Welcome Guest
[Log In]
[Register]
| Skill Class Definitions | |
|---|---|
| Tweet Topic Started: Oct 17 2013, 01:24 AM (90 Views) | |
| Mugen-Kun | Oct 17 2013, 01:24 AM Post #1 |
|
Administrator
|
Classes are used to further describe a skill beyond its description. Generally Skill Classes are only important in determining whether one skill will affect another in the course of a game. Distance: Melee : The skill is carried out a close range to the target and user. Abbreviated as 'Me' sometimes. Ranged : The skill is carried out far away from the user. Abbreviated as 'Ra' sometimes. Skill Type: Physical : The skill is matter creating the result of the skill. Abbreviated as 'Ph' sometimes. Energy : The skill is some form of energy creating the result of the skill. Abbreviated as 'En' sometimes. Affliction : The skill is some form of persisting matter or energy, such as poison or flames creating the result of the skill. Abbreviated as 'Af' sometimes. Mental : The skill is some form of thought or other metaphysical energy creating the result of the skill. Abbreviated as 'Mn' sometimes. Specials: Unique : This is a skill that cannot be duplicated by another character or is near impossible to duplicate. Abbreviated as 'Un' sometimes. * (asterisk) : If a class type is followed by and asterisk (*) that means that only part of the skill has this class. Persistence Type: Instant : Instant skills are skills that do their work instantly, or are placed on the target on the first turn and have no connection to the caster for the rest of its duration. Action : Action skills are skills that last multiple turns and require the attention of the caster each turn anew. If the caster loses contact with the target, by a stun or an invulnerability, the action will have no effect. But since the skill is done each turn anew, the skill will continue once the caster has contact with its target again. Control : Controls require constant contact between caster and target. If the contact is broken, the skill will end. Controls are also only cast once, only at the start of the skill when they make contact with the target, much like instants. Edited by Mugen-Kun, Oct 17 2013, 01:24 AM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Common Terms · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
9:14 AM Jul 11
|