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Week 5: 1/30/12 - 2/5/12
Topic Started: Jan 30 2012, 12:03 AM (307 Views)
Jack Freeman
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Ladies Man
Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week.
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Daigotsu
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Shadow Dragon
Days

[Day 1] Dragon Ball Quest(Complete)
[Day 2] Dragon Ball Quest(Complete)
[Day 3] Ki Lance training
[Day 4] Ki Lance training
[Day 5] Spar vs Draven
[Day 6] Spar vs Mari
[Day 7] Performance Enhancers(link)

Training

Moves Learned:

Ki Lance [PHYSICAL, ENERGY, PUNCH, MANIPULATED KI]
Description: The user extends one arm forward as it begins to glow blue with Ki. Slowly, a sharp blue tip begins to form at the very ends of their fingers. The user then flies with incredible speed toward the opponent, driving the lance into their body.
Effect: Physical attack doing (40% Power) Damage. This attack also counts as an energy attack for all effects. If you gained Ki Points on your previous turn, this attack costs -1 Ki Point. SUCCESSFUL - Your opponent's Mastery effects cannot be used for the next 4 turns, except any effects that were activated at the start of combat. Costs 3 KI Points.
Requirements: N/A
Training Days: 3 -1 (5 star dragon ball)

Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

4 Star Earth Dragon Ball
Description: A palm-sized golden sphere with a slight orange tint and a mysterious set of stars affixed to the surface. This sphere has four stars upon it.
Effect: The person who controls this Dragon Ball gains +1 Advanced Attack Slot, +1 Skill Slot or +1 Block Slot. You choose which when you obtain this Dragon Ball. [+1 AA]

5 Star Earth Dragon Ball
Description: A palm-sized golden sphere with a slight orange tint and a mysterious set of stars affixed to the surface. This sphere has five stars upon it.
Effect: While in possession of this Dragonball, it takes -1 day to learn any move.

Performance Enhancers [000z]
Inventory Slots: 1
Description: The vial of liquid known as the “Performance Enhancers” is nothing more than a sham! . . . or is it?
Effect: For the next 7 Days, you are considered to have +(10% Power) and +(10% Dexterity). You still gain EXP based on your original stats. At the end of 7 days, this bonus disappears. This item is used immediately after quest completion.

125 Zenni

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 90
Quest/Other EXP Gain: 6
Total EXP Gain: 96

Base Zenni Gain: 154

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 56 + 154 + 125= 335

PL: 657 + 96 = 753
Level: D // E

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 600 + (2 * 50) = 700
Power: 200 + (0 * 20) = 200
Dexterity: 100 + [2 * 25] = 150

High Tension: +10 sides(1d50)
Edited by Daigotsu, Feb 3 2012, 10:27 PM.
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Mari
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The Runaway
Days

[Day 1] Spar (vs Daigotsu)
[Day 2] Move (Close Shave)
[Day 3] Move (Close Shave)
[Day 4] Move (Sonic Whisper)
[Day 5] Move (Sonic Whisper)
[Day 6] Move (Sonic Whisper)
[Day 7] Move (Sonic Whisper)

Training

Moves Learned:

Close Shave
Description: The reflexes of an Aoyusumu student are unlike any other. To you, enemies appear to be moving in slow motion. Even on the off chance when they do catch you off guard, proper training and a calm state of mind allows you to use that extra half a second that would be wasted in the hands of anyone else.
Effect: CONSTANT - Whenever your defensive roll is equal to your opponent's attack roll, the attack is STOPPED. After you roll a defensive roll, you may lose X KI Points. X = Any number between 1 and 5. Your defensive roll gains +X to the result. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Sonic Whisper [ENERGY, MANIPULATED KI]
Description: While appearing to do nothing but move their lips at first; the quaking ground and loud rumble soon give way to the truth. As their lips move faster, the setting begins to shake harder and soon all that is left for them to do is open their mouth and release a sonic burst that cuts through the opponent and sends them soaring.
Effect: RESTRICTEDx1. Energy attack doing (75% Power) Damage. SUCCESSFUL - Your opponent cannot attack you on their next turn. Your opponent? next three attacks gain -8 to the results. Cost 6 KI Points.
Requirements: N/A
Training Days: 4

Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 30 + 18
Quest/Other EXP Gain:
Total EXP Gain: 48

Base Zenni Gain: 50 + 12= 62

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 429 + 62 = 491

PL: 616 + 48 = 664
Level: 616 (D) // 664 (D)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android.
Stats: +20% Power. +15% HP. +15% Dexterity.
Special Trait(s):
[NOVICE] The Anti-Machinist - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style.
[INTERMEDIATE] Biological Evolution - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. After receiving damage from a SUCCESSFUL, non-custom, Advanced Attack in Battle with a roll of 30 or higher, you may lose 2 KI Points. If you do, you may add that attack to your Extra Moves List.

TF Dice Roll: d45 // d50
Edited by Mari, Feb 5 2012, 04:52 PM.
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Tamara
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Days

[Day 1] Quest [Heart of Steel]
[Day 2] Quest Battle [Heart of Steel]
[Day 3] Spar vs Saphides
[Day 4]
[Day 5]
[Day 6]
[Day 7]

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Heart of Steel


  • Power Absorption Jewels x2 [500z]
    Inventory Slots: 1
    Description: The small red jewels found in most Power Absorption models palms . . . along with the rest of the hand. Whether they broke off under unfortunate circumstances or were sawed off post-mortem, the jewels still have a bit of life left in them that could come in handy in a pinch.
    Effect: USEx1. STOP a non-Signature energy attack. This item can only be used once per combat.


Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 90
Quest/Other EXP Gain:
Total EXP Gain: 90

Base Zenni Gain: 150

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 376 + 150 = 526

PL: 589 + 90 = 679
Level: D // D

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

Disciple of Light: +10 sides (1D55)
Edited by Tamara, Feb 2 2012, 12:45 AM.
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Saphides
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Days

[Day 1] Move Training (Puppetmaster)
[Day 2] Move Training (Neuron Disruptor)
[Day 3] Move Training (Neuron Disruptor)
[Day 4] Move Training (Neuron Disruptor)
[Day 5] Move Training (Go Boom!)
[Day 6] Move Training (Go Boom!)
[Day 7] Spar (Tamara)

Training

Moves Learned: Puppetmaster, Neuron Disruptor, Go Boom!
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased: Thrusters, Auto-Pilot, Gravitron
Sold:
Transferred: Thrusters, Auto-Pilot, Gravitron

Weekly Gains

Base EXP Gain: 48
Quest/Other EXP Gain:
Total EXP Gain: 48

Base Zenni Gain: 52

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (1175) + (152) + (350) - (350) + (939) - (875) = (1339)

PL: (565) + (48) = (613)
Level: (D) // (D)



(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

+5 Dice Sides to TF Roll. TF Die = D25
Edited by Saphides, Feb 6 2012, 11:45 AM.
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Draven
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Days

[Day 1] Learn Channeled Chi Mastery
[Day 2] Learn channeled Chi Mastery
[Day 3] Learn Channeled Chi Mastery
[Day 4] Learn Channeled Chi Mastery
[Day 5] Learn Channeled Chi Mastery
[Day 6] Spar vs Daigotsu
[Day 7] Learn Heat Seeking Blast

Training

Moves Learned: Channeled Chi Mastery
Moves Learning: Heat Seeking Blast (-3 Days next week)

Quest Rewards

n/a

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 48
Quest/Other EXP Gain:
Total EXP Gain: 48

Base Zenni Gain: 62

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 446 + 62 = 508

PL: 670 + 48 = 718
Level: D // E

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 450 + (2 * 50) = 550
Power: 280 + (2 * 20) = 320
Dexterity: 80 + 0= 80

+5(1d85)
Edited by Draven, Feb 6 2012, 07:42 PM.
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Argos
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Days

[Day 1] Quest: Virtual Reality
[Day 2] Quest: Virtual Reality
[Day 3] Quest: Virtual Reality (Battle)
[Day 4] Quest: Policeman (or... woman)
[Day 5] Quest: Policeman (or... woman) (Battle)
[Day 6] Battle (Vs. Kaijinbo)
[Day 7] Learning (Defiant Stance)

Training

Learned: Defiant Stance

Quest Rewards

250 Zenni; 500 Exp; Police Badge

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 250 + 250 + 250 + 250 + 250 + 250 + 25 = 1525
Quest/Other EXP Gain: 500
Total EXP Gain: 2025

Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 2 = 302

Updates

Zenni: 1,211 + 302 = 1,513

PL: 1,000 + 2,025 = 3,025
Level: F // G

HP: 750 + 150 (3) = 900
Power: 320 + 40 (2) = 360
Dexterity: 125 + 25 (1) = 150
Edited by Argos, Feb 6 2012, 05:51 PM.
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Grim
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Days

[Day 1] Shooting Star
[Day 2] Shooting Star
[Day 3] Shooting Star
[Day 4] Shooting Star
[Day 5] Ki fist block
[Day 6] Malzagog Fight
[Day 7] Ivan Slag Fight

Training

Moves Learned: Shooting star, ki fist block
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased: Small storage capsule
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 75
Quest/Other EXP Gain:
Total EXP Gain: 75

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (0) + (110) = (110)

PL: (700) + (75) = (775)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

D60 + D10 = D70
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Arcadius
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The Royal Agent Unemployed
Days

[Day 1] Bukujutsu
[Day 2] Heat Seeking Blast
[Day 3] Heat Seeking Blast
[Day 4] Heat Seeking Blast
[Day 5] Too Hot To Touch
[Day 6] Kinetic Outburst
[Day 7] Shooting Star

Training

Moves Learned: Bukujutsu, Heat Seeking Blast, Too Hot To Touch, Kinetic Outburst
Moves Learning: Shooting Star (2 days left)

Quest Rewards

N/A

Item Transactions

Purchased:
Sold:
Transferred: 100z to Kaijinbo, 100z to Alister Brand, 100z to Daigotsu, 6 Star Dragonball from Alister Brand, 5 Star Dragonball from Daigotsu, Thrusters from Saphides

Weekly Gains

Base EXP Gain: 175
Quest/Other EXP Gain: 0
Total EXP Gain: 175

Base Zenni Gain: 14

Updates

Equipment Changes:

Zenni: 50 + 14 = 64

PL: 1,006 + 175 = 1,181
Level: F // F
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Malzagog
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Days

[Day 1] Started Learning Anger Management
[Day 2] Learning Anger Management
[Day 3] Finished Learning Anger Management
[Day 4] Spar: Malzagog vs. Carl Ragestein
[Day 5] Battle: Malzagog vs. Arcadius - VICTOR: Malzagog
[Day 6] Spar: Malzagog vs. Carl Ragestein
[Day 7] Spar: Malzagog vs. Ivan Slag

Training

Moves Learned: Anger Management, also switched my build to Aoyu with the 6 star dragonball

Quest Rewards

None

Item Transactions

Purchased:
Sold:
Transferred: Malzagog (500 Zenni) -> Mr. Strange
Mr. Strange (Kamikaze Cell Jr.) -> Malzagog

Weekly Gains

Base EXP Gain: 129
Quest/Other EXP Gain: 0
Total EXP Gain: 129

Base Zenni Gain: 206

Updates

Equipment Changes: None

Zenni: (100) + (206) = (306)

PL: (760) + (129) = (889)
Level: (E)

Posted Image
1d80
[MASTERED] The Will of The Underworld - When you perform an attack roll of 28 or higher on an attack without multiple dice, STUN your opponent. When your opponent rolls a 1 on their attack roll against you, STUN your opponent. Your STUNs with this ability cannot be negated by any of your opponent's effects.
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Mr. Strange

Days

[Day 1]Korin's Tower
[Day 2]Power To The Man!
[Day 3]Schools out
[Day 4]Schools out
[Day 5]Rock your heart out
[Day 6]Seeing Green
[Day 7]Werewolves are the new Vampires, Anyway

Training

No Training this week

Quest Rewards

Korin's Tower: 250z
Power To the Man: 300z
School's Out: 500 z

  • Smoke Grenade [200z] (sold to Saphides for 150)
  • Flak Jacket [1,000z] (Sold to Earth Market place for 250)

Rock Your Heart Out: 250
Seeing Green: Saibaseed
Werewolves are the new Vampires, Anyway: Nominal Healing Herb

Item Transactions

Purchased: Saiyan Armada/Hyperdrive (2250/400)
Sold: Flak Jacket 250
Transferred:Smoke Grenade (saphides paid 150)/Kamikaze Cell Jr (Malzagog paid 500)/Jet Pack (Gum Paid 400)

Weekly Gains

Base EXP Gain:210
Quest/Other EXP Gain:0
Total EXP Gain:210

Base Zenni Gain: 350

Updates

Equipment Changes: None

Zenni: After all the quest money I gained, items I sold, and things I bought= 782 + 350(this weeks base zen)= 1032z

PL: (508) + (210) = (718)
Level: (C) // (E)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (350) + (4 * 50) = (550)
Power: (120) + (4 * 20) = (200)
Dexterity: (230) + 0] = (230)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Mr. Strange, Feb 5 2012, 01:11 AM.
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Felix
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Days

[Day 1-3] Learned The Rising Sun
[Day 4-6] Learned Power Deflection
[Day 7] RP

Training

Moves Learned: The Rising Sun, Power Deflection
Moves Learning: N/A

Quest Rewards

None

Item Transactions

Purchased: None
Sold: None
Transferred: None

Weekly Gains

Base EXP Gain: 48
Quest/Other EXP Gain: None
Total EXP Gain: 48

Base Zenni Gain: 62

Updates

Equipment Changes: None

Zenni: 274 + 62 = 336

PL: 589 + 48 = 637
Level: D // D
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Bubble
Member Avatar

Days

[Day 1] School's Out
[Day 2] School's Out
[Day 3] One Shell of a Good Time
[Day 4] One Shell of a Good Time
[Day 5] RP
[Day 6] Backflip
[Day 7] Backflip

Training

Moves Learned: Backflip
Moves Learning:

Quest Rewards

School's Out

500 z

Smoke Grenade [200z]
Inventory Slots: 1
Description: A canister-type grenade filled with white phosphorous that when exploded will create a bright flash and a smokescreen. Makes for a clean getaway.
Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle.

Flak Jacket [1,000z]
Inventory Slots: 1
Description: A form of protected clothing that is designed to protect from shrapnel and low velocity projectives. Typically olive or camouflaged, the Flak Jacket is a typical form of light armor worn by soldiers. [UPPER BODY]
Effect: +10% HP. If worn by a Human, when taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP.

One Shell of a Good Time
Turtle Shell

Item Transactions

Purchased:
Sold: Flak Jacket - 250z, Turtle Shell - 150z
Transferred: Saibaseed -> Gum

Weekly Gains

Base EXP Gain: 150 + 6 = 156
Quest/Other EXP Gain:
Total EXP Gain: 156

Base Zenni Gain: 250 + 4 = 254

Updates

Equipment Changes:

Zenni: 3,104 + 254 = 3,358

PL: 886 + 156 = 1,042
Level: E // F

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 750 + (3 * 50) = 900
Power: 200 + (2 * 20) = 240
Dexterity: 125 + [1 * 25] = 150

Disciple of Dark

HP: 1035
Power: 300
Dexterity: 165

Edited by Bubble, Feb 5 2012, 08:21 PM.
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Gum
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Days

[Day 1] School's Out
[Day 2] School's Out
[Day 3] RP
[Day 4] RP
[Day 5] RP
[Day 6] Rising Dragon Wave
[Day 7] Rising Dragon Wave

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: Rising Dragon Wave

Quest Rewards

500 Zenni, Smoke Grenade, Flak Jacket

Item Transactions

Purchased:
Sold:
Transferred: Smoke Grenade (Bubble), 400 Zenni (Strange)

Weekly Gains

Base EXP Gain: 30 x 5 + 2 x 3
Quest/Other EXP Gain:
Total EXP Gain: 156

Base Zenni Gain:50 x 5 + 2 x 2 = 254

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: (800) + (254) = (1054i)

PL: (859) + (156) = (1015)
Level: (El) // (F)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (850) + (3 * 50) = (1000)
Power: (220) + (2 * 20) = (260)
Dexterity: (60) + [1 * X (20)] = (80)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

Evil Form

HP: 1200
Power: 312
Dex: 88
Edited by Gum, Feb 5 2012, 01:18 PM.
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Jack Freeman
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Ladies Man
Days

[Day 1] Move
[Day 2] Move
[Day 3] Move
[Day 4] Move
[Day 5] Move
[Day 6] Move
[Day 7] Move

Training

Moves Learned:

Defiant Stance
Description: Standing with feet shoulder-width apart, the user thrusts their arms out, ensnaring an incoming physical attack or physically halting an energy attack with their bare palms.
Effect: RESTRICTED x2. Block. Stop a physical or energy attack. This Block can Block Advanced Attacks that cannot be STOPPED or BLOCKED. Costs X Ki Points.
Requirements: N/A
Training Days: 3

Creeping Death [ENERGY, MANIPULATED KI]
Description: The user stands still with arms across the chest, appearing to do nothing. They focus their KI to an invisible force which levitates and chokes the opponent. The user is then free to manipulate the opponent as they wish.
Effect: RESTRICTED x1. Physical attack doing (100% Power) Damage. Your opponent's defensive roll must be equal to or greater than your last defensive roll to stop this attack. Costs 6 Ki Points.
Requirements: N/A
Training Days: 4


Weekly Gains

Base EXP Gain: 3x7 = 21
Quest/Other EXP Gain: N/A
Total EXP Gain: 21

Base Zenni Gain: 2x7 = 14

Updates


Zenni: 354 + 14 = 368

PL: 751 + 21 = 772
Level: E // E
Edited by Jack Freeman, Feb 7 2012, 06:25 PM.
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Kaijinbo
Member Avatar
The one who is many
Days

[Day 1] Virtual reality quest
[Day 2] Virtual reality quest
[Day 3] Virtual reality quest battle
[Day 4] Battle vs Ivan Slag
[Day 5] Spar vs. Alister
[Day 6] Spar vs. Alister
[Day 7] Performance Enhancers quest

Training

Moves Learned:
Moves Learning:

Quest Rewards

250z, 60xp, 125z, performance enhancers

Item Transactions

Purchased:
Sold:
Transferred: 575z to mari, 2x enrichment serum from mari

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain: 60
Total EXP Gain: 270

Base Zenni Gain: 350z

Updates

Equipment Changes: Using my 2x Enrichment serum to add 10% power for this week only

Zenni: 0 + 350 = 350

PL: 751 + 270 = 1,021
Level: E // F

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 500 + 300 = 800
Power: 360 + 0 = 360
Dexterity: 60 + 0 = 60

Giant form 1d100, now completely mastered.
Edited by Kaijinbo, Feb 6 2012, 11:48 PM.
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Ivan Slag
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Days

[Day 1] Reserves trained
[Day 2] Finally, a true fight! RP
[Day 3] Finally, a true fight! RP
[Day 4] Spar vs Malzagog
[Day 5] Battle vs Grim
[Day 6] Battle Vs Kaijimbo
[Day 7] Finally, a true fight! RP

Training

Moves Learned: Reserves
Moves Learning: n/a

Quest Rewards

n/a


Item Transactions

Purchased:
Sold:
Transferred: 350z to Saphides

Weekly Gains



Base EXP Gain: 183
Quest/Other EXP Gain: 0
Total EXP Gain: 183

Base Zenni Gain: 302

Updates

Equipment Changes: N/A

Zenni: (623) + (302n) = (925)

PL: (838) + (183) = (1021)
Level: (E) // (F)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (800) + (3 * 50) = (950)
Power: (220) + (2 * 20) = (260)
Dexterity: (80) + [1 * X (20)] = (100)

1d60 -> 1d75
Edited by Ivan Slag, Feb 6 2012, 09:49 PM.
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Ultra
Member Avatar

Days

[Day 1] Heart of Steel
[Day 2] Heart of Steel
[Day 3] Policeman
[Day 4] Policeman
[Day 5] Close Shave
[Day 6] RP
[Day 7] RP

Training

Moves Learned: Close Shave
Moves Learning:

Quest Rewards

Power Absorption Jewels, Police Badge, Zenkai

Item Transactions

Purchased: -
Sold: -
Transferred: -

Weekly Gains

Base EXP Gain: 250
Quest/Other EXP Gain: 250 (zenkai), 25 move learning
Total EXP Gain: 250 x 7, + 25 = 1,775

Base Zenni Gain: 50

Updates

Equipment Changes:

Zenni: 365 + 305 or something, I'll actually look that move-learning zenni amount up in a minute before I update my page.

PL: 1,006 + 1,775 = 2,781
Level: F // G

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 800 + 2 = 900
Power: 300 + 3 = 360
Dexterity: 125 + 1 = 150

d90
Edited by Ultra, Feb 6 2012, 10:42 PM.
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Alister Brand
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[Day 1] Spar [+5 Sides]
[Day 2] Spar [+5 Sides]
[Day 3] Spar [+5 Sides]
[Day 4] Spar [+5 Sides]
[Day 5] RP [Not of this World]
[Day 6] RP [Not of this World]
[Day 7] RP [Not of this World]

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 210
Quest/Other EXP Gain:
Total EXP Gain: 210

Base Zenni Gain: 350

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Zenni: 295 + 350 = 645

PL: 460 + 210 = 670
Level: D // E

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 600 + (2* 50) = 700 + 18% + 5% = 867
Power: 240 + (2* 20) = 280 + 18% + 5% = 347
Dexterity: No Change

D65

HP- 819 + 18% + 5% = 1,015 - 867 = +148
Power- 328 + 18% + 5% = 406
Dex-No Change
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Felona
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Days

[Day 1] Second Chance
[Day 2] Second Chance
[Day 3] Aerial Maneuvers
[Day 4] Aerial Maneuvers
[Day 5] Seeing Green
[Day 6] Power to the Man!
[Day 7] Roleplay

Training

Moves Learned: Second Chance, Sand in the Eyes
Moves Learning: N/A

Quest Rewards

Saibaseed
300 Zenni

Item Transactions

Purchased: N/A
Sold:
Transferred:

Weekly Gains

Base EXP Gain: 3 + 3 + 3 + 3 + 30 + 30 + 30
Quest/Other EXP Gain: N/A
Total EXP Gain: 102

Base Zenni Gain: 158

Updates

Equipment Changes: Removing Turtle Shell

Zenni: 1416 + 158 = 1574

PL: 522 + 102 = 624
Level: C // D

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 540 + (100) = 640
Power: 180 + (20) = 200
Dexterity: 100 + [25] = 125

Posted Image

HP: 768
Power: 260
Dexterity: 125
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