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| Requirements & Information | |
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| Tweet Topic Started: Nov 24 2012, 11:01 PM (155 Views) | |
| Jem | Nov 24 2012, 11:01 PM Post #1 |
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Before applying to the clan make sure you meet the current requirements: ~~Level requirements:~~ - 90+ Dungeoneering - 54+ Runecrafting - 64+ Magic ~~Bind requirements~~ Our methods of DGing involve using only a single loadout, switching between bind setups during a floor is no acceptable. Therefore, Bind requirements are as follows: 1st bind: Highest tier 2H weapon you can wield. Pure rangers / mages will not be accepted. 2nd bind: Highest tier platebody you can equip. Hood if defence level is lower than 80. 3rd bind: A secondary attack style consisting of magic or ranged. The bind must be the highest tier you can wield. If using ranged, the bind must be a shortbow or dual wield knives, which require two bind slots. 4th bind: Bloodnecklace or Hood. Offhand knives if using knives as a secondary attack style. Platelegs are not an acceptable bind 5th bind: Hood or bloodnecklace depending on your first 4 binds. Ammo bind MUST be arrows/laws If using dual knives/mage, ammo bind must be laws. Please ensure you have correct binds before applying. We are not a hunt or smithing CC. Anyone without correct binds will not be accepted. ~~Other requirements:~~ - Long-term Dungeoneering goals are required. We do not cater to people wanting a certain level or chaotics. - A willingness to learn and improve is a must. - Protection Prayers, Piety, prayer renewals and Overloads are preferred but not required. - You MUST read the following guides: Basics of Macro DG Puzzle Guide Action bars and optimizing DPS Binds in EOC As a clan we pride ourselves on the high standards of our members and the consistently efficient floors. These floors may be considerably faster than you're used too. New ranks are expected to be active and improve quickly to maintain these standards. Our ranks are dedicated to helping you improve. Effort equals reward. The more effort you put into your own improvement, the more we will help you towards that goal. ~~Clan Admins~~ The clan admins are here to run the CC. They uphold the rules and ensure things run smoothly. They also review applications / trial floors. Any questions, suggestions, or complaints should be taken to the following admins: -Jedi Willis -I Am Ben -Emgo -Chooob -Bula -Astea Fkfut ~~Rank Info~~ Admin ranks are denoted by a citadel rank + a colored star representing skill level. Ranks from Recruit to Sergeant are gained by receiving vouches from Lieutenant+ ranks you DG with. The Lieutenant and Captain ranks require a trial, the information regarding this can be found below. The General rank will be given to those who show a long-term dedication to Clan in addition to increasing skill level. This rank will only be given when the current General+ decide you are ready. Members may be demoted for inactivity. Inactive recruits may be removed entirely without warning. Edited by Emgo, Jul 13 2013, 06:58 AM.
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| Jem | Nov 24 2012, 11:02 PM Post #2 |
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~~Rank Requirements~~ These are the lower "recruit" ranks, in order to progress through the ranks you WILL be required to key floors and accept feedback. After reaching Sergeant rank you can trial to reach the higher ranks. ~~Recruit (1 stripe)~~ The Recruit rank is given to anyone who has had their application accepted. We monitor our recruits closely; if it is determined that the recruit does not display a willingness to be an active part of our community and improve their own DG ability, they will be removed. ~~Corporal (2 stripes)~~ As a Corporal, you stand out from other Recruits. Not only do you understand abbreviations and the basics of DG, such as auto-gating and attack styles, you also communicate clearly and coherently and have some basic map awareness, using this knowledge when pathing and gating sections of the map. Lastly, you have some puzzle knowledge and can generally complete all puzzles without difficulty. ~~Sergeant (3 stripes)~~ The Sergeant rank is given to Corporals who are actively improving: You are a competent teammate and can handle paths efficiently. You have effective map awareness and can determine critical path from bonus and use this to your advantage when pathing or moving GT. You can identify your own strengths and weaknesses. ~~Lieutenant (Bronze star)~~ The Lieutenant rank is the closest rank we have that represents a 'keyer': You understand the vast majority of the macro aspects of DG. You have excellent map awareness, utilizing it to the point of understanding where your teammates are and ensuring that the entire map is gated at any time. You can usually predict the map quite accurately and use this to your advantage. You can also takeover or carry floors when needed and can provide some constructive feedback to lower ranks. More information on the Lieutenant trial can be found in the 8th post. ~~Captain (Silver Star)~~ The Captain rank is a step up in speed from Lieutenant: You can make decisions faster and path faster by clearly understanding most of the aspects of micro and macro DG. You can recognize weaknesses or improvements in floor execution and use this knowledge to provide accurate feedback to anyone in the clan. More information on the Captain trial can be found in the 8th post. ~~General (Gold Star)~~ This rank is only given out to those who exceed everything expected from a Captain. They have virtually flawless macro as well as micro, optimizing everything they do to superhuman levels. They dedicate time to improving the clan and its members, and show a long-term loyalty to the Clan. There is no trial for this rank, it will be given when and if the current Generals think you're ready. Only Captains are considered for this rank. ~~Lieutenant/Captain Trials~~ After reaching 3 stripe (sergeant) you are able to trial for "key" ranks. ~Lieutenant Any Sergeant rank in the CC may ask for the keyer (Lieutenant) trial a week after being promoted to Sergeant. ~Captain Any Lieutenant rank in the CC may ask for the Captain trial two weeks after being promoted to Lieutenant. Admins will keep a log of those who are eligible to trial. The trial consists of two floors either Occult or Warped theme. The rank under trial will key for a team of Lieutenant+ ranks and at least one admin or General rank. This is to ensure that there will be no serious macro mistakes beyond the keyer's control. The ranks will path, gate, and communicate as normal but will not attempt to carry the floor. They will also obey any command you give them, even if it is not the correct action to take. Doing trial floors this way means that any weaknesses will be recognized instantly and the decision to promote or not will be up to the admin/general(s) in the floor after a discussion with the other ranks in the floor. The Admin/General(s) conducting the trial will focus on: ~GT Management: Ensuring that the GT is in the correct place at the correct time. ~Team Management: Knowing where team mates are, who is free gate and who isn't. Knowing who has the large / small / Crit / Bonus paths and acting accordingly. ~Communication: The ranks are not robots, and will have the initiative to take paths and gates without having to be assigned paths. However if you need someone at GT to path somewhere else, or you need someone to MGT to their path you will need to communicate clearly and effectively. The Captain trial is slightly harder than Lieutenant due to the extra speed required in making decisions much faster than a Lieutenant would; almost instantaneously. There is also a smaller margin for mistakes. Edited by Emgo, Jul 13 2013, 06:55 AM.
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7:09 PM Jul 11