| Hell's Martial Arts Trainers | |
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| Tweet Topic Started: Sep 26 2013, 09:35 AM (357 Views) | |
| Kalkavek | Sep 26 2013, 09:35 AM Post #1 |
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Actual World Ender
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![]() Trainer: Cell Curiously you approached the bubbling red liquid that swirled in the concavity of a rock formation. Much like a spa, you thought. Still you had no desire to take a tip in the blood hued pool and continued to stare as if awaiting something to happen. There was something drawing you to this place as if a great power surrounded you, perhaps one that could benefit you greatly, but still you saw nothing but the unusual body of water. You lifted your head skywards as a scream pierced the skies. A body tumbled towards Hell’s floor at great speeds. They must have fallen off of Snake Way! Heh, you smirked at that idea. At the rate the human fell, he would become pancake on the rocky surface unless you did something. No – it would not be. You nearly jumped out of your skin as something arose through the water. A serpent, you thought at first, one of Hell’s many devilish surprises. As you calmed, you suddenly realized a tail of sorts had leapt out, the tip opening to swallow the screaming man whole. As quickly as the tail had appeared, it disappeared beneath the surface of the scarlet liquid. Bravely you stepped forward and leaned over the side, staring in and seeing nothing. Splash! You jumped back and entered your fighting stance as a bipedal being rose from the water, unlike you had ever seen before. His body was green, though speckled with black spots. You noticed a lack of a tail, but now two large ebony wings hung stiffly from his back. He turned his pale, white face towards you and looked most displeased at first… but those lips curled into a smirk as he threw his head back and chuckled. The voice was deep, befitting of an announcer. “Ah! Perfection once again!” He looked at his body as if he had not seen it in ages. “Confined to those murky depths in my most primitive form, unable to break free of my shackles.” Those eyes of his locked onto you. “I am Cell… reborn… anew! Be thankful, for you will be spared and learn what I have been born with the knowledge of and refined.” // Skills Instant Transmission Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it. Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves. Requirements: N/A Training Days: 2 Give Me Energy! Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack. Effect: Spirit Bomb's power is enhanced with each usage of this Skill. Any effects preventing your opponent from attacking you end when you use this Skill. Costs 0 KI Points. Requirements: N/A Training Days: 1 // Advanced Attacks Solar Flare [ENERGY, MANIPULATED KI] Description: The user cocks their elbows out at their neck level and their hands are placed at the sides of their face, held away from it so their fingers are not touching the skin. A blinding light is emitted, used to stun the opponent. Effect: Energy attack doing (0% Power) Damage. This attack does not take up your turn. SUCCESSFUL - STUN. If you attack the same opponent again on this turn, your attack roll is 1d35 and their defensive roll is 1d25. On your next turn, your attack roll is 1d32 and their defensive roll is 1d28. STOPPED - You cannot perform this attack for the remainder of combat. Costs 3 KI Points. Requirements: N/A Training Days: 2 Kamehameha [ENERGY, BEAM] Description: Cupping their hands atop one another, the user brings both hands back as they charge the attack. Upon completion, the arms are thrown forward, bringing with them a massive energy beam. Effect: Energy attack doing (50% Power) Damage. Once per combat, you may perform this attack when your opponent performs a Beam-type energy attack that is not a Signature Technique instead of rolling a defensive roll (your defensive roll counts as 0 for all effects and purposes). If you do, that attack does -(50% Power) Damage. If you would take no damage from that attack, your opponent loses (30% Power) HP. SUCCESSFUL - If you roll a 27 or higher with this attack, this attack does +(15% Power) Damage. Costs 2 KI Points. Requirements: N/A Training Days: 2 Masenko [ENERGY, BEAM] Description: The user puts his hands above their heads, one palm behind the other, while charging up a sphere of white energy in front of their palms. The user then pushes their arms out as they release the energy beam. Effect: Energy attack doing (40% Power) Damage. SUCCESSFUL - If you weren't attacked on the last turn, your opponent's next attack roll gains -5 to the result. Costs 1 KI Point. Requirements: N/A Training Days: 2 // Signature Techniques Warp Kamehameha [ENERGY, BEAM] Description: The user charges up a Kamehameha and uses Instant Transmission before the opponent can mount an attack. The user then reappear behind the opponent, releasing the Kamehameha on them. Effect: RESTRICTION x1. You skip your turn when you activate this attack. Warp Kamehameha is performed on your next turn. Energy attack doing (100% Power) Damage. Your opponent must attack on their next turn or pass. Your defensive roll is 1d50 for that turn. Your attack roll is 1d40 for this attack. If their attack against you is SUCCESSFUL, Instant Transmission failed and you may not perform Warp Kamehameha for the remainder of combat. Costs 5 KI Points. Requirements: Kamehameha, Instant Transmission Training Days: 4 Tri-Beam [ENERGY, BEAM] Description: The user takes to the air and tents their fingers, forming a triangular space to look through. A yellow Ki Blast is then shot as a quick burst of energy, hitting anything viewed in the triangular opening. Effect: RESTRICTEDx1. Energy attack doing (105% Power) Damage. You lose (10% Total HP) HP. You may lose an additional (10% Total HP) HP to have this attack do +(30% Power) Damage. If your attack roll is 20 or higher gain (10% Total HP) HP. Your opponent cannot reduce or modify the damage of this attack and nothing can prevent you from modifying its damage. Costs 6 KI Points. Requirements: N/A Training Days: 4 Solar Kamehameha [ENERGY, BEAM] Description: A variation of the Kamehameha attack, the performer makes use of all of the original attack's movements, with a single difference: condensing more than double of the original attacks energy into the same space. As a result of the added energy, this beam bears different properties with it than its ancestor, starting with a substantial increase in size. Effect: RESTRICTED x1. Energy attack doing (125% Power) Damage. SUCCESSFUL - If you roll a 29 or higher with this attack, CRITICAL. Costs 7 KI Points. Requirements: Kamehameha Training Days: 4 Special Beam Cannon [ENERGY, BEAM] Description: The user touches his index and middle finger to his forehead, charging up energy. When ready, the fingers are extended forward and a straight yellow beam is released with a second yellow beam wrapping around it in a swirl. Effect: RESTRICTED x1. Energy attack doing (120% Power) Damage. SUCCESSFUL - Gain 2 KI Points. If your attack roll is +15 or more your opponent’s defensive roll, gain 3 KI Points instead. Your opponent loses 2 KI Points. Costs 8 KI Points. Requirements: N/A Training Days: 4 Big Bang Crash [ENERGY, BLAST] Description: The user takes to the air before aiming their palm at the opponent at a 90 degree angle. A large blazing red sphere of energy is then shot at the opponent, looking somewhat like a comet as it sails through the air. Upon impact, it always makes an enormous explosion and creates a crater, as well as mushroom cloud-like effect. Effect: RESTRICTED x1. Energy attack doing (130% Power) Damage. If your Power is more than your opponent's Dexterity times 20, your opponent's defensive roll for this attack is 1d26. If your Power is not more then your opponent’s Dexterity, you may pay +1 KI Point to have your opponent’s defensive roll be 1d26 instead. SUCCESSFUL - Your opponent’s dice sides cannot exceed 30 for the remainder of combat. Your opponent cannot CRITICAL with their next two attacks. Costs 8 KI Points. Requirements: N/A Training Days: 4 Dark Spirit Bomb [ENERGY, BLAST] Description: The user draws upon the energy of all living things, aiming their arms up with palms skyward. A large black/white orb forms above them, growing to immense proportions depending on how much energy is poured into it. Effect: RESTRICTED x1. Energy attack doing (100% Power) Damage. This attack does +(25% Power) Damage for every time you have used 'Give Me Energy!' this combat. Costs 10 KI Points. [DESTROY POTENTIAL] Requirements: N/A Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:37 AM Post #2 |
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Actual World Ender
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![]() Trainer: Frieza There were many in Hell, far more intimidating than a small white/purple creature with a long tail; and it was because of this you hadn't even thought of asking him. However, it wasn't until you noticed that group of baffoons that had mobbed you earlier that you even realized he was in the same general area as you. The small white creature seemed to be brooding, arms over its thin chest, a very annoyed smirk upon its black lips; it didn't seem to be in the mood for distractions. As such, the numerous shouts and chants that the cheerleaders in battle armor were giving were more than likely not a welcomed attribute in his new found surroundings. Watching as the Ginyu Force tried out new poses, and relived old ones, you noticed the small creature getting more and more annoyed; more and more angered. Despite this, however, you didn't see a threat. One small frail reptilian-like thing against five fighters; even if they were cheerleaders, the odds were stacked against the little one's favor. However, it was not until the small creatures right arm rose to the sky, and its index finger emerged from a closed fist, that you even began to care about its place in Hell. A small black sphere was drawn on the end of its finger tip. It looked harmless enough, however, when the sphere grew at such a rapid pace you had lost its movements; you realized what you were staring at: a planet. The largest amount of ki you had ever seen, gathered from a single fighter. The cheerleaders still seemed unaware of the imminent doom lurking over them, and when the small creature drew its arm back and sent the orb of destruction for them; you watched entertained as they took off--as if the orb could bring about another death within them. The small creature stood calmly, not even appearing tired. Suddenly, he was now the center of your attention. // Advanced Attacks Death Beam [ENERGY, BEAM] Description: The user extends their arm, their hand balled up except for an extended index finger. From the tip of the finger a very thin, red beam is fired that can pierce flesh. The beam is exceedingly swift and deadly accurate. Effect: Energy attack doing (35% Power) Damage. Your attack roll is 1d35 for this attack. Your opponent cannot BLOCK this attack. SUCCESSFUL - Your opponent's next Base Cost 1 attack costs +1 KI Point to perform. Costs 1 KI Point. Requirements: N/A Training Days: 2 Fissure Slash [ENERGY, MANIPULATED KI] Description: Pressing two of their fingers on one hand together, the attacker creates an invisible blade of energy and sends a flurry of slashes at the enemy's unaware body. Effect: Energy attack doing (25% Power) Damage per hit. Your attack roll is 2d30 for this attack. SUCCESSFUL - Your opponent cannot lower the cost of their attacks for the next 4 turns. If both dice rolls are SUCCESSFUL, you cannot lose KI Points due to your opponent’s effects for the next 4 turns. Costs 2 KI Points. Requirement: N/A Training Days: 2 Crazy Finger Beam [ENERGY, BEAM, VOLLEY] Description: Aiming their fingers at the intended target, the user fires an array of weak but outstandingly quick laser beams at the opponent. Effect: Energy attack doing (5% Power) Damage per hit. Your attack roll is Xd30. X = The number of Ki points you have after paying for this attack. SUCCESSFUL - If 4 or more attack rolls are SUCCESSFUL, your opponent loses Ki Points equal to the amount of Advanced Attacks in their moveset. Costs 2 KI Points. Requirement: N/A Training Days: 2 Imprisonment Ball [ENERGY, MANIPULATED KI] Description: A blinding ball of light that engulfs the foe, the orb keeps the enemy trapped until the user deems it necessary to detonate the prison; consuming the enemy in a hellfire. Effect: Energy attack doing (50% Power) Damage. SUCCESSFUL - Your opponent's next Advanced Attack or Signature Technique costs +1 KI Point to perform to a maximum of 10. If your attack roll is 25 or higher, your opponent loses 2 KI Points. Costs 2 KI Points. Requirement: N/A Training Days: 2 // Signature Techniques Kienzan [ENERGY, MANIPULATED KI] Description: The user raises their palm into the air as a razor-sharp red, pink-trimmed saucer of energy is formed. The energy disc is then launched at the opponent, cutting through the air at high speeds. The Kienzan disc has a slight homing capability. Effect: RESTRICTED x1. Energy attack doing (105% Power) Damage. This attack gains +2 to the result. SUCCESSFUL - If your attack roll result is 28 or higher, SEVER. If your attack roll is 20 or higher, you may Power Up on your next turn without it taking up your turn. Costs 6 KI Points. Requirements: N/A Training Days: 4 Death Ball [ENERGY, BLAST] Description: The user ignites a spark of Ki on their fingertip. They raise their arm into the air as energy continues to gather, forming a large sphere of energy. As the ball grows, the user holds up both their arms as if to hold the floating Ki sphere in place. Potentially, the Death Ball can grow to the size of a small moon. Effect: RESTRICTED x1. Energy attack doing (150% Power) Damage. You may choose to not perform this attack on this turn and to have this attack do (170% Power) Damage instead. If your opponent performs a successful attack against you before this move is performed, the Death Ball is not completed and you may not use it. This attack gains +3 dice sides if you are on a planet that has Dragon Balls. You may exceed the standard dice side cap with this effect. Costs 8 KI Points. [DESTROY POTENTIAL] Requirements: N/A Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:37 AM Post #3 |
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Actual World Ender
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![]() Trainer: Cooler The Big Gete Star… The idea of a microchip becoming a sentient being capable of thinking, absorbing, and amassing itself to the size of a planet certainly should not seem as absurd to you in a world where people can control pure energy into a devastating attack, but still you were stunned. The sheer size and scope of the Big Gete Star took your breath away. Something the size of a planet now sat in Hell’s own backyard amongst a scrap yard of nuts and bolts. The Big Gete Star had long since been de-powered you heard but inside was rumored to be the villain that it had attached to, chained up like a common slave. You gritted your teeth and jumped back as if it could sense your presence, the boarding plank lowered to welcome you. You hadn’t come all this way for nothing surely, so you entered the ship. De-powered, huh? You thought to yourself as once inside you were greeted by blinking lights on the walls, the many flashing thoughts of a sentient machine. The metallic corridor was long, but after a long walk, you reached the center of the ship. Before you was a sight that you were unsure of how to receive. A most gruesome, robot appearing being with his limbs stretched far by tendrils of metal cables. Eyelids remained tightly shut over unseen pupils. “Cooler?” You whispered the monster’s name, unsure if this was the brother to the Arcosian Frieza. He looked more like one of Gero’s failed creations. Two metallic eyelids lifted to reveal pinpoint-sized pupils of red that glared at you. Limbs began to move with a renewed life as the metallic jaw quaked, and if a voicebox had existed, a scream would have resonated down the hallways of metal. The Gete Star’s lights flickered wildly as suddenly a left arm jerked hard, ripping the tendril off the wall. The left leg followed, then the right arm and leg. The robotic creature fell to a kneeling position as all across the floor, steel bugs crawled towards the being. Stepping back, you watched the awe-inspiring display. The bugs melded into the “flesh” of the monster, smoothening its surface and repairing the metal zombie into a being of perfection. He rose to a vertical position and stared at you – his body rebuilt, a shinier, steel-plated version of what you could now recognize as Frieza’s brother. “The same.” He answered. // Advanced Attacks Death Chaser [PHYSICAL, PUNCH, KICK] Description: Dashing at the opponent, a punch is sent to their midsection to force them to go flying away. Staying on top of the enemy, the user flies up after them, driving a knee toward their torso; then elbowing them in the back of the neck toward the ground. Descending upon them, a kick is thrusted into their fallen body. Effect: Physical attack doing (40% Power) Damage. Your next energy attack gains +1 to the result. If that energy attack is a Signature Technique, it gains +3 to the result instead. This effect does not stack with itself. SUCCESSFUL - You may lose 1 KI Point to de-activate one of your opponent's Skills. If you do, they cannot activate that Skill for the next 3 turns. Costs 2 KI Points. Requirements: N/A Training Days: 2 // Signature Techniques Supernova [ENERGY, BLAST] Description: Very similar to Frieza's Death Ball, Supernova starts by having the user ignite a spark of Ki on their fingertip. They raise their arm into the air as energy continues to gather, forming a large, fiery sphere of energy. As the ball grows, the user holds up both their arms as if to hold the floating Ki sphere in place. Potentially, the Supernova can grow to the size of a small moon. Effect: RESTRICTED x1. Energy attack doing (135% Power) Damage. You may pay +2 KI Points to have your attack roll be 1d35 for this attack. If you have MASTERED the current Transformation you are in (if any), this attack gains +2 to the result. Costs 7 KI Points. [DESTROY POTENTIAL] Requirements: N/A Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:40 AM Post #4 |
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Actual World Ender
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![]() Trainer: Salza The de-activated Cooler Armored Force members could be found gathered around a small poker table, engaging in an escalating war of words with eachother. The green-skinned brute was the first to lose his temper, overthrowing the table and wrapping his hand around the throat of the turle-like alien across from him. Breaking free from the brute grasp, the turtle ducked his head inside his shell but that did little to prevent the green man from battering him with vicious overhead strikes. " COME OUT, NEIZ! YOU CHEATING COWARD! " He roared. The only other member of the special forces team was a blue-skinned man with a purple jumpsuit and a vaguely Saiyan-styled set of armor. He watched as his subordinates faught and then cracked his neck to the side. " Eternity with you people . . . is too long. " A blade of pure energy wrapped around his arm and in an instant the lean being slammed it through the green man's gut. The blade sliced right through and into Neiz, the turtle creature. Both dropped to their knees, lifeless. Well, as lifeless as people that are already dead could possibly be. The weapon disappeared and the French-accented alien moved a piece of hair out of his eyes. " Maybe it's time for new alliances." Was he referring to you? // Advanced Attacks Ki Blade Rush [ENERGY, MANIPULATED KI] Description: Dashing at the opponent with their ki sword flaring, the attacker sprints at the final stretch of the attack; moving in a blur past the opponent before rematerializing behind the enemy with their sword outstretched. Though during the blur a slash is driven through the enemy, it is the user's speed that pushes this attack past "good" into "extraordinary". Effect: Energy attack doing (25% Power) Damage. Your attack roll cannot exceed 1d34 with this attack. SUCCESSFUL - If your attack roll is 30 or higher, SEVER. Costs 1 KI Point. Requirements: N/A Training Days: 2 Edited by Kalkavek, Oct 6 2013, 02:44 AM.
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| Kalkavek | Sep 26 2013, 09:40 AM Post #5 |
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Actual World Ender
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![]() Trainer: Dabura In an attempt to escape the villains, souls, and monstrocity's in Hell, you had gone out on your own; if for nothing else to collect your thoughts. As you were walking, you come across a man, standing in the middle of a decayed field. Behind him, a waterfall raged, crimson sanguine setting the tone for what this man before you embodied. Standing at least seven feet tall, perhaps more, his broad shoulders and wide arms suddenly made you realize of your pathetic size in comparison. Scarlet skin, pointy ears, and horns completed your initial thought: If I am truly in Hell, this is most certainly the devil. As soon as you had found him, you wished you hadn't. Yellow eyes gleaming, he almost appeared as if he had been waiting for you; something which only made you feel more uneasy in the presence of this terror. Suddenly he spoke, his voice booming; disrupting any other feelings of sanctuary you had been seeking. Suddenly, villains, souls, and monstrocity's were a welcome alternative. " Do you know why you are here? " Of course you knew, but the thought of speaking seemed like an act of lunacy in his presence. Instead, you managed to bite your tongue. " You are here because you are weak. You have failed. Do you know why I am here, alone? " Biting your tongue once more, you remained entirely stoic; at best, you managed to shake your head. " I am alone because they fear me. Even in death, they still fear what I can do to them. " Bold words, however spoke by him, they were easily believeable. " Your presence disgraces me...Hmph, come! I'm tired of being disgraced by your weakness. I will show you how to truly be fierce, and truly be strong. Soon, they will come to fear you as well. " // Skills Petrifying Spit Description: Simply, the user spits at the opponent. This saliva has mystical properties, allowing whatever it touches to be turned to stone temporarily. Effect: RESTRICTED x1. You roll 1d30. If the result of your dice roll is 15 or higher, your opponent is turned to stone and must skip their next turn. At the start of their turn after that, your opponent must roll 1d30. If the result of their dice roll is below 15, they must pass. They must pass on their turns until their dice roll is 15 or higher. If you do not have Time Freeze in your moveset, this Skill does not take up your turn. Costs 2 KI Points. Requirements: N/A Training Days: 2 // Advanced Attacks Evil Flame [ENERGY, BLAST] Description: Charging ki into their body, the attacker shoots out a gigantic fireball from their mouth unto the opponent. Effect: Energy attack doing (25% Power) Damage. If the result of your dice roll is 26 or higher, for the purpose of this attack's effect your roll result is considered to be 25. SUCCESSFUL - Your opponent may not Power Up until one of their attack rolls exceeds your attack roll result. Costs 2 KI Points. Requirements: N/A Training Days: 2 Evil Impulse [ENERGY, BLAST] Description: Creating a gigantic black sphere of energy with a purple outline, the attacker slams the massive attack; sending it flying at the opponent. Upon contact, the orb grinds against the enemy's body -- discharging a multitude of purple energy sparks. Effect: Energy attack doing (45% Power) Damage. SUCCESSFUL - If your attack roll is 10 or higher, your opponent cannot use an attack with a base cost of 1 on their next turn. If your attack roll is 20 or higher, your opponent may not Power Up on their next turn. If your attack roll is 25 or higher, deactivate one of your opponent's CONSTANT skills and that Skill cannot be activated for the next 4 turns. Costs 2 KI Points. Requirements: N/A Training Days: 2 // Signature Techniques Hellfire Blitz [PHYSICAL, ENERGY, THROW, BLAST, VOLLEY] Description: The user unleashes a volley of what can only be described as fireballs at their opponent. As the opponent is reeling from the Ki onslaught, the user charges in and delivers a hard shoulder thrust. Effect: RESTRICTED x1. Energy attack doing (100% Power) Damage. If your dice roll is 25 or higher, gain 2 KI Points. Costs 6 KI Points. Requirements: N/A Training Days: 4 Hell Blade Rush [PHYSICAL, ENERGY, WEAPON, BEAM] Description: Wielding their sword, the user charges at the opponent and unleashes with a barrage of sword slashes. The user then kicks the opponent, sending them crashing to the ground. As the opponent rises to their feet, the user meets them with their palm held only a matter of inches from their face, blasting them with a wave of firey Ki. Effect: RESTRICTED x1. Use only if you performed Hellfire Blitz and it was STOPPED. Perform this attack in the same turn. Physical attack doing (15% Power) Damage per hit. Your attack roll is 8d30 for this attack. If your eigth dice is successful, this attack does +(25% Power) Damage. Costs 4 KI Points. Requirements: Sword, Hellfire Blitz Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:41 AM Post #6 |
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Actual World Ender
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![]() Trainer: Kid Buu It was terrible. The sight in front of you was horrifying in all of the wrong ways. Hell was truly filled with beasts and brutes. The sound of the air being pushed out of one spot then suddenly rushing back in filled the battleground you had stumbled on to. In the sky, two beings were clashing with a ferocity that you only wished you could approach. One of the monsters was all pink and much shorter than his opponent. A devilish grin spread on the pink face of the red-eyed fighter and that seemed to anger his opponent. A roar erupted from the much larger -- but not much stronger – person that seemed to be filled with so much rage. All of the anger poured out over the battlefield, causing the upheaval of the very ground you stood on. The spiked hair of the massive brawler seemed to glow with power before the taller of the combatants re-engaged in combat. The sound of fist striking fist sent a rattle through your very soul. Maybe you should stay and watch a while? You might learn something. // Signature Techniques Angry Explosion [ENERGY, BLAST] Description: The user's anger takes over and as they start fuming, their aura begins to form a sphere of energy around them. They wrap their arms around themselves as their anger grows, their body shaking with fury as the aura expands. Once fully powered up, the aura pushes outward, exploding upon impact with anything in its path. Effect: RESTRICTED x1. Energy attack doing (105% Power) Damage. If your HP is (50% Total HP) or less, this attack does +(20% Power) Damage. SUCCESSFUL - Your next two attacks do +(15% Power) Damage. Costs 7 KI Points. Requirements: N/A Training Days: 4 Vanishing Ball [ENERGY, BLAST] Description: The user extends their arm straight up, palm facing the sky. A sphere of energy forms that is white in the center with a pink outline. The Vanishing Ball can grow to the size of the person performing it before it is launched at the opponent, supposedly strong enough to make whatever it impacts vanish. Effect: RESTRICTED x1. Energy attack doing (130% Power) Damage. Your dice sides cannot exceed 1d35 with this attack. The results of this attack cannot gain more than +3 . SUCCESSFUL - If used in a Battle and your attack roll is 31 or higher, set your opponent‘s HP to 0. Your opponent cannot gain HP or set their HP. Costs 9 KI Points. [DESTROY POTENTIAL] Requirements: N/A Training Days: 4 Mass Genocide Attack [ENERGY, BEAM, VOLLEY] Description: Erupting in pink ki, the attacker charges their entire body with energy -- causing their aura to grow violent, chaotic. Raising a single arm to the sky, the aura begins to pulsate ominously. With each pulse, an energy burst is created and fired into the sky. Crashing down from the heavens, the ki bursts descend down in a seemingly random pattern upon their intended targets. Effect: RESTRICTED x1. Energy attack doing (30% Power) Damage per hit. Your attack roll is 5d30 for this attack. If the first attack roll is SUCCESSFUL, the second attack roll gains +2 to the result. If the first two attacks rolls are SUCCESSFUL, the third attack roll gains +3 to the result. If the first three attack rolls are SUCCESSFUL, the fourth attack roll gains +4 to the result. If the first four attack rolls are SUCCESSFUL, the fifth attack roll gains +5 to the result. Costs 10 KI Points. Requirements: N/A Training Days: 4 Revenge Death Bomber [ENERGY, BLAST] Description: An intense amount of energy is poured outwards into a massive, pink-colored explosion that drains every ounce of energy the attacker has for one devastating final attack. Effect: RESTRICTED x1. Energy attack doing (170% Power) Damage. You cannot use any effects or items to increase your HP after performing this attack. If your HP is at (10% Total HP) or less, this attack costs -1 KI Point. SUCCESSFUL - Set your HP to 1. Your opponent cannot gain HP or KI on their next turn. STOPPED - Set your HP to 0. Costs 6 KI Points. Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:43 AM Post #7 |
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Actual World Ender
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![]() Trainer: Broly It was terrible. The sight in front of you was horrifying in all of the wrong ways. Hell was truly filled with beasts and brutes. The sound of the air being pushed out of one spot then suddenly rushing back in filled the battleground you had stumbled on to. In the sky, two beings were clashing with a ferocity that you only wished you could approach. One of the monsters was all pink and much shorter than his opponent. A devilish grin spread on the pink face of the red-eyed fighter and that seemed to anger his opponent. A roar erupted from the much larger -- but not much stronger – person that seemed to be filled with so much rage. All of the anger poured out over the battlefield, causing the upheaval of the very ground you stood on. The spiked hair of the massive brawler seemed to glow with power before the taller of the combatants re-engaged in combat. The sound of fist striking fist sent a rattle through your very soul. Maybe you should stay and watch a while? You might learn something. // Advanced Attacks Blaster Shell [ENERGY, BLAST] Description: The user draws one arm all the way back behind them as a semi-transparent circle of green energy forms, quickly becoming smaller and more condensed into a bright green oblong mass of energy in the user's hand. The attack is then thrown along the ground (or at feet level if in the air) at the opponent. Effect: Energy attack doing (60% Power) Damage. This attack cannot be BLOCKED. You may pay +1 KI Point to have this attack do +(10% Power) Damage. Other than this attack's effect, the cost and damage of Blaster Shell cannot be modified. SUCCESSFUL - Your opponent cannot perform a base cost 3 or higher attack for the next 4 turns. Costs 3 KI Points. Requirements: N/A Training Days: 2 Gigantic Hammer [PHYSICAL, PUNCH, THROW] Description: Delivering a sadistic uppercut that sends the enemy flying, the fighter continues their onslaught by flying up after the opponent, catching onto their face as they flew helplessly into the air. Enemy in tow, the user soars back to the ground below; driving their enemy into the bedrock. Effect: Physical attack doing (50% Power) Damage. This attack cannot be BLOCKED. Any attacks performed against you by opponents do -(20% Damage) until one of your attacks is STOPPED. In the case of multi-dice attacks, only the first roll counts for this effect. This effect cannot stack with itself. SUCCESSFUL - If your Power is 1.25x or more your opponent's Power, your opponent's next attack against you does -(20% Damage). Costs 2 KI Points. Requirement: Bukujutsu Training Days: 2 // Signature Techniques Gigantic Meteor [PHYSICAL, ENERGY, PUNCH, KICK, THROW, BLAST] Description: A Blaster Shell if formed in the user's hand as they take off for their opponent, smashing the energy attack into their face. While momentarily dazed, the user then lays into them with a heavy assault of physical attacks ending with the user grabbing the user by the face, flying towards the ground and throwing them into the unforgiving floor. From there, they levitate in the air, their arm extended towards the opponent while energy begins to gather into a neon green sphere by their extended palm. The Ki blowback from the energy ball makes it look as if a green Ki shield is being formed around the user. The large Ki sphere is then shot at the opponent. Effect: RESTRICTED x1. Energy attack doing (140% Power) Damage. SUCCESSFUL - Your physical attacks cannot be STOPPED by a defensive roll of 7 or less until your opponent rolls a defensive roll of 25 or more. Costs 10 KI Points. [DESTROY POTENTIAL] Requirements: Bukujutsu, Blaster Shell Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:44 AM Post #8 |
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Actual World Ender
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![]() Trainer: Nappa " Maybe you won't be such a disappointment . . . in the next dimension, " The bald Saiyan muttered under his breath as he chewed on a piece of flesh that could have came from any of the beasts, or people, that wandered Hell. The words he spoke were repeated again and again until his face was red with anger and his food was crushed to a fine powder in his bare hands. He looked upwards into the never-ending ceiling of Hell, knowing somewhere up there was Vegeta, the person who he once worked along side with and ultimately destroyed him. Nappa continued to mutter, clutching his fists in hatred for the Prince of Saiyans. Nappa was left slightly unstable after being sent to Hell. The Saiyan warrior had not slacked in his training regiment, often wandering Hell in search of a fight. Newcomers were often at the top of his list for a whooping, but you'd been warned . . . and you heard that Nappa wasn't the brightest. He perked up when you told him if he taught you some of his techniques, you would let him know about the secret way to get to Heaven. It would be wise to learn your moves . . . then never run into Nappa again. // Advanced Attacks Blazing Storm [ENERGY, BLAST, MANIPULATED KI] Description: The attacker holds their index and middle finger in front of their eyes as a red, burning aura glows around them. They sweeps their arm and wherever the opponent is and a fiery red energy sweeps across the area, exploding on contact. Effect: Energy attack doing (55% Power) Damage. SUCCESSFUL - Your opponent cannot perform a physical attack on their next turn. If your attack roll is 20 or higher, your opponent loses 2 KI Points. Costs 2 KI Points. Training Days: 2 // Signature Techniques Volcano Explosion [ENERGY, BLAST, MANIPULATED KI] Description: Extending their palm in front of them, an orb of bright red energy is formed with a similar hue of mist surrounding it. The orb glows and the mist expands as the user draws back their arm, simultaneously creating a glowing red beacon beneath the feet of their opponent. As the user draws their arm upward, index and middle finger together and pointing up, the beacon beneath the opponent's feet explodes. Effect: RESTRICTED x1. Energy attack doing (100% Power) Damage. Your opponent cannot perform an energy attack on their next turn. If your opponent’s Level is higher than your Level, STUN. SUCCESSFUL - Your opponent's next energy attack costs +2 KI Points to perform. Costs 6 KI Points. Requirements: N/A Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:44 AM Post #9 |
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Actual World Ender
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![]() Trainer: The Ginyu Force Off in the distance stands a group of fighters, the largest cluster of beings gathered together in all of Hell. A purple skinned, armor clad warrior is shouting at four other fighters, repeating the numbers one and two. "One! Two! One! Two! Guldo, pick it up!" In time with his words, the four other figures are....posing. Each time he switches numbers, they move to a different stance, a different position. The short, four-eyed green chubby one looks like he's about to pass out from exhaustion. He never was good at keeping his breath. When the tall red-head points you out, the group stops for a minute and pauses. The horned one, the one who was barking out orders, shouts to the rest of them. "Look sharp, boys!" "Recoome!" The deep voice of the red head bellowed out as he ran forward. Was he trying to attack you? No. He stopped just before you, lifting one leg into the air like a ballerina. "Burter!" With blinding speed and a blue blur, the next of the tall members was beside his partner, bent down on one knee, his arms outstretched at his sides. His head was lowered. The red skinned warrior started off with a loud, high pitched scream. Leaping through the air, he landed on the other side of Burter, tossing his mane of shock-white hair around. "Jeice!" His pose was the mirror image to Recoome's. "Guldo!" There was no speed from the little fat one, none at all. His voice called out from where they had been practicing, and in the next instant he was standing in front of Burter. The funny thing was he was standing backwards, bent over, looking at you with all four eyes through his chubby legs. "Cap-tain Ginyu!" There was a purple wave that followed his body as he flew towards his designated position behind Burter. His pose was more of a lame dance move, several combined into one. With one final twirl, he was through, arms stretched high above his head to from a sort of Y shape. Altogether, the called out in unison. "Together, we are the Ginyu Force!" The leader, Ginyu himself, saw that their audience wasn't all that moved by the little display. Fair enough, no one ever was. Most people actually started laughing. Grumbling to himself, the group of fighters quickly assumed normal standing positions, in line from the tallest to the shortest. Ginyu spoke up again, but stood motionless. With his words, it was Burter who got in a fighting stance, charging forward. He was almost just a blue blur to the naked eye. "Would you like to learn the key of speed from Burter?" "Or the brute force from Recoome?" In time with the words, the red-head shoved his fists through the ground at his feet and easily tore a huge chunk of it from below. Lifting it over head, he easily tossed it into the air. "The ability to stop time from Guldo?" The green guy stepped forward calmly, lowered his head and lifting both of his stubby arms into the air. A faint glow came off of the white gloves covering his pudgy fingers and the piece of rubble Recoome had tossed into the air held still, freezing. "Possibly the devastation of Jeice?" With another high pitched battle cry, the white-haired, red-skinned fighter dashed forward. Burter came back, and Recoome stood beside him. Jeice leapt into the air, and with an added boost from his comrades, was lifted high above the floating debris. A large ball of energy formed above his head, over his outstretched arms. The ball was hurled at the rock, leaving nothing behind in the wake of the attack. "Possibily learn how to..Body Change!" The next minute, you were looking over at..yourself? How did that happen. Taking a glance at your hands, you see the purple skin and armor clad form of Ginyu. He just switched places with you. Before you even shift your gaze up, you already know you want to learn how to do that. // Skills Special Fighting Pose 1 Description: Turning their back to their foe, the performer looks over their shoulder while lifting their left leg so that they're standing on their toes. Fully extending their right arm outward, their left arm is brought closer to their body; with both hands straight, pointing to their right. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle. Effect: RESTRICTEDx1. Your next attack does +(10% Power) Damage. Gain 2 KI Points. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point. Requirements: N/A Training Days: 2 Special Fighting Pose 2 Description: Throwing both arms out in opposite directions, the user then raises their left leg close to their body; balancing entirely on their right foot. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle. Effect: RESTRICTED x1. Your next attack roll gains +3 sides. Gain 2 KI Points. . If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point. Requirements: N/A Training Days: 2 Special Fighting Pose 3 Description: Crouching onto their right leg, the user bends their right arm toward their head and fully extends their left arm up into the air -- with both hands clutched into fists. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle. Effect: RESTRICTED x1. Your next energy attack gains “SUCCESSFUL - Activate one of your CONSTANT Skills”. Gain 2 KI Points. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point. Requirements: N/A Training Days: 2 Special Fighting Pose 4 Description: Crouching onto their left leg, the performer bring their left arm across their chest; balling their fist and bending so that their forearm lifts their hand just before their chin. With their right arm, they grasp onto their left elbow. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle. Effect: RESTRICTED x1. Your opponent loses 1 KI Point. Gain 2 KI Points. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point. Requirements: N/A Training Days: 2 Special Fighting Pose 5 Description: Dropping down on one knee, the performer extends both arms in either direction toward the ground; pointing with both index fingers. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle. Effect: RESTRICTED x1. Your next Signature Technique gains +2 to the results. It cannot have its results modified by other effects. Gain 2 KI Points. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. If you know Special Fighting Pose 1-4, this Skill does not take up a Skill Slot. Costs 1 KI Point. Requirements: N/A Training Days: 2 Time Freeze Description: The user holds their breath, momentarily stopping time. During Time Freeze, the user is the only one who can move around, though they cannot manage to use Ki attacks as well as keep Time Freeze going. Time is frozen until the user can no longer hold their breath. Effect: RESTRICTED x1. The user rolls 1d30. If the result is 20 or higher, Time Freeze is successful. STUN all opponents and allies for their next two turns. You cannot perform energy attacks while using Time Freeze. Costs 1 KI Point. Requirements: N/A Training Days: 2 // Advanced Attacks Space Mach Attack [PHYSICAL, KICK] Description: Dashing horizontally at the opponent, the user disappears in the blink of an eye. Moving so fast they cannot be seen until it is too late -- they strike with swift kicks, blinking out of existence and reappearing to strike again, circling the opponent. Employing a unique swan pose in front of them, the user brings their leg upward behind them, kicking the opponent into the air before dashing after them and repeating the attack. Effect: Physical attack doing (10% Power) Damage. This attack does +(15% Power) damage times X, to a maximum of +(45% Power) Damage. X = Your Dexterity Bonus. Your Dexterity Bonus is considered to be 1 higher than normal for this attack. SUCCESSFUL - Your next attack roll gains +1 side and +1 to the result. Costs 1 KI Point. Requirements: Bukujutsu Training Days: 2 Crusher Ball [ENERGY, BLAST] Description: The user turns so their side is facing their opponent before taking to the air and bringing their knee (of the leg closer to the opponent) to their chest. They lift their palm up into the air as a bright white and red-trimmed ball of energy is formed. The sphere of energy is then launched much akin to throwing a baseball. Effect: Energy attack doing (55% Power) Damage. SUCCESSFUL - Your next attack roll gains +2 to the result. If your attack roll is 20 or higher, you cannot lose KI Points from your opponent’s effects for the next 4 turns. If your attack roll is 25 or higher, STUN. Costs 3 KI Points. Training Days: 2 Psychic Throw [ENERGY, MANIPULATED KI] Description: Taking control of the enemy's body with their telekinetic abilities, the attacker raises them into the air and then slams them into the ground. Effect: Energy attack doing (25% Power) Damage. If your opponent was prevented from using an attack on their last turn, prevented from Powering Up on their last turn, or if their turn was skipped, your attack roll gains +4 to the result. SUCCESSFUL - If your attack roll is 20 or higher, your opponent cannot use their Mastery for the next 3 turns. Costs 1 KI Point. Requirements: N/A Training Days: 2 // Signature Techniques Body Change [ENERGY, MANIPULATED KI] Description: The user stretches their limbs out and shouts "Change now!", a beam emitting from their body and entrapping their opponent. The soul of both people are switched into the opposite bodies. Unlike Captain Ginyu, when used by anyone else, the change is temporary. Even if not switched back into its own body, the soul will rewrite the DNA of its current body into it's old one. Effect: RESTRICTED x1. Energy attack doing (0% Power) Damage. Your attack roll is 1d25 for this attack. SUCCESSFUL - Switch bodies with your opponent. Both participants will have to use the Battle page of the opponent they switched bodies with, including current moveset and items. Both participants inherit their opponent's HP and KI Point amounts at the time Body Change was completed. When one player dies or flees, both characters switch bodies back to their old bodies. Death/Escape in this method are determined by Player, not by character. Costs 5 KI Points. Requirements: N/A Training Days: 4 Eraser Cannon [ENERGY, BEAM] Description: Spreading their legs shoulder-width apart to brace themselves, the user then opens their mouth and releases a large beam of energy. Effect: RESTRICTED x1. Energy attack doing (100% Power) Damage. If your attack roll is 20 or higher, this attack does +(40% Power) Damage. If your Power is more than your opponent‘s Dexterity times 20, your opponent‘s defensive roll must be 10 or higher to STOP this attack. Costs 7 KI Points. Requirements: N/A Training Days: 4 Guldo Special [ENERGY, MANIPULATED KI] Description: Dark green energy crackles around the user as they stand with a wide gait, arms held forward in front of them. A ray of green circles is shot outwards at the opponent, ensnaring them. They find themselves unable to move, struggling against the crackling of ki that surrounds them. Lifting their hand up in the air, the attacker summons forth telekinetic energy to lift a large object, usually a tree, trimming and shaving it with their mind until it's at a sharp point. At intense speeds the weapon is launched, piercing the opponent. Effect: RESTRICTED x1. Energy attack doing (110% Power) Damage. If your opponent was prevented from using an attack on their last turn, prevented from Powering Up on their last turn, or if their turn was skipped, this attack gains "SUCCESSFUL - If your attack roll is 20 or higher, BREAK. If your attack roll is 28 or higher, SEVER". Costs 7 KI Points. Requirements: N/A Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:44 AM Post #10 |
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Actual World Ender
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![]() Trainer: Dr. Gero You had just recently arrived in Hell, still angered by the thought of your death; it wasn't until a small man approached you with a mustache that you finally had a moment of self-control; where your processor could finally focus on something other than the surpressed simulations of rage. You watched as he stopped before you, his eyes narrowing, he then shook his head; in disgust. " Another one of their monstrocity's...Once again, they completely ignore my original design and protocol. Hmph, it's not your fault you're dead, you were ill conceived. Well, come along now, it's time you were properly constructed. " As he turned, you couldn't contain your rage any longer. On top of being dead, a senior citizen now called you ill conceived, and essentially useless. Losing control, you raise a hand and fire a ki blast; to show the man that you are far more than a compilation of nuts and bolts. However, it is not until he turns around at a speed rivalling your own at you become truly interested. His palms raised, you watch in awe as your ki blast is absorbed; his reflexes surprising you. He stands straight again, deciphering you with his eyes. " Come, and I will show you how you were always intended to be. " // Signature Techniques Life Drain [PHYSICAL, PUNCH] Description: The user pins the opponent against a solid surface (a wall, a mountainside, etc.), their hand wrapped around their face, covering their mouth. A white aura begins to surround their hand which in actuality is the lifeforce of the opponent. That lifeforce is absorbed through the Androids body and converted into a more useful form of energy; one that repairs the user. Effect: RESTRICTION x1. Physical attack doing (0% Power) Damage. This attack cannot be performed against another Android. SUCCESSFUL - Your opponent loses (40% Their Total HP) HP and you gain (15% Total HP) HP. Costs 6 KI Points. Requirements: Android or Bio-Android. Training Days: 4 |
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| Kalkavek | Sep 26 2013, 09:45 AM Post #11 |
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Actual World Ender
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![]() Trainer: Android 13 The massive explosion caught your attention as shrapnel and chunks of metal rained down from the sky. The white-haired Android with the vest and trucker hat slowly lowered himself to the ground. " Now, watch this 'ere show, " He spoke with a Southern drawl. Suddenly, the metal pieces on the floor shook and rattled and soon levitated as if by magic. The shrapnel became surrounded in teal spheres of energy before jerking through the air and colliding into the mechanical redneck, piercing right through his synthetic flesh and merging with his body. The Android laughed maniacally as his muscles bulged, the 'veins' pushing against the flesh as he grew simultaneously in height. The pale skin soon turned a shade of light blue, before deepening. The once snow-colored hair became a bright orange as the Android's transformation turned him for a trucker to a big beast of a being, massive in frame and deadly in appearance. " You're lucky . . . I'm feeling generous now that I'm revitalized. " // Signature Techniques S.S Deadly Bomb [ENERGY, BLAST] Description: Cocking out both elbows with their palms facing one another, the user creates a sphere of ki with a white center and red skin. Consuming themselves with scarlet energy, the orb proceeds to float precariously in front of the user as their arms are drawn back. Charging it with more energy, enabling it to grow in size, both arms are shot forward as the attack is shot at the opponent. Effect: RESTRICTED x1. Energy attack doing (140% Power) Damage. Your opponent's defensive roll must be at least +5 your attack roll to stop this attack. Costs 9 KI Points. [DESTROY POTENTIAL] Requirements: N/A Training Days: 4 |
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3:27 AM Jul 11