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| Week 5: 1/30/12 - 2/5/12 | |
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| Tweet Topic Started: Jan 30 2012, 12:03 AM (307 Views) | |
| Jack Freeman | Jan 30 2012, 12:03 AM Post #1 |
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Ladies Man
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Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week. |
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| Daigotsu | Jan 30 2012, 03:00 AM Post #2 |
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Shadow Dragon
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Days [Day 1] Dragon Ball Quest(Complete) [Day 2] Dragon Ball Quest(Complete) [Day 3] Ki Lance training [Day 4] Ki Lance training [Day 5] Spar vs Draven [Day 6] Spar vs Mari [Day 7] Performance Enhancers(link) Training Moves Learned: Ki Lance [PHYSICAL, ENERGY, PUNCH, MANIPULATED KI] Description: The user extends one arm forward as it begins to glow blue with Ki. Slowly, a sharp blue tip begins to form at the very ends of their fingers. The user then flies with incredible speed toward the opponent, driving the lance into their body. Effect: Physical attack doing (40% Power) Damage. This attack also counts as an energy attack for all effects. If you gained Ki Points on your previous turn, this attack costs -1 Ki Point. SUCCESSFUL - Your opponent's Mastery effects cannot be used for the next 4 turns, except any effects that were activated at the start of combat. Costs 3 KI Points. Requirements: N/A Training Days: 3 -1 (5 star dragon ball) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 4 Star Earth Dragon Ball Description: A palm-sized golden sphere with a slight orange tint and a mysterious set of stars affixed to the surface. This sphere has four stars upon it. Effect: The person who controls this Dragon Ball gains +1 Advanced Attack Slot, +1 Skill Slot or +1 Block Slot. You choose which when you obtain this Dragon Ball. [+1 AA] 5 Star Earth Dragon Ball Description: A palm-sized golden sphere with a slight orange tint and a mysterious set of stars affixed to the surface. This sphere has five stars upon it. Effect: While in possession of this Dragonball, it takes -1 day to learn any move. Performance Enhancers [000z] Inventory Slots: 1 Description: The vial of liquid known as the “Performance Enhancers” is nothing more than a sham! . . . or is it? Effect: For the next 7 Days, you are considered to have +(10% Power) and +(10% Dexterity). You still gain EXP based on your original stats. At the end of 7 days, this bonus disappears. This item is used immediately after quest completion. 125 Zenni Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 90 Quest/Other EXP Gain: 6 Total EXP Gain: 96 Base Zenni Gain: 154 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 56 + 154 + 125= 335 PL: 657 + 96 = 753 Level: D // E (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 600 + (2 * 50) = 700 Power: 200 + (0 * 20) = 200 Dexterity: 100 + [2 * 25] = 150 High Tension: +10 sides(1d50) Edited by Daigotsu, Feb 3 2012, 10:27 PM.
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| Mari | Jan 30 2012, 06:15 PM Post #3 |
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The Runaway
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Days [Day 1] Spar (vs Daigotsu) [Day 2] Move (Close Shave) [Day 3] Move (Close Shave) [Day 4] Move (Sonic Whisper) [Day 5] Move (Sonic Whisper) [Day 6] Move (Sonic Whisper) [Day 7] Move (Sonic Whisper) Training Moves Learned: Close Shave Description: The reflexes of an Aoyusumu student are unlike any other. To you, enemies appear to be moving in slow motion. Even on the off chance when they do catch you off guard, proper training and a calm state of mind allows you to use that extra half a second that would be wasted in the hands of anyone else. Effect: CONSTANT - Whenever your defensive roll is equal to your opponent's attack roll, the attack is STOPPED. After you roll a defensive roll, you may lose X KI Points. X = Any number between 1 and 5. Your defensive roll gains +X to the result. Costs 1 KI Point. Requirements: N/A Training Days: 2 Sonic Whisper [ENERGY, MANIPULATED KI] Description: While appearing to do nothing but move their lips at first; the quaking ground and loud rumble soon give way to the truth. As their lips move faster, the setting begins to shake harder and soon all that is left for them to do is open their mouth and release a sonic burst that cuts through the opponent and sends them soaring. Effect: RESTRICTEDx1. Energy attack doing (75% Power) Damage. SUCCESSFUL - Your opponent cannot attack you on their next turn. Your opponent? next three attacks gain -8 to the results. Cost 6 KI Points. Requirements: N/A Training Days: 4 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 30 + 18 Quest/Other EXP Gain: Total EXP Gain: 48 Base Zenni Gain: 50 + 12= 62 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 429 + 62 = 491 PL: 616 + 48 = 664 Level: 616 (D) // 664 (D) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android. Stats: +20% Power. +15% HP. +15% Dexterity. Special Trait(s): [INTERMEDIATE] Biological Evolution - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. After receiving damage from a SUCCESSFUL, non-custom, Advanced Attack in Battle with a roll of 30 or higher, you may lose 2 KI Points. If you do, you may add that attack to your Extra Moves List. TF Dice Roll: d45 // d50 Edited by Mari, Feb 5 2012, 04:52 PM.
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| Tamara | Jan 30 2012, 06:20 PM Post #4 |
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Days [Day 1] Quest [Heart of Steel] [Day 2] Quest Battle [Heart of Steel] [Day 3] Spar vs Saphides [Day 4] [Day 5] [Day 6] [Day 7] Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Heart of Steel
Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 90 Quest/Other EXP Gain: Total EXP Gain: 90 Base Zenni Gain: 150 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 376 + 150 = 526 PL: 589 + 90 = 679 Level: D // D (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) Disciple of Light: +10 sides (1D55) Edited by Tamara, Feb 2 2012, 12:45 AM.
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| Saphides | Jan 30 2012, 07:35 PM Post #5 |
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Days [Day 1] Move Training (Puppetmaster) [Day 2] Move Training (Neuron Disruptor) [Day 3] Move Training (Neuron Disruptor) [Day 4] Move Training (Neuron Disruptor) [Day 5] Move Training (Go Boom!) [Day 6] Move Training (Go Boom!) [Day 7] Spar (Tamara) Training Moves Learned: Puppetmaster, Neuron Disruptor, Go Boom! Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Thrusters, Auto-Pilot, Gravitron Sold: Transferred: Thrusters, Auto-Pilot, Gravitron Weekly Gains Base EXP Gain: 48 Quest/Other EXP Gain: Total EXP Gain: 48 Base Zenni Gain: 52 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (1175) + (152) + (350) - (350) + (939) - (875) = (1339) PL: (565) + (48) = (613) Level: (D) // (D) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) +5 Dice Sides to TF Roll. TF Die = D25 Edited by Saphides, Feb 6 2012, 11:45 AM.
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| Draven | Jan 30 2012, 07:45 PM Post #6 |
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Days [Day 1] Learn Channeled Chi Mastery [Day 2] Learn channeled Chi Mastery [Day 3] Learn Channeled Chi Mastery [Day 4] Learn Channeled Chi Mastery [Day 5] Learn Channeled Chi Mastery [Day 6] Spar vs Daigotsu [Day 7] Learn Heat Seeking Blast Training Moves Learned: Channeled Chi Mastery Moves Learning: Heat Seeking Blast (-3 Days next week) Quest Rewards n/a Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 48 Quest/Other EXP Gain: Total EXP Gain: 48 Base Zenni Gain: 62 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 446 + 62 = 508 PL: 670 + 48 = 718 Level: D // E (( ONLY COMPLETE NEXT SECTION IF YOU LEVELED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 450 + (2 * 50) = 550 Power: 280 + (2 * 20) = 320 Dexterity: 80 + 0= 80 +5(1d85) Edited by Draven, Feb 6 2012, 07:42 PM.
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| Argos | Feb 2 2012, 04:37 AM Post #7 |
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Days [Day 1] Quest: Virtual Reality [Day 2] Quest: Virtual Reality [Day 3] Quest: Virtual Reality (Battle) [Day 4] Quest: Policeman (or... woman) [Day 5] Quest: Policeman (or... woman) (Battle) [Day 6] Battle (Vs. Kaijinbo) [Day 7] Learning (Defiant Stance) Training Learned: Defiant Stance Quest Rewards 250 Zenni; 500 Exp; Police Badge Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 250 + 250 + 250 + 250 + 250 + 250 + 25 = 1525 Quest/Other EXP Gain: 500 Total EXP Gain: 2025 Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 2 = 302 Updates Zenni: 1,211 + 302 = 1,513 PL: 1,000 + 2,025 = 3,025 Level: F // G HP: 750 + 150 (3) = 900 Power: 320 + 40 (2) = 360 Dexterity: 125 + 25 (1) = 150 Edited by Argos, Feb 6 2012, 05:51 PM.
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| Grim | Feb 2 2012, 09:03 PM Post #8 |
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Days [Day 1] Shooting Star [Day 2] Shooting Star [Day 3] Shooting Star [Day 4] Shooting Star [Day 5] Ki fist block [Day 6] Malzagog Fight [Day 7] Ivan Slag Fight Training Moves Learned: Shooting star, ki fist block Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Small storage capsule Sold: Transferred: Weekly Gains Base EXP Gain: 75 Quest/Other EXP Gain: Total EXP Gain: 75 Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (0) + (110) = (110) PL: (700) + (75) = (775) Level: (Current Level) // (New Level) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) D60 + D10 = D70 |
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| Arcadius | Feb 2 2012, 09:22 PM Post #9 |
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The
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Days [Day 1] Bukujutsu [Day 2] Heat Seeking Blast [Day 3] Heat Seeking Blast [Day 4] Heat Seeking Blast [Day 5] Too Hot To Touch [Day 6] Kinetic Outburst [Day 7] Shooting Star Training Moves Learned: Bukujutsu, Heat Seeking Blast, Too Hot To Touch, Kinetic Outburst Moves Learning: Shooting Star (2 days left) Quest Rewards N/A Item Transactions Purchased: Sold: Transferred: 100z to Kaijinbo, 100z to Alister Brand, 100z to Daigotsu, 6 Star Dragonball from Alister Brand, 5 Star Dragonball from Daigotsu, Thrusters from Saphides Weekly Gains Base EXP Gain: 175 Quest/Other EXP Gain: 0 Total EXP Gain: 175 Base Zenni Gain: 14 Updates Equipment Changes: Zenni: 50 + 14 = 64 PL: 1,006 + 175 = 1,181 Level: F // F |
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| Malzagog | Feb 2 2012, 11:13 PM Post #10 |
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Days [Day 1] Started Learning Anger Management [Day 2] Learning Anger Management [Day 3] Finished Learning Anger Management [Day 4] Spar: Malzagog vs. Carl Ragestein [Day 5] Battle: Malzagog vs. Arcadius - VICTOR: Malzagog [Day 6] Spar: Malzagog vs. Carl Ragestein [Day 7] Spar: Malzagog vs. Ivan Slag Training Moves Learned: Anger Management, also switched my build to Aoyu with the 6 star dragonball Quest Rewards None Item Transactions Purchased: Sold: Transferred: Malzagog (500 Zenni) -> Mr. Strange Mr. Strange (Kamikaze Cell Jr.) -> Malzagog Weekly Gains Base EXP Gain: 129 Quest/Other EXP Gain: 0 Total EXP Gain: 129 Base Zenni Gain: 206 Updates Equipment Changes: None Zenni: (100) + (206) = (306) PL: (760) + (129) = (889) Level: (E) ![]() 1d80 [MASTERED] The Will of The Underworld - When you perform an attack roll of 28 or higher on an attack without multiple dice, STUN your opponent. When your opponent rolls a 1 on their attack roll against you, STUN your opponent. Your STUNs with this ability cannot be negated by any of your opponent's effects. |
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| Mr. Strange | Feb 3 2012, 04:48 AM Post #11 |
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Days [Day 1]Korin's Tower [Day 2]Power To The Man! [Day 3]Schools out [Day 4]Schools out [Day 5]Rock your heart out [Day 6]Seeing Green [Day 7]Werewolves are the new Vampires, Anyway Training No Training this week Quest Rewards Korin's Tower: 250z Power To the Man: 300z School's Out: 500 z
Rock Your Heart Out: 250 Seeing Green: Saibaseed Werewolves are the new Vampires, Anyway: Nominal Healing Herb Item Transactions Purchased: Saiyan Armada/Hyperdrive (2250/400) Sold: Flak Jacket 250 Transferred:Smoke Grenade (saphides paid 150)/Kamikaze Cell Jr (Malzagog paid 500)/Jet Pack (Gum Paid 400) Weekly Gains Base EXP Gain:210 Quest/Other EXP Gain:0 Total EXP Gain:210 Base Zenni Gain: 350 Updates Equipment Changes: None Zenni: After all the quest money I gained, items I sold, and things I bought= 782 + 350(this weeks base zen)= 1032z PL: (508) + (210) = (718) Level: (C) // (E) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (350) + (4 * 50) = (550) Power: (120) + (4 * 20) = (200) Dexterity: (230) + 0] = (230) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Edited by Mr. Strange, Feb 5 2012, 01:11 AM.
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| Felix | Feb 4 2012, 04:35 PM Post #12 |
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Days [Day 1-3] Learned The Rising Sun [Day 4-6] Learned Power Deflection [Day 7] RP Training Moves Learned: The Rising Sun, Power Deflection Moves Learning: N/A Quest Rewards None Item Transactions Purchased: None Sold: None Transferred: None Weekly Gains Base EXP Gain: 48 Quest/Other EXP Gain: None Total EXP Gain: 48 Base Zenni Gain: 62 Updates Equipment Changes: None Zenni: 274 + 62 = 336 PL: 589 + 48 = 637 Level: D // D |
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| Bubble | Feb 5 2012, 01:42 AM Post #13 |
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Days [Day 1] School's Out [Day 2] School's Out [Day 3] One Shell of a Good Time [Day 4] One Shell of a Good Time [Day 5] RP [Day 6] Backflip [Day 7] Backflip Training Moves Learned: Backflip Moves Learning: Quest Rewards School's Out 500 z Smoke Grenade [200z] Inventory Slots: 1 Description: A canister-type grenade filled with white phosphorous that when exploded will create a bright flash and a smokescreen. Makes for a clean getaway. Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle. Flak Jacket [1,000z] Inventory Slots: 1 Description: A form of protected clothing that is designed to protect from shrapnel and low velocity projectives. Typically olive or camouflaged, the Flak Jacket is a typical form of light armor worn by soldiers. [UPPER BODY] Effect: +10% HP. If worn by a Human, when taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP. One Shell of a Good Time Turtle Shell Item Transactions Purchased: Sold: Flak Jacket - 250z, Turtle Shell - 150z Transferred: Saibaseed -> Gum Weekly Gains Base EXP Gain: 150 + 6 = 156 Quest/Other EXP Gain: Total EXP Gain: 156 Base Zenni Gain: 250 + 4 = 254 Updates Equipment Changes: Zenni: 3,104 + 254 = 3,358 PL: 886 + 156 = 1,042 Level: E // F (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 750 + (3 * 50) = 900 Power: 200 + (2 * 20) = 240 Dexterity: 125 + [1 * 25] = 150 Disciple of Dark HP: 1035 Power: 300 Dexterity: 165 Edited by Bubble, Feb 5 2012, 08:21 PM.
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| Gum | Feb 5 2012, 02:36 AM Post #14 |
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Days [Day 1] School's Out [Day 2] School's Out [Day 3] RP [Day 4] RP [Day 5] RP [Day 6] Rising Dragon Wave [Day 7] Rising Dragon Wave Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: Rising Dragon Wave Quest Rewards 500 Zenni, Smoke Grenade, Flak Jacket Item Transactions Purchased: Sold: Transferred: Smoke Grenade (Bubble), 400 Zenni (Strange) Weekly Gains Base EXP Gain: 30 x 5 + 2 x 3 Quest/Other EXP Gain: Total EXP Gain: 156 Base Zenni Gain:50 x 5 + 2 x 2 = 254 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (800) + (254) = (1054i) PL: (859) + (156) = (1015) Level: (El) // (F) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (850) + (3 * 50) = (1000) Power: (220) + (2 * 20) = (260) Dexterity: (60) + [1 * X (20)] = (80) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Evil Form HP: 1200 Power: 312 Dex: 88 Edited by Gum, Feb 5 2012, 01:18 PM.
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| Jack Freeman | Feb 6 2012, 06:07 PM Post #15 |
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Ladies Man
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Days [Day 1] Move [Day 2] Move [Day 3] Move [Day 4] Move [Day 5] Move [Day 6] Move [Day 7] Move Training Moves Learned: Defiant Stance Description: Standing with feet shoulder-width apart, the user thrusts their arms out, ensnaring an incoming physical attack or physically halting an energy attack with their bare palms. Effect: RESTRICTED x2. Block. Stop a physical or energy attack. This Block can Block Advanced Attacks that cannot be STOPPED or BLOCKED. Costs X Ki Points. Requirements: N/A Training Days: 3 Creeping Death [ENERGY, MANIPULATED KI] Description: The user stands still with arms across the chest, appearing to do nothing. They focus their KI to an invisible force which levitates and chokes the opponent. The user is then free to manipulate the opponent as they wish. Effect: RESTRICTED x1. Physical attack doing (100% Power) Damage. Your opponent's defensive roll must be equal to or greater than your last defensive roll to stop this attack. Costs 6 Ki Points. Requirements: N/A Training Days: 4 Weekly Gains Base EXP Gain: 3x7 = 21 Quest/Other EXP Gain: N/A Total EXP Gain: 21 Base Zenni Gain: 2x7 = 14 Updates Zenni: 354 + 14 = 368 PL: 751 + 21 = 772 Level: E // E Edited by Jack Freeman, Feb 7 2012, 06:25 PM.
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| Kaijinbo | Feb 6 2012, 08:08 PM Post #16 |
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The one who is many
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Days [Day 1] Virtual reality quest [Day 2] Virtual reality quest [Day 3] Virtual reality quest battle [Day 4] Battle vs Ivan Slag [Day 5] Spar vs. Alister [Day 6] Spar vs. Alister [Day 7] Performance Enhancers quest Training Moves Learned: Moves Learning: Quest Rewards 250z, 60xp, 125z, performance enhancers Item Transactions Purchased: Sold: Transferred: 575z to mari, 2x enrichment serum from mari Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: 60 Total EXP Gain: 270 Base Zenni Gain: 350z Updates Equipment Changes: Using my 2x Enrichment serum to add 10% power for this week only Zenni: 0 + 350 = 350 PL: 751 + 270 = 1,021 Level: E // F (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 500 + 300 = 800 Power: 360 + 0 = 360 Dexterity: 60 + 0 = 60 Giant form 1d100, now completely mastered. Edited by Kaijinbo, Feb 6 2012, 11:48 PM.
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| Ivan Slag | Feb 6 2012, 09:36 PM Post #17 |
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Days [Day 1] Reserves trained [Day 2] Finally, a true fight! RP [Day 3] Finally, a true fight! RP [Day 4] Spar vs Malzagog [Day 5] Battle vs Grim [Day 6] Battle Vs Kaijimbo [Day 7] Finally, a true fight! RP Training Moves Learned: Reserves Moves Learning: n/a Quest Rewards n/a Item Transactions Purchased: Sold: Transferred: 350z to Saphides Weekly Gains Base EXP Gain: 183 Quest/Other EXP Gain: 0 Total EXP Gain: 183 Base Zenni Gain: 302 Updates Equipment Changes: N/A Zenni: (623) + (302n) = (925) PL: (838) + (183) = (1021) Level: (E) // (F) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (800) + (3 * 50) = (950) Power: (220) + (2 * 20) = (260) Dexterity: (80) + [1 * X (20)] = (100) 1d60 -> 1d75 Edited by Ivan Slag, Feb 6 2012, 09:49 PM.
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| Ultra | Feb 6 2012, 10:23 PM Post #18 |
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Days [Day 1] Heart of Steel [Day 2] Heart of Steel [Day 3] Policeman [Day 4] Policeman [Day 5] Close Shave [Day 6] RP [Day 7] RP Training Moves Learned: Close Shave Moves Learning: Quest Rewards Power Absorption Jewels, Police Badge, Zenkai Item Transactions Purchased: - Sold: - Transferred: - Weekly Gains Base EXP Gain: 250 Quest/Other EXP Gain: 250 (zenkai), 25 move learning Total EXP Gain: 250 x 7, + 25 = 1,775 Base Zenni Gain: 50 Updates Equipment Changes: Zenni: 365 + 305 or something, I'll actually look that move-learning zenni amount up in a minute before I update my page. PL: 1,006 + 1,775 = 2,781 Level: F // G (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 800 + 2 = 900 Power: 300 + 3 = 360 Dexterity: 125 + 1 = 150 d90 Edited by Ultra, Feb 6 2012, 10:42 PM.
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| Alister Brand | Feb 6 2012, 10:40 PM Post #19 |
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[Day 1] Spar [+5 Sides] [Day 2] Spar [+5 Sides] [Day 3] Spar [+5 Sides] [Day 4] Spar [+5 Sides] [Day 5] RP [Not of this World] [Day 6] RP [Not of this World] [Day 7] RP [Not of this World] Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 295 + 350 = 645 PL: 460 + 210 = 670 Level: D // E (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 600 + (2* 50) = 700 + 18% + 5% = 867 Power: 240 + (2* 20) = 280 + 18% + 5% = 347 Dexterity: No Change D65 HP- 819 + 18% + 5% = 1,015 - 867 = +148 Power- 328 + 18% + 5% = 406 Dex-No Change |
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| Felona | Feb 7 2012, 08:46 PM Post #20 |
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Administrator
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Days [Day 1] Second Chance [Day 2] Second Chance [Day 3] Aerial Maneuvers [Day 4] Aerial Maneuvers [Day 5] Seeing Green [Day 6] Power to the Man! [Day 7] Roleplay Training Moves Learned: Second Chance, Sand in the Eyes Moves Learning: N/A Quest Rewards Saibaseed 300 Zenni Item Transactions Purchased: N/A Sold: Transferred: Weekly Gains Base EXP Gain: 3 + 3 + 3 + 3 + 30 + 30 + 30 Quest/Other EXP Gain: N/A Total EXP Gain: 102 Base Zenni Gain: 158 Updates Equipment Changes: Removing Turtle Shell Zenni: 1416 + 158 = 1574 PL: 522 + 102 = 624 Level: C // D (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 540 + (100) = 640 Power: 180 + (20) = 200 Dexterity: 100 + [25] = 125 ![]() HP: 768 Power: 260 Dexterity: 125 |
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