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| Moveset help | |
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| Tweet Topic Started: Oct 12 2013, 08:54 AM (370 Views) | |
| Ankou | Oct 12 2013, 08:54 AM Post #1 |
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http://w11.zetaboards.com/Dragonball_Revivals/topic/9182591/1/#new Here is what I currently got. I might change my class though and, if I do, get rid of IT. I just figured I would get others' comments on my moveset and see if they like my basic setup and if not, why? And get suggestions on moves to get later. |
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| Togashi | Oct 12 2013, 12:31 PM Post #2 |
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Warrior of Light
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You have 15 days worth of training moves since it says your mastery requires 5 days. Other than that I don't see any problem, it looks like a pretty good set. |
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| Kalkavek | Oct 12 2013, 12:51 PM Post #3 |
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Actual World Ender
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Good eye, Togashi. My suggestion is, if you're ditching IT and have 2 days left, get a block. You never know when a rogue CRITICAL, SEVER, or BREAK will smack you up. |
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| Strange | Oct 12 2013, 03:46 PM Post #4 |
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huehuehuehue |
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| Strange | Oct 12 2013, 04:08 PM Post #5 |
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Yeah man, I got you. Get rid of IT and get rid of sense power level. Learn this move instead. Spiked Ball [KUROKONWAKU, PHYSICAL, THROW, MANIPULATED KI] Description: The user curls themselves into a ball and rolls themselves into the opponent. As they do, Ki-manifested spikes pertrude from their body. Upon impact with the opponent, there is a mild explosion. Effect: Physical attack doing (40% Power) Damage. The cost of this attack cannot be reduced. SUCCESSFUL - Choose one of your RESTRICTED moves that is not a Signature Technique. That move gains RESTRICTED+1. After this move is SUCCESSFUL, it loses this effect and instead gains 'SUCCESSFUL - The next time your opponent loses KI Points due to your effects, gain the same amount of KI Points.' Costs 2 KI Points. Requirements: N/A Then head to konos, learn this move from Heaven from my main dude Gohan. Use spiked balls effect on its restricted to gain three. Justice Pose Description: Swiping their left arm in front of their body, the user turns themselves to the side; displaying their profile while simultaneously raising two bent arms above their head and standing on one foot. The user then proceeds to spin back so that they face the foe from the front; leaning forward on one foot, extending both arms backward. From there, they begin to stamp their feet repeatedly into the ground while still in this pose, before splitting both legs a part some to place their arms in perfect alignment in opposite directions: one arm palm-flat against the ground, the other palm-raised toward the sky. Immediately after that, however, the user stands perfectly upright and throws their limbs out in all four directions, before bringing them in close to their body; proceeding to crouch and throw both of their arms out in either direction. Bringing their arms in, they bend them over their head and creating almost an M shape with both arms just in front of their forehead; all the while reciting this mantra: "Allow me to tell you my name! I am . . . (he/she) WHO DOES NOT ALLOW EVIL! THE CHAMPION OF JUSTICE! THE GREAT (Insert Name). The result is a technique so utterly silly that opponents can't help but burst out laughing; expending energy in doing so. Effect: RESTRICTED x2. Gain 1 KI Point. Choose up to 2 opponents. Those opponents lose 2 KI Points. Costs 0 KI Points. Requirements: N/A Training Days: 2 Now use spiked ball again and the next time you use justice pose, you gain not one but 3 Ki instead while your opponent loses two. May want get rid of poison mist if you want to chain it right or you'll only get the +1 ki inbetween turns from its effect. maybe go for ear piercer instead. If i remember correctly, your starting in konos anyways. |
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| Aiden | Oct 12 2013, 04:50 PM Post #6 |
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Time Traveling, Dimension Hopping, Planet Saving Extraordinaire
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Note that your Poison Mist is outdated. You've got the old version of Poison Mist from the previous SLs. The new Poison Mist can be dispelled by a roll of 23 or higher, not 25. You ought to consider a move for damage purposes. You've got a solid framework of ki stealing but should have a nice, solid attack to rely on once they're drained. |
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| Ankou | Oct 13 2013, 01:11 AM Post #7 |
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I literally grabbed the poison mist from this site.....and as for mastery it was changed to 4, apparently I forgot to change it. Sadly kuro doesn't really have any damage dealing attacks...and as for blocks I neglected them for now because of planting the seed, my racial ability .granted the roll has to be 22 or less so it doesn't help against criticals, breaks, or severs really but I figured having a solid way to attack on my own is more important at the moment. Obv its on my list of things to get. Ear Splitter was def on my lists of wants but I really want to focus on keeping their ki down. It DOES only equate to 1 ki per turn of theirs though but that combined with firebreath equals a good amount of ki loss when my mastery lets me make it a stopped effect if I need to because I roll low. What would you suggest I try getting for damage dealing in the future? And btw, I checked and you are right about poison mist. Must've been updated after I put it on my list. And if I ditch IT it will be because I switch classes, which will lower my starting training days by 2 :/ |
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| Ankou | Oct 13 2013, 01:15 AM Post #8 |
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eggspolsives wouldn't be bad for damage? May put that on my "to be learned" list for sure. As for your combo Strange. I actually like it |
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| Ankou | Oct 14 2013, 06:06 PM Post #9 |
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statwise what should I focus on, or what should be my point spread I guess? |
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| Togashi | Oct 14 2013, 07:18 PM Post #10 |
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Warrior of Light
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You're probably looking best at a pretty even spread. You don't want your Dex getting too low ending with you getting a penalty to dice sides. And your health can't bee too low either or you'll only ever be able to take just 1 hit after a while. |
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| Aiden | Oct 14 2013, 08:14 PM Post #11 |
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Time Traveling, Dimension Hopping, Planet Saving Extraordinaire
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I'd recommend a slightly higher focus on dex. Your set is rewarded by having your opponents gain negative sides by making it harder to break Mist and drain more with Firebreath. You'll be hitting for weaker damage though so there are advantages and disadvantages. I usually recommend an even spread on most sets unless one stat greatly benefits over the others (like HP in a heal set or Power in most things Mido). |
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| Ankou | Nov 7 2013, 11:22 AM Post #12 |
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what about the move "kick them when they're down"? Stop 2 moves consecutively and you get a 20% power hit for 1 ki. Not a strong hit but a nice little boost for sure I imagine |
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| Ankou | Jan 13 2014, 02:57 PM Post #13 |
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So, A Haokiru Majin. Thinking either focus, Immortal, or Conservation. Not sure which to go with. Also not sure how to build a haokiru set. Help |
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| Aiden | Jan 13 2014, 05:13 PM Post #14 |
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Time Traveling, Dimension Hopping, Planet Saving Extraordinaire
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Channeling works wonders. You use your mastery to buff your damage output and then your transformation to regen. It effectively lets you use your own HP as a second "ki pool" basically. Just have to know when to spend and when to reserve. |
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| Ankou | Jan 13 2014, 06:10 PM Post #15 |
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Will the transformation activate enough to really be of use though? |
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