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Future Plans
Topic Started: Feb 16 2012, 11:45 AM (247 Views)
Felona
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I’ll admit that when I restarted these games I had starry eyes yet the ambition of an alcoholic in his finest hour: I simply wanted it to begin. I nodded sagely at most new ideas, and made my job much simpler with the recycling of Jay’s Sagas format without the innovation I willfully employed during Chronicles to separate it from its predecessors. Currently, we find ourselves deadlocked in a breathing, yet ‘slumbering’, storyline as I’d call it. Though satisfied highly with my own personal writings and those of others, it lacks the spark and attention required, a lack which I am shouldering myself for the blame. I had grand ideas, but not the time to employ them – nor the proper foundation to truly inspire me – and for that, I apologize, and applaud you all for being the most patient, awesome people one could ever ask for to have in a community.

A burning question must now be asked and answered: Where do we go from here?

Skyward, of course.

Allow me to explain my future goals for Saga 2, a few of their justifications, and why I will be calling upon your glorious patience once again for the next few weeks while I prepare the game not just for the ‘now’ – but for the future months. Longevity was not something Jay nor myself had exactly put to the forefront, but that changes after I’ve been strolling around my campus, kicking a few ideas around to regenerate a general interest, employ some new features, and overall, make this place more colorful than Roshi’s shirt closet.

Upcoming Updates/Changes

1. Races/Classes – All races/classes from Chronicles will be converted over into what I’ll be calling the “PL System” (this was never an official name, but Chronicles was easily our “Card System” while this one is more PL based). Transformations will also be reformatted into the Chronicles style: Unmastered and Mastered. The Novice/Intermediate/Mastered format is just, messy business. Chronicles did a better job of handling Transformations.

2. Restarting - This is where I'm sure you're sitting up in your seat, turning red eyed and reaching for your gun, but hear me out. We will be escaping the Northern Galactic War / King of Earth plot line, with good reason. With so many new implications on the horizon, it'll be better for us to move on to more colorful, adventurous plots more true to the DBZ mythos (yes, there was an actual Tuffle war, but I'm speaking more along the lines of powerful saga bosses). That leads into my next change –

3. Timeline - We'll actually be moving into a time period closer to when the Z Fighters were alive. Surprise, surprise. Perhaps Trunks will still be alive, maybe Gotenks – who knows, but the idea is to have them around to help us drive a few plots in store, and of course, they can watch the rise and fall of our characters and make way for your heroism or villainy. They’ll be guides, trainers, and maybe even potentially Saga Bosses whose deaths will affect the storyline as a whole. In Chronicles, that was something pivotal – when an NPC died, the entire plot changed pending on it. We’ll be re-incorporating that idea with Saga 2.

4. Legacy – After each Saga, a time skip will be occurring. Whether it be five years to ten years, or even twenty years – time skips were employed in the DBZ series, and thus, the same will be here. You will be encouraged to make new characters, since hopefully the time skip will push things to when most of your characters should be dead or old. Now, if you want to keep the same characters, that's fine, but they have to explain how they're still around. In a perfect world, your character would exist for 3 Sagas + the tournament. Afterwards, we'd jump ahead to a time after they've passed and a new generation is charged with protecting/destroying the universe. The majority of us look forward to changing our characters up after a single saga either ways (I know I’m guilty of it) so at least this way we actually have such a thing woven into the fabric of the storyline, so we’ll be looking forward to it/expecting it.

In Addition – This is an important ‘in addition’. After every Saga, we’ll be restarting the PLs to a baseline so that players can all take turns striving to be the strongest of that Saga. You won’t lose items or transformations, but we’ll simply be moving to a new starting point where PLs are concerned each Saga, kind of like the restarting of a race to the finish line so players who were stuffed far behind in previous sagas can still have a chance to excel in a future Saga.

For Example, say the starting PL for one Saga is 200. Players play through the Saga, and at the end, the average PL is around 2,000. The following Saga, all players start at 2,000 PL (with their achieved items and transformations). The idea is, those who did excel during each Saga in PL and strategy will have gained items/zenni that’ll still set them apart from the rest to ease their nerves from the efforts of writing themselves into power and be satisfied that they are still ahead of the rest of the community in a noteworthy regard.

4. Out with the Old, In with the Functional:

Leaving:

- Senseis – They’ve always been more trouble than fun, and only three of them were employed at a time. Those they added a great touch of versatility and weren’t race-locked choices, they weren’t that great, and thus, are making a final goodbye. Their effects may resurface down the line – perhaps as winnable traits/items, but that remains to be seen and balanced.

- SP Points – A great achievement for us, but became more tedious than fun. We’ll be going back to the PL mongering format that we had before (but I have a remedy to actually fix that issue which I explained above.)


Incoming:

- Races

- Classes

- Alignment System (Heroic/Rogue/Villainous)

- Joint Quests (Many will require you to complete them with someone you’ve never written with before.)

- The Universe and Space

5. Tournaments as buffers ONLY – Never again will a tournament be the main factor to a Saga. They will for now be used as buffers to give me time to work on the next actual Saga. Around every 2-3 Sagas, for a month, players will have a tournament just so myself and the staff can have time to prepare for the next incoming Saga in whatever ways we need to.

6. Rewards for STORY – Despite our Golden Dragonball reward system, its time we actual reward in a physical sense when you start writing great stories. From zenni, to maybe items, if you write something that the community love and enjoys, your character will receive a great item for your hardwork and creative achievement. I, for one, have never been known as a top player (yes, I suck at my own game compared to a few of the veterans still enjoying themselves) but I find my success/joy in writing a good tale, as do many others pride themselves. So, it’s about time we recognize that as an actual achieivement a reward you justly for it.

7. Character Re-rolling Penalty – With the timeskip system in play in the future, you should be able to write multiple characters without tedium setting in, but if you do get bored too fast, you can re-roll with any character.

2 Week Trial Period – You can reroll within the first 2 weeks within making a character and lose nothing. Afterwards, if you choose to, you’ll lose a 20% base PL each time you reroll – which is actually better than completely rerolling which has been how it operated before.

8. The Dragon Balls – In many regards, those bad boys are just abused. From here, they’ll be given RESTRICTED effects to keep that under control, and when used, the DBs turn to stone for a week. When all DBs are searched, found, and used, they’ll be out for possibly a Saga. Also – no longer will Dragonballs be able to leave the planet they are found on. So if you find a Namekian ball and try to skip planets with it, tough luck, you have to stay there and be committed to finding them – just because of the sheer power the DBs will possess. If someone leaves a planet while in possession of the DB, their DBs are scattered on the planet they are found.

9. Death – Death is going to get a bit tougher, while introducing a new feature.

Now, there are three ways to escape death currently:

1)Earth Dragon Ball Revive (1x)
2)Namek Dragon Ball Revive (1x)
3)Escape Quest (1x) – But now, if you use the Escape Quest, you will be in “Halo” status. To fully rejoin the living, you’ll have to complete another Quest to do so. If you die again while in Halo state, your character is permanently dead.

This might seem scary, but it will actually increase competition and cautious gameplay. Suddenly, death isn’t a vacation anymore, and now you’ll be really leaning on those escape rolls if things to go bad for you. Now would it absolutely suck to permanently die? Certainly – but we now have a living, breathing world where things can happen – devastating things can happen, but our rerolling system will guarantee you’ll jump right back in the action.

What I need from You:

Now, along with all these upcoming changes (and some unmentioned) I’ll be requiring what you’ve already given me, but I’ll be needing just a splash bit more – Patience. After this saga, I want you all to keep writing. Keep fighting. Make your movesets. Draft up new character background stories with deep histories that’ll be long lasting and able to carry on through saga after saga. Collaborate with each other on planning future stories. After the completion of the King of Earth Saga, I will need the time to see that these are implemented, and a new Saga is forged with a compelling, dwelled over story to drag you right back in (hopefully with some friends of old, and friends of new). The forum will have a new layout, I’ll have a thicker beard, and we’ll all be happier for it.

This game is a passion of mine, and I love every moment of it, even its most recessive.

I just need you trust in me as you have before, and let me more thoroughly vet this game to weed out its short comings and make this thing more spectacular as it has been before.

You know where and how to reach me, till then, take care and happy gaming!

-A.
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