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Trade Skills
Topic Started: Mar 12 2014, 12:34 PM (26 Views)
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Crafting Trade Skills

Biochem - The ability to create Adrenals, Stimpacks, Medpacks, and Implants.

Arms Tech - The ability to create Blasters, Rifles, and/or non-force weapons.

Armor Tech - The ability to create Heavy Armor, and/or non-force armor.

Cyber Tech - The ability to create Heavy Armor Mods, and/or Weapon Mods.

Synthweaving - The ability to create Force Armor.

Artifice - The ability to create Color Crystals, Power Crystal, and/or Light Saber Hilts.


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Database Droid
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Gathering Trade Skills

Bioanalysis - The ability to find Herbs, Gels and/or Biochem Materials.

Mining - The ability to find Raw Veins, and/or Armstech Materials.

Scavenging - The ability to disassemble items for raw materials, and/or find useful materials.

Archeology -
Edited by Database Droid, Mar 12 2014, 02:20 PM.
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