| Transformation Customs | |
|---|---|
| Tweet Topic Started: Dec 1 2013, 05:34 PM (1,514 Views) | |
| Reina | Feb 5 2014, 09:07 AM Post #106 |
![]()
|
Effect: RESTRICTEDx1. Physical attack doing (25% Power) Damage per hit. Your attack roll is 5d30 for this attack. SUCCESSFUL - If three or more attack rolls are SUCCESSFUL, Break! If all five attack rolls are SUCCESSFUL, Break! Costs 7 KI Points. How's that? |
![]() |
|
| Kalkavek | Feb 5 2014, 11:12 AM Post #107 |
|
Actual World Ender
|
Effect: RESTRICTEDx1. Physical attack doing (25% Power) Damage per hit. Your attack roll is 5d30 for this attack. SUCCESSFUL - If three or more attack rolls are SUCCESSFUL, BREAK!. If all five attack rolls are SUCCESSFUL, Break! x2 instead. Costs 7 KI Points. Looks good to me. |
![]() |
|
| Gouki | Feb 8 2014, 04:55 PM Post #108 |
![]()
Lord of Nightmares
|
Since I start with my Transformation at d100... Dragon Slave[CUSTOM, FREESTYLE, ENERGY, Beam] Description: The user channels their ki into a ball of energy that erupts in a beam toward the opponent. The resulting explosion is said to be powerful enough to destroy an entire city. Effect: Energy attack doing (25% power) damage. If your opponent stops this with a block, they cannot power up, attack, or use skills until the end of your next turn. SUCCESSFUL - If your roll result was 23 or higher you may pay 1ki to deactivate one of your opponent's constant skills. Costs 2ki Edited by Gouki, Feb 8 2014, 04:56 PM.
|
![]() |
|
| Kalkavek | Feb 8 2014, 05:01 PM Post #109 |
|
Actual World Ender
|
Uh...I'll have to talk to the other admins to look for something I'm missing, but I think I'm gonna really have to buff it. I'm thinking either 35% or 1 ki. |
![]() |
|
| Gouki | Feb 14 2014, 06:34 PM Post #110 |
![]()
Lord of Nightmares
|
Gonna change up my move. Signature Attack: Dragon Slave[CUSTOM, FREESTYLE, ENERGY, BEAM] Description: The user channels their ki into a ball of energy that erupts in a beam toward the opponent. The resulting explosion is said to destroy even stars. Effect: Energy Attack doing (120% Power) Damage. If your opponent has been to Heaven, roll 2 attacks and take the higher result. SUCCESSFUL - Roll 2dX. X = your opponent's advanced & signature attacks. Select 1. Your opponent cannot use that attack for the remainder of combat. The remaining attack has it's cost increased by 2. This increase cannot be prevented by any means. Costs 9 ki [Destroy Potential] |
![]() |
|
| Kalkavek | Feb 15 2014, 04:53 PM Post #111 |
|
Actual World Ender
|
Er...The [DESTROY POTENTIAL] would have to be removed as that's so-far been banned from customs. Aside from that, it's like Kurokonwaku Chaos Detonation, but with an extra bonus effect, plus it affects two attacks instead of one. To balance it, it already has the limiter that you can't choose the effect, and the secondary effect is already limiting, so it looks almost alright. The only issue is that boosting the cost by 2 is half of a mastery affect, so I'd like to lower it by 1, but also lower your ki cost by 1 to make up for it. How does the below look? Dragon Slave [FREESTYLE, ENERGY, BEAM] Description: The user channels their ki into a ball of energy that erupts in a beam toward the opponent. The resulting explosion is said to destroy even stars. Effect: RESTRICTEDx1. Energy attack doing (120% Power) Damage. If your opponent has been to Heaven, roll 2 attack rolls and take the higher result. SUCCESSFUL - Roll 2dX. X = The total number of your opponent's Advanced Attacks + Signature Techniques. Select 1. Your opponent cannot use that attack for the remainder of combat. The remaining attack has it's cost increased by 1. This increase cannot be prevented by any means. Costs 8 KI Points. Edited by Kalkavek, Feb 15 2014, 04:54 PM.
|
![]() |
|
| Kalkavek | Feb 15 2014, 04:54 PM Post #112 |
|
Actual World Ender
|
PS - Your war with Lady Amethyst is killing me, I've been to Heaven and Hell. xD |
![]() |
|
| Sykes | Feb 15 2014, 06:01 PM Post #113 |
![]()
|
I... do not understand the effect of the attack roll. is the affected attack chosen or is it randomly selected? |
![]() |
|
| Kalkavek | Feb 15 2014, 06:21 PM Post #114 |
|
Actual World Ender
|
Say you have 4 AAs and 1 sig. He rolls 2d5. He gets a 1 and a 3. Your first AA and your 3rd AA (#1 and #3 when reading down your attack list) are his two choices. One of those you cannot use, one of those costs +1 KI Point. |
![]() |
|
| Bastion | Feb 25 2014, 10:05 AM Post #115 |
![]()
|
I have 2 customs to get rethought since my moveset reload. BLOCK Effect: RESTRICTEDx1. Stock a physical or energy attack. If the attack was an energy attack, that attack costs +1 ki point for the remainder of combat. If the attack was a physical attack, that attack does -X% damage for the remainder of combat where X= the attack roll. Costs X KI points. ADVANCED ATTACK Effect: Physical attack doing (60% Power) Damage. If you used an attack with BREAK! in the effect on your last turn, this attack gains +3 to the result and +(5% Power) Damage. SUCCESSFUL - If your attack roll is 25 or higher, BREAK! Costs 3 KI Points. |
![]() |
|
| Detective Wesson | Feb 25 2014, 02:19 PM Post #116 |
![]()
|
Block Effect: RESTRICTEDx1. Stock a physical or energy attack. If the attack was an energy attack, that attack costs +1 ki point next time it is used. If the attack was a physical attack, that attack does -15% damage the next time it is successful. Costs X KI points. ADVANCED ATTACK Effect: Physical attack doing (55% Power) Damage. If you used an attack with BREAK! in the effect on your last turn, this attack gains +3 to the result and +(5% Power) Damage. SUCCESSFUL - If your attack roll result is 29 or higher, BREAK! Costs 3 KI Points. Note: Think of Blocks as Half Effects. They go off automatically, but they don't have to be successful like an advanced attack, so there's no risk there. A block effect shouldn't be as good as an advanced attack's successful effect. Move builds can be some kind of exercise of minimizing risk, but canceling out your opponents good dice roll and then getting a permanent hella awesome effect no matter what is too much. The Advanced attack is good. I knocked the damage down to 55% to put it in line with Mido unrestrictive advanced attacks that cost 3. The bonus damage and bonus to the roll is a guaranteed effect, so I pushed up the break chance to 29, 1 more than the standard, but clarified that it's looking at the result, so you could roll a 26 and break. This might be too harsh. Let me know. |
![]() |
|
| Sykes | Feb 25 2014, 02:28 PM Post #117 |
![]()
|
Problem is, I only roll a d28, 29 is impossible for me. Kalk proposed the 25 break to replace breaker breaker in my set |
![]() |
|
| Detective Wesson | Feb 25 2014, 02:34 PM Post #118 |
![]()
|
Oh. Gotcha. BLOCK Effect: RESTRICTEDx1. Stop a physical or energy attack. If the attack was an energy attack, that attack costs +1 ki point next time it is used. If the attack was a physical attack, that attack does -15% damage the next time it is successful. Costs X KI points. ADVANCED ATTACK [PHYSICAL, CHARACTERISTIC, ECT] Effect: Physical attack doing (55% Power) Damage. If you used an attack with BREAK! in the effect on your last turn, this attack gains +3 to the result and +(5% Power) Damage. SUCCESSFUL - If your attack roll result is 25 or higher, BREAK! Costs 3 KI Points. Go crazy. Don't break me bro. |
![]() |
|
| Bastion | Feb 25 2014, 02:42 PM Post #119 |
![]()
|
I'm not gonna press for the best of the best, this serves my needs nicely, now all i need is a name and description for each. thanks man |
![]() |
|
| Strange | Feb 25 2014, 03:01 PM Post #120 |
|
I'm kicking around an idea for a gun custom. Thought I'd ask for ideas. Quick Draw [FREESTYLE, ENERGY, WEAPON] Description: Effect: Use only immediately after STOPPING a Blast-Type, Beam-Type, or a Weapon-Type attack. This does not take up your turn. Energy attack doing (X% Power) Damage. SUCCESSFUL - Opponent gains -1 ki. If the attacked stopped had brought them to 0, Stun instead. Costs 1 ki Requirements: If the effect is alright with peeps, I'd like to figure out what the power should be and if it should have a nerf on it such as "Requirement: Anne's Revenge" to make it so it cant be used till a minimum after 10 turns. The object here is to think of a good kuro/gun/stun build. I don't need the power to be anything good because my character (if running right) should be making tons of light hits. Thoughts? |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Dragon Ball: Revivals Discussion · Next Topic » |











3:08 AM Jul 11