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Official NPC list
Topic Started: Mar 24 2014, 02:08 AM (475 Views)
Strange

Name: Quinn
Race: Makaioshins
Level: L
Class: Feared By The Gods
SP allocation (out of 52)

HP: 750 (13sp)
Power: 500 (18sp)(25%)
Dexterity: 25 (21sp) (20%) +4 dice sides
Battle Info:
[Transformation dice set at default 1d80]

RACIAL TRAITS
============
Demonic Potential - At the start of each match, you may roll 1d10. If the result is 7 or higher you may start the match at 10 KI Points. Your opponents cannot reduce the amount of KI Points you start each match with. If this ability is delayed, you instead gain 5 KI Points when it activates.

Petrifying Spit - RESTRICTEDx1. Use after you perform a SUCCESSFUL single dice attack. You may pay 1 KI Point. If you do, STUN. If you perform an attack on your next turn, your opponent cannot BLOCK against it and their defensive dice result gains -5.

CLASSES
=======

Feared By The Gods - Your opponent's Transformation Rolls fail if their roll is 10 or less instead. Your opponent still makes transformation rolls even if their roll is 1d100. RESTRICTEDx1. Your opponent is reverted back 1 Transformation Level. This does not take up your turn.


EQUIPMENT
==========
Demon Realm Outfit [1,500z]
Inventory Slots: 1
Description: A full-body outfit of various hues, worn often with a large belt or sash emblazoned with words in a demonic alphabet. [FULL BODY]
Effect: +20% Power. If worn by a Makaioshin, +10% Dexterity also.

Demon Realm Cape [1,400z]
Inventory Slots: 1
Description: A long cape accompanies the outfit, the fabric sweeping underneath the arms and back around the neck to form a high, pleated collar. Sometimes, though not always attached is a hood. [ACCESSORY]
Effect: +10% Dexterity. If worn by a Makaioshin, +5% Power also.


TRANSFORMATION
Stats: Stats: +60% Power. +20% HP. +20% Dexterity.

HP: 900 (20%)(13sp)
Power: 740 (19sp)(85%)
Dexterity: 29 (20sp) (40%) +5 dice sides

Special Trait(s)
[MASTERED] Pleased To Meet You - When you perform a SUCCESSFUL attack roll of 28 or higher on a single dice attack roll with a base roll of 1d32 or lower, STUN your opponent. If your attack roll is 27 instead, you may lose 2 KI Points to STUN your opponent. When your opponent rolls a 1 on their attack roll against you, STUN your opponent.

Mastery
Cancellation Mastery [KUROKONWAKU, MASTERY]
Description: When your opponent feels they are at their finest in battle it is up to you to crush their hopes, stamp 'CANCELLED' across their fondest dreams. All their precious techniques and tricks will do them no good when you are capable of entering their minds, put them in hazes, and disrupt their plans.
Effect: Whenever an opponent uses or activates a Skill, you may lose X-1 KI Points to a minimum of 1 to negate/deactivate it. Whenever an opponent uses an Advanced Attack's effect to STUN, you may lose X-2 KI Points to a minimum of 2 to negate the STUN effect. Whenever you perform a SUCCESSFUL Kurokonwaku attack with an attack roll result of 22 or higher, your opponent cannot use the effect of their Mastery on their next turn. X = The cost of the Skill or Advanced Attack.
Requirements: You must know at least three (3) Kurokonwaku attacks and/or skills.
Training Days: 4

Skills
Bukujutsu [FREESTYLE, LATENT SKILL]
Description: The ability to use one's own Ki to fly.
Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +4 dice sides against them.
Requirements: N/A
Training Days: 2

Killer Gaze [KUROKONWAKU, CONSTANT SKILL]
Description: Making eye contact with the opponent, a surprise burst of ki resonates from the user's pupils; temporarily dazing them and distracting them from their selfish endeavors.
Effect: CONSTANT - When your opponent gains KI, their next attack gains -3 to all results. This effect does not stack with itself. Your opponent cannot de-activate this Skill unless they are at 6 KI Points or higher and they meet all other requirements. This cannot be in the same moveset as Childish Taunt. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Advanced Attacks
Kick Them When They're Down [KUROKONWAKU, PHYSICAL, KICK]
Description: When the opponent is having a bad day . . . it's time to make it worse. A swift kick when they're frustrated and vulnerable is usually sufficient.
Effect: Use immediately after two of your opponent's consecutive attacks have been STOPPED. Physical attack doing (20% Power) Damage. SUCCESSFUL - Your opponent loses 2 KI Points. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Ear Piercer [KUROKONWAKU, ENERGY, BLAST]
Description: The user lets out an incredibly both deafening and painful high pitch scream, disorienting their opponent.
Effect: Energy attack doing (35% Power) Damage. This attack cannot be BLOCKED. SUCCESSFUL – Your opponents attack dice gain -5 sides until they STOP an attack. This effect cannot stack with itself. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Eggsplosives [KUROKONWAKU, ENERGY, BLAST]
Description: Egg-shaped creations of energy are rolled towards the opponent. Appearing harmless at first, they do tend to detonate rather unexpectedly. Nasty surprise.
Effect: Energy attack doing (50% Power) Damage. This attack cannot be performed on your consecutive turns. SUCCESSFUL - If your opponent's KI Points are at 0, STUN. Costs 2 KI Points.
Requirements: N/A
Training Days: 3

Breaking The Cycle [KUROKONWAKU, PHYSICAL, KICK]
Description: A decisively unusual spectacle: the Kurokonwaku user twists their body at rapid speeds in an almost ballet-type position until they become a blur. The winds generated by the attack create a force that pulls the opponent closer and once the spinning stops a thunderous kick is launched.
Effect: (If you do not have Concussion Shot or Neuron Disruptor in your moveset, this attack is RESTRICTEDx2 instead.) RESTRICTEDx1. Physical attack doing (45% Power) Damage. If you do not have Concussion Shot or Neuron Disruptor in your moveset, this attack gains RESTRICTEDx2 instead. SUCCESSFUL - You may choose one of your UNRESTRICTED attacks with a SUCCESSFUL effect. You may have that attack lose all SUCCESSFUL effects for the remainder of combat. If you do, choose one of your opponent’s UNRESTRICTED attacks. That attack loses all SUCCESSFUL effects for the remainder of combat. Costs 2 KI Points.
Requirements: N/A
Training Days: 3
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