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| Seek and destroy (How to) | |
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| Topic Started: Tuesday, 31. December 2013, 02:29 (218 Views) | |
| Victoria Scott | Tuesday, 31. December 2013, 02:29 Post #1 |
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Unbowed. Unbent. Unbroken.
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So now that we got all this reward thingy around, I've got an idea about how to do it that could maybe work to avoid OOC conflicts or unnecessary clusterfucks. Here are the options: a) So you arrange a thread via PM in which the seekers agree to bump into the wanteds. This can lead to some unpleasant situations as the wanted may have some friends that could be with him in the moment of the hunt and that may want to take part on it. How to control it? Point b). b) Everytime a wanted character opens a closed thread in an area (for example: Grove Ward), the seekers roll dice. If the roll is succesful, they can open a thread there supposing that the character had to walk to get there and to exit the area. Table of difficulties:
And what about the wanted's friends? Those that were in the closed thread (or not) can roll dice too to see if they were still with the character when the seekers appeared. Table of difficulties:
This, of course, will take place from this date (december 30th) onwards. This means, you can't try a hunt roll on a thread opened before today. What do you think? Any ideas are welcome. |
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8:33 PM Jul 11