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New Vegeta Quests
Topic Started: Sep 30 2013, 12:04 PM (812 Views)
Kalkavek
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Name: Scout Her
Description: A famous scouter shop has been consistently robbed over the past few months. The shop owner wants you to stakeout the shop at night and see what exactly is allowing this criminal to steal precious scouters at will. All of the security measures taken, from automated cameras to armed guards has failed. It is now up to you to figure out how to stop the crook from performing another heist. The shop owner promises a valuable reward upon your success.
Requirement(s): N/A
Reward(s): Scouter // 200 Zenni
Time: 2 Days // 600 wpd

Name: The Best Type of Training
Description: Today is your lucky day. You were out walking the streets of Vegeta when, what else, you get accosted by the Browncoats, one of the finest, upstanding gangs of Saiyan military castoffs this side of the North Galaxy. They make Changeling hitmen look like alter boys from Konats. Apparently you did something to offend them -- probably walked on the wrong side of the street, or looked at one of them cross -- and their leader wants to make an example out of you.
Requirement(s):
Reward(s): 1.0x Base EXP Gain // Molotov Cocktail
Time: 3 Days (2 RP, 1 Battle) // 600 WPD
Battle Info: Whenever Chaos would land a critical hit or BREAK, he instead lands a SEVER due to his slicing style of combat.
  • Chaos Browncoat [Midorikatai]
    Level: D
    Race: Saiyan [Oozaru TF, 1d40]
    HP: 400
    Power: 200
    Dexterity: 6
    Move Set: War Cry, Energy Gorged, Gut Punch, Torture Rack, Enraged Piledriver, Breaker Breaker

Name: Chunky Monkey
Description: They say that Saiyan Battle Armor is one size fits all, but that statement is about to be put to the test. A wealthy Saiyan family has offered you the chance to earn their good graces by helping them with a ‘small’ problem. Your job is to find Saiyan Battle Armor that will fit one of the largest Saiyans you have ever seen, and no he is not in his Oozaru Form. Rumor has it that a high-tech company outside of the capital of Vegeta has been working on a brand new version of the Saiyan Battle Armor. If you can figure out a way to acquire a prototype, you can return it to the Saiyan family and help their son look more…acceptable.
Requirement(s): N/A
Reward(s): Saiyan Battle Armor (Capsule Corp. Model) // 300z
Time: 3 Days // 600 wpd

Name: The Descendant's Relic
Description: The norm in Saiyan society is to fight bare handed. While most Saiyans mock any one of their number who relies on a weapon for strength, there is one exemption from this rule: the sacred relic wielded by Son Goku during his early life trials on Earth - the Power Pole. Goku's Power Pole was brought from Earth during the exodus and has been held in one of the few museums on the planet. That is . . . until last night. The ancient Power Pole has gone missing and the Saiyans are in an uproar! You have been contacted by one of the King's advisers to track down the lowly thief and bring him or her to justice. Your reward? You will be deputized among the Saiyan Elite, and an item to represent your position of office . . .
Requirement(s): N/A
Reward(s): Goku's Power Pole (Only for the first person to complete the quest)
Alternate Reward(s): +1 Pole weapon from any Marketplace // 200z
Time: 2 Days // 750 WPD
Note: After the first person posts this quests, others have a 24 hour window to post it. Anyone posting in that time frame will roll 1d100, and the highest roller receives the LEGENDARY item. The lower rollers may choose whether to pick the Alternate Reward or receive 200z and refund their Days spent.
  • Goku's Power Pole [LEGENDARY]
    Description: The original self-defense weapon that all power poles were modelled after. This red item comes with a sheath and back strap, and can extend for as far as 600 yards! Capable of delivering powerful blows, this weapon has been instrumental in the early life trials of the legendary warrior, Son Goku.
    Effect: Weapon - Pole. RESTRICTEDx1. Activate when you perform a STUN or a BREAK. The STUN becomes STUNx2 or the BREAK becomes BREAKx2.
    Weapon Stats:
    Damage: (18% Power) Damage.
    Rate of Attack: 1

Name: Kryptonite
Description: Scientists on planet Vegeta are rarely actually Saiyans, since most are wanted for combat means. Their scientific endeavors are largely outsourced to other races who are more suited for that line of work, but even they are perplexed. A meteor hit the planet several weeks ago, breaking into several shards and dispersing itself amongst the surface of the planet. When retrieved for sampling, the scientists began to fall ill, leaving the Saiyans who approached it with bio-suits only after seeing their fellow scientists become sick. They're unable to figure out its origin though and they need to either dispose of it, or weaponize it real quick. They could use a hand.
Requirement(s): N/A
Reward(s): Meteorite Shard x2
Time: 2 Days // 600 wpd
  • Meteorite Shard
    Inventory Slots: 1
    Description: A shard of a meteorite found on Vegeta. It gives off an eerie green glow that makes most people sick upon contact.
    Effect: USEx1. Roll 1d10. If the result is 3 or more, your opponent loses [10% Total HP] HP. This does not take up your turn. If this item brings a user to 0 HP or below, set them to 1 HP.

Name: Super Soldiers
Description: The Saiyan military is always looking to improve the physical fitness of their soldiers, however, unlike the Tuffles, they do not enjoy testing on their own people. It's not out of honor, but rather, they don't want to risk killing much needed soldiers in times of perpetual war. A new serum is to be tested and they are looking for healthy volunteers. Should everything go right, you should see some marked improvement in your physical performance. Should things go wrong .... they'll go very wrong.
Solo Only
Requirement(s): No SEVERed limbs
Reward(s): 2.0x Base EXP Gain // +1d10 Transformation Roll
Alternate Reward(s): 0.5x Base EXP Gain // You die.
Time: 1 Day // 800 wpd
Note: At the end of your Quest, you must roll 1d10 in front of an Administrator. If your result is 4 or less, you get the Alternate Reward(s) instead.

Name: Savages
The Saiyans once lived in small tribes outside the Tuffle cities before they took over the planet. It's hard to believe in this day and age there are still Savage Saiyans roaming the outskirts, living in caves, refusing to be part of society. Congratulations, you just met a tribe of them, and they've knocked you out and taken you back to camp. For some reason, they are fascinated with you and after some tense introductions, they want to take you in as one of their own.
Requirement(s): N/A
Reward(s): Savage Saiyan Pelt // Savage Saiyan Fur Boots
Time: 2 Days // 650 wpd
  • Savage Saiyan Pelt [800z]
    Inventory Slots: 1
    Description: A pelt made from an unknown, fur-covered animal native to Planet Vegeta. The pelts have been tailored and designed to be worn as a sleeveless top and a short 'dress'-like portion to cover the legs. [FULL BODY]
    Effect: +15% HP. Once per match, you may perform an UNRESTRICTED Advanced Attack from your Style that you have not learned. You must pay the KI cost of that attack +1 to use this ability.

  • Savage Saiyan Fur Boots [300z]
    Inventory Slots: 1
    Description: Fur boots made and worn by uncivilized Saiyans living in the outskirts of Planet Vegeta. [ACCESSORY]
    Effect: +5% HP. RESTRICTEDx1. You may perform a Basic Attack. This does not take up your turn.

Name: Kill 'Em All
Description: A bleeding heart group has released a bunch of Saibamen from their cages at one of the labs and now the creatures are wreaking havoc in the streets. What? You don't see them wreaking havoc? Well, you're told they are and to eliminate them. Just do your job and let that be that. Kill 'em all and collect your reward. Don't get all doe-y eyed over a bunch of monsters either. Oh, and just to be even crueler, they've given you a Machete to do the job.
Requirement(s): Must not have taken Saiba Survival.
Reward(s): Blunt Blade (You may receive this Reward even if you fail the Quest) // 300z // 1.0x Base EXP Gain
Time: 2 Days (1 RP, 1 Battle) // 800 WPD
Battle Info: You will fight the toughest of the Saibamen present, the rest fall easily.
  • Saibaman [Freestyle]
    Race: Alien (Saibaman)
    Level: B
    HP: 300
    Power: 100
    Dexterity: 5
    Move Set: Energy Redirection, Aggressive Beatdown, Dragon Rush, Underdog Dropkick

Name: Saiba Survival
Description: Sure, Saibamen can be mindless creatures but the vast majority have also spent their time in captivity. Some Saibamen have escaped and now they are being hunted down to be eradicated. It seems a bit harsh, especially since oddly enough, there have been zero reports of these particular Saibamen causing any kind of trouble. If you are so inclined, maybe you could do something noble and help these escaped creatures out.
Requirement(s): Must not have taken Kill 'Em All.
Reward(s): 1.0x Base EXP Gain // Once, you may have an NPC Saibaman with a Suicide Saibaman class use his class' ability during one of your Battles
Time: 2 Days // 800 wpd
  • Suicide Saibaman
    Inventory Slots: 0
    Description: A Saibaman with a dead look in his eye. He's set on doing three things: eating, following you around, and self destructing when required. Give him a name, but don't get too attached.
    Effect: Inspired by you, the Saibaman's Self Destruct is based on your HP. USEx1. Roll 1d30. If the result is 15 or higher, your opponent loses [20% Your Total HP]. If this would set them at or below 0 HP, set them to 1 instead. You may only use one Suicide Saibaman per Match.

Name: Royal Pains
Description: The Royal Guard have caught you snooping where you shouldn't be and they're about to throw the book at you. The prison systems on Vegeta aren't that pleasant and they've trumped up the charges, as per the norm. However, there's one way out. A little bit of regicide. The leader of a small planet is supposed to be meeting with the King for 'diplomatic' reasons. The truth is, the King has no desire to offer this man protection, but given how sensitive things are in the universe right now it's in his best interest to come across noble and honorable and blah blah blah. What he'd rather do is have this man killed and be able to come in and take the planet for himself, claiming he will protect its inhabitants (and steal their resources). Make this program go away, and make sure it looks like the Alpha Collective did it.
Requirement(s): Must not have taken Save the Princess.
Reward(s): Hercule Drink DX // 900z
Time: 4 Days // 600 wpd

Name: Save The Princess
Description: A rebel outfit has been sent to kidnap the King's top adviser's daughter. While not directly next in line, she is 3rd in line for the throne should something happen, technically making her a Princess. An entire merc group has supposedly been sent to intercept her caravan. Luckily, wind of this has made it your way. Nobody seems to be listening to you, so you'll have to do this yourself. Take them out before the Princess can be kidnapped and find herself in another castle.
Requirement(s): Must not have taken Royal Pains.
Reward(s): Vegeta Medal of Honor // 900z
Time: 4 Days // 600 wpd
  • Vegeta Medal of Honor [600z]
    Inventory Slots: 1
    Description: A medal awarded to you for honorable actions on Planet Vegeta by the royal family. [ACCESSORY]
    Effect: +5% HP. While on New Vegeta, your attack and defense rolls gain +1 dice sides.

Name: The Great Blue Gray Sea
Description: The sea of New Vegeta is a largely untouched immense resource. Though there isn't likely to be much buried treasure, there are certainly plenty of precious metal veins and gems lining the bottom of the ocean. These riches go untouched for two reasons: giant sea serpents and Saiyan pirates. However, an energetic pirate crew excavation team is looking to cash in on the resources below and they're willing to split a share of the profits with you! No really, they're actually willing. Old Pete got eaten in the last scuffle, and they're short on allies.
Requirement(s): N/A
Reward(s): 1,000z
Time: 3 Days // 700 WPD

Name: Pirate's Cove
Description: In the center of the Grayrian Ocean rests a small country of its own, one of Saiyan piracy where wealth rules above all and strength decides who takes the wealth. The Pirate's Cove is the biggest den of scum this side of the Alpha Collective, and they all have one thing in common: money. Every single Saiyan pirate here has robbed trade routes and coastal settlements, and those suckers were kind enough to bring it all to one place. It's time to pull off the biggest heist of the year: Who robs the robbers?
Requirement(s): Joint Mandatory, at least 2 players.
Reward(s): Pirate Treasure
Time: 3 Days // 750 WPD
  • Pirate Treasure
    Item Slots: 1
    Description: A collection of items and jewels prized most on New Vegeta. This loot is worth enough to get you shot in the Pirate's Cove, but hey, what isn't?
    Effect: You may trade this for up to 2,000z worth of items sold on New Vegeta. Each character may only use this item once.

Name: Rumble in the Jungle
Description: The Green Jungle was a failure of a terraforming process, acting as a beacon to all of the dangerous wildlife of the Akaru Jungle. Despite this, many Saiyans have tried living in the area and many more have tried treating it as an endurance test. Whatever your reasons for entering the jungle, your new purpose while inside is survival! With massive snakes and dinosaurs, occasional savage residents, and poisonous everything, the jungle is not a friendly place. Whatever brought you here, you had best finish your business and get out while you can!
Requirement(s): N/A
Reward(s): Dinoleather Pants // 200z
Time: 3 Days (2 RP, 1 Battle) // 600 WPD
Battle Info: This battle takes place against a 40 foot tall megaraptor! The monster's size and leaping lowers the penalty for not having bukujutsu by 2.
  • Name: Megaraptor [Akaikaru]
    Level: E
    Race: Dinosaur
    HP: 550
    Power: 240
    Dexterity: 5
    Move Set: Relentless, Impulsive, Fury Strikes, Anger Management, Burn Out, Limb Twist

  • Dinoleather Pants
    Item Slots: 1
    Description: This baggy pair of well tailored leather pants infuses the wearer with a portion of the dinosaur's raging energy. [LOWER BODY]
    Effect: +6% Power. +6% HP. Twice per match, when your opponent would have you lose KI or HP due to a non-damage effect, you may negate that effect.
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Kalkavek
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Name: Fly Me to the Moon
Description: A purple lunar event is occurring across New Vegeta, causing every Saiyan to take on the Oozaru form...Even those who have no tail! If you are not a Saiyan, this event is an earthquaking catastrophe where 60 foot tall monkeys are partying all across the country-side. If you are a Saiyan or Half-Saiyan, however, it’s the most spiritually fulfilling day of your life.
Requirements: N/A
Reward(s): (Saiyan/Half-Saiyan Only) You lose High Tension and gain the Oozaru Form // Lunar Light Orb
Alternate Reward(s): 500z
Time: 2 Days // 650 WPD
  • Lunar Light Orb [FREESTYLE, LATENT SKILL]
    Description: The user fires a ball of white and purple energy into the air. The ball erupts into a gigantic orb that resonates special energy from the lunar event of New Vegeta.
    Description: When you transform, you may choose to use the Oozaru Transformation Special Traits while using the Stats of the highest Racial Transformation available to you. This Skill does not take up a Skill slot.

Name: Cirque du Saiyan
Description: Come one, come all, to the newest show in town. This week only the circus is here. Cirque du Saiyan has only the best, strongest, most dextrous saiyan performers. If you want to impress them you’ll have to show them you have what it takes to conquer the highwire. If you can find the inner balance to face such a death defying act, surely you have mastered the art.
Requirements: Must have Aoyusumu as your declared Style.
Reward(s): You may create a new Aoyusumu Styled Technique (Mastery, Skill, Advanced Attack, Signature Technique, or Block) that will be permanently added to the Aoyusumu Style and taught on New Vegeta. You may learn this Technique from anywhere by spending the required Training Days -1. This Technique must be approved by an Administrator, and should follow the general theme of the Style.
Time: 3 Days // 700 WPD

Name: Learn from the Best, or Die Like the Rest
Description: The New Vegeta Martial Arts tournament is soon, and rumor has it that a Super Saiyan will be participating. If you seek to enter, an old hobbled Saiyan approaches you. He offers to train you so you have a shot at winning , but he warns you, it won’t be easy. He was the best, and he expects the same from you.
Requirements: N/A
Rewards: 1.0x Bonus Exp // 400 zenni
Time: 4 Days // 750 WPD

Name: Friday Night Fights
Description: When the Hybrid-Saiyans left Earth to find New Vegeta, they brought humanities’ love of sport and fused it with Saiyan savagery. Every Friday, grand games of Gravitron football are played. The Vanz Valient are down a player, and are looking for a replacement. Can you beat the opponent at their own game at 100x gravity?
Requirements: N/A
Reward(s): 0.5x Bonus Exp // Championship Trophy
Time: 3 Days // 600 WPD
  • Championship Trophy [1,000z]
    Inventory Slots: 1
    Description: Nothing beats winning, and this trophy shows that you’re one hell of a winner. An added bonus of the trophy is that it holds nano-gravitron tech that can be activated to pose a game changer when you need it most. [Accessory]
    Effect: +5% HP. +5% Power. RESTRICTEDx1. Both you and your opponent lose your Dexterity Bonuses for the next 3 turns. This does not take up your turn.

Name: Keeping the Secret
Description: After the destruction of the Alpha Collective, a salvage crew collected anything special they could find and brought it to a scholarly fence, Doctor Antiago, in Rein who was intrigued in the technology of the area. The doctor was interested in much of the technology found in the remains of Sector 09. For whatever reason, you’ve sought out this scholarly fence only to find him dead, stabbed in the spine on his kitchen floor. An investigation of his home mentions a long-dead race, something called a “Tuffle”. Shadows flicker in dark alleys when you leave. You’ve caught onto something you should not have.
Requirements: N/A
Reward(s): 300z
Time: 1 Day // 550 WPD

Name: The False City
Description: Your pursuers, and murderers of Doctor Antiago, are agents of the Tuffles in Rein. Your situation gets more hazardous when you learn that any attempts to leave or send contact outside of the city are cut off. Strange technology is found hidden under almost every street corner, nullifying any natural Ki signatures and draining your energy! Those who you think you can trust have been kidnapped and replaced with robotic doppelgangers. You know too much, and the Tuffles seek to take you out before you can expose their secrets. Survive these trials and get to the bottom of this conspiracy, or all of New Vegeta may share your doomed fate.
Alternate Description: (Tuffle Only) After nearly losing the trail of the mysterious strangers chasing you down, you are confronted by a screen appearing where you thought there was none. A Tuffle agent welcomes you as one of their own. The floor in front of you, wherever you are, opens to reveal an elevator down into the true City of Rein.
Requirements: Must have completed Keeping the Secret
Reward(s): 1.0x Base EXP Gain
Time: 3 Days // 600 WPD

Name: Rein of Terror
Description: Your investigation has lead you underground, into a vast city underneath Rein where the Tuffles operate in secret and prepare for a military strike against Vegeta City. Not only have they taken the entire country of Rein, but whether through stealth or brute force, you’ve learned that they’ve also prepared an airborn virus that attacks Saiyans, and they’ve prepared a virus to paralyze the military might of Vaanz! Destroy everything you can in the city-wide facility to save the planet above. Your actions will attract the attention of an entire army, but the worst is still yet to come. Mentik Ferdinand is on to your actions, and he has come with his personal drones to kill you and begin his invasion. . . . OR . . . Might makes right. Seek out the leader of this faction and tell him you want to sign up. Or Hell, skip all that and begin an assault on New Vegeta of your own. The Tuffles will have to follow suit and they’ll be pretty damn thankful to have you in the fight.
Alternate Description: (Tuffle Only) You are introduced to none other than Mentik Ferdinand, the leader of your entire race! The legend standing before you welcomes you to his underground resistance and informs you of his master plan (above). He invites you to help him retake this new planet as Planet Plant and requests your aid in destroying the monkey filth that killed so many of their own. Do you take him up on his offer, or do you fight against your own people for the sake of peace?
Requirements: Must have completed The False City
Reward(s): King Vegeta’s Greatsword (Saiyan) // Droid Defense System (Tuffle) // 500z // 1 Point towards dominance for your Faction (Saiyans vs Tuffles) or to Peace. At the end of Saga 2, the option with the most points wins.
Time: 4 Days (3 RPs, 1 Battle) // 650 WPD

Note: Victory for the Saiyans will fulfill the extinction of the Tuffle race. No Players or personal NPCs will be removed, but Tuffles will no longer be a joinable race. Victory for the Tuffles will convert New Vegeta into Planet Plant, with the Tuffles as its controllers. Victory for Peace will result in the Tuffles leaving New Vegeta to seek a new home.

Note: Multiple characters completing this quest may overlap RP plots. For definition; this is described as the ruler being saved, recovering, or simply not dying when one believes they're dead. If you hate fun enough to argue against that, go nuts. Do not expect us to listen. Rock on, brothers.

Battle Info 1: Mentik Ferdinand is surrounded by an army of circular droids that defend him. He is equipped with Tuffle Battle Armor, Leggings, a Creator’s Headband, and the Droid Defense System

Battle Info 2: King Vegeta himself has come to the challenge and seeks to slay you for your actions. He is equipped with Saiyan Battle Armor (Capsule Corp. Model), Armored Boots, and King Vegeta’s Greatsword. He uses the Lunar Light Orb technique to take on the Oozaru Form.

  • King Vegeta [Akaikaru]
    Level: Yours +1
    Race: Saiyan [Highest Available Racial Transformation MASTERED 1d100]
    Class: Elite Class Warrior
    HP: (30% HP) +33%
    Power: (39% Power) +5%
    Dexterity: (31% Dexterity) -2%
    Move Set: Chained Mastery, Bukujutsu, Hidden Power Level, Lunar Light Orb, Swift Re-Action, Vehemence, Nullifying Sphere, Machine Gun Kicks, Buzzsaw Kick, Lord of the Flies, Shock Fist, Gallick Gun, Super Gallick Gun, Backflip, Dodging Bullets

  • Mentik Ferdinand [Aoyusumu]
    Level: Yours +1
    Race: Tuffle [Highest Available Racial Transformation MASTERED 1d100]
    Class: Geneticist
    HP: (30%) +21%
    Power: (30%) +6%
    Dexterity: (40%) +16%
    Move Set: Counterstrike Mastery, Bukujutsu, Hidden Power Level, Inner Peace, Quiet Preparation, The Untroubled Mind, Energy Redirection, Straightjacket, Wind Shove, Heart Punch, Return Fire, Frost Wind Technique, Serenity Explosion, Somersault Roll, Screening

  • King Vegeta’s Greatsword [N/A]
    Inventory Slots: 1
    Description: This legendary blade is not wielded by the user; instead it is wielded by the ancestors of the King Vegeta line. To some it may seem like the two-handed blade hovers in the air, but those who are ki-perceptive can see two pairs of energy-based Oozaru arms reaching from the owner’s back that swing the sword at their enemies. [ACCESSORY]
    Effect: +5% Power. Your Signature Techniques do +(10% Power) Damage. This item can be EQUIPPED without filling any Equipment slots. While equipped, it still fills 1 Inventory slot. You cannot equip any other piece of Equipment that does not fill a slot.

  • Droid Defense System [N/A]
    Inventory Slots: 1
    Description: These head-sized circular orbs of blue and chrome design hover about the user, forming a net of blue lasers that protect the user and weaken powerful attacks against them. [ACCESSORY]
    Effect: +5% HP. Your opponent’s Signature Techniques do -(10% Power) Damage. This effect is applied before any other damage reductions. This item can be EQUIPPED without filling any Equipment slots. You cannot equip any other piece of Equipment that does not fill a slot.
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Ankou
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Name: Taxi!
Description: With the Tournament underway, people from all over have been pulling their weight to make it happen. Yardratians have volunteered to use their mystic ability to instantly transmit themselves and people to Konos. It's a one way trip but hey, it's free!
Requirements: Must participate in the tournament
Reward: Appear on Konos
Time 0 Days // 100 WPD
Note: Repeatable
Edited by Ankou, Apr 6 2014, 03:25 PM.
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