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| Tweet Topic Started: Mar 12 2014, 12:34 PM (26 Views) | |
| Database Droid | Mar 12 2014, 12:34 PM Post #1 |
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Crafting Trade Skills Biochem - The ability to create Adrenals, Stimpacks, Medpacks, and Implants. Arms Tech - The ability to create Blasters, Rifles, and/or non-force weapons. Armor Tech - The ability to create Heavy Armor, and/or non-force armor. Cyber Tech - The ability to create Heavy Armor Mods, and/or Weapon Mods. Synthweaving - The ability to create Force Armor. Artifice - The ability to create Color Crystals, Power Crystal, and/or Light Saber Hilts. |
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| Database Droid | Mar 12 2014, 12:36 PM Post #2 |
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Administrator
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Gathering Trade Skills Bioanalysis - The ability to find Herbs, Gels and/or Biochem Materials. Mining - The ability to find Raw Veins, and/or Armstech Materials. Scavenging - The ability to disassemble items for raw materials, and/or find useful materials. Archeology - Edited by Database Droid, Mar 12 2014, 02:20 PM.
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