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Hide & Seek; Game Rules
Topic Started: Dec 5 2016, 09:47 AM (93 Views)
Bryanonymous
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The host in this game will be supplying the prize of their choosing. Most likely, it will be me or someone else if they like the idea. Prize will be cumulative based on the number of participants, with as low as 2 other players, or as many as the entire guild, the host is basically matching gold donations with a prize worth competing for. Since there must be some incentive to actually play, starting prizes will be worth at least double the amount of the entry fee, which is why you need at least 2 players willing to pay the entry fee along with the host who is donating prizes.

Basic entry fee could be an individual raffle ticket of 1000g. The host of the game goes into offline mode and picks any location in the game to hide. While they do this, they announce to the guild that all players must deposit their fee before the game begins, or they will not qualify for the prize if they find the host. Since deposits have a time stamp, there should be no issue with this.

When all players have confirmed they are ready, the host will begin the game by setting a timer. To be fair to the players who put up some gold, the timer should be reasonable, say 10 minutes, or perhaps longer depending on the number of players and if the host has the time. A lower timer could also mean a greater reward since if everyone fails, the guild just gets the donations in the form of raffle tickets. In most cases though, more players would mean less time.

When the timer starts, the host goes into 'Online' mode, allowing all guild members to port to the nearest shrine in their location. The search begins, and the first person to 'T-Bag' the host and call out the location will win the prize. There should not be too much debate in this matter as it will be obvious if you find the player, and we really are playing on the honor system of the guild. Any disputes can be worked out peacefully, even if it means coughing up the prize to the players with the dispute.

The point of this game is to raise funds by allowing guild members to compete against each other, and even allowing all donations to also qualify as a raffle ticket as well.

A few prizes based on the number of players could include:

2 players (20 minutes) = 2000g prize pool for X number of any crafted potion including tripots.
3 players (20 minutes) = 3000g prize pool for 1 Psygic Ambrosia. (or lesser prizes option adding up to total pool)
4 players (15 minutes) = 4000g prize pool for 1 Rosin. (or lesser prizes option adding up to total pool)
5 players (15 minutes) = 5000g prize pool for 1 Kuta. (or lesser prizes option adding up to total pool)
6-9 players (10 minutes) = 6000-9000g prize pool for 1 Dreugh Wax. (or lesser prize option adding up to total pool)
10+ players (10 minutes) = 9000g+ prize pool for 1 Tempering Alloy or 1 Perfect Roe. (or lesser prize option adding up to total pool)

Prize pool will be announced right before the game starts, example: "Game now starting with X number of players." That number basically represents the value of the prize, and if there is a winner, they can choose anything worth up to the value of the total pool of donations. Again, all entry fees are also counted as raffle tickets, so the host is basically providing them with discounted tickets just for playing (the discount being their chance to win the prize).

Anyone who is not in the game and spoils the results may face disciplinary action. This game is for the strength and support of the guild, so have fun! Also, let me know if there is a way for people to cheat that might compromise the game. Good luck!
Edited by Bryanonymous, Dec 5 2016, 09:55 AM.
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