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| Faith; Magic / Power system + Techniques | |
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| Tweet Topic Started: Jun 9 2012, 11:10 AM (130 Views) | |
| The Dragonborne | Jun 9 2012, 11:10 AM Post #1 |
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Ancient
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The Force That One Wields: Magic, aura, whatever it is, each one holds something unique. Even if it looks alike, there is always the difference. Here it shall be explained. The 'special' stat shown in the stats topic / post will refer to the strength of your spells and abilities, etc. One may start with his or her 'Special' stat till up to 10 points. Remember that to pull off your abilities at least Half the amount of Special must be in Stamina! (If special's 10, then you need at least 5 stamina, else you won't be able to pull off your moves properly, with a large probability of failing each time.) But, however, to advance into larger Special, one most meet certain requirements... To get to higher special one must have:
Thus you notice Special caps at 150! There are No 'ratios' on the other stats to enhance the hardness of the requirements! Ofcourse you can EARN stat points, these points are called "Rebirth Points", or RP in short. Other than that you can also earn Arc Points! This is done by performing an Arc (A series of at least 3 topics, or a 3-part storyline as example). Arc Points are awarded at the END of the LAST topic of the arc. One Arc Point may be swapped or exchanged for 3 RP and 1,500,000 Drachma! Power's Name: Name of your Power Power's Type: What it is exactly. Elemental, Warrior, ... Power Rank: (Special Stat) Power's Description: Describe the possibilities and such of your Power Techniques: Used Technique Points / Total Technique Points Technique Name: Name of your spell / technique Technique Type: Offensive, defensive, supportive, ... Technique Rank: (Special stat) Technique Description: Descripe your technique. What does it do? How do you form it? etc. To get to know your technique points, you divide your STATS TOTAL by TWO 60 starting stats / 2 = 30 This means you start with 30 TP (Technique Points). Your special stat makes up both your Power rank and Tech rank! The special stat shows the MAXIMUM allowed rank. Buffing and such is allowed. However, this will not appear until Special 20 is reached or above. Amount of stats one can buff is: (Technique Rank) - 10. This means a rank 20 technique buffs up to 10 stat points. For defensive, defensive techniques can take anything under it's own rank, and One equal to it's rank. If it takes an equal-ranked technique against it, it breaks automatically. This means a rank 5 technique can block rank 4 techniques for it's duration, but breaks against an equal offensive rank 5 technique. Rank 1-10: Minor Power: Basic and typical seen moves: A fireball, weak slashwave, etc. Rank 11-25: Power-Line: Around these ranks the powers start to become more unreal compared to basic moves, they're simply strong and fairly amazing for anyone to use. Rank 26-40: Strong: These are strong spells, spells or techniques like this can be multi-target or multi-purpose techniques, or group-buffs. Rank 41-70: Fierce: To weaker opponents, these attacks can easily be tagged as 'lethal' for them. One hit from an attack like this will knock you down for a while. Rank 71-100: Dreadful: Some even Know the names of these spells while they aren't the users. These are fierce and famous spells that can house massive destruction and other things. Rank 101-129: Terrifying: These techniques and attacks are those that make others cherish the lives they lived and spread fear and chaos. Rank 130-150: Walking Dread: These techniques are deadly and can kill others. A weaker opponent can be wiped out from existance... One of these blasts can make anything disappear! |
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9:02 AM Jul 11