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| Tweet Topic Started: Mar 18 2014, 02:35 PM (136 Views) | |
| Togashi | Mar 18 2014, 02:35 PM Post #1 |
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Warrior of Light
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I quit. I'm tired of arguing with people, and I'm not dealing with shit anymore. So I'm going to drop out due to bullshit happening in game that makes absolutely no sense, and the "Well there are no rules for it" excuse being shoved down my throat. For those of you that DON'T know... The fight between the Ankou Amethyst fusion should have been a 2-vs-1, Togashi and Trellocks vs the fusion. Why? Because the two of us were there with the dragon balls. No logical reason exists for my character to simply stand back and watch the fight. Let alone let them leave to go find the other dragon balls. Instead my character would have joined Trellocks in the fight, regardless of what anyone would have thought. Bare MINIMUM Togashi would have stepped in, the instant Trellocks was killed, or about to be killed, forcing them to continue the fight against him, blocks, restricted moves, items and such, all used up. And that's assuming he and Trellocks came to an agreement about doing so. But because someone, who will remain nameless, continues to stick to the bullshit argument of, "Well there aren't any rules for interfering" or "Well you can't do 2-on-1 unless they agree to it." I'm quitting. It makes no sense. That would be like Piccolo and Goku both showing up to fight Raditz then going 1 at a time. Goku: Oh, well Piccolo's dead, so Raditz i'll take you on. Or according to the rules here... Goku: Oh, well Piccolo's dead. Raditz heal yourself back to full health, and we'll start this over from the beginning. So, yeah, I'm out. Edited by Togashi, Mar 18 2014, 02:38 PM.
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| Kalkavek | Mar 18 2014, 02:43 PM Post #2 |
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Actual World Ender
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I understand the rage, I always made fun of that mechanic but never found a decent fix. Godspeed in your endeavors, IM me some time if you're jumping onto Elder Scrolls Online so I can see you there. |
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| Ankou | Mar 18 2014, 02:58 PM Post #3 |
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Instead of quitting that is a scenario that can easily be resolved. I see it in both ways, in rp you are absolutely right but mechanically there a few issues to consider when thinking about how to resolve that. 2v1 or fighting both of you makes getting the dragon ball from any team going after them impossible. My suggestion? People can't leave a planet until 24 hours after capturing a dragonball ( mind you only black star can even leave the planet) and must accept one challenge regardless of power levels in that timeframe. |
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| Strange | Mar 18 2014, 03:35 PM Post #4 |
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Multi person battle has not been recorded being used in at a bare minimum the past three SLs. There have been numerous times that Multi battle made more than enough sense but story and logic was tossed out the window for the sake of avoiding a mechanic in the game that is so untested and potentially very buggy and confusing, enough to a degree that for the most part Team mate battles were considered not even an option. We can't simply pull a potentially very broken mechanic from the wood works just to fit the needs of one situation or the very few handfuls that you would think it would function well with it. Fact of the matter is, there may be a lot of flaws in the game but it's getting its changes over time. Space battles have to get fleshed out more but they're steadily becoming more a thing, wishes got the nerf they needed as did the ridiculous fusion thing that was going earlier. We're reviewing a few suggestions to touch on some of the issues of this past week. Now, leveling with you Tog, I'm not a fan of what happened myself. Things should have been approached differently to make this more fair, fun, and interesting. While I'm only one of three mods with papa Kalk occasionally checking in, there's a few fixes I'm looking into to help prevent silliness like this from happening again. While I can't say much for the lawyering (players will be players), the mechanics will gradually change when problems are pointed out. I would hope you would stick around a bit longer to see it, if not I'm sorry it didn't work out. Edited by Strange, Mar 18 2014, 03:38 PM.
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| Lady Amethyst | Mar 18 2014, 10:13 PM Post #5 |
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I agree, the system is scrappy and is in beta. There is much to fix and much to be done in it. I'm used to working on the outside and exposing the errors so mods will notice it. But since I am a moderator now I will make it a priority to ensure that the combat system (if you can really call it that) work better with the mechanics of quests and days. So roleplay posts and digging for data is pretty much going to encompass the entirety of the rest of what I do here now- which being said is almost a ludicrous statement to make because the system in it's entirety is full of RNG dependent variables and very little to do with builds and planning and more to do with smashing your stats and training days against the other person. It will be my mission from now on to lessen the impact of such. I find it to be hilarious that my previous method to work the best, as people only seem to complain about something wrong in the rules when they are not the ones exploiting it. Only now have I seen people actually made complaints regarding the roleplaying on the server when it has inhibited their own ability to powercreep, which is much aligned with the truth of human nature. I myself am stepping down from participating in any of the game's competitive events to watch and observe as there is no longer a need to use this previous method to improve the game and to pursue my mission in improving this sorry system till it bleeds if need be. That being said. Good luck and goodbye Togashi. I remain unsurprised. -With Love Randy "This is just an alias" Savage. Edited by Lady Amethyst, Mar 18 2014, 10:22 PM.
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| Aiden | Mar 18 2014, 10:34 PM Post #6 |
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Time Traveling, Dimension Hopping, Planet Saving Extraordinaire
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Having put work into six of these SLs (having had a blast along the way through ups and downs) I take offense to calling it a "sorry system" and saying planning and builds don't matter (seriously, have you even been playing the same game?). The old mods never built a system for forced 2-on-1 battles for the obvious reason that it would put way too much advantage on the side with the larger numbers. That being said having the weaker player between Trellocks/Togashi holding the dragonballs was a bad move. Furthermore, there was nothing preventing Trelllocks from fleeing and rechallenging/collecting after or Togashi from immediately challenging upon his defeat. |
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| The Jay | Mar 18 2014, 11:19 PM Post #7 |
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| Strange | Mar 18 2014, 11:28 PM Post #8 |
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I admire the system actually. It's a beautiful work of art to me that's what? Close to a decade in the making? Each SL that passes by I've been more amped about than the last and as the game caries on, improvements and changes are constantly being done to balance it. it's come a long ways and its doing great. There's still bugs in it, sure but in my own opinion at least with how fast this SL has been running, lots of mechanics that generally don't get tested much are going through a stress test this time around and for the most part a lot of fair changes have been passed around. The game gets better the longer its played but its a lot to deal with when your just a couple of dudes. Hence one reason why some of us mods were pulled in.
Edited by Strange, Mar 18 2014, 11:29 PM.
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| Sykes | Mar 19 2014, 03:34 AM Post #9 |
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I can't say anything that hasn't already been said, but I still have a lot to say. This is my first play-by-post game, as im sure all of you know by this point, and I've gotta say I'm impressed with what iv seen. There are bugs, good god are there bugs, but had there ever been an elder scrolls game without bugs? Niet, and those things are artwork. I'm brand new to the system and I'm stumbling on problems and snags too, its imperfect to be sure, but considering how much there really is to the game, its amazing that it is all as balanced as it is. My opinion is thus: Multi-combat is a notion I would entertain against battles involving NPC's. We might have enemies that get big bonuses in exchange for the player getting an ally or vice versa. Its all up in the air with that one, but I am VERY interested in helping to reformat the space-combat system. Say the word and I'll start brainstorming. |
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| Reina | Mar 19 2014, 08:26 AM Post #10 |
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Hey guys, Like Aiden, I've been involved for more of these SLs than I like to admit, going back as far as Mythos. I've seen changes, I've seen suggestions, I've seen failures, and I've seen successes. I've seen matches of impossible odds come out with the most unlikely of winners and I've seen predictable matches. It's not always been the smoothest of transitions, but I've been an admin enough times that I've seen the fallout and raging and everything in between. I didn't throw my name up to admin this time around, because frankly, we have some great new faces, and I'm a new mom trying to figure out how to balance my spare time amidst taking care of the twins. That being said - one of the things I have see thought of, implemented, and failed is the use of mult-person battles. At one point, everything was based on PL. If two lowbies wanted to come together and take on one of the big guys, so long as their joint PL came within a certain percentage of the big guy then it all worked out. Obviously there are and were flaws with this idea - but also keep in mind we haven't ever seen a whole lot with fusion in the past before now. Sykes said it best, truthfully. Multi-combat would be awesome against NPCs. It makes sense in the long run, especially for people who do joint quests - myself included. Storywise, it makes sense for people to be taking out bad guys together. Look at how many times the ZFighters did this in canon. Giving the NPC a boost for 2 people wouldn't be bad either - but I think stipulations should be considered for that, like the NPC's level based on the players' to a certain %. However, this isn't the thread this belongs in. I'm very sad to see you go Togashi, and I hope that you'll maybe reconsider. I have faith in our Admins/Moderators that going forward these kinds of things will be looked into and dealt with. I sense an overhaul of fusion coming with this revelation. |
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| Trellocks | Mar 19 2014, 09:25 AM Post #11 |
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Fusion doesn't need an overhaul. You all are overlooking things. I saw a tough fight coming, wasn't expecting fusion to happen. They used up an item to do so. They still had to re find 4 DB's. If at all anything, it was a dick move to fuse so that they could strong arm victory. That being said, you are allowed to be a dick. That's part of being evil. It was also a dick move to IT away, but the old rules just allowed you to post everything, and no one could stop you. That being said, I wish it was just me vs. Ankou the fight would have been way more exciting. We have had like no good fights yet. Note: The Db's should have scattered to their respective planets Edited by Trellocks, Mar 19 2014, 09:25 AM.
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