Vampire The Masquerade RPG
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The Times
The Kindred Chronicle
Key Figures
THE MONSTER OF EALING
Last night, several people reported the sighting of a "screaming red monster" in a quiet neighbourhood of Ealing. After a power shortage in the area, a building caught fire. It was then when, what was described as a "man shaped, footless creature" emerged from the flames, leaping, running, and screaming. One woman has told our reporters that the man had "teeth like a wolf, and the face of the devil". Police officers are still trying to get to the bottom of this; neither the power shortage nor the fire have still been explained. A spokesperson from Scotland Yard has stated that the "so called monster" might be a wounded person, escaping the fire.

TRAGEDY IN TOOLEY STREET
The police has found the bodies of three TFL workers in the construction site at Tooley Street. One of their colleagues raised the alarms last week, when the three workers didn't attend their shifts. The bodies of the men have been found in a deep hole, uncovered by the refurbishment works that are taking place in the area. According to the Police, the bodies were horribly mutilated, which has led to the wildest speculations. The names of the three workers are being kept anonymous, following the wishes of their families.

HOROSCOPE
MARCH 8 - PISCES
You are used to making sacrifices, to prioritising the happiness of others before yours. Even though that is a noble attitude, there are times in life where the only healthy alternative is to embrace your own selfishness and allow yourself some enjoyment. Reserve one hour per day to do something you really like. Treat yourself! Your colour for this month is blue.
Echoes from the past ring back into London. Their intensity increases until they are deafening. What once was a faded memory of a glorious time, now becomes a shocking reality. The consequences of actions taken decades ago ripple into the present, altering the lives of everybody in the City. Unguided and blind, Kindred wander around, trying to make profit out of the reigning chaos.


The appearance of four mysterious figures turned the city upside down. Mistrust and jealousy became the official currency of London. Serpents and fiends rise to power, misdirecting the blaming eyes of the Camarilla towards imaginary enemies. Only those with clear vision and the ability to trust each other strive, while the rest run towards a shallow grave.



Across The Board
Current Chronicle: Dragons and Lions; Pride and Fire
Current Season: Spring
Controlling Sect: Camarilla



Index
Getting Started
General Information
Central London
North London
East London
West London
South London
Miscellaneous
Out of Character


Population: 31

Camarilla
Anarchs
Other
Ventrue: 1
Toreador: 5 (6)
Brujah: 2 (3)
Malkavian: 7
Tremere: 2
Nosferatu: 3
Gangrel: 1
Ventrue: 1
Toreador: 0
Brujah: 2 (3)
Malkavian: 0
Nosferatu: 1
Gangrel: 1
Setites: 5
Sabbat: ???


THE CAMARILLA

Prince

Nobody

Sheriff
Meredith Furlong
Hounds
Robyne Sheridan
Rosella Marie Allain


Keeper of Elysium
Davvad Bisset

Grand Harpy
Catherine Wilke

Primogen
Ventrue: Marcus Antonio Russo
Brujah: Thomas Krusen
Gangrel: Alexa Mallik
Malkavian: Ellora Reese
Tremere: Hannah Sundling
Toreador: Arsenio Pozzi
Nosferatu: Dogan Khojak



ANARCHS

Baron

Khoza

Baronets
Enfield: Leslie
Haringey & Barnet: Clarice Harris
Harrow: Jelena Korolenko

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Welcome To The Night

You find yourself in London on a dreary, foggy night like any other. But what lurks in the shadows is the stuff of fantasies and nightmares, far from mortal reality.

This game uses the cursed and immortal vampiric condition as a backdrop to explore themes of morality, depravity, the human condition, salvation, and personal horror. We are a writing and roleplaying community dedicated to telling complex and engaging stories.

Your fate is your own. Mingle among the ivory-tower elite in the Camarilla, join the fight of the discontented and chaotic Anarch rabble, or set out independently and attempt to survive in London's nighttime underworld. Anything is possible in our World of Darkness.

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Physiology of vampires; A little guide to RP
Topic Started: Thursday, 28. November 2013, 19:30 (1,309 Views)
Toran
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The Formerly Hated
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Those small differences are represented in the Clan Curses. Each clan, after all, has a singular curse.

Ventrue - Exclusive Feeding
Brujah - Increased Frenzy
Malkavians - Madness
etc etc
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Can't leave... can't leave... can't leave the girls will eat me....
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Margo Moreau
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Rebel Toreador
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Surely there could be other small differences? Something between instant puking and the eat food merit? For example? Say... for some reason my vampire can keep something down for an hour or so... painfully, perhaps, then vomits...

Perfect example. In the witch's gambit part II thread, Paddy makes Anne eat a peach. He posts that he expects her to keep it down until later on after her ritual.... if things are too strictly enforced, small deviations could really interfere with a story
Edited by Margo Moreau, Friday, 29. November 2013, 01:37.
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Toran
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That's the whole point of having to take the Merit. If you want that ability, you have to take it as a merit and earn it.
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Margo Moreau
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The rules are so subjective, I don't see such strict interpretations as being helpful to the storytelling genre. in fact White Wolf agrees:

The Golden Rule : For STs and Player Knowledge

This is the most important rule of all, and the only real rule worth following:

There are no rules.

This game should be whatever you want it to be, whether that's a nearly diceless chronicle of in-character socialization or a long-running tactical campaign with each player controlling a small coterie of vampires. If the rules in this book interfere with your enjoyment of the game, change them. The world is far too big - it can't be reflected accurately in any set of inflexible rules. Think of this book as a collection of guidelines, suggested but not mandatory ways of capturing the World of Darkness in the format of a game. You're the arbiter of what works best in your game, and you're free to use, alter, abuse or ignore these rules at your leisure.

On Rolls: We reiterate that the systems are suggestions for how we think situations can be best handled. If, in your chronicles, you come up with a way you like better, by all means use it. Also - particularly when dealing with social actions like seductions and speeches - the dice should never get in the way of roleplaying. If a player has his character make a particularly inspired (or painful) speech, deliver a particularly smooth (or cheesy) opening line, or come up with a brilliant (or laughable) alibi, feel free to let the character succeed (or fail) automatically, regardless of what the dice and Traits say.

On the Books: The book is divided into several chapters, each of which is designed to explore and explain a specific area of the game. Remember, though, that in a storytelling game, the most important "chapter" is your imagination. Never let anything in this book be a substitute for your own creativity.

The Main Idea: Whenever rules and story conflict, the story wins. Use the rules only as much - or preferably as little - as you need to tell thrilling stories of terror, action and romance.

Vampire: the Masquerade Revised (Core Book)
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Lucy Fehrer
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You -can- keep something down without the merit if you expend wp to do so I believe. Not all that long, but for a little while.
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Margo Moreau
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And while I am on this soapbox... from our own Mael is this quote:

PLEASE NOTE: Do not put points or stats on your character sheet. This forum is not the typical pen and paper rules, it is more for creative writing in the setting of Vampire The Masquerade. Please simply fill out the fields listed here. If you list futher fields your character will be declined

It would seem obvious, that this is not the board for rules-lawyers. And the rules-lawyers should respect that.
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Lucy Fehrer
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I'm hardly a rules lawyer, I honestly just wanted to back up the fact that you can force something to stay down a little while. And while there's no use of actual points on this forum, you can use it as a grounds for rp to say a char is stubborn or willful enough to do it.
Because while the system of points and stats aren't directly in use, the game is still founded on VtM mechanics, right? So it's just a matter of incorporating it as rp. :)
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Margo Moreau
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Oh, Lucy my post was not directed at you in any way hun, I am so sorry if it came across that way. I was just following up on my earlier post and you posted so awesomely fast and ninja that you got in there!!
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Jane Marlow
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I like Orissa's post quite a bit.

Beast

I've always seen it played that the Beast is very much like a separate, spiritual entity inside of you. I think the reasoning behind that is based on the fact that high level Gangrel powers in the tabletop books can actually remove it. Like Machine, I assumed it was the essential expression of the curse god laid on Cain--a demon inside of a corpse that longs for blood. A monstrous, separate entity.

That being said, I kind of like Alarik's Beast-as-a-metaphor-for-instincts idea. It's a bit more elegant. Toran's conclusion seems a good compromise between the two interpretations.


On bloody gums and bloodshot eyes

Maybe vampire bodies co-opt glands and whatever makes spinal fluid to transform blood into the liquid necessary to run all of the many parts that need fluid? That would explain why saliva and vaginal lubricant still work for their intended functions, but are red because their base is blood, not water?


Eating

While I do agree that it's to the benefit of this storytelling environment to be loose with the rules, I also think it's important to have agreed upon conventions, so that when you defy the conventions you at least know you're doing that. And I feel like not being able to eat or derive pleasure from food is a BIG thing about being a vampire that should have a standard across clans, not to make deviation impossible, but to make sure that when it happens, people know to go: "Whoa. That was kind of weird." Creating consistency.

It's somehow much more depressing to me not to be able to make breakfast for a loved one, or participate in a proper thanksgiving meal, than it is to have a Beast and lose sex. Food is such an important and fun part of everyday life. Not being able to share a meal with other people anymore, unless you're hunkered over a corpse together, I think that's a big part of why so many vampires go south so quickly.

I'd say Lucy's willpower-to-choke-a-peach-slice-down can manage the edge cases and make sure this doesn't interfere with game play, but I think a vampire's inability to eat food without instantly vomiting is an important standard that creates more interesting RP opportunities than it denies us. Maintaining the Masquerade is hard!
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Aguirre Efrain Maddox
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For clarification, most of our rules are house rules, or follow the books as closely as possible without having to roll dice. I like that we have some logic involved in the physiology of kindred now, It helps me quite a bit in game personally--but I must stress the same point I find myself repeating over and over again recently, and that is that we don't use a merit/flaw system, and that as both a house and official rule, kindred are not actually able to keep food or foreign liquid down.

On that same note, unbondable is not allowed on our forums.
Edited by Aguirre Efrain Maddox, Friday, 29. November 2013, 18:44.
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Margo Moreau
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Where are these rules located, can you link them? The only house rules I have ever found listed were those for Disciplines. (I have been informed since posting this that the house rules were discussed in chat, but have not yet been documented).

Unbondable was on my app and was approved.
Edited by Margo Moreau, Friday, 29. November 2013, 19:48.
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