7]RP with Mari(here) Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Rock your heart out: 250 Zenni One Shell of a good time: Turtle Shell, 250 Zenni School's Out: Flak Jacket, Smoke Grenade, 500 Zenni Item Transactions Purchased: Scouter & Honorable Yardrat Warrior Outfit(Through Mari 20% discout) Sold: Training Weights(25 Zenni) x 4, Martial Arts Gi(200 Zenni) x1, Turtle Shell(150 Zenni) x1, Flak Jacket(250 Zenni) x1, Smoke Grenade(50 Zenni) x1 Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: Equipping Scouter Zenni: 300 + 1,000(quests) + 350(daily) + 750(Sold Items) - 800(Scouter) -1600(Honorable Yardrat Warrior Outfit) = 0 PL: 411 + 210 = 621 Level: C // D HP: 500 + (2 * 50) = 600 Power: 160 + (2 * 20) = 200 Dexterity: 100 + 0 = 100 Transformation dice: 1d40 [NOVICE] Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +2 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform. to [INTERMEDIATE] Strenuous Transformation - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +3 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform. Edited by Daigotsu, Jan 21 2012, 11:21 PM.
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| Grim | Jan 19 2012, 07:25 PM Post #7 |
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[Day 1]Spar vs Kaijinbo [Day 2]Spar vs Kaijinbo [Day 3]Spar vs Kaijinbo [Day 4]Spar vs Kaijinbo [Day 5]Seeing Green [Day 6]Seeing Green [Day 7]Korin's Tower Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 250z Saibaseed [500z] x2 Inventory Slots: 1 Description: A thick, fleshy green seed with flaked ends. When buried under a deep enough amount of soil, a Saibamen instantly emerges to take the brunt of an attack for you. Effect: USEx1. You may STOP an UNRESTRICTED attack. You may only use this once per combat. (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain:210 Quest/Other EXP Gain: Total EXP Gain:210 Base Zenni Gain:350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (616) + (350) = (916) PL: (250) + (210) = (460) Level: (B) // (C) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (350) + (1 * 50) = (400) +12%= 448 Power: (160) + (2 * 20) = (200) Dexterity: (80) +(1 x 20) = 100 (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) ![]() Appearance: Changelings are born with a Power Level so high that they are initially unable to control it, and therefore they create forms to actually maintain that power -- though there is a high infant mortality rate because of this very reason. Therefore, their first form is actually them hiding a power they are unable to control and Form 2 is the first step to achieving their ultimate power. In Form 2, the Changeling grows taller in size and their muscle mass increases 3-4x their normal size. Horns also protrude from their skull and their body shapeshifts to take on a more armored appearance, specifically around the chest. Stats: +30% Power. +20% HP. +0% Dexterity. Special Trait(s): [NOVICE] The Element of Fear - When your attack roll is +20 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used. [INTERMEDIATE] The Power of Intimidation - When your attack roll is +18 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used. 1d45 now HP: 400 +20%= 480 +12%= 537 Power: 200 +30%= 260 Dexterity:100 Edited by Grim, Jan 21 2012, 04:44 PM.
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| Ivan Slag | Jan 19 2012, 07:41 PM Post #8 |
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Days [Day 1] Virtual Reality [Day 2] Virtual Reality [Day 3] Virtual Reality (Battle) [Day 4] Heart of Steel [Day 5] Heart of Steel (Battle) [Day 6] Practice Tounament Spar vs Jack Freeman [Day 7] Extra Virtual Reality RP (~2000 words) Training Moves Learned: N/A Moves Learning: N/A Quest Rewards 250z from Virtual Reality 2x base exp gain from Virtual Reality Power Absorption Jewels x 2 from Heart of Steel Item Transactions Purchased:First Aid kit Sold: Transferred: 150z from Arcadius. 250z to Arcadius Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: 60 Total EXP Gain: 270 Base Zenni Gain: 350 Updates Equipment Changes: No changes Zenni: 0 + 350 = 350z PL: (520) + (270) = (790) Level: (C) // (E) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (600) + (4 * 50) = (800) Power: (160) + (3 * 20) = (220) Dexterity: (60) + [1 * 20 = (80) 1d60 Transformation Die Edited by Ivan Slag, Jan 22 2012, 09:07 PM.
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| Argos | Jan 21 2012, 02:49 PM Post #9 |
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Days [Day 1] Spar [Day 2] Spar [Day 3] Spar [Day 4] Quest: Rock Your Heart Out [Day 5] Quest: Not Your Old Man's E-Fed [Day 6] Quest: Not Your Old Man's E-Fed [Day 7] Quest: Not Your Old Man's E-Fed Training - Quest Rewards 30 Exp, 1000 Zenni, 250 Zenni Item Transactions Purchased: Sold: Transferred: Battle Scouter Weekly Gains Base EXP Gain: 30 + 30 + 30 + 30 + 30 + 30 + 30 = 210 Quest/Other EXP Gain: 30 + 30 = 60 Total EXP Gain: 270 Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 50 = 350 Updates Zenni: 760 + 350 = 1,110 PL: 520 + 270 = 790 Level: C // E HP: 450 + 3 Points = 600 Power: 220 + 3 Points = 280 Dexterity: 60 + 2 Points = 100 Giant Form: 1d80 Edited by Argos, Jan 21 2012, 07:30 PM.
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| Malzagog | Jan 21 2012, 04:57 PM Post #10 |
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Days [Day 1] Quest: Werewolves are the new Vampires, Anyway Completed [Day 2] Quest: Virtual Reality Started [Day 3] Quest: Virtual Reality [Day 4] Quest: Virtual Reality Completed [Day 5] Quest: Not Your Old Man's e-Fed Started [Day 6] Quest: Not Your Old Man's e-Fed [Day 7] Quest: Not Your Old Man's e-Fed Completed Training Moves Learned: Moves Learning: Quest Rewards 250 Zenni 1000 Zenni Item Transactions Recieved Demon Realm Outfit [1,500z] Purchased: Sold: Transferred: 1200 Zenni -> (Mari) (Mari) Demon Realm Outfit -> (Malzagog) Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: 90 Total EXP Gain: 300 Base Zenni Gain: 350 Updates Equipment Changes: Unequipped Flak Jacket Equipped Demon Realm Outfit Zenni: (640) + (1600) - 1200 = (1040) PL: (415) + (300) = (715) Level: (C) // (E) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (500) + (2 * 50) = (600) Power: (220) + (4 * 20) = (300) Dexterity: (40) + [2 * 20] = (80) [center [/center]1d50 HP: 660 Power: 390 Dexterity: 88 Edited by Malzagog, Jan 21 2012, 05:40 PM.
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| Felona | Jan 21 2012, 09:29 PM Post #11 |
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Administrator
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Days [Day 1] The Flying Braggart [Day 2] The Flying Braggart [Day 3] Psycho Driver [Day 4] Psycho Driver [Day 5] Psycho Driver [Day 6] Spar [Day 7] Spar Training Moves Learned: Psycho Driver Quest Rewards Herculian Jet Pack Weekly Gains Base EXP Gain: 30 + 30 + 31 + 31 + 3 + 3 + 3 Quest/Other EXP Gain: N/A Total EXP Gain: 131 Base Zenni Gain: 206 Updates Equipment Changes: N/A Zenni: 800 + 206 = 1006z PL: 314 + 131 = 445 Level: B // C (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 350 + (100) = 450 Power: 140 + (40) = 180 Dexterity: 100 ![]() Intermediate: 1d50 Stats: +30% Power. +20% HP. +0% Dexterity. HP - 540 Power - 234 Dexterity - 100 Edited by Felona, Jan 21 2012, 09:29 PM.
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| Mr. Strange | Jan 22 2012, 01:50 AM Post #12 |
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Days [Day 1]Ki Blade Rush (Tuffle ability active, cost only 1 day to learn) [Day 2]Cell's School For Scoundrels [Day 3]Cell's School For Scoundrels [Day 4]Cell's School For Scoundrels [Day 5]Cell's School For Scoundrels [Day 6]Cell's School For Scoundrels [Day 7]Evil Flame (Day 1 of 2) Training Moves Learned: Ki Blade Rush [ENERGY, MANIPULATED KI] Description: Dashing at the opponent with their ki sword flaring, the attacker sprints at the final stretch of the attack; moving in a blur past the opponent before rematerializing behind the enemy with their sword outstretched. Though during the blur a slash is driven through the enemy, it is the user's speed that pushes this attack past "good" into "extraordinary". Effect: Energy attack doing (25% Power) Damage. Your attack roll cannot exceed 1d34 with this attack. SUCCESSFUL - If your attack roll is 31 or higher, this attack gains 'SEVERx2'. Costs 1 KI Point. Requirements: N/A Training Days: 2 Moves Learning: Evil Flame [ENERGY, BLAST] Description: Charging ki into their body, the attacker shoots out a gigantic fireball from their mouth unto the opponent. Effect: Energy attack doing (25% Power) Damage. If the result of your dice roll is 26 or higher, for the purpose of this attack's effect your roll result is considered to be 25. SUCCESSFUL - Your opponent may not Power Up until one of their attack rolls exceeds your attack roll. Costs 2 KI Points. Requirements: N/A Training Days: 2 (Spent 1 day learning this week, 1 more to learn next week) Quest Rewards Hell's Custom Skill Defensive Ki Draining Technique Description: Taught to Strange by Dracula himself, he is taught how to pull extra ki out of his opponents movements while spending just as much ki as he pulls out. CONSTANT - Whenever you STOP an attack without multiple dice rolls, with a defensive roll of 20 or higher, you may lose 1 ki for your opponent to lose 1 ki. Costs 2 Ki Point. Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain:156 Quest/Other EXP Gain: Total EXP Gain:156 Base Zenni Gain: 254 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (206) + (254) = (460) PL: (331) + (156) = (487) Level: (B) // (C) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (250) + (2 * 50) = (350) Power: (100) + (1 * 20) = (120) Dexterity: (200) + [1 * X (30)] = (230) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) |
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| Sid Cameron | Jan 22 2012, 07:35 AM Post #13 |
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& Blazing Dragon
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Days [Day 1] Aggravated Assault [Day 2] " [Day 3] " [Day 4] Violence Party [Day 5] " [Day 6] " [Day 7] " Training Moves Learned: Aggravated Assault, Violence Party Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: Total EXP Gain: 21 Base Zenni Gain: 4 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 574 + 14 = 588 PL: 196 + 21 = 217 Level: A // A |
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| Felix | Jan 22 2012, 08:27 AM Post #14 |
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Days [Day 1] Learned Focused Chi Barrage (-1 day from In the Name of Science) [Day 2-3] Learned Ki Fist Block [Day 4-5] Sparred Loke x2 [Day 6] Sparred Daeus [Day 7] Sparred Felons Training Moves Learned: Ki Fist Block, Focused Chi Barrage Moves Learning: N/A Quest Rewards N/A Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 129 EXP Quest/Other EXP Gain: None Total EXP Gain: 129 EXP Base Zenni Gain: 206 Zenni Updates Equipment Changes: None Zenni: 816 + 206 = 1022 Zenni PL: 304 + 129 = 433 Level: B // C HP: 350 + 50= 400 +16%= 464 Power: 180 + 20= 200 + 6%= 212 Dexterity: 60 + 40= 100 + 6%= 106 Transformation stat/dice change Dice roll= 1d60 HP: 460 + 16%= 534 Power: 240 + 6%= 254 Dexterity: 115 + 6%= 122 |
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| Carl Ragestien | Jan 22 2012, 05:02 PM Post #15 |
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Days [Day 1] Breathtaker [Day 2] Breathtaker [Day 3] Breathtaker [Day 4] Epitaph To War [Day 5] Epitaph To War [Day 6] Epitaph To War [Day 7] Epitaph To War Training Moves Learned: Breathtaker, Epitaph To War Moves Learning: Quest Rewards Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: Total EXP Gain: 21 Base Zenni Gain: 14 Updates Equipment Changes: Zenni: 228 + 14 = 242 PL: 142 + 21 = 163 Level: A // A Edited by Carl Ragestien, Jan 22 2012, 06:04 PM.
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| Ultra | Jan 22 2012, 05:42 PM Post #16 |
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Days [Day 1] Spar [Day 2] Spar [Day 3] Spar [Day 4] Spar [Day 5] RP (Helping Hand) [Day 6] RP (Helping Hand) [Day 7] Quest (Korin Tower) Quest Rewards 250 zenni Item Transactions Purchased: - Sold: - Transferred: - Weekly Gains Base EXP Gain: 30 Quest/Other EXP Gain: N/A Total EXP Gain: 210 Base Zenni Gain: 50 Updates Equipment Changes: Unequipped Normal C.C. Jacket, equipped Sturdy C.C. Jacket / High Quality C.C. Pants Zenni: 425 + 350 = 775 PL: 520 + 210 = 730 Level: E (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP – 500 + 3 = 650 Power – 200 + 3 = 260 Dexterity – 60 + 2 = 100 d80 High Tension |
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| Jack Freeman | Jan 22 2012, 06:39 PM Post #17 |
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Ladies Man
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Days [Day 1] Move [Day 2] Move [Day 3] Move [Day 4] Spar [Day 5] Spar [Day 6] Spar [Day 7] Spar Training Moves Learned: Leverage Mastery Description: By gaining the defensive leverage, you are capable of putting yourself in a more favorable position when it comes time to go on the offensive. In combat, it is important to remember -- if you can attack without being attacked, you will gain the upperhand. Effect: The result of your defensive rolls gain +1 for every attack you've STOPPED prior to that roll. This effect resets when one of your opponent's attacks are SUCCESSFUL against you. Activate after STOPPING an attack. The result of your next attack roll is +3. This effect does not stack with itself. Requirements: Must know at least three (3) Aoyusumu attacks and/or skills. Training Days: 5 Quest Rewards N/A Item Transactions Purchased: N/A Sold: N/A Transferred: +100 zenni from Arcadius Weekly Gains Base EXP Gain: 3 x 3 = 9 + 4 x 30 = 129 Quest/Other EXP Gain: N/A Total EXP Gain: 129 Base Zenni Gain: 2 x 3 = 6 + 4x 50 = 206 Updates Equipment Changes: N/A Zenni: 404 + 206 = 610 PL: 466 + 129 = 595 Level: C // D HP: 450 + (2 * 50) = 550 Power: 220 + (2 * 20) = 260 Dexterity: 60 + [0 * 20] = 60 High Tension [1d80] HP: 550 + 17% = 644 Power: 260 + 17% = 304 Dexterity: 60 + 16% = 70 Edited by Jack Freeman, Jan 23 2012, 08:48 AM.
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| Loke | Jan 22 2012, 06:52 PM Post #18 |
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Days [Day 1] SPAR [Day 2] SPAR [Day 3] Training [Day 4] Training [Day 5] Training [Day 6] Training [Day 7] Training Training Moves Learned: BOOM-erang [ENERGY, MANIPULATED KI] Description: Creating a sickle-shaped blade of energy, the user hurls it towards the opponent in an arc. Though looking more like a child's toy, the attack has enough juice in it to send an opponent flying once struck. The explosion caused by impact can be very thunderous, and it has yet another trick up its sleeve. After detonation, the weapon will reform and return to the user. Effect: Energy attack doing (60% Power) Damage. SUCCESSFUL - You may perform this attack on your next turn for X KI Points instead. X = The cost of your opponent's next attack. Costs 3 KI Points. Requirements: N/A Training Days: 3 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain: Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni) PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) |
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| Draven | Jan 22 2012, 08:55 PM Post #19 |
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Days [Day 1] Learn Ki Shield [Day 2] Learn Ki Shield [Day 3] Learn Ki Shield [Day 4] Learn Focus Buster [Day 5] Learn Focus Buster [Day 6] Learn Too Hot To Handle [Day 7] Learn Too Hot To Handle Training Moves Learned: Ki Shield, Focus Buster, Too Hot To Handle Moves Learning: N/A Quest Rewards N/A Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: Total EXP Gain: 21 Base Zenni Gain: 14 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 57 + 14 = 71 PL: 439 + 21 = 460 Level: C // C n/a |
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| Bubble | Jan 22 2012, 09:16 PM Post #20 |
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Days [Day 1] The Draft (Seeing Green, Korin's Tower, Power To The Man) [Day 2] The Draft (Seeing Green, Korin's Tower, Power To The Man) [Day 3] The Draft (Seeing Green, Korin's Tower, Power To The Man) [Day 4] Spar [Day 5] Spar [Day 6] Spar [Day 7] Spar Training Moves Learned: Moves Learning: Quest Rewards Korin's Tower - 250 Zenni Seeing Green - Saibaseed [500z] Inventory Slots: 1 Description: A thick, fleshy green seed with flaked ends. When buried under a deep enough amount of soil, a Saibamen instantly emerges to take the brunt of an attack for you. Effect: USEx1. You may STOP an UNRESTRICTED attack. You may only use this once per combat. Power To The Man - 300 Zenni Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: Zenni: 954 + 550 + 350 = 1,854 Zenni PL: 466 + 210 = 676 Level: C // D HP: 550 + 100 = 650 Power: 160 + 20 = 180 Dexterity: 80 + 20 = 100 Disciple of Dark d80 - Mastered [MASTERED] Smoke & Mirrors - When you perform an attack roll of 26 or higher on an attack without multiple dice rolls, you may choose your opponent’s next attack. If they cannot perform that attack, they must pass. The attack you choose must be Base Cost 3 or less. You cannot choose RESTRICTED attacks. You cannot use this effect on consecutive turns. HP: 813 Power: 207 Dexterity: 110 |
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| Gum | Jan 22 2012, 09:26 PM Post #21 |
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Days [Day 1] Korin's Tower [Day 2] Power to the Man [Day 3] Seeing Green [Day 4] Spar [Day 5] Spar [Day 6] Spar [Day 7] Spar Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 30 x 7 = 210 EXP Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 50 x 7 = 350 zenni Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (1306) + (350) = (1656) PL: (439) + (210) = (649) Level: (C) // (D) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (650) + (2 * 50) = (750) Power: (160) + (1 * 20) = (180) Dexterity: (40) + [1 * X (20)] = (60) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Evil Form 1d60 + 20 = 1d80 HP: 900 Power: 216 Dexterity: 66 |
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| Alister Brand | Jan 22 2012, 09:54 PM Post #22 |
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Days [Day 1] Practice Tournament RP 1 [Day 2] Practice Tournament RP 2 [Day 3] Practice Tournament RP 3 [Day 4] Practice Tournament Spar [Day 5] I'm On Top of The World? [Quest-Korin's Tower] [Day 6] I'm On Top of The World Regular RP 1 [Day 7] I'm On Top of The World Regular RP 2 Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 250 Zenni Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: 0 Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: None Zenni: 670 + 600 = 1,270 PL: 250 + 210 = 460 Level: B // C (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 400 + (2* 50) = 500 + 5% + 5% = 551 Power: 180 + (1 * 20) = 200 + 5% + 5% = 221 Dexterity: 40+ [1* X 20] = 60 + 5% = 63 D25-[NOVICE] Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +2 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform. HP- 585 + 5% + 5% = 645 = +94 Power- 234 + 5% + 5% = 258 Dexterity- 73 + 5% = 78 |
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| Trelocks | Jan 22 2012, 09:56 PM Post #23 |
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Trelocks
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Days [Day 1] Escaping heaven(start) [Day 2] [Day 3] [Day 4] [Day 5]Escaping heaven(finish) [Day 6] Shooting star [Day 7] shooting star 2/4 Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: Shooting star 2/4 Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain:156 Quest/Other EXP Gain: Total EXP Gain:156 Base Zenni Gain:254 (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (460) + (156) = (616) PL: (385) + (156) = (441) Level: (b) // (c) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (450) + (Stat Points Portion * 50) 2= (550) Power: (160) + (Stat Points Portion * 20) 2 = (200) Dexterity: (40) (40) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)\ 1d25 Hp:743 pow: 230 Dex 40 |
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| Kaijinbo | Jan 22 2012, 10:19 PM Post #24 |
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The one who is many
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Days [Day 1]Spar [Day 2]^ [Day 3]^ [Day 4]^ [Day 5]School's Out Quest [Day 6]^ [Day 7]Seeing Green Quest Training Moves Learned: Moves Learning: Quest Rewards 500z, Smoke Grenade, Flak Jacket, 1x Saibaseed Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: Changing Genetic Kaleidoscope to (Yardratian // Wizard) Zenni: 549z + 350 = 899z PL: 331 + 210 = 541 Level: B // C (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: 300 + 2 = 400 Power: 200 + 2 = 240 Dexterity: 60 + 0 = 60 Giant Form: 1D60 |
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| Katsumi | Jan 22 2012, 11:16 PM Post #25 |
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Days [Day 1] Finish learning Weeping Willow (2/2) [Day 2] Schools Out (quest) [Day 3] Schools Out (quest) [Day 4] Schools Out, RP [Day 5] Schools Out, RP [Day 6] Schools Out, RP [Day 7] Transformation Quest Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 500z from Schools Out Smoke Grenade from Schools Out Flak Jacket (equipped) from Schools Out Transformation rewarded (1d20) Item Transactions N/A Weekly Gains Base EXP Gain: 183 Quest/Other EXP Gain: 0 Total EXP Gain: 183 Base Zenni Gain: 302 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (1358) + (302) = (1660) PL: (202) + (183) = (385) Level: (A) // (B) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS )) HP: (350) + (2 * 50) = (450) Power: (100) + (0 * 20) = (100) Dexterity: (60) + [2 * 2] = (100) 1d20 (Soldier's Song) Edited by Katsumi, Jan 22 2012, 11:32 PM.
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