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Week 3: 1/16/12 - 1/23/12
Topic Started: Jan 16 2012, 06:25 AM (379 Views)
Felona
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Administrator
Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week.
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Saphides
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Days

[Day 1] Martial Arts Training (S. S. Deadly Bomb)
[Day 2] Martial Arts Training (S. S. Deadly Bomb)
[Day 3] Martial Arts Training (S. S. Deadly Bomb)
[Day 4] Quest (Hell's Idol)
[Day 5] Quest (Hell's Idol)
[Day 6] Quest (Hell's Idol)
[Day 7] Story RP

Training

Moves Learned: S. S. Deadly Bomb
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

1x EXP Gain // 200 Zenni

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 129
Quest/Other EXP Gain: 30
Total EXP Gain: 159

Base Zenni Gain: 206

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (420) + (406) = (826)

PL: (250) + (159) = (409)
Level: (B) // (Cl)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (300) + (2sp * 50) = (400)
Power: (180) + (2 * 20) = (220)
Dexterity: (80) = (80)

Posted Image

Appearance: The Android's circuitry goes haywire, causing sparks to fly and sometimes knee-jerk responses and unnecessary twitches. While it can be dangerous if prolonged, the malfunction can be kept in check by a resourceful AI. The Android is capable of rerouting and hacking deep into their own power supply as well as nearby power sources to fuel them, temporarily overloading them.
Stats: +25% Power. +0% HP. +25% Dexterity.
Special Trait(s):
[NOVICE] Short Circuit - You may pay 2 KI Points to have any of your attack or defensive rolls gain +2 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL, COUNTER or SEVER with that roll. You can only use this effect once per turn.
[INTERMEDIATE] Blown Circuit - You may pay 2 KI Points to have any of your attack or defensive rolls gain +3 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL, COUNTER or SEVER with that roll. You can only use this effect once per turn.
[MASTERED] Overdrive - You may pay 2 KI Points to have any of your attack or defensive rolls gain +3 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL or SEVER with that roll. You can only use this effect once per turn.

HP - 400 = 400 (+20%(80) = 480)
Power - 220 + 25%(55) = 275 (+20%(55) = 330)
Dexterity - 80 +25%(20) = 100
Edited by Saphides, Jan 22 2012, 11:00 AM.
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Mari
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The Runaway
Days

[Day 1] Quest (Quito)
[Day 2] Spar (vs. Malzagog)
[Day 3] Spar (vs. Jack Freeman)
[Day 4] Quest (Operation: Wild Predators)
[Day 5] Quest (Operation: Wild Predators)
[Day 6] Quest (Excuse Me Ma'am)
[Day 7] RP

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Flak Jacket, Smoke Grenade

Item Transactions

Purchased: Battle Scouter, Battle Scouter, Scouter, Changeling Special Forces Armor, Improved Nanomachines, Demon Realm Outfit, Honorable Yardrat Warrior Outfit, Battle Scouter, Mystical Majin Pants, Sturdy Red Ribbon Jacket, Honorable Yardrat Warrior Outfit.
Sold: Flak Jacket
Transferred: Battle Scouter, Battle Scouter, Scouter, Changeling Special Forces Armor, Demon Realm Outfit, Honorable Yardrat Warrior Outfit, Battle Scouter, Mystical Majin Pants, Sturdy Red Ribbon Jacket, Honorable Yardrat Warrior Outfit.

Weekly Gains

Base EXP Gain: 30 + 30 + 30 +30 + 30 + 30 + 30
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes: Equipped Improved Nanomachines
Zenni: 1,072 + 350 = 1,422

PL: 250 + 210 = 460
Level: 250 (B) // 460 (C)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 350 + 2 SP (100) = 450 + 12% = 504
Power: 140 + 1 SP (20) = 160
Dexterity: 100 + 1 SP (25) = 125

Posted Image

Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android.
Stats: +20% Power. +15% HP. +15% Dexterity.
Special Trait(s):
[NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style.
[INTERMEDIATE] Biological Evolution - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. After receiving damage from a SUCCESSFUL, non-custom, Advanced Attack in Battle with a roll of 30 or higher, you may lose 2 KI Points. If you do, you may add that attack to your Extra Moves List.

HP: 504 + 15% = 580
Power: 160 + 20% = 192
Dexterity: 125 +15% = 144

Transformation Roll: 1d45
Edited by Mari, Jan 22 2012, 10:56 PM.
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Arcadius
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The Royal Agent Unemployed
Days

[Day 1] Spar: Arcadius vs Grim
[Day 2] Virtual Reality
[Day 3] Virtual Reality
[Day 4] Virtual Reality (Battle)
[Day 5] Spar: Arcadius vs Daigotsu
[Day 6] Spar: Arcadius vs Tamara
[Day 7] Power to the Man!

Training

Moves Learned:
Moves Learning:

Quest Rewards

250z
300z

Item Transactions

Purchased:
Sold:
Transferred: 150z (to Ivan Slag), 250z (From Ivan Slag), 100z (to Jack Freeman)

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain: 60exp (quest reward), 15 exp (Zenkai Power)
Total EXP Gain: 285

Base Zenni Gain: 350z

Updates

Equipment Changes:

Zenni: 254z + 900z = 1,154z

PL: 466 + 285 = 751
Level: C // E

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 500 + (1 * 50) = 550
Power: 200 + (6 * 20) = 320
Dexterity: 60 + [1 * 20] = 80

Posted Image
TF Dice: 1D75

HP: 689
Power: 432
Dexterity: 64
Edited by Arcadius, Jan 22 2012, 07:51 PM.
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Tamara
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Days

[Day 1] Move Training [Tiger Strikes]
[Day 2] Move Training [Tiger Strikes]
[Day 3] Move Training [Tiger Strikes]
[Day 4] Quest [Korin Tower]
[Day 5] Spar vs Arcadius
[Day 6] Quest [School's Out]
[Day 7] Quest [School's Out]

Training

Moves Learned: Tiger Strikes
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

250 Zenni [Korin Tower]

500 Zenni [School's Out]

Flak Jacket [School's Out]

Smoke Grenade [School's Out]

Item Transactions

Purchased:
Sold:
Transferred:1600 Zenni (To Mari), Honorable Yardrat Warrior Outfit (From Mari)

Weekly Gains

Base EXP Gain: 129
Quest/Other EXP Gain:
Total EXP Gain: 129

Base Zenni Gain: 206

Updates

Equipment Changes: Basic Majin Pants [Unequipped], Honorable Yardrat Warrior Outfit [Equipped]

Zenni: 14 + 206 = 220

PL: 331 + 129 = 460
Level: B // C

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 350 + (2 * 50) = 450
Power: 140 + (1 * 20) = 160
Dexterity: 100 + [1 * X (Refer to Dexterity Chart)] = 125

Disciple of Light 1D40
Edited by Tamara, Jan 23 2012, 04:43 AM.
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Daigotsu
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Shadow Dragon
Days

[Day 1]Quest: Rock your heart out(here)
[Day 2]Quest: One Shell of a good time(here)
[Day 3]Quest: One Shell of a good time(here)
[Day 4]Quest: School's Out(here)
[Day 5]Quest: School's Out(here)
[Day 6]Spar w/ Arcadius
[Day 7]RP with Mari(here)

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Rock your heart out: 250 Zenni
One Shell of a good time: Turtle Shell, 250 Zenni
School's Out: Flak Jacket, Smoke Grenade, 500 Zenni

Item Transactions

Purchased: Scouter & Honorable Yardrat Warrior Outfit(Through Mari 20% discout)
Sold: Training Weights(25 Zenni) x 4, Martial Arts Gi(200 Zenni) x1, Turtle Shell(150 Zenni) x1, Flak Jacket(250 Zenni) x1, Smoke Grenade(50 Zenni) x1
Transferred:

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes: Equipping Scouter
Zenni: 300 + 1,000(quests) + 350(daily) + 750(Sold Items) - 800(Scouter) -1600(Honorable Yardrat Warrior Outfit) = 0

PL: 411 + 210 = 621
Level: C // D


HP: 500 + (2 * 50) = 600
Power: 160 + (2 * 20) = 200
Dexterity: 100 + 0 = 100

Transformation dice: 1d40

[NOVICE] Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +2 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform.

to

[INTERMEDIATE] Strenuous Transformation - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +3 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform.
Edited by Daigotsu, Jan 21 2012, 11:21 PM.
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Grim
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[Day 1]Spar vs Kaijinbo
[Day 2]Spar vs Kaijinbo
[Day 3]Spar vs Kaijinbo
[Day 4]Spar vs Kaijinbo
[Day 5]Seeing Green
[Day 6]Seeing Green
[Day 7]Korin's Tower

Training


Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

250z

Saibaseed [500z] x2
Inventory Slots: 1
Description: A thick, fleshy green seed with flaked ends. When buried under a deep enough amount of soil, a Saibamen instantly emerges to take the brunt of an attack for you.
Effect: USEx1. You may STOP an UNRESTRICTED attack. You may only use this once per combat.
(List all Quest rewards)

Item Transactions


Purchased:
Sold:
Transferred:

Weekly Gains


Base EXP Gain:210
Quest/Other EXP Gain:
Total EXP Gain:210

Base Zenni Gain:350

Updates


Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (616) + (350) = (916)

PL: (250) + (210) = (460)
Level: (B) // (C)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (350) + (1 * 50) = (400) +12%= 448
Power: (160) + (2 * 20) = (200)
Dexterity: (80) +(1 x 20) = 100

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)



Posted Image


Appearance: Changelings are born with a Power Level so high that they are initially unable to control it, and therefore they create forms to actually maintain that power -- though there is a high infant mortality rate because of this very reason. Therefore, their first form is actually them hiding a power they are unable to control and Form 2 is the first step to achieving their ultimate power. In Form 2, the Changeling grows taller in size and their muscle mass increases 3-4x their normal size. Horns also protrude from their skull and their body shapeshifts to take on a more armored appearance, specifically around the chest.
Stats: +30% Power. +20% HP. +0% Dexterity.
Special Trait(s):
[NOVICE] The Element of Fear - When your attack roll is +20 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used.
[INTERMEDIATE] The Power of Intimidation - When your attack roll is +18 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used.

1d45 now

HP: 400 +20%= 480 +12%= 537
Power: 200 +30%= 260
Dexterity:100
Edited by Grim, Jan 21 2012, 04:44 PM.
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Ivan Slag
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Days

[Day 1] Virtual Reality
[Day 2] Virtual Reality
[Day 3] Virtual Reality (Battle)
[Day 4] Heart of Steel
[Day 5] Heart of Steel (Battle)
[Day 6] Practice Tounament Spar vs Jack Freeman
[Day 7] Extra Virtual Reality RP (~2000 words)

Training

Moves Learned: N/A
Moves Learning: N/A

Quest Rewards

250z from Virtual Reality
2x base exp gain from Virtual Reality

Power Absorption Jewels x 2 from Heart of Steel

Item Transactions

Purchased:First Aid kit
Sold:
Transferred: 150z from Arcadius. 250z to Arcadius

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain: 60
Total EXP Gain: 270

Base Zenni Gain: 350

Updates

Equipment Changes: No changes

Zenni: 0 + 350 = 350z

PL: (520) + (270) = (790)
Level: (C) // (E)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (600) + (4 * 50) = (800)
Power: (160) + (3 * 20) = (220)
Dexterity: (60) + [1 * 20 = (80)

1d60 Transformation Die
Edited by Ivan Slag, Jan 22 2012, 09:07 PM.
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Argos
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Days

[Day 1] Spar
[Day 2] Spar
[Day 3] Spar
[Day 4] Quest: Rock Your Heart Out
[Day 5] Quest: Not Your Old Man's E-Fed
[Day 6] Quest: Not Your Old Man's E-Fed
[Day 7] Quest: Not Your Old Man's E-Fed

Training

-

Quest Rewards

30 Exp, 1000 Zenni, 250 Zenni

Item Transactions

Purchased:
Sold:
Transferred: Battle Scouter

Weekly Gains

Base EXP Gain: 30 + 30 + 30 + 30 + 30 + 30 + 30 = 210
Quest/Other EXP Gain: 30 + 30 = 60
Total EXP Gain: 270

Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 50 = 350

Updates

Zenni: 760 + 350 = 1,110

PL: 520 + 270 = 790
Level: C // E

HP: 450 + 3 Points = 600
Power: 220 + 3 Points = 280
Dexterity: 60 + 2 Points = 100

Giant Form: 1d80
Edited by Argos, Jan 21 2012, 07:30 PM.
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Malzagog
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Days

[Day 1] Quest: Werewolves are the new Vampires, Anyway Completed
[Day 2] Quest: Virtual Reality Started
[Day 3] Quest: Virtual Reality
[Day 4] Quest: Virtual Reality Completed
[Day 5] Quest: Not Your Old Man's e-Fed Started
[Day 6] Quest: Not Your Old Man's e-Fed
[Day 7] Quest: Not Your Old Man's e-Fed Completed

Training

Moves Learned:
Moves Learning:

Quest Rewards

250 Zenni
1000 Zenni

Item Transactions
Recieved Demon Realm Outfit [1,500z]

Purchased:
Sold:
Transferred: 1200 Zenni -> (Mari)
(Mari) Demon Realm Outfit -> (Malzagog)

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain: 90
Total EXP Gain: 300

Base Zenni Gain: 350

Updates

Equipment Changes: Unequipped Flak Jacket
Equipped Demon Realm Outfit

Zenni: (640) + (1600) - 1200 = (1040)

PL: (415) + (300) = (715)
Level: (C) // (E)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (500) + (2 * 50) = (600)
Power: (220) + (4 * 20) = (300)
Dexterity: (40) + [2 * 20] = (80)

[centerPosted Image[/center]
1d50

HP: 660
Power: 390
Dexterity: 88
Edited by Malzagog, Jan 21 2012, 05:40 PM.
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Felona
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Administrator
Days

[Day 1] The Flying Braggart
[Day 2] The Flying Braggart
[Day 3] Psycho Driver
[Day 4] Psycho Driver
[Day 5] Psycho Driver
[Day 6] Spar
[Day 7] Spar

Training

Moves Learned: Psycho Driver

Quest Rewards

Herculian Jet Pack


Weekly Gains

Base EXP Gain: 30 + 30 + 31 + 31 + 3 + 3 + 3
Quest/Other EXP Gain: N/A
Total EXP Gain: 131

Base Zenni Gain: 206

Updates

Equipment Changes: N/A

Zenni: 800 + 206 = 1006z

PL: 314 + 131 = 445
Level: B // C

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 350 + (100) = 450
Power: 140 + (40) = 180
Dexterity: 100

Posted Image
Intermediate: 1d50
Stats: +30% Power. +20% HP. +0% Dexterity.

HP - 540
Power - 234
Dexterity - 100
Edited by Felona, Jan 21 2012, 09:29 PM.
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Mr. Strange

Days

[Day 1]Ki Blade Rush (Tuffle ability active, cost only 1 day to learn)
[Day 2]Cell's School For Scoundrels
[Day 3]Cell's School For Scoundrels
[Day 4]Cell's School For Scoundrels
[Day 5]Cell's School For Scoundrels
[Day 6]Cell's School For Scoundrels
[Day 7]Evil Flame (Day 1 of 2)

Training

Moves Learned:
Ki Blade Rush [ENERGY, MANIPULATED KI]
Description: Dashing at the opponent with their ki sword flaring, the attacker sprints at the final stretch of the attack; moving in a blur past the opponent before rematerializing behind the enemy with their sword outstretched. Though during the blur a slash is driven through the enemy, it is the user's speed that pushes this attack past "good" into "extraordinary".
Effect: Energy attack doing (25% Power) Damage. Your attack roll cannot exceed 1d34 with this attack. SUCCESSFUL - If your attack roll is 31 or higher, this attack gains 'SEVERx2'. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
Moves Learning:
Evil Flame [ENERGY, BLAST]
Description: Charging ki into their body, the attacker shoots out a gigantic fireball from their mouth unto the opponent.
Effect: Energy attack doing (25% Power) Damage. If the result of your dice roll is 26 or higher, for the purpose of this attack's effect your roll result is considered to be 25. SUCCESSFUL - Your opponent may not Power Up until one of their attack rolls exceeds your attack roll. Costs 2 KI Points.
Requirements: N/A
Training Days: 2 (Spent 1 day learning this week, 1 more to learn next week)

Quest Rewards

Hell's Custom Skill
Defensive Ki Draining Technique
Description: Taught to Strange by Dracula himself, he is taught how to pull extra ki out of his opponents movements while spending just as much ki as he pulls out.
CONSTANT - Whenever you STOP an attack without multiple dice rolls, with a defensive roll of 20 or higher, you may lose 1 ki for your opponent to lose 1 ki. Costs 2 Ki Point.


Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain:156
Quest/Other EXP Gain:
Total EXP Gain:156

Base Zenni Gain: 254

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (206) + (254) = (460)

PL: (331) + (156) = (487)
Level: (B) // (C)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (250) + (2 * 50) = (350)
Power: (100) + (1 * 20) = (120)
Dexterity: (200) + [1 * X (30)] = (230)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Sid Cameron
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& Blazing Dragon
Days

[Day 1] Aggravated Assault
[Day 2] "
[Day 3] "
[Day 4] Violence Party
[Day 5] "
[Day 6] "
[Day 7] "

Training

Moves Learned: Aggravated Assault, Violence Party
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 21
Quest/Other EXP Gain:
Total EXP Gain: 21

Base Zenni Gain: 4

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 574 + 14 = 588

PL: 196 + 21 = 217
Level: A // A
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Felix
Member Avatar

Days

[Day 1] Learned Focused Chi Barrage (-1 day from In the Name of Science)
[Day 2-3] Learned Ki Fist Block
[Day 4-5] Sparred Loke x2
[Day 6] Sparred Daeus
[Day 7] Sparred Felons

Training

Moves Learned: Ki Fist Block, Focused Chi Barrage
Moves Learning: N/A

Quest Rewards

N/A

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 129 EXP
Quest/Other EXP Gain: None
Total EXP Gain: 129 EXP

Base Zenni Gain: 206 Zenni

Updates

Equipment Changes: None
Zenni: 816 + 206 = 1022 Zenni

PL: 304 + 129 = 433
Level: B // C


HP: 350 + 50= 400 +16%= 464
Power: 180 + 20= 200 + 6%= 212
Dexterity: 60 + 40= 100 + 6%= 106

Transformation stat/dice change

Dice roll= 1d60

HP: 460 + 16%= 534
Power: 240 + 6%= 254
Dexterity: 115 + 6%= 122
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Carl Ragestien

Days

[Day 1] Breathtaker
[Day 2] Breathtaker
[Day 3] Breathtaker
[Day 4] Epitaph To War
[Day 5] Epitaph To War
[Day 6] Epitaph To War
[Day 7] Epitaph To War

Training

Moves Learned: Breathtaker, Epitaph To War
Moves Learning:

Quest Rewards

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 21
Quest/Other EXP Gain:
Total EXP Gain: 21

Base Zenni Gain: 14

Updates

Equipment Changes:

Zenni: 228 + 14 = 242

PL: 142 + 21 = 163
Level: A // A
Edited by Carl Ragestien, Jan 22 2012, 06:04 PM.
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Ultra
Member Avatar

Days

[Day 1] Spar
[Day 2] Spar
[Day 3] Spar
[Day 4] Spar
[Day 5] RP (Helping Hand)
[Day 6] RP (Helping Hand)
[Day 7] Quest (Korin Tower)

Quest Rewards

250 zenni

Item Transactions

Purchased: -
Sold: -
Transferred: -

Weekly Gains

Base EXP Gain: 30
Quest/Other EXP Gain: N/A
Total EXP Gain: 210

Base Zenni Gain: 50

Updates

Equipment Changes: Unequipped Normal C.C. Jacket, equipped Sturdy C.C. Jacket / High Quality C.C. Pants

Zenni: 425 + 350 = 775

PL: 520 + 210 = 730
Level: E

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP – 500 + 3 = 650
Power – 200 + 3 = 260
Dexterity – 60 + 2 = 100

d80 High Tension
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Jack Freeman
Member Avatar
Ladies Man
Days

[Day 1] Move
[Day 2] Move
[Day 3] Move
[Day 4] Spar
[Day 5] Spar
[Day 6] Spar
[Day 7] Spar

Training

Moves Learned:

Leverage Mastery
Description: By gaining the defensive leverage, you are capable of putting yourself in a more favorable position when it comes time to go on the offensive. In combat, it is important to remember -- if you can attack without being attacked, you will gain the upperhand.
Effect: The result of your defensive rolls gain +1 for every attack you've STOPPED prior to that roll. This effect resets when one of your opponent's attacks are SUCCESSFUL against you. Activate after STOPPING an attack. The result of your next attack roll is +3. This effect does not stack with itself.
Requirements: Must know at least three (3) Aoyusumu attacks and/or skills.
Training Days: 5


Quest Rewards

N/A

Item Transactions

Purchased: N/A
Sold: N/A
Transferred: +100 zenni from Arcadius

Weekly Gains

Base EXP Gain: 3 x 3 = 9 + 4 x 30 = 129
Quest/Other EXP Gain: N/A
Total EXP Gain: 129

Base Zenni Gain: 2 x 3 = 6 + 4x 50 = 206

Updates

Equipment Changes: N/A

Zenni: 404 + 206 = 610

PL: 466 + 129 = 595
Level: C // D

HP: 450 + (2 * 50) = 550
Power: 220 + (2 * 20) = 260
Dexterity: 60 + [0 * 20] = 60

High Tension [1d80]

HP: 550 + 17% = 644
Power: 260 + 17% = 304
Dexterity: 60 + 16% = 70
Edited by Jack Freeman, Jan 23 2012, 08:48 AM.
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Loke
Member Avatar

Days

[Day 1] SPAR
[Day 2] SPAR
[Day 3] Training
[Day 4] Training
[Day 5] Training
[Day 6] Training
[Day 7] Training

Training

Moves Learned:

BOOM-erang [ENERGY, MANIPULATED KI]
Description: Creating a sickle-shaped blade of energy, the user hurls it towards the opponent in an arc. Though looking more like a child's toy, the attack has enough juice in it to send an opponent flying once struck. The explosion caused by impact can be very thunderous, and it has yet another trick up its sleeve. After detonation, the weapon will reform and return to the user.
Effect: Energy attack doing (60% Power) Damage. SUCCESSFUL - You may perform this attack on your next turn for X KI Points instead. X = The cost of your opponent's next attack. Costs 3 KI Points.
Requirements: N/A
Training Days: 3

Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Draven
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Days

[Day 1] Learn Ki Shield
[Day 2] Learn Ki Shield
[Day 3] Learn Ki Shield
[Day 4] Learn Focus Buster
[Day 5] Learn Focus Buster
[Day 6] Learn Too Hot To Handle
[Day 7] Learn Too Hot To Handle

Training

Moves Learned: Ki Shield, Focus Buster, Too Hot To Handle
Moves Learning: N/A

Quest Rewards

N/A

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 21
Quest/Other EXP Gain:
Total EXP Gain: 21

Base Zenni Gain: 14

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 57 + 14 = 71

PL: 439 + 21 = 460
Level: C // C

n/a
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Bubble
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Days

[Day 1] The Draft (Seeing Green, Korin's Tower, Power To The Man)
[Day 2] The Draft (Seeing Green, Korin's Tower, Power To The Man)
[Day 3] The Draft (Seeing Green, Korin's Tower, Power To The Man)
[Day 4] Spar
[Day 5] Spar
[Day 6] Spar
[Day 7] Spar

Training

Moves Learned:
Moves Learning:

Quest Rewards

Korin's Tower - 250 Zenni
Seeing Green -
Saibaseed [500z]
Inventory Slots: 1
Description: A thick, fleshy green seed with flaked ends. When buried under a deep enough amount of soil, a Saibamen instantly emerges to take the brunt of an attack for you.
Effect: USEx1. You may STOP an UNRESTRICTED attack. You may only use this once per combat.
Power To The Man - 300 Zenni

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes:

Zenni: 954 + 550 + 350 = 1,854 Zenni

PL: 466 + 210 = 676
Level: C // D


HP: 550 + 100 = 650
Power: 160 + 20 = 180
Dexterity: 80 + 20 = 100


Disciple of Dark
d80 - Mastered
[MASTERED] Smoke & Mirrors - When you perform an attack roll of 26 or higher on an attack without multiple dice rolls, you may choose your opponent’s next attack. If they cannot perform that attack, they must pass. The attack you choose must be Base Cost 3 or less. You cannot choose RESTRICTED attacks. You cannot use this effect on consecutive turns.

HP: 813
Power: 207
Dexterity: 110


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Gum
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Days

[Day 1] Korin's Tower
[Day 2] Power to the Man
[Day 3] Seeing Green
[Day 4] Spar
[Day 5] Spar
[Day 6] Spar
[Day 7] Spar

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 30 x 7 = 210 EXP
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 50 x 7 = 350 zenni

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (1306) + (350) = (1656)

PL: (439) + (210) = (649)
Level: (C) // (D)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (650) + (2 * 50) = (750)
Power: (160) + (1 * 20) = (180)
Dexterity: (40) + [1 * X (20)] = (60)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

Evil Form
1d60 + 20 = 1d80


HP: 900
Power: 216
Dexterity: 66
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Alister Brand
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Days

[Day 1] Practice Tournament RP 1
[Day 2] Practice Tournament RP 2
[Day 3] Practice Tournament RP 3
[Day 4] Practice Tournament Spar
[Day 5] I'm On Top of The World? [Quest-Korin's Tower]
[Day 6] I'm On Top of The World Regular RP 1
[Day 7] I'm On Top of The World Regular RP 2

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

250 Zenni

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain: 0
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes: None

Zenni: 670 + 600 = 1,270

PL: 250 + 210 = 460
Level: B // C

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 400 + (2* 50) = 500 + 5% + 5% = 551
Power: 180 + (1 * 20) = 200 + 5% + 5% = 221
Dexterity: 40+ [1* X 20] = 60 + 5% = 63

D25-[NOVICE] Underdog - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +2 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost +1 KI Point to perform.


HP- 585 + 5% + 5% = 645 = +94
Power- 234 + 5% + 5% = 258
Dexterity- 73 + 5% = 78


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Trelocks
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Trelocks
Days

[Day 1] Escaping heaven(start)
[Day 2]
[Day 3]
[Day 4]
[Day 5]Escaping heaven(finish)
[Day 6] Shooting star
[Day 7] shooting star 2/4

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: Shooting star 2/4
Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain:156
Quest/Other EXP Gain:
Total EXP Gain:156

Base Zenni Gain:254 (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (460) + (156) = (616)

PL: (385) + (156) = (441)
Level: (b) // (c)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (450) + (Stat Points Portion * 50) 2= (550)
Power: (160) + (Stat Points Portion * 20) 2 = (200)
Dexterity: (40) (40)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)\ 1d25
Hp:743
pow: 230
Dex 40
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Kaijinbo
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The one who is many
Days

[Day 1]Spar
[Day 2]^
[Day 3]^
[Day 4]^
[Day 5]School's Out Quest
[Day 6]^
[Day 7]Seeing Green Quest

Training

Moves Learned:
Moves Learning:

Quest Rewards

500z, Smoke Grenade, Flak Jacket, 1x Saibaseed

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes: Changing Genetic Kaleidoscope to (Yardratian // Wizard)

Zenni: 549z + 350 = 899z

PL: 331 + 210 = 541
Level: B // C

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: 300 + 2 = 400
Power: 200 + 2 = 240
Dexterity: 60 + 0 = 60

Giant Form: 1D60
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Katsumi
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Days

[Day 1] Finish learning Weeping Willow (2/2)
[Day 2] Schools Out (quest)
[Day 3] Schools Out (quest)
[Day 4] Schools Out, RP
[Day 5] Schools Out, RP
[Day 6] Schools Out, RP
[Day 7] Transformation Quest

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

500z from Schools Out
Smoke Grenade from Schools Out
Flak Jacket (equipped) from Schools Out

Transformation rewarded (1d20)


Item Transactions

N/A

Weekly Gains

Base EXP Gain: 183
Quest/Other EXP Gain: 0
Total EXP Gain: 183

Base Zenni Gain: 302

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (1358) + (302) = (1660)

PL: (202) + (183) = (385)
Level: (A) // (B)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE 4 STAT POINTS ))

HP: (350) + (2 * 50) = (450)
Power: (100) + (0 * 20) = (100)
Dexterity: (60) + [2 * 2] = (100)

1d20 (Soldier's Song)
Edited by Katsumi, Jan 22 2012, 11:32 PM.
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