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| Week 6: 2/6/12 - 2/12/12 | |
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| Tweet Topic Started: Feb 7 2012, 05:00 AM (237 Views) | |
| Argos | Feb 7 2012, 05:00 AM Post #1 |
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Please use the proper template and post a response to this thread. Make sure to keep your template updated throughout the week and only update your page at the end of the week. Remember: Your updated stats and zenni are only effective for the following week. |
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| Argos | Feb 7 2012, 05:01 AM Post #2 |
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Days [Day 1] Learned Impenetrable Defense [Day 2] Learned Inner Peace [Day 3] Learned Sky Dance Technique [Day 4] Learned Sky Dance Technique [Day 5] RP [Day 6] RP [Day 7] RP Training Moves Learned: Impenetrable Defense, Inner Peace, Sky Dance Technique Moves Learning: - Quest Rewards - Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 250 + 250 + 250 + 25 + 25 + 25 + 25 Quest/Other EXP Gain: Total EXP Gain: 850 Base Zenni Gain: 50 + 50 + 50 + 2 + 2 + 2 + 2 = 158 Updates Zenni: 1713 + 158 = 1,871 PL: 3,025 + 850 = 3,875 Level: G // G |
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| Draven | Feb 7 2012, 05:47 AM Post #3 |
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Days [Day 1] Learn Heat Seeking Blast [Day 2] Learn Heat Seeking Blast [Day 3] Learn Heat Seeking Blast [Day 4] Spar vs Felix [Day 5] Spar vs Felix [Day 6] Spar vs Ivan [Day 7] Spar vs Arcadius Training Moves Learned: Heat Seeking Blast Moves Learning: Quest Rewards Item Transactions Purchased: Sold: Normal Belt Transferred: Weekly Gains Base EXP Gain: 129 Quest/Other EXP Gain: Total EXP Gain: 129 Base Zenni Gain: 206 Updates Equipment Changes: Sold Normal Belt. Equipped Red Bandana Zenni: 0 + 206 = 206 PL: 718 + 129 = 847 Level: E // E +15 1d100 TF is MASTERED Edited by Draven, Feb 8 2012, 06:08 PM.
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| Daigotsu | Feb 7 2012, 03:55 PM Post #4 |
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Shadow Dragon
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Days [Day 1] Dragon Ball Quest(here) [Day 2] Warlord Quest(here) [Day 3] Warlord Quest [Day 4] Spar w/ Mari [Day 5] Spar w/ Brand [Day 6] Spar w/ Brand [Day 7] Library Research(here) Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 6 Star Earth Dragon Ball Description: A palm-sized golden sphere with a slight orange tint and a mysterious set of stars affixed to the surface. This sphere has 6 stars upon it. Effect: The person who controls this Dragon Ball may choose to change Martial Arts Styles when this artifact is obtained. If you do, each move in your moveset must be swapped out with moves from the new Martial Arts Style that have an equivalent number of training days. These effects do not revert when the Dragon Ball changes hands or is dropped. You cannot change your Martial Arts Style more than once every 30 days. High Tension: +15 sides Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: 210 Base Zenni Gain: 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 579 + 350 = 929 PL: 933 + 210 = 1,143 Level: E // F (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 700 + (4 * 50) = 900 Power: 200 + (0 * 20) = 200 Dexterity: 150 + [2 * 25] = 200 High Tension: +15 sides(quest) + 15(spar) (d80) [MASTERED] Adrenaline Junkie - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +3 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost -1 KI Point to perform. Edited by Daigotsu, Feb 13 2012, 06:17 PM.
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| Felix | Feb 9 2012, 05:34 PM Post #5 |
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Days [Day 1-3] Learned Thunder Ball [Day 4-5] Sparring Draven [Day 6-7] Warlord Quest Training Moves Learned: Thunder Ball Moves Learning: N/A Quest Rewards +15 sides to transformation roll Item Transactions Purchased: N/A Sold: N/A Transferred: N/A Weekly Gains Base EXP Gain: 129 EXP Quest/Other EXP Gain: N/A Total EXP Gain: 129 EXP Base Zenni Gain: 206 Zenni Updates Equipment Changes: None Zenni: 436 + 206 + 100 (round 3 tournament fight)= 542 Zenni PL: 637 + 129 = 766 Level: D // E HP: 450 + 150= 600 + 16%= 696 Power: 240 + 20= 260 + 6%= 276 Dexterity: 125 + 6%= 133 Zeta Injection dice= 1d100 HP: 690 + 16%= 800 (+104) Power: 312 + 6%= 331 Dexterity: 144 + 6%= 153 |
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| Grim | Feb 10 2012, 09:24 PM Post #6 |
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Days [Day 1] Hell's Idol [Day 2] Hell's Idol [Day 3]Hell's Idol [Day 4]Freeze! [Day 5] Freeze! [Day 6]The Mad Scientist [Day 7]The Mad Scientist Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards 200 zenii, 30 exp, Guldo's Battle Pausing, Large Storage Capsule (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain:210 Quest/Other EXP Gain:30 Total EXP Gain:240 Base Zenni Gain: 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (10) + (350) = (360) PL: (775) + (240) = (1015) Level: (E) // (F) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (550) + (2 * 50) =(650) + 12%=728 Power: (280) + (4 * 20) = (360) +18%= 425 Dexterity: (125) + [0 * 25 (Refer to Dexterity Chart)] = (120) +8%=135 (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Appearance: Changelings are born with a Power Level so high that they are initially unable to control it, and therefore they create forms to actually maintain that power -- though there is a high infant mortality rate because of this very reason. Therefore, their first form is actually them hiding a power they are unable to control and Form 2 is the first step to achieving their ultimate power. In Form 2, the Changeling grows taller in size and their muscle mass increases 3-4x their normal size. Horns also protrude from their skull and their body shapeshifts to take on a more armored appearance, specifically around the chest. Stats: +30% Power. +20% HP. +0% Dexterity. Special Trait(s): [NOVICE] The Element of Fear - When your attack roll is +20 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used. [INTERMEDIATE] The Power of Intimidation - When your attack roll is +18 or more your opponent's defensive roll, choose one of their Advanced Attacks. That attack costs +1 KI Point the next time they use it. The same attack cannot be targeted by this effect until that attack is used. d70 HP: 650 +20%= 780 +12%= 874 Power: 360 +30%= 468 +18%=552 Dexterity:125 +8%= 135 Edited by Grim, Feb 12 2012, 12:56 AM.
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| Saphides | Feb 11 2012, 08:59 PM Post #7 |
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Days [Day 1] Move Training (Killer Gaze) [Day 2] Move Training (Killer Gaze) [Day 3] Move Training (Second Chance) [Day 4] Move Training (Second Chance) [Day 5] Move Training (Launching Kick) [Day 6] Move Training (Launching Kick) [Day 7] Spar vs Kaijinbo(Tourney) Training Moves Learned: Killer Gaze, Second Chance, Launching Kick Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Auto-Cannon x4, Energy Shield, Heavy Plated Shielding Sold: Transferred: Auto-Cannon x4, Energy Shield, Heavy Plated Shielding (Arcadius) Weekly Gains Base EXP Gain: 48 Quest/Other EXP Gain: Total EXP Gain: 48 Base Zenni Gain: 62 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: ([1391) + (100) + (2,264z) - (2100z) = (1655z) PL: (613) + (48) = (661) Level: (D) // (D) TF Roll +5 Dice Sides! (D30) Edited by Saphides, Feb 11 2012, 09:16 PM.
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| Gum | Feb 12 2012, 04:58 PM Post #8 |
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Days [Day 1] Finished Rising Dragon Wave [Day 2] Dragon Beam [Day 3] Dragon Beam [Day 4] Dragon Beam [Day 5] RP [Day 6] RP [Day 7] RP Training Moves Learned: Rising Dragon Wave, Dragon Beam Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 4 x 25 + 3 x 250 = 850 Quest/Other EXP Gain: Total EXP Gain: Base Zenni Gain: 2 x 4 + 3 x 50 = 158 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (1354) + (150) = (1504) PL: (1054) + (850) = (1904) Level: (F) // (F) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) |
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| Jack Freeman | Feb 12 2012, 07:32 PM Post #9 |
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Ladies Man
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Days [Day 1] Move [Day 2] Move [Day 3] Move [Day 4] Move [Day 5] Rp [Day 6] Rp [Day 7] Rp Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: Impenetrable Defense Description: Entering a state of perfect focus, the user becomes capable of warding off opponent's blows much easier. Effect: RESTRICTED x1. Block. Stop a physical attack. For the remainder of combat, you may lose 3 KI Points to STOP a physical attack with a base cost of 2 or less. Costs X+1 Ki Points. Requirements: N/A Training Days: 2 Inner Peace Description: It is not easy to create a sense of inner peace in battle -- fighting is chaotic in nature and hard on the spirit. Aoyusumu practioners are taught to disregard the chaos and maintain this hard to attain inner peace, putting them at ease and keeping them calm under pressure. Effect: CONSTANT - Whenever you STOP an attack without multiple dice rolls, gain 1 Ki Point. Costs 1 Ki Point. Requirements: You must know at least two (2) Aoyusumu blocks. Training Days: 2 Weekly Gains Base EXP Gain: 90 + 12 = 102 Quest/Other EXP Gain: N/A Total EXP Gain: 102 Base Zenni Gain: 150 + 8 = 158 Updates Zenni: 568 + 158 = 726 PL: 772 + 102 = 874 Level: E |
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| Mr. Strange | Feb 12 2012, 08:37 PM Post #10 |
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Days [Day 1] Buku training (Tuffle racial activated) [Day 2] Performance Enhancer [Day 3] Heart of Steel [Day 4] Heart of Steel [Day 5] Not your old man's Efed [Day 6] Not your old man's Efed [Day 7] Not your old man's Efed Training Moves Learned: Bukujutsu Description: The ability to use one's own Ki to fly. Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them. Requirements: N/A Training Days: 2 Quest Rewards Performance Enhancers 125 Zenni // Performance Enhancers Steroids Performance Enhancers [000z] Inventory Slots: 1 Description: The vial of liquid known as the “Performance Enhancers” is nothing more than a sham! . . . or is it? Effect: For the next 7 Days, you are considered to have +(10% Power) and +(10% Dexterity). You still gain EXP based on your original stats. At the end of 7 days, this bonus disappears. This item is used immediately after quest completion. Not your Old man's Efed 1x Base EXP Gain // 1000 Zenni Heart of Steel Power Absorption Jewels [500z] (Two Power Absorbtions) Inventory Slots: 1 Description: The small red jewels found in most Power Absorption models palms . . . along with the rest of the hand. Whether they broke off under unfortunate circumstances or were sawed off post-mortem, the jewels still have a bit of life left in them that could come in handy in a pinch. Effect: USEx1. STOP a non-Signature energy attack. This item can only be used once per combat. Item Transactions Purchased: Gravitron Machine Sold: Transferred: 632 zen to momo for Martial Arts Gi suit Weekly Gains Base EXP Gain: 183 Quest/Other EXP Gain:30 Total EXP Gain: 213 Base Zenni Gain: 302 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (0) + (302) = (302) PL: (718) + (213) = (931) Level: (e) // (e) TF Dice: 20 --> 30 Edited by Mr. Strange, Feb 12 2012, 08:37 PM.
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| Arcadius | Feb 12 2012, 08:38 PM Post #11 |
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The
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Days [Day 1] Shooting Star [Day 2] Shooting Star [Day 3] The Constant Senzu Gardener Quest [Day 4] The Constant Senzu Gardener Quest [Day 5] Battle vs Ivan Slag [Day 6] Turtle Hermit Quest [Day 7] Turtle Hermit Quest Training Moves Learned: Shooting Star, Kamehameha Moves Learning: Quest Rewards Senzu Bean Kamehameha Dirty Magazine Item Transactions Purchased: Sold: Senzu Bean (9,000/2,250) Transferred: 2,264z to Saphides, Recieved Auto-Cannon x4, Energy Shield, and Heavy Plated Shielding from Saphides, Received Hyper-Drive from Kaijinbo Weekly Gains Base EXP Gain: 1,300 Quest/Other EXP Gain: Total EXP Gain: 1,300 Base Zenni Gain: 254 Updates Equipment Changes: Zenni: 0 + 254 = 254 PL: 1,181 + 1,300 = 2,481 Level: F // F TF Dice: 1D100 Edited by Arcadius, Feb 13 2012, 07:26 PM.
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| Kaijinbo | Feb 12 2012, 10:25 PM Post #12 |
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The one who is many
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Days [Day 1] Learned Falling Star Charge [Day 2] ^ [Day 3] ^ [Day 4] Learned Grapple [Day 5] Learned Ankle Buster [Day 6] Learned Overcharged Wave [Day 7] ^ Training Moves Learned: Falling Star Charge, Grapple, Overcharged Wave, Ankle Buster Moves Learning: Quest Rewards Item Transactions Purchased: Sold: Transferred:nomine healing herb to argos, 5star DB from argos Weekly Gains Base EXP Gain: 175 Quest/Other EXP Gain: Total EXP Gain: 175 Base Zenni Gain: 14z Updates Equipment Changes: Zenni: 305 + 14 = 319 PL: 1,021 + 175 = 1,196 Level: F // F (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) |
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| Malzagog | Feb 12 2012, 11:00 PM Post #13 |
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Days [Day 1] Spar: Malzagog vs Ivan Slag [Day 2] Quest: Policeman (or woman!) [Day 3] Quest Battle: Malzagog vs Hippy [Day 4] RP [Day 5] RP [Day 6] RP [Day 7] Learned Somersault Roll Training Moves Learned: Somersault Roll Moves Learning: Quest Rewards Police Badge Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 183 Quest/Other EXP Gain: Total EXP Gain: 183 Base Zenni Gain: 302 Updates Equipment Changes: Zenni: (306) + (302) = (608) PL: (889) + (183) = (1072) Level: (E) // (F) HP: (600) + (2 * 50) = (700) Power: (300) + (4 * 20) = (380) Dexterity: (80) ![]() Dice Sides: 1d90 HP: 700 + 10% = 770 Power: 300 + 30% = 390 Dexterity: 80 + 10% = 88 |
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| Alister Brand | Feb 12 2012, 11:09 PM Post #14 |
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Days [Day 1] Spar [+5 Sides] [Day 2] Spar [+5 Sides] [Day 3] Spar [+5 Sides] [Day 4] RP [Brand, He Can Throw A Party] [Day 5]^^^^^^ [Day 6]^^^^^ [Day 7] ^^^^^^^ Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 210 Quest/Other EXP Gain: Total EXP Gain: Base Zenni Gain: 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 345 + 350 = 695 PL: 670 + 210 = 880 (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * X (Refer to Dexterity Chart)] = (New Stat) |
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| Bubble | Feb 13 2012, 10:43 AM Post #15 |
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Days [Day 1] RP [Day 2] RP [Day 3] RP [Day 4] RP [Day 5] RP [Day 6] RP [Day 7] RP Training Moves Learned: N/A Moves Learning: N/A Quest Rewards N/A Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 1,750 Quest/Other EXP Gain: Total EXP Gain: 1,750 Base Zenni Gain: 350 Updates Equipment Changes: N/A Zenni: 3,358 + 350 = 3,708 PL: 1,042 + 1,750 = 2,792 Level: F // G (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 900 + 100 = 1,000 Power: 240 + 40 = 280 Dexterity: 150 + 25 = 175 Disciple of Dark HP: 1,150 Power: 350 Dexterity: 193 |
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| Mari | Feb 13 2012, 12:33 PM Post #16 |
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The Runaway
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Days [Day 1] Warlord Quest (War?) [Day 2] Warlord Quest (War?) [Day 3] Spar vs. Daigotsu [Day 4] RP (Afterthought.) [Day 5] RP (Afterthought.) [Day 6] RP (Afterthought.) [Day 7] RP (Afterthought.) Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Red bandana, martial arts gi Sold: Transferred: Red bandana, martial arts gi Weekly Gains Base EXP Gain: 120 Quest/Other EXP Gain: Total EXP Gain: 120 Base Zenni Gain: 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: 406 + 350 = 756 PL: 664 + 120 = 784 Level: D // E (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 550 + (2 * 50) = 650 + 12%= 728 Power: 160 + (2 * 20) = 200 + 17%= 234 Dexterity: 200 + 0 = 200 + 10%= 220 ![]() Appearance: Due to the variation of Bio-Androids, the physical appearance of an Imperfect Form greatly varies. The few constants include: bug or reptillian-like features becoming pronounced (which can include the sprouting of wings, discoloration of the skin, or a scaly appearance) and an increase in muscle mass. Typically, height is usually slightly marked up. This form is achieved after the absorption of a single Android. Stats: +20% Power. +15% HP. +15% Dexterity. Special Trait(s): [INTERMEDIATE] Biological Evolution - Your Freestyle attacks count as Martial Arts Styled attacks, matching your declared Style. After receiving damage from a SUCCESSFUL, non-custom, Advanced Attack in Battle with a roll of 30 or higher, you may lose 2 KI Points. If you do, you may add that attack to your Extra Moves List. HP: 650 + 15% = 748 + 12% = 838 Power: 200 + 20% = 240 + 17% = 281 Dexterity: 200 + 15% = 230 + 10% = 253 TF Roll: 1d50 // 1d70 Edited by Mari, Feb 13 2012, 11:41 PM.
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| Ivan Slag | Feb 13 2012, 04:25 PM Post #17 |
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Days [Day 1] Spar vs Draven [Day 2] Spar vs Malzagog [Day 3] Battle vs Arcadius [Day 4] RP [Day 5] RP [Day 6] RP [Day 7] RP Training Nada Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: 2160 from Katsumi Weekly Gains Base EXP Gain: 1750 Quest/Other EXP Gain: Total EXP Gain: 1750 Base Zenni Gain: 350 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (2783) + (350) = (3133) PL: (1021) + (1750) = (2771) Level: (F) // (G) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (950) + (3 * 50) = (1100) Power: (260) + (2 * 20) = (300) Dexterity: (100) + [1 * 25 ] = (125) Maintained Malfunction 1d75 -> 1d90 |
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| Trelocks | Feb 14 2012, 01:34 PM Post #18 |
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Trelocks
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Days [Day 1] Thunderball start [Day 2] [Day 3] [Day 4]Thunderball finish [Day 5]Aerial beam start [Day 6] [Day 7]Aerial beam finish Training Moves Learned: Thunder Ball [ENERGY, BLAST] Description: Creating a mid-size black orb of energy, the blast is charged with a signature white energy that gives off the appearance of a raging lightning storm occurring within the sphere. Raising the blast over head and firing it at the opponent, the sphere rapidly grows in size; suddenly becoming gigantic, engulfing the foe in a raging torrent of ki. Effect: RESTRICTEDx1. Energy attack doing (100% Power) Damage. Your attack roll gains +X to the result. X = The number of Skills with CONSTANT effects you have activated x2 to a maximum of +6. You cannot have this attack gain more than +8 to the result. Costs 6 KI Points. Requirements: N/A Training Days: 4 Aerial Beam [ENERGY, BEAM] Description: Taking to the air, the user extends their palm and grabs hold of their wrist before firing a large beam that usually has a good enough force to put distance between the user and the opponent. Effect: Energy attack doing (40% Power) Damage. SUCCESSFUL - If your attack roll is 20 or higher, your opponent cannot perform a physical attack on their next turn. If you have Eagle Eye active, you may choose to make your opponent unable to perform an energy attack on their next turn instead. Costs 2 KI Points. Requirements: Bukujutsu. Training Days: 3 (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 21 Quest/Other EXP Gain: Total EXP Gain:21 Base Zenni Gain: 14 (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Zenni: (616) + (14) = (630) PL: (385) + (21) = (406) Level: (B) // (C) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (550) + (50) = (600) Power: (200) + (60) = (260) Dexterity: (40) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) 1d35 Hp- 780 Pow- 299 Dex- 40 |
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