| The Arts of Magic | |
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| Tweet Topic Started: Dec 7 2011, 06:09 PM (25 Views) | |
| Josh | Dec 7 2011, 06:09 PM Post #1 |
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The Arts of Magic are as follows:
Conjuration: Conjuration Magic specialises in two types of spellcraft (in the roleplay). These are summoning and bounding. Summoning allows the person to summon a creature from the plains of oblivion, to aid them in battle. Bounding, will bound a lesser daedra into a daedric weapon or armour. The effect only lasts for a short while. Illusion: Illusion Magic specialises in various kinds of spellcraft. Illusion Magic can effect minds and what people think of you by using spells. These spells are: Night-Eye (Allows the caster to see in the dark) Chameleon (Allows the caster to temporarily blend into their surroundings Light (Illuminates an area or person) Silence (Temporarily stops a person from speaking) Destruction: Destruction Magic is as the same suggests, attack magic. The spells that this form of magic specialises in is: Fire Damage Shock Damage Frost Damage Restoration: As the name suggests, restoration magic helps restore various attributes back to you or someone else. Absorb (Drains some of the targets health to replenish your own) Cure (Cures minor diseases and poisions. Vampirisn and Lyncahtrophy cannot be cured by this) Restore (Restores your own health) Mysticism: Mysticism is used to manipulate magical forces and boundaries to bypass limitations of the physical world. Soul Trap (Allows the caster to trap a creatures soul in a Soulgem) Telekinesis (Allows the caster to move objects with their mind) Detect Life (Allows the caster to detect life forms in a small radius of their position) Alteration: Alteration alters the physical world or the casters natural properties. Water Breathing (Allows the caster to breath under water temporarily) Water Walking (Allows the caster to walk on water temporarily) Unlock (Allows the caster to unlock doors, boxes and so on) |
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8:47 AM Jul 11