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Bob's Final Fantasy VII Playthrough
Topic Started: May 19 2012, 06:53 PM (1,241 Views)
Aurora
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Chocobo Breeding

You'll be wanting to catch some chocobos, stable them and breed them to create more powerful chocobos. You catch them the same way you caught them previously but now you'll be given the option of sending them to the stables when you go to dismount.

The type of chocobo you have is very important. The yellow ones come in different varieties shown on the map below where to catch each type.

Posted Image

You can check at the stable where you were at near the start of the game at how your chocobos are doing or to confirm what type they are. Even though the best chocobos are only in the places on the map there are bad ones mixed in with all of those so its still tough to get the ones you want.
When you've caught two (of opposing gender ofc) you can breed them using a nut. You can buy some nuts from the vendor but the best ones are rare and can only be gotten from specific places. The non-rare ones in general influence stats.
The main purpose of breeding and the main use of chocobos is for racing them in the golden saucer, you can boost a chocbos stats by feeding in greens. Breeding two with high stats would yield a good baby chocobo etc.

Thats the sidegame of racing, but the main reason you'll want to be doing this is to get different coloured ones. The different coloured chocobos come with different abilities that can help you access places otherwise inaccessible. As you can imagine they aren't simple to breed and require very specific conditions and a bit of luck.

Posted ImageYellow are the common types and the only ones you can catch in the wild. They can't do much other then allow no encounters or be used for racing. "Good", "Great" or "Wonderful" grade chocobos are the only ones worth keeping.
Posted ImageBlue chocobos can run through shallow rivers and streams like your buggy.
Posted ImageGreen chocobos can run over mountains or any highground. They do not get slowed down in the space section of the chocobo races
Posted ImageBlack Chocobos can run over mountains, highgrounds and through rivers and streams. They do not get slowed down in the space or underwater sections of the chocobo races.
Posted ImageGold Chocobo. Can travel through anything on the map, these are the only means to access everywhere in the world. Best stats in racing as well.



For you right now you should consider trying for a green and blue chocobo. After breeding a chocobo they need rest time of an hour or two of gametime before they can be used again so its the type of thing worth going back to now and again.
First of all you'll want to be catching some great and good grade chocobos. For Blue you'll want a good female + great male and green a great female + good male. For both you'll need a carob nut and for both you'll need all parents to be rated B-Class.

To get them B-Class they need to win 3 races in the Golden saucer each. To get the carob nut you need to steal it from a random encounter enemy that appears on the northern continent outside of the archaeology place you've been before.
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Aurora
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Actually a correction its apparently 3-18 battles before chocobos breeding clocks reset rather than it being anything to do with game time.
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Bobbygondo
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Ah right that seems interesting although it would mean finding that gold place again.

If Liam's 100 hours is accurate and we keep going at the current rate we wont be done until the end of September/start of October.
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Aurora
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Without guidance it probably would be, with it you could probably manage it in 50-60 hours when you know what you're doing. Could do some grinding parts without streaming too, maybe 3-4 works worth.
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Aurora
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The Battle Square in the Golden Saucer is another place of interest, it has an item you want thats available now but it'd be smart to wait until you're leveled higher to go for that.
There is something else there that you might want right now that isn't very difficult to get. All you have to do is survive 8 rounds of the Battle Square and you'll be rewarded the sprint shoes. They give auto-haste which is really handy.

The Wonder Square has an "EXP Up" materia for 2,000 GP that while not essential you can imagine how useful it'd be to save time levelling your characters. Up to you if you want it or not but if you do want it to get the most value from it the earlier you get it the better.

Theres a lot of other stuff in the Gold Saucer that are non-essential but would still make your life easier.
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Liam
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Yeah might not be too bad for you since you've got Laura and me to bark things at you.
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Aurora
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You should start using other characters, it's possible to get by without but probably simplest to keep 6 characters of viable use. Especially building up their limits, you've Barret maxed out so if you can get by without him might be an idea to give him a rest.

Theres also something you can do only with Yuffie.
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Liam
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Yeah, nothing wrong with a bit of variety.
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Aurora
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http://www.uffsite.net/ff7/ultimate.php

There's a list of everyones ultimate weapons and the charge effect. It's important to know what you're dealing with since if you don't you can wind up having them weaker than vendor weapons. For example Cid requires you to not use any of his MP to be at max power or Barret to have very highly levelled materia in the weapon slots.

Again remember theres no growth on them so don't put any materia you want levelled into them.

Some of the most useless materia you shouldn't be equipping at this stage would be:

- Throw
- Exit
- Transform
- Mystify
- Seal
- Gravity
- Manipulate
- Sense
- Cover

And while I wouldn't get rid of them I'd consider phasing out

- Fire
- Ice
- Bolt
- Quake
- Poison
- All summons bar maybe Phoenix, your most powerful Bahamut an Hades (if linked with added effect in armor slots it gives protection to most status effects, on someone who doesn't already have a ribbon obv)


At this stage of the game low level magic isn't strong enough and high level magic is too MP costly to use freely. You want attacks to be your go to moves with MP conserved for healing, support magic or stuff that does serious damage like Ultima or high end summons. You also want to watch your health pools, if your stacked with materia your running a high risk of being one shot as damage ramps up later on.
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Aurora
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Oh and theres a materia shop in mideel (the island cloud washed up on) that sells HP plus and MP plus materia that are great for filling materia slots and boosting those stats.
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